Difference between revisions of "You've Found An Entrance"
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{{Objective|No Gambling|5|3}} | {{Objective|No Gambling|5|3}} | ||
|} | |} | ||
| − | * Winning and achieving either objective takes you to [[#Node 2: Find Your Hirer in a Crowd|Find Your Hirer in a Crowd]]. | + | |
| + | *Winning and achieving either objective takes you to [[#Node 2: Find Your Hirer in a Crowd|Find Your Hirer in a Crowd]]. | ||
===Node 2: Find Your Hirer in a Crowd=== | ===Node 2: Find Your Hirer in a Crowd=== | ||
| Line 74: | Line 75: | ||
{{Objective|Sneak Around|2|3}} | {{Objective|Sneak Around|2|3}} | ||
|} | |} | ||
| − | * Winning and achieving '''Run Over''' takes you to [[{{PAGENAME}}#Node 3: Equipment Room|Equipment Room]]. | + | |
| − | * Winning and achieving '''Sneak Around''' takes you to [[{{PAGENAME}}#Node 4: Venture In|Venture In]]. | + | *Winning and achieving '''Run Over''' takes you to [[{{PAGENAME}}#Node 3: Equipment Room|Equipment Room]]. |
| + | *Winning and achieving '''Sneak Around''' takes you to [[{{PAGENAME}}#Node 4: Venture In|Venture In]]. | ||
===Node 3: Equipment Room=== | ===Node 3: Equipment Room=== | ||
| Line 109: | Line 111: | ||
{{Objective|Unresourceful|24|3}} | {{Objective|Unresourceful|24|3}} | ||
|} | |} | ||
| − | * Winning and achieving '''Leyline''' takes you to [[{{PAGENAME}}#Node 5: Skeletal Swarming|Skeletal Swarming]]. | + | |
| − | * Winning and achieving '''Unresourceful''' takes you to [[{{PAGENAME}}#Node 6: Treasure Room|Treasure Room]]. | + | *Winning and achieving '''Leyline''' takes you to [[{{PAGENAME}}#Node 5: Skeletal Swarming|Skeletal Swarming]]. |
| + | *Winning and achieving '''Unresourceful''' takes you to [[{{PAGENAME}}#Node 6: Treasure Room|Treasure Room]]. | ||
===Node 4: Venture In=== | ===Node 4: Venture In=== | ||
| Line 139: | Line 142: | ||
{{Objective|First Timer|1|3}} | {{Objective|First Timer|1|3}} | ||
|} | |} | ||
| − | * Winning and achieving '''Dungeon Master''' takes you to [[{{PAGENAME}}#Node 6: Treasure Room|Treasure Room]]. | + | |
| − | * Winning and achieving '''First Timer''' takes you to [[#Node 7: Pit Trap|Pit Trap]] | + | *Winning and achieving '''Dungeon Master''' takes you to [[{{PAGENAME}}#Node 6: Treasure Room|Treasure Room]]. |
| + | *Winning and achieving '''First Timer''' takes you to [[#Node 7: Pit Trap|Pit Trap]] | ||
===Node 5: Skeletal Swarming=== | ===Node 5: Skeletal Swarming=== | ||
| Line 167: | Line 171: | ||
{{Objective|Inhuman|2|3|type=2}} | {{Objective|Inhuman|2|3|type=2}} | ||
|} | |} | ||
| − | * Winning and achieving '''Mankind''' takes you to [[{{PAGENAME}}#Node 8: Summoning Vecna|Summoning Vecna]]. | + | |
| − | * Winning and achieving '''Inhuman''' takes you to [[{{PAGENAME}}#Node 9: Dragon's Nest|Dragon's Nest]]. (The Dragon's Nest node is uniquely difficult; see [[#Strategies|Strategies]]) | + | *Winning and achieving '''Mankind''' takes you to [[{{PAGENAME}}#Node 8: Summoning Vecna|Summoning Vecna]]. |
| + | *Winning and achieving '''Inhuman''' takes you to [[{{PAGENAME}}#Node 9: Dragon's Nest|Dragon's Nest]]. (The Dragon's Nest node is uniquely difficult; see [[#Strategies|Strategies]]) | ||
===Node 6: Treasure Room=== | ===Node 6: Treasure Room=== | ||
| Line 192: | Line 197: | ||
