Difference between revisions of "Ravnica at War: Glory"
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* {{RNA}} [[Ravnica Allegiance]] | * {{RNA}} [[Ravnica Allegiance]] | ||
* {{WAR}} [[War of the Spark]] | * {{WAR}} [[War of the Spark]] | ||
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+ | {{Color restrict}} | ||
{{Locked nodes}} | {{Locked nodes}} |
Revision as of 11:05, 26 July 2019
Ravnica at War (RaW) | |
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Type |
PvP Coalition Block [] |
Rewards |
Progression Individual placement Coalition placement |
Nodes | 3 |
Charges |
1 initial charges 4 maximum charges 6h recharge time |
Specials |
PW color-restricted PW choice locked Perma-support in play |
Card XP gain | 20 XP (all wins on a node) |
Introduced | WAR · Jun 2019 · v3.5 |
Portal:Events (Infobox · Data) |
Event Series | |
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Ravnica at War | |
Part 1 () | Ravnica at War: Devastation |
Part 2 () | Ravnica at War: Glory |
Part 3 () | Ravnica at War: Promise |
Part 4 () | Ravnica at War: Revelation |
Part 5 () | Ravnica at War: Eternity |
Contents
Overview
Ravnica at War: Glory is the second in the Ravnica at War series of coalition PvP events launched in June 2019 with the War of the Spark set.
Glory's thematic color is White. White is the color of both the event's permanent support, and its one single-color node.
Special rules
Cards are restricted to the following card sets:
Color restriction | One or more nodes in this event can only be played by Planeswalkers of a specified color. |
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Locked nodes | Once a Planeswalker has been chosen for a node, it's locked in for the whole event. |
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Nodes
Node 1: White
Planeswalker color restriction | White |
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Only planeswalkers with affinity to White can be played. |
Objectives | Reward |
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Win the Fight! | 5 · 200 |
Propagation: Cast 3 or more cards with Proliferate during a fight. | 3 |
Army: Summon 8 or more Knights, Soldiers, or Warriors during a single fight. | 2 |
Node 2: Red / Green
Planeswalker color restriction | Red, Green |
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Only planeswalkers with affinity to Red or Green can be played. |
Objectives | Reward |
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Win the Fight! | 5 · 200 |
Mightstone: Cast 4 or more creatures with power 5 or more. | 3 |
Striker: Deal 15 or more damage during a single turn. | 2 |
Node 3: Blue / Black
Planeswalker color restriction | Blue, Black |
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Only planeswalkers with affinity to Blue or Black can be played. |
Objectives | Reward |
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Win the Fight! | 5 · 200 |
Amass: Cast 4 or more cards with Amass during a fight. | 3 |
Bounty Hunter: Deal 12 or more damage to an opponent's Planeswalker during a single turn. | 2 |
Rewards
Ribbons | Bronze | Silver | Gold | Platinum |
---|---|---|---|---|
10 | 2 | 3 | 4 | 5 |
35 | 1,500 | 1,500 | 2,000 | 3,000 |
55 | WAR Booster Pack | WAR Booster Pack | WAR Booster Pack | WAR Booster Pack |
80 | 1,500 | 2,500 | 3,000 | 3,000 |
100 | 10 | 20 | 30 | 40 |
125 | Precinct Captain | Precinct Captain | Precinct Captain | Precinct Captain |
145 | WAR Booster Pack | WAR Booster Pack | WAR Booster Pack | WAR Booster Pack |
Rank | Bronze | Silver | Gold | Platinum |
---|---|---|---|---|
1-5 | WAR Booster Pack x3 5,000 · 5 |
WAR Booster Pack x3 5,000 · 5 |
WAR Booster Pack x3 5,000 · 5 |
WAR Booster Pack x3 5,000 · 5 |
6-25 | WAR Booster Pack x2 4,000 · 5 |
WAR Booster Pack x2 4,000 · 5 |
WAR Booster Pack x2 4,000 · 5 |
WAR Booster Pack x2 4,000 · 5 |
26-50 | WAR Booster Pack 3,000 · 3 |
WAR Booster Pack 3,000 · 3 |
WAR Booster Pack 3,000 · 3 |
WAR Booster Pack 3,000 · 3 |
51-100 | WAR Booster Pack 2,000 · 3 |
WAR Booster Pack 2,000 · 3 |
WAR Booster Pack 2,000 · 3 |
WAR Booster Pack 2,000 · 3 |
101-250 | 1,000 · 2 | 1,000 · 2 | 1,000 · 2 | 1,000 · 2 |
251-500 | 1,000 · 2 | 1,000 · 2 | 1,000 · 2 | 1,000 · 2 |
501-3,000 | 1,000 · 1 | 1,000 · 1 | 1,000 · 1 | 1,000 · 1 |
Rank | Reward |
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1-2 | WAR Booster Pack x3 5,000 · 100 · 80 |
3-10 | WAR Booster Pack x2 4,000 · 70 · 60 |
11-25 | WAR Booster Pack 3,000 · 50 · 40 |
26-50 | WAR Booster Pack 2,000 · 30 · 20 |
51-100 | WAR Booster Pack 1,000 · 10 · 10 |
101-250 | 1,000 · 10 · 5 |
251-500 | 1,000 · 10 · 3 |
501-1,000 | 1,000 · 1 |
501-1,000 | 1,000 |
Number of charges | Possible points | Time elapsed | Time in UTC | ||
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Base | Bonus | Total | |||
1 (Initial charges) | 15 | 15 | 30 | -START- | 9:00 PM |
2 | 30 | 30 | 60 | +6 Hrs | 3:00 AM |
3 | 45 | 45 | 90 | +12 Hrs | 9:00 AM |
4 (Max charges reached)* | 60 | 60 | 120 | +18 Hrs | 3:00 PM |
5 | 75 | 75 | 150 | +24 Hrs | 9:00 PM |
6 | 90 | 90 | 180 | +30 Hrs | 3:00 AM |
7 | 105 | 105 | 210 | +36 Hrs | 9:00 AM |
8§ | 120 | 120 | 240 | +42 Hrs | 3:00 PM |
Event end | 240 | +46 Hrs | 7:00 PM |
* Maximum charges reached if you have not started playing yet.
§ 4 hours available to complete last charge.