Difference between revisions of "Race to Orazca"

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| All '''Vampires''' gain {{Ability|Vigilance}}.  Whenever a player gains life, if that player controls a Vampire, {{Ability|reinforce}} a creature {{Ability|Token}} that player controls.
 
| All '''Vampires''' gain {{Ability|Vigilance}}.  Whenever a player gains life, if that player controls a Vampire, {{Ability|reinforce}} a creature {{Ability|Token}} that player controls.
 
| All '''Dinosaurs''' get +0/+2.  While a player controls a Dinosaur, that player's '''Humans''' gain {{Ability|First Strike}}.
 
| All '''Dinosaurs''' get +0/+2.  While a player controls a Dinosaur, that player's '''Humans''' gain {{Ability|First Strike}}.
| {{Ability|Activate}} 1: Disable your opponent's first creature until the beginning of your next turn.
+
| {{Ability|Activate}} 1: {{Ability|Disable}} your opponent's first creature until the beginning of your next turn.
 
}}
 
}}
  

Revision as of 12:23, 18 March 2019

Race to Orazca (RtO)
EventsStoryPlaneswalkersCardsGuides
RacetoOrazca.png
Type PvP Legacy Coalition PvP Legacy Coalition
Rewards Progression rewards Progression
Placement rewards Individual placement
Coalition rewards Coalition placement
Nodes 5
Charges 1 initial charges
3 maximum charges
8h recharge time
Specials Color restriction  PW color-restricted
Locked nodes    PW choice locked
Permanent support  Perma-support in play
Card XP gain 20 XP (all wins on a node)
Introduced Ixalan XLN · Feb 2018 · v2.4
Portal:Events   (Infobox · Data)

Overview

Race to Orazca is a PvP Standard Coalition event, first released in February 2018 along with the Ixalan card set. The event has a tribal theme, with each node having special rules benefiting two creature sub-types (tribes).

Special Rules

Color restriction Color restriction One or more nodes in this event can only be played by Planeswalkers of a specified color.
Locked nodes Locked nodes Once a Planeswalker has been chosen for a node, it's locked in for the whole event.
Permanent support Permanent support
A permanent support affects play on one or more nodes.

Nodes

Node 1 (White): War of Sun and Dusk

Color restriction Planeswalker color restriction White  White
Only planeswalkers with affinity to White can be played.
Objectives Reward
Win the Fight. 5Ribbons
Burst: Summon 5 or less creatures. 2Ribbons
Comeback: Take more than 30 damage. 2Ribbons
Permanent support Permanent support: Node 1  
Side: Both
  • All Vampires gain VigilanceVigilance. Whenever a player gains life, if that player controls a Vampire, reinforce a creature TokenToken that player controls.
  • All Dinosaurs get +0/+2. While a player controls a Dinosaur, that player's Humans gain First StrikeFirst Strike.
  • Activate 1: Disable your opponent's first creature until the beginning of your next turn.

Node 2: Clash of Waves and Cannons

Color restriction Planeswalker color restriction Blue  Blue
Only planeswalkers with affinity to Blue can be played.
Objectives Reward
Win the Fight. 5Ribbons
Commander: Cast 4 or more creatures in a fight. 2Ribbons
Anti-Magic: Cast 5 or less spells during the fight. 2Ribbons
Permanent support Permanent support: Node 2  
Side: Both
  • All Pirates get +2/+0 and “When this creature enters the battlefield, a support you control gains 1 shield and a support your opponent controls loses 1 shield.
  • All Merfolk gain UnblockableUnblockable and “Whenever you cast a spell, this creature gets +1/+1 until end of turn”.
  • At the beginning of every player’s turn, that player draws a card.

Node 3: Through Fasts and High Waters

Color restriction Planeswalker color restriction Black  Black
Only planeswalkers with affinity to Black can be played.
Objectives Reward
Win the Fight. 5Ribbons
Protector: Have 5 or less creatures die. 2Ribbons
Resilient: Take 30 or less damage. 2Ribbons
Permanent support Permanent support: Node 3  
Side: Both
  • All Pirates get +2/+0 and “When this creature dies, the last reinforced creature your opponent controls gets -2/-2".
  • All Vampires gain FlyingFlying and “Whenever your opponent loses life, this creature gets +2/+0 until end of turn”.
  • At the beginning of each player’s turn, that player loses 1 life.

Node 4: Visions of Glory and Gold

Color restriction Planeswalker color restriction Red  Red
Only planeswalkers with affinity to Red can be played.
Objectives Reward
Win the Fight. 5Ribbons
Spellcaster: Cast more than 4 spells. 2Ribbons
Survivor: Have less than 40 HP at end of fight. 2Ribbons
Permanent support Permanent support: Node 4  
Side: Both
  • All Pirates get HasteHaste and "Whenever this creature attacks, find a Treasure".
  • All Dinosaurs get "When this creature enters the battlefield, deal 1 damage to the last creature your opponent controls." While a player controls a human, Dinosaurs cost 3 less.
  • At the beginning of each player’s turn, that player draws a card. At the end of each player's turn, that player discards a card.