{{Objective|Suspicious|6|3}} | {{Objective|Suspicious|6|3}} | ||
|} | |} | ||
| − | * Winning and achieving '''Scavenger Hunt''' takes you to [[#Node 8: Summoning Vecna|Summoning Vecna]] | + | |
| − | * Winning and achieving '''Suspicious''' takes you to [[{{PAGENAME}}#Node 9: Dragon's Nest|Dragon's Nest]]. (The Dragon's Nest node is uniquely difficult; see [[#Strategies|Strategies]]) | + | *Winning and achieving '''Scavenger Hunt''' takes you to [[#Node 8: Summoning Vecna|Summoning Vecna]] |
| + | *Winning and achieving '''Suspicious''' takes you to [[{{PAGENAME}}#Node 9: Dragon's Nest|Dragon's Nest]]. (The Dragon's Nest node is uniquely difficult; see [[#Strategies|Strategies]]) | ||
===Node 7: Pit Trap=== | ===Node 7: Pit Trap=== | ||
| Line 227: | Line 233: | ||
{{Objective|Burst|6|3|param2=Summon}} | {{Objective|Burst|6|3|param2=Summon}} | ||
|} | |} | ||
| − | * Winning and achieving '''Commander''' takes you to [[#Node 8: Summoning Vecna|Summoning Vecna]] | + | |
| − | * Winning and achieving '''Burst''' takes you to [[{{PAGENAME}}#Node 9: Dragon's Nest|Dragon's Nest]]. (The Dragon's Nest node is uniquely difficult; see [[#Strategies|Strategies]]) | + | *Winning and achieving '''Commander''' takes you to [[#Node 8: Summoning Vecna|Summoning Vecna]] |
| + | *Winning and achieving '''Burst''' takes you to [[{{PAGENAME}}#Node 9: Dragon's Nest|Dragon's Nest]]. (The Dragon's Nest node is uniquely difficult; see [[#Strategies|Strategies]]) | ||
===Node 8: Summoning Vecna=== | ===Node 8: Summoning Vecna=== | ||
| Line 254: | Line 261: | ||
{{Objective|God Slayer||3}} | {{Objective|God Slayer||3}} | ||
|} | |} | ||
| − | * Failing to achieve '''God Slayer''' leaves you in [[{{PAGENAME}}#Node 8: Summoning Vecna|Summoning Vecna]]. | + | |
| − | * Winning and achieving '''God Slayer''' takes you to [[{{PAGENAME}}#Node 10: Song of the Bard|Song of the Bard]]. | + | *Failing to achieve '''God Slayer''' leaves you in [[{{PAGENAME}}#Node 8: Summoning Vecna|Summoning Vecna]]. |
| + | *Winning and achieving '''God Slayer''' takes you to [[{{PAGENAME}}#Node 10: Song of the Bard|Song of the Bard]]. | ||
===Node 9: Dragon's Nest=== | ===Node 9: Dragon's Nest=== | ||
| Line 296: | Line 304: | ||
|Green: Create an Old Gnawbone {{Ability|Token}}. | |Green: Create an Old Gnawbone {{Ability|Token}}. | ||
}} | }} | ||
| − | * Failing to achieve '''Winged''' leaves you in [[{{PAGENAME}}#Node 9: Dragon's Nest|Dragon's Nest]]. | + | |
| − | * Winning and achieving '''Winged''' takes you to [[{{PAGENAME}}#Node 10: Song of the Bard|Song of the Bard]]. | + | *Failing to achieve '''Winged''' leaves you in [[{{PAGENAME}}#Node 9: Dragon's Nest|Dragon's Nest]]. |
| + | *Winning and achieving '''Winged''' takes you to [[{{PAGENAME}}#Node 10: Song of the Bard|Song of the Bard]]. | ||
===Node 10: Song of the Bard=== | ===Node 10: Song of the Bard=== | ||
| Line 319: | Line 328: | ||
{{Objective|Mightstone|3|param2=4|2}} | {{Objective|Mightstone|3|param2=4|2}} | ||
|} | |} | ||
| − | * Winning on this node unlocks all 10 nodes for the rest of the event. | + | |
| + | *Winning on this node unlocks all 10 nodes for the rest of the event. | ||
==Rewards== | ==Rewards== | ||
| Line 352: | Line 362: | ||
|} | |} | ||
| − | == Strategies == | + | ==Strategies== |
