Difference between revisions of "You've Found An Entrance"

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{{Infobox event|{{PAGENAME}}}}
 
{{Infobox event|{{PAGENAME}}}}
 +
[[You've Found An Entrance]] is a Legacy PvE Event released in August 2021 along with the [[Adventures in the Forgotten Realms]] card set. It changed from Standard to Legacy in October 2022 (v5.9).
  
==Overview==
+
The node structure is designed to resemble a D&D dungeon, with a single path taken through multiple possible routes. Completing an objective on a node unlocks one of two possible nodes to encounter next (except for the first, which only leads to [[#Node 2: Find Your Hirer in a Crowd|Node 2]], and the last). The player traces a path through the dungeon of the event based on which secondary objectives are achieved.
  
[[You've Found An Entrance]] is a Standard PvE Event set released in August 2021 along with the [[Adventures in the Forgotten Realms]] card set.
+
==Map==
 +
[[File:YouveFoundAnEntranceNodeMap.png|990px|frameless|center]]
  
===Special rules===
+
== Nodes ==
 
{{Perma support}}
 
{{Perma support}}
 
{{Starting cards}}
 
{{Starting cards}}
 +
Each node offers a choice of two possible subsequent nodes, by way of achieving one of two mutually exclusive objectives.
  
The player traces a path through the dungeon of the event based on which secondary objectives are achieved.  Completing a node may unlock one of two possible nodes to encounter next.  All nodes are unlocked after [[{{PAGENAME}}#Node 10: Song of the Bard|Node 10: Song of the Bard]] is completed.
+
All nodes are unlocked after [[#Node 10: Song of the Bard|Node 10: Song of the Bard]] is completed. Whereupon, unlike most events, winning on a node that has already been beaten continues to earn ribbons.
 +
 
 +
The deck lists below may not be complete. Conversely, there is a wide sampling of evidence that the opponents' decks may not always be 10 cards.
  
==Nodes==
 
 
===Node 1: Gather Your Party===
 
===Node 1: Gather Your Party===
 
{{Enemy Stats
 
{{Enemy Stats
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|Ability 2 Cost=6
 
|Ability 2 Cost=6
 
|Ability 3=Read a Book, Will Ya?
 
|Ability 3=Read a Book, Will Ya?
|Ability 3 Description=If you don't control a card named Arcane Investogator, create a {{Ability|Copy}} of Arcane Investogator in play under your control.
+
|Ability 3 Description=If you don't control a card named Arcane Investigator, create a {{Ability|Copy}} of Arcane Investigator in play under your control.
 
|Ability 3 Cost=6
 
|Ability 3 Cost=6
 
}}
 
}}
Line 40: Line 44:
 
{{Objective|Win||5|200}}
 
{{Objective|Win||5|200}}
 
{{Objective|Roll Player|6|3}}
 
{{Objective|Roll Player|6|3}}
{{Objective|No Gambling|6|3}}
+
{{Objective|No Gambling|5|3}}
 
|}
 
|}
* Winning, and achieving either the '''Roll Player''' or '''No Gambling''' objectives, takes the player to [[{{PAGENAME}}#Node 2: Find Your Hirer in a Crowd|Find Your Hirer in a Crowd]]. Presumably both objectives are achieved if the player rolls exactly six dice.
+
*Winning and achieving either objective takes you to [[#Node 2: Find Your Hirer in a Crowd|Find Your Hirer in a Crowd]].
 +
{{Deck List
 +
|Cleric Class
 +
|Dawnbringer Cleric
 +
|Lightfoot Rogue
 +
|Rogue Class
 +
|Wizard Class
 +
}}
  
 
===Node 2: Find Your Hirer in a Crowd===
 
===Node 2: Find Your Hirer in a Crowd===
Line 70: Line 81:
 
