Difference between revisions of "Objectives"
(Created page with "== Overview == Objectives are goals for a battle in an Event. The primary objective of all battles is to simply '''Win the Fight!'''. Most battles include two...") |
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{| class="wikitable" | {| class="wikitable" | ||
− | {{Objective|Miser| | + | {{Objective|Miser|X}} |
− | {{Objective|Prodigal| | + | {{Objective|Prodigal|X}} |
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
− | {{Objective|Speed| | + | {{Objective|Speed|X}} |
− | {{Objective|Slow and | + | {{Objective|Slow and Steady|X}} |
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
− | {{Objective|Researcher| | + | {{Objective|Researcher|X}} |
− | {{Objective|Tombstone| | + | {{Objective|Tombstone|X}} |
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
− | {{Objective|Loyalty| | + | {{Objective|Loyalty|X}} |
|} | |} | ||
=== Life / damage / destroy === | === Life / damage / destroy === | ||
{| class="wikitable" | {| class="wikitable" | ||
− | {{Objective|Survivor| | + | {{Objective|Survivor|X}} |
− | {{Objective|Shield| | + | {{Objective|Shield|X}} |
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
− | {{Objective|Resilient| | + | {{Objective|Resilient|X}} |
− | {{Objective|Comeback| | + | {{Objective|Comeback|X}} |
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
− | {{Objective|Bounty Hunter| | + | {{Objective|Bounty Hunter|X}} |
− | {{Objective|Hunter| | + | {{Objective|Hunter|X}} |
− | {{Objective|Striker| | + | {{Objective|Striker|X}} |
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
− | {{Objective|Warlock| | + | {{Objective|Warlock|X}} |
− | {{Objective|Enraged| | + | {{Objective|Enraged|X}} |
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
− | {{Objective|Healer| | + | {{Objective|Healer|X}} |
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
− | {{Objective|Pacifist| | + | {{Objective|Pacifist|X}} |
− | {{Objective|Destroyer| | + | {{Objective|Destroyer|X}} |
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
− | {{Objective|Protector| | + | {{Objective|Protector|X}} |
− | {{Objective|Sacrifice| | + | {{Objective|Sacrifice|X}} |
|} | |} | ||
=== Abilities === | === Abilities === | ||
{| class="wikitable" | {| class="wikitable" | ||
− | {{Objective|Aether Boost| | + | {{Objective|Aether Boost|X}} |
− | {{Objective|Amass| | + | {{Objective|Amass|X}} |
− | {{Objective|Cycler| | + | {{Objective|Cycler|X}} |
− | {{Objective|Partnership| | + | {{Objective|Partnership|X}} |
− | {{Objective|Propagation| | + | {{Objective|Propagation|X}} |
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
− | {{Objective|Call to Arms| | + | {{Objective|Call to Arms|X}} |
− | {{Objective|Defender| | + | {{Objective|Defender|X}} |
− | {{Objective|Embalmer| | + | {{Objective|Embalmer|X}} |
− | {{Objective|First Strike| | + | {{Objective|First Strike|X}} |
− | {{Objective|Winged| | + | {{Objective|Winged|X}} |
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 83: | Line 83: | ||
=== Creatures === | === Creatures === | ||
{| class="wikitable" | {| class="wikitable" | ||
− | {{Objective|Burst| | + | {{Objective|Burst|X}} |
− | {{Objective|Commander| | + | {{Objective|Commander|X}} |
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
− | {{Objective|Ambush| | + | {{Objective|Ambush|X}} |
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
− | {{Objective|Fetcher| | + | {{Objective|Fetcher|X}} |
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
− | {{Objective|Weakstone| | + | {{Objective|Weakstone|X|param2=Y}} |
− | {{Objective|Mightstone| | + | {{Objective|Mightstone|X|param2=Y}} |
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
− | {{Objective|Meek| | + | {{Objective|Meek|X|param2=Y}} |
− | {{Objective|Hardened| | + | {{Objective|Hardened|X|param2=Y}} |
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
− | {{Objective|Recruit| | + | {{Objective|Recruit|X|param2=Y}} |
− | {{Objective|Veteran| | + | {{Objective|Veteran|X|param2=Y}} |
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
− | {{Objective|Arlinn's Pack| | + | {{Objective|Arlinn's Pack|X}} |
− | {{Objective|Army of the Dead| | + | {{Objective|Army of the Dead|X}} |
− | {{Objective|Army| | + | {{Objective|Army|X}} |
− | {{Objective|Assembly Line| | + | {{Objective|Assembly Line|X}} |