Because only one node is available at a time until the final node is beaten, if a node is too difficult for a player to complete (for example, [[{{PAGENAME}}#Node 9: Dragon's Nest|Node 9: Dragon's Nest]]), they will get stuck there. To avoid this, players can determine in advance which objectives need to be achieved to get their preferred path through the dungeon. | Because only one node is available at a time until the final node is beaten, if a node is too difficult for a player to complete (for example, [[{{PAGENAME}}#Node 9: Dragon's Nest|Node 9: Dragon's Nest]]), they will get stuck there. To avoid this, players can determine in advance which objectives need to be achieved to get their preferred path through the dungeon. | ||
| + | |||
| + | |||
| + | One strategy to avoid the Dragon's Nest is this: '''''Don't do things until the Pit Trap'''''. Don't roll 6 or more dice on node 1; Don't summon 3 or more creatures with Trample on node 2; Don't complete 2 or more dungeons on node 4. Then, at the Pit Trap, summon 7 or more creatures, and you will skip the Dragon's Nest. | ||
{{Events}} | {{Events}} | ||
Revision as of 20:30, 27 November 2021
| You've Found An Entrance (YFE) | |
|---|---|
|
| |
| Type |
|
| Rewards |
|
| Nodes | 10 |
| Charges |
1 initial charges 4 maximum charges 8h recharge time |
| Specials |
|
| Card XP gain |
20 XP (first win on node) 2 XP (subsequent wins on node) |
| Introduced |
|
| Portal:Events (Infobox · Data) | |
Contents
Overview
You've Found An Entrance is a Standard PvE Event set released in August 2021 along with the Adventures in the Forgotten Realms card set.
Special rules
| A permanent support affects play on one or more nodes. | ||
| One or both players begin the game with cards already in play |
Unlike most events, winning on a node you've already beaten continues to earn ribbons.
The player traces a path through the dungeon of the event based on which secondary objectives are achieved. Completing a node may unlock one of two possible nodes to encounter next. All nodes are unlocked after Node 10: Song of the Bard is completed.
Nodes
Node 1: Gather Your Party
| Gather Your Party | |
|---|---|
| Level | HP | ||||||
|---|---|---|---|---|---|---|---|
| 20 | 45 | +1 | +1 | +2 | -1 | -1 | +0 |
| Abilities | Effect | |
|---|---|---|
| I Smell Coins | 6 | If you don't control a card named Lightfoot Rogue, create a Copy |
| Pray | 6 | If you don't control a card named Dawnbringer Cleric, create a Copy |
| Read a Book, Will Ya? | 6 | If you don't control a card named Arcane Investigator, create a Copy |
| enemy: Lightfoot Rogue |
| Objectives | Reward | ||
|---|---|---|---|
|
5 | ||
|
3 | ||
|
3 |
- Winning and achieving either objective takes you to Find Your Hirer in a Crowd.
Node 2: Find Your Hirer in a Crowd
| Find Your Hirer in a Crowd | |
|---|---|
| Level | HP | ||||||
|---|---|---|---|---|---|---|---|
| 30 | 60 | -1 | +3 | +0 | +3 | -1 | +0 |
| Abilities | Effect | |
|---|---|---|
| Offer a Reward | 8 | Gain control of target opposing creature until end of turn. That creature gains Haste |
| Crowd Barrier | 12 | Create 2 Goblin Tokens |
| enemy: Goblin Token |
| Objectives | Reward | ||
|---|---|---|---|
|
5 | ||
|
3 | ||
|
3 |
- Winning and achieving Run Over takes you to Equipment Room.