{{Objective|Sneak Around|2|3}}
 
{{Objective|Sneak Around|2|3}}
 
|}
 
|}
* Winning and achieving '''Run Over''' takes you to [[{{PAGENAME}}#Node 3: Equipment Room|Equipment Room]].
+
*Winning and achieving '''Run Over''' takes you to [[{{PAGENAME}}#Node 3: Equipment Room|Equipment Room]].
* Winning and achieving '''Sneak Around''' takes you to [[{{PAGENAME}}#Node 4: Venture In|Venture In]].
+
*Winning and achieving '''Sneak Around''' takes you to [[{{PAGENAME}}#Node 4: Venture In|Venture In]].
 +
{{Deck List
 +
|Battle Cry Goblin
 +
|Delinah, Wild Mage
 +
|Feywild Trickster
 +
|Swarming Goblins
 +
|You See A Pair of Goblins
 +
}}
  
 
===Node 3: Equipment Room===
 
===Node 3: Equipment Room===
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|enemy|Goblin Morningstar
 
|enemy|Goblin Morningstar
 
|enemy|Greataxe
 
|enemy|Greataxe
 +
}}
 +
{{Starting cards
 
|enemy|+2 Mace
 
|enemy|+2 Mace
 
|enemy|Plate Armor
 
|enemy|Plate Armor
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{{Objective|Unresourceful|24|3}}
 
{{Objective|Unresourceful|24|3}}
 
|}
 
|}
* Winning and achieving '''Leyline''' takes you to [[{{PAGENAME}}#Node 5: Skeletal Swarming|Skeletal Swarming]].
+
*Winning and achieving '''Leyline''' takes you to [[{{PAGENAME}}#Node 5: Skeletal Swarming|Skeletal Swarming]].
 +
*Winning and achieving '''Unresourceful''' takes you to [[{{PAGENAME}}#Node 6: Treasure Room|Treasure Room]].
 +
{{Deck List
 +
|Greataxe
 +
|Oswald Fiddlebender
 +
|Plate Armor
 +
}}
  
 
===Node 4: Venture In===
 
===Node 4: Venture In===
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{{Objective|First Timer|1|3}}
 
{{Objective|First Timer|1|3}}
 
|}
 
|}
* Winning and achieving '''Dungeon Master''' takes you to [[{{PAGENAME}}#Node 6: Treasure Room|Treasure Room]].
+
*Winning and achieving '''Dungeon Master''' takes you to [[{{PAGENAME}}#Node 6: Treasure Room|Treasure Room]].
* Winning and achieving '''First Timer''' takes you to [[#Node 7: Pit Trap|Pit Trap]]
+
*Winning and achieving '''First Timer''' takes you to [[#Node 7: Pit Trap|Pit Trap]]
 +
{{Deck List
 +
|Bar the Gate
 +
|Delver's Torch
 +
|Hama Pashar, Ruin Seeker
 +
|Secret Door
 +
|Shortcut Seeker
 +
}}
  
 
===Node 5: Skeletal Swarming===
 
===Node 5: Skeletal Swarming===
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{{Objective|Inhuman|2|3|type=2}}
 
{{Objective|Inhuman|2|3|type=2}}
 
|}
 
|}
* Winning and achieving '''Mankind''' takes you to [[{{PAGENAME}}#Node 8: Summoning Vecna|Summoning Vecna]].
+
*Winning and achieving '''Mankind''' takes you to [[{{PAGENAME}}#Node 8: Summoning Vecna|Summoning Vecna]].
 +
*Winning and achieving '''Inhuman''' takes you to [[{{PAGENAME}}#Node 9: Dragon's Nest|Dragon's Nest]]. (The Dragon's Nest node is uniquely difficult; see [[#Strategies|Strategies]])
 +
{{Deck List
 +
|
 +
}}
  
 
===Node 6: Treasure Room===
 
===Node 6: Treasure Room===
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{{Objective|Suspicious|6|3}}
 
{{Objective|Suspicious|6|3}}
 
|}
 
|}
* Winning and achieving '''Scavenger Hunt''' takes you to [[#Node 8: Summoning Vecna|Summoning Vecna]]
+
*Winning and achieving '''Scavenger Hunt''' takes you to [[#Node 8: Summoning Vecna|Summoning Vecna]]
* Winning and achieving '''Suspicious''' takes you to [[{{PAGENAME}}#Node 9: Dragon's Nest|Dragon's Nest]].
+
*Winning and achieving '''Suspicious''' takes you to [[{{PAGENAME}}#Node 9: Dragon's Nest|Dragon's Nest]]. (The Dragon's Nest node is uniquely difficult; see [[#Strategies|Strategies]])
 +
{{Deck List
 +
|Hoard Robber
 +
|Mimic
 +
|Thieves' Tools
 +
|Treasure Chest
 +
}}
  
