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| {{Infobox event|{{PAGENAME}}}} | | {{Infobox event|{{PAGENAME}}}} |
| + | [[You've Found An Entrance]] is a Legacy PvE Event released in August 2021 along with the [[Adventures in the Forgotten Realms]] card set. It changed from Standard to Legacy in October 2022 (v5.9). |
| | | |
− | ==Overview==
| + | The node structure is designed to resemble a D&D dungeon, with a single path taken through multiple possible routes. Completing an objective on a node unlocks one of two possible nodes to encounter next. The player traces a path through the dungeon of the event based on which secondary objectives are achieved. |
| | | |
− | [[You've Found An Entrance]] is a Legacy PvE Event released in August 2021 along with the [[Adventures in the Forgotten Realms]] card set. It changed from Standard to Legacy in October 2022 (v5.9). | + | [[File:YouveFoundAnEntranceNodeMap.png|760px|frameless]] |
| | | |
− | ===Special rules=== | + | ==Nodes== |
| {{Perma support}} | | {{Perma support}} |
| {{Starting cards}} | | {{Starting cards}} |
| + | Each node offers a choice of two possible subsequent nodes, by way of achieving one of two mutually exclusive objectives. |
| | | |
− | Unlike most events, winning on a node you've already beaten continues to earn ribbons.
| + | All nodes are unlocked after [[#Node 10: Song of the Bard|Node 10: Song of the Bard]] is completed. Whereupon, unlike most events, winning on a node that has already been beaten continues to earn ribbons. |
| | | |
− | The player traces a path through the dungeon of the event based on which secondary objectives are achieved. Completing a node may unlock one of two possible nodes to encounter next. All nodes are unlocked after [[{{PAGENAME}}#Node 10: Song of the Bard|Node 10: Song of the Bard]] is completed. | + | The deck lists below may not be complete. Conversely, there is a wide sampling of evidence that the opponents' decks may not always be 10 cards. |
| | | |
− | [[File:YouveFoundAnEntranceNodeMap.png|800px|frameless]]
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− |
| |
− | ==Nodes==
| |
− | The deck lists below may not be complete. Conversely, there is evidence that the opponents' decks may not always be 10 cards.
| |
| ===Node 1: Gather Your Party=== | | ===Node 1: Gather Your Party=== |
| {{Enemy Stats | | {{Enemy Stats |
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| ==Strategies== | | ==Strategies== |
− | Because only one node is available at a time until the final node is beaten, if a node is too difficult for a player to complete (for example, [[{{PAGENAME}}#Node 9: Dragon's Nest|Node 9: Dragon's Nest]]), they will get stuck there. To avoid this, players can determine in advance which objectives need to be achieved to get their preferred path through the dungeon. | + | Because only one node is available at a time until the final node is beaten, if a node is too difficult for a player to complete (for example, [[#Node 9: Dragon's Nest|Node 9: Dragon's Nest]]), they will get stuck there. To avoid this, players can determine in advance which objectives need to be achieved to get their preferred path through the dungeon. |
| | | |
− | The easiest to memorize strategy to avoid the Dragon's Nest is this: '''''Don't do things until the Pit Trap'''''. Don't roll 6 or more dice on node 1; Don't summon 3 or more creatures with Trample on node 2; Don't complete 2 or more dungeons on node 4. Then, at the Pit Trap, summon 7 or more creatures, and you will skip the Dragon's Nest.