- Winning and achieving Sneak Around takes you to Venture In.
Node 3: Equipment Room
| Equipment Room | |
|---|---|
| Level | HP | ||||||
|---|---|---|---|---|---|---|---|
| 25 | 100 | +1 | +1 | +1 | +1 | +1 | +0 |
| Abilities | Effect | |
|---|---|---|
| Rookie Adventurer | 4 | Create a Human Token |
| Magic Item +1 | 14 | Your supports gain 1 shield. Your first creature gets +1/+1. |
| enemy: Goblin Token |
| enemy: Goblin Morningstar |
| enemy: Greataxe · |
| enemy: +2 Mace |
| enemy: Plate Armor |
| Objectives | Reward | ||
|---|---|---|---|
|
5 | ||
|
3 | ||
|
3 |
- Winning and achieving Leyline takes you to Skeletal Swarming.
- Winning and achieving Unresourceful takes you to Treasure Room.
Node 4: Venture In
| Venture In | |
|---|---|
| Level | HP | ||||||
|---|---|---|---|---|---|---|---|
| 25 | 115 | +3 | +3 | -1 | -2 | -1 | +0 |
| Abilities | Effect | |
|---|---|---|
| ...A Forgotten Maze | 6 | If you have Dungeon Spoils |
| ...The Monster's Lair | 6 | Roll a D20 |
| enemy: Secret Door |
| Objectives | Reward | ||
|---|---|---|---|
|
5 | ||
|
3 | ||
|
3 |
- Winning and achieving Dungeon Master takes you to Treasure Room.
- Winning and achieving First Timer takes you to Pit Trap
Node 5: Skeletal Swarming
| Skeletal Swarming | |
|---|---|
| Level | HP | ||||||
|---|---|---|---|---|---|---|---|
| 35 | 80 | +0 | +0 | +2 | +1 | +2 | +0 |
| Abilities | Effect | |
|---|---|---|
| Raise the Dead | 8 | Destroy target creature with base toughness 2 or less. Create a Skeleton Token |
| Bone Arrows | 15 | Deal X damage to each opposing creature. X is the number of Skeleton creatures you control. |
| Orb of the Undead | 15 | If you control less than 3 creatures: Create a Skeleton Token |
| Objectives | Reward | ||
|---|---|---|---|
|
5 | ||
|
3 | ||
|
3 |
- Winning and achieving Mankind takes you to Summoning Vecna.
- Winning and achieving Inhuman takes you to Dragon's Nest. (The Dragon's Nest node is uniquely difficult; see Strategies)
Node 6: Treasure Room
| Treasure Room | |
|---|---|
| Level | HP | ||||||
|---|---|---|---|---|---|---|---|
| 35 | 80 | -2 | +0 | +1 | +1 | +0 | +0 |
| Abilities | Effect | |
|---|---|---|
| Mimic(ing) | 9 | Create 5 Gold Tokens |
| enemy: Mimic · |
| Objectives | Reward | ||
|---|---|---|---|
|
5 | ||
|
3 | ||
|
3 |
- Winning and achieving Scavenger Hunt takes you to Summoning Vecna
- Winning and achieving Suspicious takes you to Dragon's Nest. (The Dragon's Nest node is uniquely difficult; see Strategies)
Node 7: Pit Trap
| Pit Trap | |
|---|---|
| Level | HP | ||||||
|---|---|---|---|---|---|---|---|
| 35 | 75 | +1 | +3 | +1 | -1 | -1 | +0 |
| Abilities | Effect | |
|---|---|---|
| Flood | 6 | Convert 3 gems to Blue. Then: Disable until the beginning of your next turn each opposing creature with base mana cost equal or less to the number of Blue gems. |
| Pit Trap | 12 | Roll a D20 |
| Poison Dart | 15 | Target creature gets -X/-X until end of turn. X is the number of Black gems. |
| enemy: Eye Tyrant |
| enemy: Fifty Feet of Rope |
| enemy: Hall of the Storm Giants |
| Objectives | Reward | ||
|---|---|---|---|
|
5 | ||
|
3 | ||
|
3 |
- Winning and achieving Commander takes you to Summoning Vecna
- Winning and achieving Burst takes you to Dragon's Nest. (The Dragon's Nest node is uniquely difficult; see Strategies)
Node 8: Summoning Vecna
| Summoning Vecna | |
|---|---|
| Level | HP | ||||||
|---|---|---|---|---|---|---|---|
| 60 | 130 | +1 | +4 | +4 | +1 | -3 | +0 |
| Abilities | Effect | |
|---|---|---|
| Summon Vecna | 10 | Create a The Book of Vile Darkness Token |
| enemy: Eye of Vecna |
| enemy: Hand of Vecna |
| Objectives | Reward | ||
|---|---|---|---|
|
5 | ||
|
3 |
- Failing to achieve God Slayer leaves you in Summoning Vecna.