 
===Node 7: Pit Trap===
 
===Node 7: Pit Trap===
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{{Objective|Burst|6|3|param2=Summon}}
 
{{Objective|Burst|6|3|param2=Summon}}
 
|}
 
|}
* Winning and achieving '''Commander''' takes you to [[#Node 8: Summoning Vecna|Summoning Vecna]]
+
*Winning and achieving '''Commander''' takes you to [[#Node 8: Summoning Vecna|Summoning Vecna]]
 +
*Winning and achieving '''Burst''' takes you to [[{{PAGENAME}}#Node 9: Dragon's Nest|Dragon's Nest]]. (The Dragon's Nest node is uniquely difficult; see [[#Strategies|Strategies]])
 +
{{Deck List
 +
|
 +
}}
  
 
===Node 8: Summoning Vecna===
 
===Node 8: Summoning Vecna===
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{{Objective|God Slayer||3}}
 
{{Objective|God Slayer||3}}
 
|}
 
|}
* Failing to achieve '''God Slayer''' leaves you in [[{{PAGENAME}}#Node 8: Summoning Vecna|Summoning Vecna]].
+
*Failing to achieve '''God Slayer''' leaves you in [[{{PAGENAME}}#Node 8: Summoning Vecna|Summoning Vecna]].
* Winning and achieving '''God Slayer''' takes you to [[{{PAGENAME}}#Node 10: Song of the Bard|Song of the Bard]].
+
*Winning and achieving '''God Slayer''' takes you to [[{{PAGENAME}}#Node 10: Song of the Bard|Song of the Bard]].
 +
{{Deck List
 +
|Acererak the Archlich
 +
|Eye of Vecna
 +
|Demilich
 +
|Hand of Vecna
 +
|Mind Flayer
 +
|Power of Persuasion
 +
}}
 +
:<small><small>Vecna (Black) creature, Zombie God (8/8) {{Ability|Token}}, Legendary, {{Ability|Prevent Damage}}, {{Ability|Can't Block}}
 +
Vecna also has the combined powers of The Book of Vile Darkness (minus the ability to summon himself) :
 +
:{{Ability|Morbid}} - At the end of your turn: you may lose 6 life. If you do, draw a card. It gains 6 mana.
 +
.. and The Hand of Vecna :
 +
:At the beginning of your turn: Your first creature gets +X/+X until end of turn. X is the number of cards in your hand. If that creature is named Vecna - X is 2 times the number of cards in your hand instead.
 +
</small></small>
  
 
===Node 9: Dragon's Nest===
 
===Node 9: Dragon's Nest===
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|Green: Create an Old Gnawbone {{Ability|Token}}.
 
|Green: Create an Old Gnawbone {{Ability|Token}}.
 
}}
 
}}
 
+
*Failing to achieve '''Winged''' leaves you in [[{{PAGENAME}}#Node 9: Dragon's Nest|Dragon's Nest]].
* Winning and achieving '''Winged''' takes you to [[{{PAGENAME}}#Node 10: Song of the Bard|Song of the Bard]].
+
*Winning and achieving '''Winged''' takes you to [[{{PAGENAME}}#Node 10: Song of the Bard|Song of the Bard]].
 +
{{Deck List
 +
|
 +
}}
  
 
===Node 10: Song of the Bard===
 
===Node 10: Song of the Bard===
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|Green Mana=+2
 
|Green Mana=+2
 
|Ability 1=Song of the Bard
 
|Ability 1=Song of the Bard
|Ability 1 Description=If you don't control a card named Song of the Bard, create a Song of the Bard {{Ability|Token}}.  Otherwise: Convert 3 gems to your Planeswalker's colors.
+
|Ability 1 Description=If you don't control a card named [[#Song of the Bard|Song of the Bard]], create a Song of the Bard {{Ability|Token}}.  Otherwise: Convert 3 gems to your Planeswalker's colors.
 