| + | An easy to memorize strategy to avoid the Dragon's Nest: '''''Don't do things until the Pit Trap'''''. Don't roll 6 or more dice on node 1; Don't summon 3 or more creatures with Trample on node 2; Don't complete 2 or more dungeons on node 4. Then, at the Pit Trap, summon 7 or more creatures, and you will skip the Dragon's Nest. |
| | | |
− | All paths that do not go through the Dragon's Nest go through Vecna; he is a Zombie as well as a God, so the most common kill spell of all, Origins' Cruel Revival, will not work on him. Fleshbag Marauder, and almost all other removal that actually {{Ability|Destroy}}s rather than {{Ability|Exile}}s, will. Cards that “return target creature to owners hand” also work, since Vecna is also a {{Ability|token}}. | + | All paths that do not go through the Dragon's Nest go through Vecna; he is a Zombie as well as a God, so the most common kill spell of all, Origins' {{Card URL|Cruel Revival}}, will not work on him. {{Card URL|Fleshbag Marauder}}, and almost all other removal that actually {{Ability|Destroy|Destroys}} rather than {{Ability|Exile|Exiles}}, will. Cards that “return target creature to owners hand” also work, since Vecna is also a {{Ability|token}}. |
| | | |
| {{Events}} | | {{Events}} |
You've Found An Entrance (YFE) |
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|
|
Type |
PvE Legacy
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Rewards |
Progression
|
---|
Nodes |
10 |
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Charges |
1 initial charges 4 maximum charges 8h recharge time |
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Specials |
Perma-support in play Special rules affect play Begin with cards in play
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Card XP gain |
20 XP (first win on node) 2 XP (subsequent wins on node) |
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Introduced |
AFR · Aug 2021 · v5.1 |
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Portal:Events (Infobox · Data) |
You've Found An Entrance is a Legacy PvE Event released in August 2021 along with the Adventures in the Forgotten Realms card set. It changed from Standard to Legacy in October 2022 (v5.9).
The node structure is designed to resemble a D&D dungeon, with a single path taken through multiple possible routes. Completing an objective on a node unlocks one of two possible nodes to encounter next. The player traces a path through the dungeon of the event based on which secondary objectives are achieved.
Nodes
Permanent support
|
A permanent support affects play on one or more nodes.
|
Starting cards
|
One or both players begin the game with cards already in play
|
Each node offers a choice of two possible subsequent nodes, by way of achieving one of two mutually exclusive objectives.
All nodes are unlocked after Node 10: Song of the Bard is completed. Whereupon, unlike most events, winning on a node that has already been beaten continues to earn ribbons.
The deck lists below may not be complete. Conversely, there is a wide sampling of evidence that the opponents' decks may not always be 10 cards.
Node 1: Gather Your Party
Level
|
HP
|
|
|
|
|
|
|
20
|
45
|
+1
|
+1
|
+2
|
-1
|
-1
|
+0
|
Abilities
|
|
Effect
|
I Smell Coins
|
6
|
If you don't control a card named Lightfoot Rogue, create a Copy of Lightfoot Rogue in play under your control.
|
Pray
|
6
|
If you don't control a card named Dawnbringer Cleric, create a Copy of Dawnbringer Cleric in play under your control.
|
Read a Book, Will Ya?
|
6
|
If you don't control a card named Arcane Investigator, create a Copy of Arcane Investigator in play under your control.
|
Starting cards in play
|
enemy: Lightfoot Rogue
|
Objectives
|
Reward
|
Win the fight!
|
Win the fight against your opponent.
|
|
5 · 200
|
Roll Player:
|
Roll 6 or more dice during a single fight.
|
|
3
|
No Gambling:
|
Roll 5 or less dice during a single fight.
|
|
3
|
Card name |
Type |
Cost |
Color |
Rarity |
Set
|
Cleric Class
|
Missing card data
|
Dawnbringer Cleric
|
Missing card data
|
Lightfoot Rogue
|
Missing card data
|
Rogue Class
|
Missing card data
|
Wizard Class
|
Missing card data
|
Node 2: Find Your Hirer in a Crowd
|
Find Your Hirer in a Crowd
|
|
Level
|
HP
|
|
|
|
|
|
|
30
|
60
|
-1
|
+3
|
+0
|
+3
|
-1
|
+0
|
Abilities
|
|
Effect
|
Offer a Reward
|
8
|
Gain control of target opposing creature until end of turn. That creature gains Haste until end of turn. Then: Create 2 Gold Tokens under your opponent's control.
|
Crowd Barrier
|
12
|
Create 2 Goblin Tokens . Your creatures gain Defender .
|
Starting cards in play
|
enemy: Goblin Token
|
Objectives
|
Reward
|
Win the fight!
|
Win the fight against your opponent.
|
|
5 · 200
|
Run Over:
|
Summon 3 or more Creatures with Trample during a single fight.
|
|
3
|
Sneak Around:
|
Summon 2 or less Creatures with Trample during a single fight.
