Rumble In The Jungle

From mtgpq wiki
Revision as of 13:09, 30 October 2026 by Matandun (talk | contribs) (new)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Rumble In The Jungle (RtJ)
EventsStoryPlaneswalkersCardsGuides
RumbleInTheJungle.png
Type PvP Standard PvP Standard
Rewards Progression rewards Progression
Nodes 5
Specials Permanent support  Perma-support in play
Ongoing special rules  Special rules affect play
Card XP gain 20 XP (all wins on a node)
Introduced Morningtide MOR · Mar 2026 · v7.8.1
Portal:Events   (Infobox · Data)

Rumble In The Jungle is a Standard Individual PvP event, released in March 2026, after the release of Morningtide and Eventide card sets.

Story

“All beings carry the fire inside them. The challenge is to unleash it before they dwindle into oblivion.”
— Illulia, flamekin soulstoke
Lorwyn-Shadowmoor is a plane of magic, nature, community, and survival. All tribes divide their population into functional groups, each responsible for their part in guaranteeing the survival of the whole, the tribes have different names for those roles, but they all have similiar functions. Choose your role, do your part, and contribute to the survival of the tribe.

Special rules

Ongoing special rules Special rules
One or more nodes in this event have special rules causing ongoing effects.

Players are restricted in their deck building to creatures of the following subtypes: Shaman, Rogue, Soldier, Wizard, Warrior.

Permanent support Permanent support
A permanent support affects play on one or more nodes.

Each node has a support that adds effects to creatures of that node’s subtype.

Permanent support Permanent support: Magical Wand  Colorless
Side: Both When a Wizard creature enters the battlefield under your control: Deal 1 damage to the first opposing creature and to your opponent's Planeswalker.
Permanent support Permanent support: Roguish Tactics  Colorless
Side: Both When a Rogue creature your control deals combat damage to your opponent's Planeswalker: Your opponent discards the first card without mana from their hand.
Permanent support Permanent support: Shaman's Call  Colorless
Side: Both When a Shaman creature enters the battlefield under your control: Convert 2 gems to your Planeswalker colors.
Permanent support Permanent support: Warrior's Battle-Axe  Colorless
Side: Both When a Warrior creature enters the battlefield under your control: Your Warrior creatures get +3/+0 and gain Trample until end of turn.
Permanent support Permanent support: Soldier's Hymn  Colorless
Side: Both When a Soldier creature enters the battlefield under your control: Your Soldier creatures get +2/+2 and until end of turn.

Node 1 (Top)

Objectives Reward
Win the fight!  Win the fight against your opponent.
5Ribbons
Commander:  Summon 5 or more creatures within a single fight.
3Ribbons
Leyline:  Convert 15 or more gems during a single fight.
2Ribbons

Node 2 (Upper Right)

Objectives Reward
Win the fight!  Win the fight against your opponent.
5Ribbons
Commander:  Summon 5 or more creatures within a single fight.
3Ribbons
Millstone:  Have 10 or more cards in your opponent's graveyard during a single fight.
2Ribbons

Node 3 (Bottom Right)

Objectives Reward
Win the fight!  Win the fight against your opponent.
5Ribbons
Commander:  Summon 5 or more creatures within a single fight.
3Ribbons
Mightstone:  Cast 3 or more creatures with power {{{param2}}} or more.
2Ribbons

Node 4 (Bottom Left)

Objectives Reward
Win the fight!  Win the fight against your opponent.
5Ribbons
Commander:  Summon 5 or more creatures within a single fight.
3Ribbons
Spell Caster:  Cast 4 or more spells during a single fight.
2Ribbons

Node 5 (Upper Left)

Objectives Reward
Win the fight!  Win the fight against your opponent.
5Ribbons
Commander:  Summon 5 or more creatures within a single fight.
3Ribbons
Assault:  Attack 10 or more times during a single fight.
2Ribbons

Rewards