|Ability 1 Cost=13
 
|Ability 1 Cost=13
 
}}
 
}}
 
{{Objective table header}}
 
{{Objective table header}}
 
{{Objective|Win||5|200}}
 
{{Objective|Win||5|200}}
{{Objective|Multifocused|1|3|bug=This objective is gained by casting one spell having 2 or more different colors}}
+
{{Objective|Multifocused|1|3}}
 
{{Objective|Mightstone|3|param2=4|2}}
 
{{Objective|Mightstone|3|param2=4|2}}
 
|}
 
|}
* Winning on this node unlocks all 10 nodes for the rest of the event.
+
*Winning on this node unlocks all 10 nodes for the rest of the event. Only on this node can both secondary objectives be completed in one game.
 +
{{Deck List
 +
|Bard Class
 +
|Inspiring Bard
 +
|Instrument of the Bards
 +
|Treasure Vault
 +
}}
 +
 
 +
==Song of the Bard==
 +
Shields 4, Red Green, Resilient:
 +
:"At the beginning of your turn, create a random card used by the opponents of the previous encounters on the battlefield under your control. Then, if that is a creature card, give it {{Ability|Haste}}. That creature gains {{Ability|Enchanted}}: At the end of your turn: destroy this card."
 +
Encounter Creature Summoning:
 +
:Dawnbringer Cleric
 +
:Delinah, Wild Mage
 +
:Ebondeath, Dracolich
 +
:Imyrith, Desert Doom
 +
:Inferno of the Star Mounts
 +
:Hama Pashar, Ruin Seeker
 +
:Lightfoot Rogue
 +
:Mimic
 +
:Nadaar, Selfless Paladin
 +
:Old Gnawbone
 +
:Oswald Fiddlebender
 +
:Skeletal Swarming
 +
:Vecna
 +
 
 +
== Schedule==
 +
Begins at noon UTC and ends 46 hours later, at 10AM UTC. Infinite charges.
  
 
==Rewards==
 
==Rewards==
Line 345: Line 436:
 
|}
 
|}
  
== Strategies ==
+
==Strategies==
Because only one node is available at a time until the final node is beaten, if a node is too difficult for a player to complete (for example, [[{{PAGENAME}}#Node 9: Dragon's Nest|Node 9: Dragon's Nest]]), they will get stuck there.  To avoid this, players can determine in advance which objectives need to be achieved to get their preferred path through the dungeon.
+
Because only one node is available at a time until the final node is beaten, if a node is too difficult for a player to complete (for example, [[#Node 9: Dragon's Nest|Node 9: Dragon's Nest]]), they will get stuck there.  To avoid this, players can determine in advance which objectives need to be achieved to get their preferred path through the dungeon.
 +
 
 +
An easy to memorize strategy to avoid the Dragon's Nest: '''''Don't do things until the Pit Trap'''''. Don't roll 6 or more dice on node 1; Don't summon 3 or more creatures with Trample on node 2; Don't complete 2 or more dungeons on node 4. Then, at the Pit Trap, summon 7 or more creatures, and you will skip the Dragon's Nest.
 +
 
 +
All paths that do not go through the Dragon's Nest go through Vecna; he is a Zombie as well as a God, so the most common kill spell of all, Origins' {{Card URL|Cruel Revival}}, will not work on him. {{Card URL|Fleshbag Marauder}}, and almost all other removal that actually {{Ability|Destroy|Destroys}} rather than {{Ability|Exile|Exiles}}, will. Cards that “return target creature to owners hand” also work, since Vecna is also a {{Ability|token}}. As a token, Vecna's casting cost is zero.
  
 
{{Events}}
 
{{Events}}
Line 352: Line 447:
 
[[Category:PvE]]
 
[[Category:PvE]]
 
[[Category:Individual Events]]
 
[[Category:Individual Events]]
[[Category:Standard Events]]
+
[[Category:Legacy Events]]

Latest revision as of 20:13, 15 May 2023

You've Found An Entrance (YFE)
EventsStoryPlaneswalkersCardsGuides
YouveFoundanEntrance.png
Type PvE Legacy PvE Legacy
Rewards Progression rewards Progression
Nodes 10
Charges 1 initial charges
4 maximum charges
8h recharge time
Specials Permanent support  Perma-support in play
Ongoing special rules  Special rules affect play
starting_cards Begin with cards in play
Card XP gain 20 XP (first win on node)
2 XP (subsequent wins on node)
Introduced Adventures in the Forgotten Realms AFR · Aug 2021 · v5.1
Portal:Events   (Infobox · Data)

You've Found An Entrance is a Legacy PvE Event released in August 2021 along with the Adventures in the Forgotten Realms card set. It changed from Standard to Legacy in October 2022 (v5.9).

