Difference between revisions of "Objectives"
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− | + | {{Infobox portals}} | |
− | [[Objectives]] are goals for a battle in an [[Events|Event]]. | + | [[Objectives]] are goals for a battle in an [[Events|Event]]. The primary objective of all battles is to simply '''Win the Fight!'''. Most battles include two further secondary objectives; {{Ability|Play}}''ing'' or {{Ability|Summon}}''ing'' a certain number of creatures, spells, or supports, for example. |
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− | + | The same objective may appear in different [[Events]]. An objective may have different numerical targets (indicated by '''X''' and '''Y''' below) for different events or nodes it appears in. | |
− | + | If a battle is won and an objective is achieved, a [[Rewards#Game reward|Game reward]] is obtained at the end of the battle, including Ribbons contributing to your event score, and some [[Runes]] (usually around {{Runes|200}}). Aiming to obtain all possible Ribbons from objectives in each game is key to maximising your [[Rewards#Event rewards|Event rewards]]. | |
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+ | == Strategy == | ||
+ | Ideally, finishing objectives comes naturally, just before reducing the opponent's health to zero. There are multiple options for accelerating the pace objectives are completed, or conversely, slowing the game down, for dealing with less than ideal draws. | ||
+ | |||
+ | The simplest is putting more of the required cards in the deck. Next, cards that let you draw more cards. Disabling creatures in hand until they can all be cast at once to complete an objective, stops them killing the opponent before the pieces of the puzzle are ready. Having four creatures, even if some of them are not required for the objective, makes it possible to replace a creature or stack of creatures that has high power with a single or low power creature, or even a higher power creature without {{Ability|Haste}} to stop a creature attacking one turn. | ||
+ | |||
+ | == List == | ||
=== General === | === General === | ||
{| class="wikitable" | {| class="wikitable" | ||
+ | {{Objective|Beginner}} | ||
+ | {{Objective|Expert}} | ||
{{Objective|Deck Challenge}} | {{Objective|Deck Challenge}} | ||
{{Objective|Pauper}} | {{Objective|Pauper}} | ||
Line 19: | Line 23: | ||
{{Objective|Miser|X}} | {{Objective|Miser|X}} | ||
{{Objective|Prodigal|X}} | {{Objective|Prodigal|X}} | ||
+ | |} | ||
+ | {| class="wikitable" | ||
+ | {{Objective|Nimble|X|param2=Y}} | ||
+ | {{Objective|Overpowered|X|param2=Y}} | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
{{Objective|Speed|X}} | {{Objective|Speed|X}} | ||
{{Objective|Slow and Steady|X}} | {{Objective|Slow and Steady|X}} | ||
+ | |} | ||
+ | {| class="wikitable" | ||
+ | {{Objective|Assault|X}} | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
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{| class="wikitable" | {| class="wikitable" | ||
{{Objective|Adamant|X|param2=Y}} | {{Objective|Adamant|X|param2=Y}} | ||
+ | {{Objective|Identity|X}} | ||
+ | {{Objective|Unresourceful|X}} | ||
{{Objective|Leyline|X}} | {{Objective|Leyline|X}} | ||
|} | |} | ||
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{| class="wikitable" | {| class="wikitable" | ||
{{Objective|Pacifist|X}} | {{Objective|Pacifist|X}} | ||
− | {{Objective|Destroyer|X}} | + | {{Objective|Destroyer|X|param2=[opposing]}} |
+ | {{Objective|Extinguisher|X}} | ||
+ | {{Objective|God Slayer}} | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 74: | Line 89: | ||
{{Objective|Aether Boost|X}} | {{Objective|Aether Boost|X}} | ||
{{Objective|Amass|X}} | {{Objective|Amass|X}} | ||
+ | {{Objective|Archaeologist|X}} | ||
+ | {{Objective|Boast|X}} | ||
{{Objective|Cycler|X}} | {{Objective|Cycler|X}} | ||
+ | {{Objective|Dawnbringer|X}} | ||
+ | {{Objective|Dungeon Master|X}} | ||
+ | {{Objective|Foreteller|X}} | ||
+ | {{Objective|Frozen|X}} | ||
+ | {{Objective|Kicker|X}} | ||
+ | {{Objective|Landforming|X}} | ||
{{Objective|Partnership|X}} | {{Objective|Partnership|X}} | ||
{{Objective|Propagation|X}} | {{Objective|Propagation|X}} | ||
+ | {{Objective|Roll Player|X}} | ||
+ | {{Objective|Transform|X}} | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
+ | {{Objective|First Timer|X}} | ||
+ | {{Objective|No Gambling|X}} | ||
+ | |} | ||
+ | {| class="wikitable" | ||
+ | {{Objective|Basic|X}} | ||
{{Objective|Call to Arms|X}} | {{Objective|Call to Arms|X}} | ||
{{Objective|Defender|X}} | {{Objective|Defender|X}} | ||
+ | {{Objective|Evolution|X}} | ||
{{Objective|Embalmer|X}} | {{Objective|Embalmer|X}} | ||
{{Objective|First Strike|X}} | {{Objective|First Strike|X}} | ||
