Difference between revisions of "Nodes of Power"

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=== Node 1: Black ===
 
=== Node 1: Black ===
 
{{Color restrict|B}}
 
{{Color restrict|B}}
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See [[#Bugs|Bugs]]
  
 
{{Objective table header}}
 
{{Objective table header}}
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| {{Runes|500}}
 
| {{Runes|500}}
 
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== Bugs ==
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The [[#Node 1: Black|first, Black node]] counts remaining life as maximum life minus damage taken, plus any life gained while at maximum life. The first part is perhaps only misleading, since neither damage nor the distinction between damage and loss of life are mentioned. But the second part is unequivocally a bug; there is quite obviously a ceiling to life gain: maximum life. Avoiding using life gain until sufficient damage is taken, and avoiding or at least counting life loss (and counteracting that life loss count with sufficient life gain to stay alive), should be sufficient to avoid the sting of these bugs.
  
 
{{Events}}
 
{{Events}}

Revision as of 06:05, 18 November 2022

Nodes of Power (NoP)
EventsStoryPlaneswalkersCardsGuides
NodesofPower.png
Type PvP Legacy PvP Legacy
Rewards Progression rewards Progression
Placement rewards Individual placement
Nodes 5
Charges 1 initial charges
3 maximum charges
8h recharge time
Specials Color restriction  PW color-restricted
Locked nodes    PW choice locked
Card XP gain 20 XP (all wins on a node)
Introduced Oath of the Gatewatch OGW · Jul 2016 · v1.5.8
Portal:Events   (Infobox · Data)

Nodes of Power is a Legacy event which was introduced in July 2016, a month after the release of the Oath of the Gatewatch set. It was the first PvP event added to the game after Quick Battle.

From its introduction until December 2016, Nodes of Power was a coalition event, and had no secondary objectives.

Each battle in this event features the same secondary objective twice, the second time with a more difficult target.

Once a Planeswalker has been chosen for a node, another may not be chosen for that node, nor may that Planeswalker be chosen for another node, for the whole event.

Special rules

Color restriction Color restriction One or more nodes in this event can only be played by Planeswalkers of a specified color.
Locked nodes Locked nodes Once a Planeswalker has been chosen for a node, it's locked in for the whole event.

Nodes

Node 1: Black

Color restriction Planeswalker color restriction Black  Black
Only planeswalkers with affinity to Black can be played.

See Bugs

Objectives Reward
Win the fight!  Win the fight against your opponent.
4Ribbons · 100 Mana Runes
Survivor:  Win the fight with 50 or less HP remaining.
2Ribbons
Survivor:  Win the fight with 20 or less HP remaining.
1Ribbons

Node 2: Red

Color restriction Planeswalker color restriction Red  Red
Only planeswalkers with affinity to Red can be played.
Objectives Reward
Win the fight!  Win the fight against your opponent.
4Ribbons · 100 Mana Runes
Speed:  Win the fight within 10 rounds.
2Ribbons
Speed:  Win the fight within 5 rounds.
1Ribbons

Node 3: Green

Color restriction Planeswalker color restriction Green  Green
Only planeswalkers with affinity to Green can be played.
Objectives Reward
Win the fight!  Win the fight against your opponent.
4Ribbons · 100 Mana Runes
Burst:  Cast 5 or less creatures during a single fight.
2Ribbons
Burst:  Cast 2 or less creatures during a single fight.
1Ribbons

Node 4: Blue

Color restriction Planeswalker color restriction Blue  Blue
Only planeswalkers with affinity to Blue can be played.
Objectives Reward
Win the fight!  Win the fight against your opponent.
4Ribbons · 100 Mana Runes
Resilient:  Take 30 or less damage during a single fight.
2Ribbons
Resilient:  Take 10 or less damage during a single fight.
1Ribbons

Node 5: White

Color restriction Planeswalker color restriction White  White
Only planeswalkers with affinity to White can be played.
Objectives Reward
Win the fight!  Win the fight against your opponent.
4Ribbons · 100 Mana Runes
Protector:  Have 4 or fewer creatures you control destroyed or exiled during a fight.
2Ribbons
Protector:  Have 2 or fewer creatures you control destroyed or exiled during a fight.
1Ribbons

Rewards

Progression rewards Progression rewards (May 2021)
Ribbons Bronze Silver Gold Platinum
5 500 Mana Runes 600 Mana Runes 700 Mana Runes 800 Mana Runes
25 600 Mana Runes 750 Mana Runes 800 Mana Runes 900 Mana Runes
50 Standard Booster Pack Standard Booster Pack Standard Booster Pack Standard Booster Pack
75 1,000 Mana Runes 1,000 Mana Runes 1,000 Mana Runes 1,000 Mana Runes
100 Standard Booster Pack Standard Booster Pack Standard Booster Pack Standard Booster Pack
Progression rewards Individual rewards (May 2021)
Rank Bronze Silver Gold Platinum
1-5 M21 Rare Card
Standard Booster Pack
5 Mana Jewels
M21 Rare Card
Standard Booster Pack
10 Mana Jewels
M21 Rare Card
Standard Booster Pack
15 Mana Jewels
M21 Rare Card
Standard Booster Pack
20 Mana Jewels
6-25 Standard Booster Pack M21 Rare Card
Standard Booster Pack
5 Mana Jewels
M21 Rare Card
Standard Booster Pack
10 Mana Jewels
M21 Rare Card
Standard Booster Pack
15 Mana Jewels
26-50 Standard Booster Pack Standard Booster Pack M21 Rare Card
Standard Booster Pack
5 Mana Jewels
M21 Rare Card
Standard Booster Pack
10 Mana Jewels
51-100 1,000 Mana Runes Standard Booster Pack Standard Booster Pack Standard Booster Pack
5 Mana Jewels
101-250 500 Mana Runes 500 Mana Runes 500 Mana Runes 500 Mana Runes

Bugs

The first, Black node counts remaining life as maximum life minus damage taken, plus any life gained while at maximum life. The first part is perhaps only misleading, since neither damage nor the distinction between damage and loss of life are mentioned. But the second part is unequivocally a bug; there is quite obviously a ceiling to life gain: maximum life. Avoiding using life gain until sufficient damage is taken, and avoiding or at least counting life loss (and counteracting that life loss count with sufficient life gain to stay alive), should be sufficient to avoid the sting of these bugs.