The node structure is designed to resemble a D&D dungeon, with a single path taken through multiple possible routes. Completing an objective on a node unlocks one of two possible nodes to encounter next (except for the first, which only leads to Node 2, and the last). The player traces a path through the dungeon of the event based on which secondary objectives are achieved.

Map

YouveFoundAnEntranceNodeMap.png

Nodes

Permanent support Permanent support
A permanent support affects play on one or more nodes.
starting_cards Starting cards
One or both players begin the game with cards already in play

Each node offers a choice of two possible subsequent nodes, by way of achieving one of two mutually exclusive objectives.

All nodes are unlocked after Node 10: Song of the Bard is completed. Whereupon, unlike most events, winning on a node that has already been beaten continues to earn ribbons.

The deck lists below may not be complete. Conversely, there is a wide sampling of evidence that the opponents' decks may not always be 10 cards.

Node 1: Gather Your Party

Gather Your Party Gather Your Party
WhiteBlueBlack
Level HP White mana bonus Blue mana bonus Black mana bonus Red mana bonus Green mana bonus Loyalty bonus
20 45 +1 +1 +2 -1 -1 +0
Abilities Loyalty cost Effect
I Smell Coins  6  If you don't control a card named Lightfoot Rogue, create a CopyCopy of Lightfoot Rogue in play under your control.
Pray 6 If you don't control a card named Dawnbringer Cleric, create a CopyCopy of Dawnbringer Cleric in play under your control.
Read a Book, Will Ya? 6 If you don't control a card named Arcane Investigator, create a CopyCopy of Arcane Investigator in play under your control.
starting_cards Starting cards in play  
enemy: Lightfoot Rogue
Objectives Reward
Win the fight!  Win the fight against your opponent.
5Ribbons · 200 Mana Runes
Roll Player:  RollRoll a D20 6 or more dice during a single fight.
3Ribbons
No Gambling:  RollRoll a D20 5 or less dice during a single fight.
3Ribbons
Card name Type Cost Color Rarity Set
Cleric Class Missing card data
Dawnbringer Cleric Missing card data
Lightfoot Rogue Missing card data
Rogue Class Missing card data
Wizard Class Missing card data

Node 2: Find Your Hirer in a Crowd

Find Your Hirer in a Crowd Find Your Hirer in a Crowd
BlueRed
Level HP White mana bonus Blue mana bonus Black mana bonus Red mana bonus Green mana bonus Loyalty bonus
30 60 -1 +3 +0 +3 -1 +0
Abilities Loyalty cost Effect
Offer a Reward  8  Gain control of target opposing creature until end of turn. That creature gains HasteHaste until end of turn. Then: Create 2 Gold TokensToken under your opponent's control.
Crowd Barrier 12 Create 2 Goblin TokensToken. Your creatures gain DefenderDefender.
starting_cards Starting cards in play  
enemy: Goblin TokenToken
Objectives Reward
Win the fight!  Win the fight against your opponent.
5Ribbons · 200 Mana Runes
Run Over:  Summon 3 or more Creatures with TrampleTrample during a single fight.
3Ribbons
Sneak Around:  Summon 2 or less Creatures with TrampleTrample during a single fight.
3Ribbons
Card name Type Cost Color Rarity Set
Battle Cry Goblin Missing card data
Delinah, Wild Mage Missing card data
Feywild Trickster Missing card data
Swarming Goblins Missing card data
You See A Pair of Goblins Missing card data