|
|
3
|
Card name |
Type |
Cost |
Color |
Rarity |
Set
|
Battle Cry Goblin
|
Missing card data
|
Delinah, Wild Mage
|
Missing card data
|
Feywild Trickster
|
Missing card data
|
Swarming Goblins
|
Missing card data
|
You See A Pair of Goblins
|
Missing card data
|
Node 3: Equipment Room
Level
|
HP
|
|
|
|
|
|
|
25
|
100
|
+1
|
+1
|
+1
|
+1
|
+1
|
+0
|
Abilities
|
|
Effect
|
Rookie Adventurer
|
4
|
Create a Human Token . Fetch the first Equipment support from your library.
|
Magic Item +1
|
14
|
Your supports gain 1 shield. Your first creature gets +1/+1.
|
Starting cards in play
|
enemy: Goblin Token
|
enemy: Goblin Morningstar
|
enemy: Greataxe
|
Starting cards in play
|
enemy: +2 Mace
|
enemy: Plate Armor
|
enemy: Ranger's Longbow
|
Objectives
|
Reward
|
Win the fight!
|
Win the fight against your opponent.
|
|
5 · 200
|
Leyline:
|
Convert 25 or more gems during a single fight.
|
|
3
|
Unresourceful:
|
Convert 24 or less gems during a single fight.
|
|
3
|
Card name |
Type |
Cost |
Color |
Rarity |
Set
|
Greataxe
|
Missing card data
|
Oswald Fiddlebender
|
Missing card data
|
Plate Armor
|
Missing card data
|
Node 4: Venture In
Level
|
HP
|
|
|
|
|
|
|
25
|
115
|
+3
|
+3
|
-1
|
-2
|
-1
|
+0
|
Abilities
|
|
Effect
|
...A Forgotten Maze
|
6
|
If you have Dungeon Spoils : Draw a card. It gains X mana. You gain X life. X is the number of differently named Dungeons you've completed. Otherwise: The first card with Venture Into the Dungeon in your hand gains 8 mana.
|
...The Monster's Lair
|
6
|
Roll a D20 . 1-9: Create 3 Goblin Tokens . 10-19: Create a Drider Token . 20: Create a White Dragon Token .
|
Starting cards in play
|
enemy: Secret Door
|
Objectives
|
Reward
|
Win the fight!
|
Win the fight against your opponent.
|
|
5 · 200
|
|
3
|
First Timer:
|
Complete 1 or less Dungeons during a single fight.
|
|
3
|
- Winning and achieving Dungeon Master takes you to Treasure Room.
- Winning and achieving First Timer takes you to Pit Trap
Card name |
Type |
Cost |
Color |
Rarity |
Set
|
Bar the Gate
|
Missing card data
|
Delver's Torch
|
Missing card data
|
Hama Pashar, Ruin Seeker
|
Missing card data
|
Secret Door
|
Missing card data
|
Shortcut Seeker
|
Missing card data
|
Node 5: Skeletal Swarming
Level
|
HP
|
|
|
|
|
|
|
35
|
80
|
+0
|
+0
|
+2
|
+1
|
+2
|
+0
|
Abilities
|
|
Effect
|
Raise the Dead
|
8
|
Destroy target creature with base toughness 2 or less. Create a Skeleton Token .
|
Bone Arrows
|
15
|
Deal X damage to each opposing creature. X is the number of Skeleton creatures you control.
|
Orb of the Undead
|
15
|
If you control less than 3 creatures: Create a Skeleton Token . Reinforce your Skeleton creatures.
|
Objectives
|
Reward
|
Win the fight!
|
Win the fight against your opponent.
|
|
5 · 200
|
Mankind:
|
Cast 3 or more Creatures with the following subtype: Human.
|
|
3
|
Inhuman:
|
Cast 2 or less Creatures with any of these subtypes: Human.
|
|
3
|
Card name |
Type |
Cost |
Color |
Rarity |
Set
|
Node 6: Treasure Room
Level
|
HP
|
|
|
|
|
|
|
35
|
80
|
-2
|
+0
|
+1
|
+1
|
+0
|
+0
|
Abilities
|
|
Effect
|
Mimic(ing)
|
9
|
Create 5 Gold Tokens under your opponent's control. All Treasure cards gain Enchanted - When this support's gem is matched: Its controller loses 2 life.