+ | {{Objective|Ascendant|X}} | ||
+ | {{Objective|Run Over|X}} | ||
{{Objective|Winged|X}} | {{Objective|Winged|X}} | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
{{Objective|Defenseless}} | {{Objective|Defenseless}} | ||
+ | {{Objective|Grounded}} | ||
{{Objective|Lifeless}} | {{Objective|Lifeless}} | ||
+ | {{Objective|Sneak Around|X}} | ||
+ | |} | ||
+ | {| class="wikitable" | ||
+ | {{Objective|Party}} | ||
|} | |} | ||
Line 119: | Line 157: | ||
{{Objective|Assembly Line|X}} | {{Objective|Assembly Line|X}} | ||
{{Objective|Bayou|X}} | {{Objective|Bayou|X}} | ||
+ | {{Objective|Bestiary|X}} | ||
+ | {{Objective|Civilization|X}} | ||
{{Objective|Decay|X}} | {{Objective|Decay|X}} | ||
{{Objective|Emrakul's Emergence|X}} | {{Objective|Emrakul's Emergence|X}} | ||
Line 127: | Line 167: | ||
{{Objective|Fossils|X}} | {{Objective|Fossils|X}} | ||
{{Objective|Inhuman|X}} | {{Objective|Inhuman|X}} | ||
+ | {{Objective|Inhuman|X|type=2}} | ||
+ | {{Objective|Iroas's Champion|X}} | ||
{{Objective|Loot|X}} | {{Objective|Loot|X}} | ||
{{Objective|Knighthood|X}} | {{Objective|Knighthood|X}} | ||
+ | {{Objective|Mankind|X}} | ||
{{Objective|Monstrous|X}} | {{Objective|Monstrous|X}} | ||
{{Objective|Mutation|X}} | {{Objective|Mutation|X}} | ||
Line 150: | Line 193: | ||
{{Objective|Warfare|X}} | {{Objective|Warfare|X}} | ||
{{Objective|Witchcraft|X}} | {{Objective|Witchcraft|X}} | ||
+ | {{Objective|Witchcraft}} | ||
{{Objective|Zendikari|X}} | {{Objective|Zendikari|X}} | ||
|} | |} | ||
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{{Objective|Magician|X|param2=Y}} | {{Objective|Magician|X|param2=Y}} | ||
{{Objective|Archmage|X|param2=Y}} | {{Objective|Archmage|X|param2=Y}} | ||
+ | |} | ||
+ | {| class="wikitable" | ||
+ | {{Objective|Enchanted|X}} | ||
+ | |} | ||
+ | {| class="wikitable" | ||
+ | {{Objective|Multifocused|X}} | ||
|} | |} | ||
Line 176: | Line 226: | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
+ | {{Objective|Landscape|X}} | ||
+ | {{Objective|Terraforming|X}} | ||
{{Objective|Foundry|X}} | {{Objective|Foundry|X}} | ||
{{Objective|Spellsmith|X}} | {{Objective|Spellsmith|X}} | ||
− | {{Objective| | + | {{Objective|Equipped|X}} |
{{Objective|Locked And Loaded|X}} | {{Objective|Locked And Loaded|X}} | ||
+ | |} | ||
+ | {| class="wikitable" | ||
+ | {{Objective|Gadgeteer|X|param2=Y}} | ||
+ | {{Objective|Projectionist|X|param2=Y}} | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 185: | Line 241: | ||
|} | |} | ||
{| class="wikitable" | {| class="wikitable" | ||
− | {{Objective| | + | {{Objective|Scavenger Hunt|X}} |
− | {{Objective| | + | {{Objective|Suspicious|X}} |
|} | |} | ||
− | {{ | + | {{Game concepts}} |
+ | [[Category:Game mechanics]] |
Latest revision as of 00:53, 27 September 2022
Objectives are goals for a battle in an Event. The primary objective of all battles is to simply Win the Fight!. Most battles include two further secondary objectives; Playing or Summoning a certain number of creatures, spells, or supports, for example.
The same objective may appear in different Events. An objective may have different numerical targets (indicated by X and Y below) for different events or nodes it appears in.
If a battle is won and an objective is achieved, a Game reward is obtained at the end of the battle, including Ribbons contributing to your event score, and some Runes (usually around 200 ). Aiming to obtain all possible Ribbons from objectives in each game is key to maximising your Event rewards.
Contents
Strategy
Ideally, finishing objectives comes naturally, just before reducing the opponent's health to zero. There are multiple options for accelerating the pace objectives are completed, or conversely, slowing the game down, for dealing with less than ideal draws.
The simplest is putting more of the required cards in the deck. Next, cards that let you draw more cards. Disabling creatures in hand until they can all be cast at once to complete an objective, stops them killing the opponent before the pieces of the puzzle are ready. Having four creatures, even if some of them are not required for the objective, makes it possible to replace a creature or stack of creatures that has high power with a single or low power creature, or even a higher power creature without Haste to stop a creature attacking one turn.
List
General
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Life / damage / destroy
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Abilities
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Creatures
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Spells
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Supports
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