Node 3: Equipment Room

Equipment Room Equipment Room
WhiteBlueBlackRedGreen
Level HP White mana bonus Blue mana bonus Black mana bonus Red mana bonus Green mana bonus Loyalty bonus
25 100 +1 +1 +1 +1 +1 +0
Abilities Loyalty cost Effect
Rookie Adventurer  4  Create a Human TokenToken. Fetch the first Equipment support from your library.
Magic Item +1 14 Your supports gain 1 shield. Your first creature gets +1/+1.
starting_cards Starting cards in play  
enemy: Goblin TokenToken 
enemy: Goblin Morningstar 
enemy: Greataxe
starting_cards Starting cards in play  
enemy: +2 Mace 
enemy: Plate Armor 
enemy: Ranger's Longbow
Objectives Reward
Win the fight!  Win the fight against your opponent.
5Ribbons · 200 Mana Runes
Leyline:  Convert 25 or more gems during a single fight.
3Ribbons
Unresourceful:  Convert 24 or less gems during a single fight.
3Ribbons
Card name Type Cost Color Rarity Set
Greataxe Missing card data
Oswald Fiddlebender Missing card data
Plate Armor Missing card data

Node 4: Venture In

Venture In Venture In
WhiteBlue
Level HP White mana bonus Blue mana bonus Black mana bonus Red mana bonus Green mana bonus Loyalty bonus
25 115 +3 +3 -1 -2 -1 +0
Abilities Loyalty cost Effect
...A Forgotten Maze  6  If you have Dungeon SpoilsDungeon Spoils: Draw a card. It gains X mana. You gain X life. X is the number of differently named DungeonsDungeon you've completed. Otherwise: The first card with Venture Into the DungeonVenture in your hand gains 8 mana.
...The Monster's Lair 6 Roll a D20Roll a D20. 1-9: Create 3 Goblin TokensToken. 10-19: Create a Drider TokenToken. 20: Create a White Dragon TokenToken.
starting_cards Starting cards in play  
enemy: Secret Door
Objectives Reward
Win the fight!  Win the fight against your opponent.
5Ribbons · 200 Mana Runes
Dungeon Master:  Complete 2 or more DungeonsDungeon during a single fight.
[Dungeon layouts]
3Ribbons
First Timer:  Complete 1 or less DungeonsDungeon during a single fight.
3Ribbons
  • Winning and achieving Dungeon Master takes you to Treasure Room.
  • Winning and achieving First Timer takes you to Pit Trap
Card name Type Cost Color Rarity Set
Bar the Gate Missing card data
Delver's Torch Missing card data
Hama Pashar, Ruin Seeker Missing card data
Secret Door Missing card data
Shortcut Seeker Missing card data

Node 5: Skeletal Swarming

Skeletal Swarming Skeletal Swarming
BlackGreen
Level HP White mana bonus Blue mana bonus Black mana bonus Red mana bonus Green mana bonus Loyalty bonus
35 80 +0 +0 +2 +1 +2 +0
Abilities Loyalty cost Effect
Raise the Dead  8  Destroy target creature with base toughness 2 or less. Create a Skeleton TokenToken.
Bone Arrows 15 Deal X damage to each opposing creature. X is the number of Skeleton creatures you control.
Orb of the Undead 15 If you control less than 3 creatures: Create a Skeleton TokenToken. Reinforce your Skeleton creatures.
Objectives Reward
Win the fight!  Win the fight against your opponent.
5Ribbons · 200 Mana Runes
Mankind:  Cast 3 or more Creatures with the following subtype: Human.
3Ribbons
Inhuman:  Cast 2 or less Creatures with any of these subtypes: Human.
3Ribbons
Card name Type Cost Color Rarity Set

Node 6: Treasure Room

Treasure Room Treasure Room
BlackRed
Level HP White mana bonus Blue mana bonus Black mana bonus Red mana bonus Green mana bonus Loyalty bonus
35 80 -2 +0 +1 +1 +0 +0
Abilities Loyalty cost Effect
Mimic(ing)  9  Create 5 Gold TokensToken under your opponent's control. All Treasure cards gain EnchantedEnchanted - When this support's gem is matched: Its controller loses 2 life.
starting_cards Starting cards in play  
enemy: Mimic
Objectives Reward
Win the fight!  Win the fight against your opponent.
5Ribbons · 200 Mana Runes
Scavenger Hunt:  Destroy 7 or more Treasure TokensToken during a single fight.
3Ribbons
Suspicious:  Destroy 6 or less Treasure TokensToken during a single fight.
3Ribbons
Card name Type Cost Color Rarity Set
Hoard Robber Missing card data
Mimic Missing card data
Thieves' Tools Missing card data
Treasure Chest Missing card data