Node 5: Blessings of Rivers and Jungles

Color restriction Planeswalker color restriction Green  Green
Only planeswalkers with affinity to Green can be played.
Objectives Reward
Win the Fight. 5Ribbons
Destroyer: Destroy 4 or more creatures. 2Ribbons
Speed: Win within 12 turns. 2Ribbons
Permanent support Permanent support: Node 5  
Side: Both
  • All Merfolk get +1+/1 and “When this creature enters the battlefield, increase the cost of the first card in your opponent's hand by 2".
  • All Dinosaurs get +1/+1. While a player controls a Human, all Dinosaurs get Regenerate 1.
  • At the beginning of each player’s turn, convert 3 gems to that player's Planeswalker colors.

Rewards

Progression rewards Progression rewards
Ribbons Bronze Silver Gold Platinum
10 250 Mana Runes 500 Mana Runes 750 Mana Runes 1,000 Mana Runes
20 10 Mana Crystals 20 Mana Crystals 30 Mana Crystals 40 Mana Crystals
30 ORI Booster Pack XLN Booster Pack XLN Booster Pack XLN Booster Pack
50 10 Mana Crystals 20 Mana Crystals 30 Mana Crystals 40 Mana Crystals
75 500 Mana Runes 750 Mana Runes 1,000 Mana Runes 1,500 Mana Runes
100 20 Mana Crystals 30 Mana Crystals 40 Mana Crystals 60 Mana Crystals
125 XLN Booster Pack XLN Booster Pack XLN Booster Pack XLN Booster Pack
Progression rewards Individual rewards
Rank Bronze Silver Gold Platinum
1-5 XLN Booster Pack
75 Mana Crystals · 40 Mana Jewels
XLN Booster Pack
100 Mana Crystals · 80 Mana Jewels
XLN Booster Pack
125 Mana Crystals · 150 Mana Jewels
XLN Booster Pack
150 Mana Crystals · 300 Mana Jewels
6-25 XLN Booster Pack
50 Mana Crystals · 20 Mana Jewels
XLN Booster Pack
75 Mana Crystals · 40 Mana Jewels
XLN Booster Pack
100 Mana Crystals · 80 Mana Jewels
XLN Booster Pack
125 Mana Crystals · 150 Mana Jewels
26-50 XLN Booster Pack
40 Mana Crystals · 10 Mana Jewels
XLN Booster Pack
50 Mana Crystals · 20 Mana Jewels
XLN Booster Pack
75 Mana Crystals · 30 Mana Jewels
XLN Booster Pack
100 Mana Crystals · 80 Mana Jewels
51-100 XLN Booster Pack
30 Mana Crystals · 5 Mana Jewels
XLN Booster Pack
40 Mana Crystals · 10 Mana Jewels
XLN Booster Pack
50 Mana Crystals · 20 Mana Jewels
XLN Booster Pack
75 Mana Crystals · 40 Mana Jewels
101-250 XLN Booster Pack
20 Mana Crystals · 2 Mana Jewels
XLN Booster Pack
30 Mana Crystals · 5 Mana Jewels
XLN Booster Pack
40 Mana Crystals · 10 Mana Jewels
XLN Booster Pack
50 Mana Crystals · 20 Mana Jewels
251-500 10 Mana Crystals 20 Mana Crystals · 2 Mana Jewels 30 Mana Crystals · 5 Mana Jewels 40 Mana Crystals · 10 Mana Jewels
501-3000 250 Mana Runes 500 Mana Runes 750 Mana Runes 1,000 Mana Runes
Coalition rewards Coalition rewards
Rank Reward
1-2 XLN Booster Pack
120 Mana Crystals · 80 Mana Jewels
3-10 XLN Booster Pack
80 Mana Crystals · 40 Mana Jewels
11-25 XLN Booster Pack
50 Mana Crystals · 20 Mana Jewels
26-50 XLN Booster Pack
40 Mana Crystals · 10 Mana Jewels
51-100 XLN Booster Pack
30 Mana Crystals · 5 Mana Jewels
101-250 20 Mana Crystals · 3 Mana Jewels
251-500 10 Mana Crystals · 2 Mana Jewels
501-1000 10 Mana Crystals · 1 Mana Jewels
1001-10000 250 Mana Runes
Total Possible Points
Number of charges Possible points Time elapsed Time in UTC
Base Bonus Total
(Initial charges) 25 20 45 -START- 1:00 PM
2 50 40 90 +8 Hrs 9:00 PM
(Max charges reached)* 75 60 135 +16 Hrs 5:00 AM
4 100 80 180 +24 Hrs 1:00 PM
5 125 100 225 +32 Hrs 9:00 PM
6 150 120 270 +40 Hrs 5:00 AM
7 175 140 315 +48 Hrs 1:00 PM
8 200 160 360 +56 Hrs 9:00 PM
9§ 225 180 405 +64 Hrs 5:00 AM
Event end 405 +70 Hrs 11:00 AM

* Maximum charges reached if you have not started playing yet.
§ 6 hours available to complete last charge.