Difference between revisions of "Training Grounds"
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There is no limit to how many times the event's single node can be played. | There is no limit to how many times the event's single node can be played. | ||
+ | === Node 1 === | ||
{{Objective table header}} | {{Objective table header}} | ||
{{Objective|Win||1|100}} | {{Objective|Win||1|100}} |
Revision as of 09:10, 17 November 2019
Training Grounds (TG) | |
---|---|
Type |
PvP Legacy PvP Standard |
Rewards |
Progression |
Nodes | 1 |
Card XP gain | 6 XP (all wins on a node) |
Introduced | Apr 2017 · v2.0 |
Portal:Events (Infobox · Data) |
Contents
Overview
Training Grounds is a PvP event introduced in April 2017, several months after the release of the Aether Revolt set. Two Training Grounds events are run daily, one Legacy and one Standard.
Training Grounds was originally introduced as only a Legacy format event. Between July and December 2018, Training Grounds ran on alternate days as alternating Legacy and Standard events.
The primary purpose of Training Grounds is to provide a place for players to test out deck ideas.
Nodes
There is no limit to how many times the event's single node can be played.
Node 1
Objectives | Reward | ||
---|---|---|---|
|
1 · 100 |
Rewards
Ribbons | Bronze | Silver | Gold | Platinum |
---|---|---|---|---|
1 | 300 | 350 | 400 | 450 |
2 | 350 | 400 | 450 | 500 |
3 | 400 | 450 | 500 | 550 |
4 | 10 | 10 | 10 | 10 |