Node 7: Pit Trap

Pit Trap Pit Trap
Blue
Level HP White mana bonus Blue mana bonus Black mana bonus Red mana bonus Green mana bonus Loyalty bonus
35 75 +1 +3 +1 -1 -1 +0
Abilities Loyalty cost Effect
Flood  6  Convert 3 gems to Blue. Then: Disable until the beginning of your next turn each opposing creature with base mana cost equal or less to the number of Blue gems.
Pit Trap 12 Roll a D20Roll a D20. Deal damage to a random opposing target equal to the result.
Poison Dart 15 Target creature gets -X/-X until end of turn. X is the number of Black gems.
starting_cards Starting cards in play  
enemy: Eye Tyrant 
enemy: Fifty Feet of Rope 
enemy: Hall of the Storm Giants
Objectives Reward
Win the fight!  Win the fight against your opponent.
5Ribbons · 200 Mana Runes
Commander:  Summon 7 or more creatures within a single fight.
3Ribbons
Burst:  Summon 6 or less creatures during a single fight.
3Ribbons
Card name Type Cost Color Rarity Set

Node 8: Summoning Vecna

Summoning Vecna Summoning Vecna
BlueBlack
Level HP White mana bonus Blue mana bonus Black mana bonus Red mana bonus Green mana bonus Loyalty bonus
60 130 +1 +4 +4 +1 -3 +0
Abilities Loyalty cost Effect
Summon Vecna 10 Create a The Book of Vile Darkness TokenToken. Then: Destroy all supports.
starting_cards Starting cards in play  
enemy: Eye of Vecna 
enemy: Hand of Vecna
Objectives Reward
Win the fight!  Win the fight against your opponent.
5Ribbons · 200 Mana Runes
God Slayer:  Destroy a creature with the God subtype.
3Ribbons
Card name Type Cost Color Rarity Set
Acererak the Archlich Missing card data
Eye of Vecna Missing card data
Demilich Missing card data
Hand of Vecna Missing card data
Mind Flayer Missing card data
Power of Persuasion Missing card data
Vecna (Black) creature, Zombie God (8/8) TokenToken, Legendary, Prevent DamagePrevent Damage, Can't Block

Vecna also has the combined powers of The Book of Vile Darkness (minus the ability to summon himself) :

Morbid - At the end of your turn: you may lose 6 life. If you do, draw a card. It gains 6 mana.

.. and The Hand of Vecna :

At the beginning of your turn: Your first creature gets +X/+X until end of turn. X is the number of cards in your hand. If that creature is named Vecna - X is 2 times the number of cards in your hand instead.

Node 9: Dragon's Nest

Dragon's Nest Dragon's Nest
WhiteBlueBlackRedGreen
Level HP White mana bonus Blue mana bonus Black mana bonus Red mana bonus Green mana bonus Loyalty bonus
60 155 +2 +2 +2 +2 +2 +0
Abilities Loyalty cost Effect
Means to an End  6  Destroy 1 Dragon creature you control at random. Deal X damage to your opponent's Planeswalker. X is the number of Dragon cards in your graveyard.
The Queen of Chaos 20 Deal 10 damage to each opposing creature.
starting_cards Starting cards in play  
enemy: Tiamat
Objectives Reward
Win the fight!  Win the fight against your opponent.
5Ribbons · 200 Mana Runes
Winged:  Cast 4 or more creatures with FlyingFlying during a fight.
3Ribbons
YFE-RiseoftheChromaticDragons.png Permanent support Permanent support: Rise of the Chromatic Dragons  WhiteBlueBlackRedGreen
Side: Enemy
  • While on the board: Your Dragon creatures gain HasteHaste.
  • When a non-token Dragon you control dies: Perform the following effects according to that creature's color:
  • White: Create an Icingdeath, Frost Tongue TokenToken.
  • Blue: Create an Iymrith, Desert Doom TokenToken.
  • Black: Create an Ebondeath, Dracolich TokenToken.
  • Red: Create an Inferno of the Star Mounts TokenToken.
  • Black: Create an Ebondeath, Dracolich TokenToken.
Card name Type Cost Color Rarity Set