- Winning and achieving God Slayer takes you to Song of the Bard.
Node 9: Dragon's Nest
| Dragon's Nest | |
|---|---|
| Level | HP | ||||||
|---|---|---|---|---|---|---|---|
| 60 | 155 | +2 | +2 | +2 | +2 | +2 | +0 |
| Abilities | Effect | |
|---|---|---|
| Means to an End | 6 | Destroy 1 Dragon creature you control at random. Deal X damage to your opponent's Planeswalker. X is the number of Dragon cards in your graveyard. |
| The Queen of Chaos | 20 | Deal 10 damage to each opposing creature. |
| enemy: Tiamat |
| Objectives | Reward | ||
|---|---|---|---|
|
5 | ||
|
3 |
| Side: Enemy | ||
| ||
- Failing to achieve Winged leaves you in Dragon's Nest.
- Winning and achieving Winged takes you to Song of the Bard.
Node 10: Song of the Bard
| Song of the Bard | |
|---|---|
| Level | HP | ||||||
|---|---|---|---|---|---|---|---|
| 40 | 80 | +1 | +0 | +1 | +2 | +2 | +0 |
| Abilities | Effect | |
|---|---|---|
| Song of the Bard | 13 | If you don't control a card named Song of the Bard, create a Song of the Bard Token |
| Objectives | Reward | ||
|---|---|---|---|
|
5 | ||
|
3 | ||
|
2 |
- Winning on this node unlocks all 10 nodes for the rest of the event.
Rewards
| Ribbons | Bronze | Silver | Gold | Platinum |
|---|---|---|---|---|
| 10 | 1,500 |
2,000 |
2,500 |
3,000 |
| 20 | 5 |
10 |
15 |
20 |
| 30 | AFR Booster Pack | AFR Booster Pack | AFR Booster Pack | AFR Booster Pack |
| 40 | 15 |
20 |
25 |
30 |
| 50 | AFR Booster Pack | AFR Booster Pack | AFR Booster Pack | AFR Booster Pack |
| 60 | 15 |
20 |
25 |
30 |
| 70 | AFR Booster Pack | AFR Booster Pack | AFR Booster Pack | AFR Booster Pack |
| 80 | 5 |
10 |
15 |
20 |
| 100 | 2,000 |
2,500 |
3,000 |
3,500 |
Strategies
Because only one node is available at a time until the final node is beaten, if a node is too difficult for a player to complete (for example, Node 9: Dragon's Nest), they will get stuck there. To avoid this, players can determine in advance which objectives need to be achieved to get their preferred path through the dungeon.
One strategy to avoid the Dragon's Nest is this: Don't do things until the Pit Trap. Don't roll 6 or more dice on node 1; Don't summon 3 or more creatures with Trample on node 2; Don't complete 2 or more dungeons on node 4. Then, at the Pit Trap, summon 7 or more creatures, and you will skip the Dragon's Nest.