|
Starting cards in play
|
enemy: Mimic
|
Objectives
|
Reward
|
Win the fight!
|
Win the fight against your opponent.
|
|
5 · 200
|
|
3
|
|
3
|
Card name |
Type |
Cost |
Color |
Rarity |
Set
|
Hoard Robber
|
Missing card data
|
Mimic
|
Missing card data
|
Thieves' Tools
|
Missing card data
|
Treasure Chest
|
Missing card data
|
Node 7: Pit Trap
|
Pit Trap
|
|
Level
|
HP
|
|
|
|
|
|
|
35
|
75
|
+1
|
+3
|
+1
|
-1
|
-1
|
+0
|
Abilities
|
|
Effect
|
Flood
|
6
|
Convert 3 gems to Blue. Then: Disable until the beginning of your next turn each opposing creature with base mana cost equal or less to the number of Blue gems.
|
Pit Trap
|
12
|
Roll a D20 . Deal damage to a random opposing target equal to the result.
|
Poison Dart
|
15
|
Target creature gets -X/-X until end of turn. X is the number of Black gems.
|
Starting cards in play
|
enemy: Eye Tyrant
|
enemy: Fifty Feet of Rope
|
enemy: Hall of the Storm Giants
|
Objectives
|
Reward
|
Win the fight!
|
Win the fight against your opponent.
|
|
5 · 200
|
Commander:
|
Summon 7 or more creatures within a single fight.
|
|
3
|
Burst:
|
Summon 6 or less creatures during a single fight.
|
|
3
|
Card name |
Type |
Cost |
Color |
Rarity |
Set
|
Node 8: Summoning Vecna
Level
|
HP
|
|
|
|
|
|
|
60
|
130
|
+1
|
+4
|
+4
|
+1
|
-3
|
+0
|
Abilities
|
|
Effect
|
Summon Vecna
|
10
|
Create a The Book of Vile Darkness Token . Then: Destroy all supports.
|
Starting cards in play
|
enemy: Eye of Vecna
|
enemy: Hand of Vecna
|
Objectives
|
Reward
|
Win the fight!
|
Win the fight against your opponent.
|
|
5 · 200
|
God Slayer:
|
Destroy a creature with the God subtype.
|
|
3
|
Card name |
Type |
Cost |
Color |
Rarity |
Set
|
Acererak the Archlich
|
Missing card data
|
Eye of Vecna
|
Missing card data
|
Demilich
|
Missing card data
|
Hand of Vecna
|
Missing card data
|
Mind Flayer
|
Missing card data
|
Power of Persuasion
|
Missing card data
|
- Vecna (Black) creature, Zombie God (8/8) Token , Legendary, Prevent Damage , Can't Block
- Morbid - At the end of your turn: you may lose 6 life. If you do, draw a card. It gains 6 mana.
- At the beginning of your turn: Your first creature gets +X/+X until end of turn. X is the number of cards in your hand. If that creature is named Vecna - X is 2 times the number of cards in your hand instead.
Node 9: Dragon's Nest
Level
|
HP
|
|
|
|
|
|
|
60
|
155
|
+2
|
+2
|
+2
|
+2
|
+2
|
+0
|
Abilities
|
|
Effect
|
Means to an End
|
6
|
Destroy 1 Dragon creature you control at random. Deal X damage to your opponent's Planeswalker. X is the number of Dragon cards in your graveyard.
|
The Queen of Chaos
|
20
|
Deal 10 damage to each opposing creature.
|
Starting cards in play
|
enemy: Tiamat
|
Objectives
|
Reward
|
Win the fight!
|
Win the fight against your opponent.
|
|
5 · 200
|
Winged:
|
Cast 4 or more creatures with Flying during a fight.
|
|
3
|
|
Permanent support: Rise of the Chromatic Dragons
|
Side: Enemy
|
- While on the board: Your Dragon creatures gain Haste .
- When a non-token Dragon you control dies: Perform the following effects according to that creature's color:
- White: Create an Icingdeath, Frost Tongue Token .
- Blue: Create an Iymrith, Desert Doom Token .
- Black: Create an Ebondeath, Dracolich Token .