Node 10: Song of the Bard

Song of the Bard Song of the Bard
RedGreen
Level HP White mana bonus Blue mana bonus Black mana bonus Red mana bonus Green mana bonus Loyalty bonus
40 80 +1 +0 +1 +2 +2 +0
Abilities Loyalty cost Effect
Song of the Bard 13 If you don't control a card named Song of the Bard, create a Song of the Bard TokenToken. Otherwise: Convert 3 gems to your Planeswalker's colors.
Objectives Reward
Win the fight!  Win the fight against your opponent.
5Ribbons · 200 Mana Runes
Multifocused:  Cast 1 or more multicolored spells during a single fight.
3Ribbons
Mightstone:  Cast 3 or more creatures with power 4 or more.
2Ribbons
  • Winning on this node unlocks all 10 nodes for the rest of the event. Only on this node can both secondary objectives be completed in one game.
Card name Type Cost Color Rarity Set
Bard Class Missing card data
Inspiring Bard Missing card data
Instrument of the Bards Missing card data
Treasure Vault Missing card data

Song of the Bard

Shields 4, Red Green, Resilient:

"At the beginning of your turn, create a random card used by the opponents of the previous encounters on the battlefield under your control. Then, if that is a creature card, give it HasteHaste. That creature gains EnchantedEnchanted: At the end of your turn: destroy this card."

Encounter Creature Summoning:

Dawnbringer Cleric
Delinah, Wild Mage
Ebondeath, Dracolich
Imyrith, Desert Doom
Inferno of the Star Mounts
Hama Pashar, Ruin Seeker
Lightfoot Rogue
Mimic
Nadaar, Selfless Paladin
Old Gnawbone
Oswald Fiddlebender
Skeletal Swarming
Vecna

Schedule

Begins at noon UTC and ends 46 hours later, at 10AM UTC. Infinite charges.

Rewards

Progression rewards Progression rewards (14 Aug 2021)
Ribbons Bronze Silver Gold Platinum
10 1,500 Mana Runes 2,000 Mana Runes 2,500 Mana Runes 3,000 Mana Runes
20 5 Mana Jewels 10 Mana Jewels 15 Mana Jewels 20 Mana Jewels
30 AFR Booster Pack AFR Booster Pack AFR Booster Pack AFR Booster Pack
40 15 Mana Crystals 20 Mana Crystals 25 Mana Crystals 30 Mana Crystals
50 AFR Booster Pack AFR Booster Pack AFR Booster Pack AFR Booster Pack
60 15 Mana Crystals 20 Mana Crystals 25 Mana Crystals 30 Mana Crystals
70 AFR Booster Pack AFR Booster Pack AFR Booster Pack AFR Booster Pack
80 5 Mana Jewels 10 Mana Jewels 15 Mana Jewels 20 Mana Jewels
100 2,000 Mana Runes 2,500 Mana Runes 3,000 Mana Runes 3,500 Mana Runes

Strategies

Because only one node is available at a time until the final node is beaten, if a node is too difficult for a player to complete (for example, Node 9: Dragon's Nest), they will get stuck there. To avoid this, players can determine in advance which objectives need to be achieved to get their preferred path through the dungeon.

An easy to memorize strategy to avoid the Dragon's Nest: Don't do things until the Pit Trap. Don't roll 6 or more dice on node 1; Don't summon 3 or more creatures with Trample on node 2; Don't complete 2 or more dungeons on node 4. Then, at the Pit Trap, summon 7 or more creatures, and you will skip the Dragon's Nest.

All paths that do not go through the Dragon's Nest go through Vecna; he is a Zombie as well as a God, so the most common kill spell of all, Origins' Cruel Revival, will not work on him. Fleshbag Marauder, and almost all other removal that actually Destroys rather than Exiles, will. Cards that “return target creature to owners hand” also work, since Vecna is also a token. As a token, Vecna's casting cost is zero.