− | {{Objective|Bayou| | + | {{Objective|Bayou|X}} |
− | {{Objective|Decay| | + | {{Objective|Decay|X}} |
− | {{Objective|Emrakul's Emergence| | + | {{Objective|Emrakul's Emergence|X}} |
− | {{Objective|Engineer| | + | {{Objective|Engineer|X}} |
− | {{Objective|Experimentalists| | + | {{Objective|Experimentalists|X}} |
− | {{Objective|Faithless| | + | {{Objective|Faithless|X}} |
− | {{Objective|Fossils| | + | {{Objective|Fossils|X}} |
− | {{Objective|Loot| | + | {{Objective|Loot|X}} |
− | {{Objective|Mutation| | + | {{Objective|Mutation|X}} |
− | {{Objective|Nalaar| | + | {{Objective|Nalaar|X}} |
− | {{Objective|Nature Defenders| | + | {{Objective|Nature Defenders|X}} |
− | {{Objective|Necromancer| | + | {{Objective|Necromancer|X}} |
− | {{Objective|Paladin| | + | {{Objective|Paladin|X}} |
− | {{Objective|Progeny| | + | {{Objective|Progeny|X}} |
− | {{Objective|Reanimator| | + | {{Objective|Reanimator|X}} |
− | {{Objective|Rotten| | + | {{Objective|Rotten|X}} |
− | {{Objective|Savage| | + | {{Objective|Savage|X}} |
− | {{Objective|Scales| | + | {{Objective|Scales|X}} |
− | {{Objective|Scholarship| | + | {{Objective|Scholarship|X}} |
− | {{Objective|Skyborn| | + | {{Objective|Skyborn|X}} |
− | {{Objective|Sorcery| | + | {{Objective|Sorcery|X}} |
− | {{Objective|Sorin's Fight| | + | {{Objective|Sorin's Fight|X}} |
− | {{Objective|Summon| | + | {{Objective|Summon|X|param2='''Y'''s|param3='''Z'''s}} |
− | {{Objective|Tribal| | + | {{Objective|Tribal|X}} |
− | {{Objective|Warfare| | + | {{Objective|Warfare|X}} |
− | {{Objective|Zendikari| | + | {{Objective|Zendikari|X}} |
|} | |} | ||
=== Spells === | === Spells === | ||
{| class="wikitable" | {| class="wikitable" | ||
− | {{Objective|Anti-Magic| | + | {{Objective|Anti-Magic|X}} |
− | {{Objective|Spell Caster| | + | {{Objective|Spell Caster|X}} |
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
− | {{Objective|Grimoire| | + | {{Objective|Grimoire|X}} |
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
− | {{Objective|Magician| | + | {{Objective|Magician|X|param2=Y}} |
− | {{Objective|Archmage| | + | {{Objective|Archmage|X|param2=Y}} |
|} | |} | ||
=== Supports === | === Supports === | ||
{| class="wikitable" | {| class="wikitable" | ||
− | {{Objective|Aggressive| | + | {{Objective|Aggressive|X}} |
− | {{Objective|Artificer| | + | {{Objective|Artificer|X}} |
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
− | {{Objective|Alliance| | + | {{Objective|Alliance|X}} |
− | {{Objective|Archivist| | + | {{Objective|Archivist|X}} |
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
− | {{Objective|Foundry| | + | {{Objective|Foundry|X}} |
− | {{Objective|Spellsmith| | + | {{Objective|Spellsmith|X}} |
− | {{Objective|Terraforming| | + | {{Objective|Terraforming|X}} |
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
− | {{Objective|Gadgeteer| | + | {{Objective|Gadgeteer|X|param2=Y}} |
− | {{Objective|Projectionist| | + | {{Objective|Projectionist|X|param2=Y}} |
|} | |} | ||
{{Game_concepts}} | {{Game_concepts}} |
Revision as of 11:41, 17 November 2019
Contents
Overview
Objectives are goals for a battle in an Event. The primary objective of all battles is to simply Win the Fight!. Most battles include two further secondary objectives, for example:
- Playing a certain number of creatures, spells, or supports.
- Taking or dealing a certain amount of damage.
- Winning in a certain number of turns.
If a battle is won and an objective is achieved, a reward is obtained at the end of the battle. Objective rewards include trophy points contributing to your event score, and usually include a small number of Runes (such as 100 or 200 ). In rare cases, achieving an objective brings additional rewards.
Objectives
Many types of objective exist in the game. The same objective may appear in different Events. An objective may have different numerical targets (indicated by X, Y, and Z below) for different events or nodes it appears in.
General
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Life / damage / destroy
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Abilities
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Creatures
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Spells
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Supports
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