- Red: Create an Inferno of the Star Mounts Token .
- Black: Create an Ebondeath, Dracolich Token .
|
Card name |
Type |
Cost |
Color |
Rarity |
Set
|
Node 10: Song of the Bard
Level
|
HP
|
|
|
|
|
|
|
40
|
80
|
+1
|
+0
|
+1
|
+2
|
+2
|
+0
|
Abilities
|
|
Effect
|
Song of the Bard
|
13
|
If you don't control a card named Song of the Bard, create a Song of the Bard Token . Otherwise: Convert 3 gems to your Planeswalker's colors.
|
Objectives
|
Reward
|
Win the fight!
|
Win the fight against your opponent.
|
|
5 · 200
|
Multifocused:
|
Cast 1 or more multicolored spells during a single fight.
|
|
3
|
Mightstone:
|
Cast 3 or more creatures with power 4 or more.
|
|
2
|
- Winning on this node unlocks all 10 nodes for the rest of the event. Only on this node can both secondary objectives be completed in one game.
Card name |
Type |
Cost |
Color |
Rarity |
Set
|
Bard Class
|
Missing card data
|
Inspiring Bard
|
Missing card data
|
Instrument of the Bards
|
Missing card data
|
Treasure Vault
|
Missing card data
|
Song of the Bard
Shields 4, Red Green, Resilient:
- "At the beginning of your turn, create a random card used by the opponents of the previous encounters on the battlefield under your control. Then, if that is a creature card, give it Haste . That creature gains Enchanted : At the end of your turn: destroy this card."
Encounter Creature Summoning:
- Dawnbringer Cleric
- Delinah, Wild Mage
- Ebondeath, Dracolich
- Imyrith, Desert Doom
- Inferno of the Star Mounts
- Hama Pashar, Ruin Seeker
- Lightfoot Rogue
- Mimic
- Nadaar, Selfless Paladin
- Old Gnawbone
- Oswald Fiddlebender
- Skeletal Swarming
- Vecna
Rewards
Progression rewards (14 Aug 2021)
Ribbons
|
Bronze
|
Silver
|
Gold
|
Platinum
|
10
|
1,500 |
2,000 |
2,500 |
3,000
|
20
|
5 |
10 |
15 |
20
|
30
|
AFR Booster Pack |
AFR Booster Pack |
AFR Booster Pack |
AFR Booster Pack
|
40
|
15 |
20 |
25 |
30
|
50
|
AFR Booster Pack |
AFR Booster Pack |
AFR Booster Pack |
AFR Booster Pack
|
60
|
15 |
20 |
25 |
30
|
70
|
AFR Booster Pack |
AFR Booster Pack |
AFR Booster Pack |
AFR Booster Pack
|
80
|
5 |
10 |
15 |
20
|
100
|
2,000 |
2,500 |
3,000 |
3,500
|
Strategies
Because only one node is available at a time until the final node is beaten, if a node is too difficult for a player to complete (for example, Node 9: Dragon's Nest), they will get stuck there. To avoid this, players can determine in advance which objectives need to be achieved to get their preferred path through the dungeon.
An easy to memorize strategy to avoid the Dragon's Nest: Don't do things until the Pit Trap. Don't roll 6 or more dice on node 1; Don't summon 3 or more creatures with Trample on node 2; Don't complete 2 or more dungeons on node 4. Then, at the Pit Trap, summon 7 or more creatures, and you will skip the Dragon's Nest.
All paths that do not go through the Dragon's Nest go through Vecna; he is a Zombie as well as a God, so the most common kill spell of all, Origins' Cruel Revival, will not work on him. Fleshbag Marauder, and almost all other removal that actually Destroys rather than Exiles, will. Cards that “return target creature to owners hand” also work, since Vecna is also a token.
|
---|
Individual |
---|
Standard | PvP | |
---|
|
---|
Legacy | PvE | |
---|
PvP | |
---|
|
---|
Block | PvP | |
---|
Duel | |
---|
|
---|
|
Coalition |
---|
Standard | PvE | |
---|
PvP | |
---|
|
---|
Legacy | PvE | |
---|
PvP | |
---|
|
---|
Block | PvP | |
---|
|
---|
|