Difference between revisions of "You've Found An Entrance"

From mtgpq wiki
Jump to: navigation, search
Line 33: Line 33:
 
|Ability 2 Cost=6
 
|Ability 2 Cost=6
 
|Ability 3=Read a Book, Will Ya?
 
|Ability 3=Read a Book, Will Ya?
|Ability 3 Description=If you don't control a card named Arcane Investogator, create a {{Ability|Copy}} of Arcane Investogator in play under your control.
+
|Ability 3 Description=If you don't control a card named Arcane Investigator, create a {{Ability|Copy}} of Arcane Investigator in play under your control.
 
|Ability 3 Cost=6
 
|Ability 3 Cost=6
 
}}
 
}}
Line 44: Line 44:
 
{{Objective|No Gambling|5|3}}
 
{{Objective|No Gambling|5|3}}
 
|}
 
|}
* Winning, and achieving either objective takes you to [[#Node 2: Find Your Hirer in a Crowd|Find Your Hirer in a Crowd]].
+
* Winning and achieving either objective takes you to [[#Node 2: Find Your Hirer in a Crowd|Find Your Hirer in a Crowd]].
  
 
===Node 2: Find Your Hirer in a Crowd===
 
===Node 2: Find Your Hirer in a Crowd===
Line 226: Line 226:
 
|}
 
|}
 
* Winning and achieving '''Commander''' takes you to [[#Node 8: Summoning Vecna|Summoning Vecna]]
 
* Winning and achieving '''Commander''' takes you to [[#Node 8: Summoning Vecna|Summoning Vecna]]
 +
* Winning and achieving '''Burst''' takes you to [[{{PAGENAME}}#Node 9: Dragon's Nest|Dragon's Nest]]. (The Dragon's Nest node is uniquely difficult; see [[#Strategies|Strategies]])
  
 
===Node 8: Summoning Vecna===
 
===Node 8: Summoning Vecna===

Revision as of 23:14, 8 October 2021

You've Found An Entrance (YFE)
EventsStoryPlaneswalkersCardsGuides
YouveFoundanEntrance.png
Type PvE Legacy PvE Legacy
Rewards Progression rewards Progression
Nodes 10
Charges 1 initial charges
4 maximum charges
8h recharge time
Specials Permanent support  Perma-support in play
Ongoing special rules  Special rules affect play
starting_cards Begin with cards in play
Card XP gain 20 XP (first win on node)
2 XP (subsequent wins on node)
Introduced Adventures in the Forgotten Realms AFR · Aug 2021 · v5.1
Portal:Events   (Infobox · Data)

Overview

You've Found An Entrance is a Standard PvE Event set released in August 2021 along with the Adventures in the Forgotten Realms card set.

Special rules

Permanent support Permanent support
A permanent support affects play on one or more nodes.
starting_cards Starting cards
One or both players begin the game with cards already in play

The player traces a path through the dungeon of the event based on which secondary objectives are achieved. Completing a node may unlock one of two possible nodes to encounter next. All nodes are unlocked after Node 10: Song of the Bard is completed.

Unlike most events, winning on a node you've already beaten continues to earn ribbons.

Nodes

Node 1: Gather Your Party

Gather Your Party Gather Your Party
WhiteBlueBlack
Level HP White mana bonus Blue mana bonus Black mana bonus Red mana bonus Green mana bonus Loyalty bonus
20 45 +1 +1 +2 -1 -1 +0
Abilities Loyalty cost Effect
I Smell Coins  6  If you don't control a card named Lightfoot Rogue, create a CopyCopy of Lightfoot Rogue in play under your control.
Pray 6 If you don't control a card named Dawnbringer Cleric, create a CopyCopy of Dawnbringer Cleric in play under your control.
Read a Book, Will Ya? 6 If you don't control a card named Arcane Investigator, create a CopyCopy of Arcane Investigator in play under your control.
starting_cards Starting cards in play  
enemy: Lightfoot Rogue
Objectives Reward
Win the fight!  Win the fight against your opponent.
5Ribbons · 200 Mana Runes
Roll Player:  RollRoll a D20 6 or more dice during a single fight.
3Ribbons
No Gambling:  RollRoll a D20 5 or less dice during a single fight.
3Ribbons

Node 2: Find Your Hirer in a Crowd

Find Your Hirer in a Crowd Find Your Hirer in a Crowd
BlueRed
Level HP White mana bonus Blue mana bonus Black mana bonus Red mana bonus Green mana bonus Loyalty bonus
30 60 -1 +3 +0 +3 -1 +0
Abilities Loyalty cost Effect
Offer a Reward  8  Gain control of target opposing creature until end of turn. That creature gains HasteHaste until end of turn. Then: Create 2 Gold TokensToken under your opponent's control.
Crowd Barrier 12 Create 2 Goblin TokensToken. Your creatures gain DefenderDefender.
starting_cards Starting cards in play  
enemy: Goblin TokenToken
Objectives Reward
Win the fight!  Win the fight against your opponent.
5Ribbons · 200 Mana Runes
Run Over:  Summon 3 or more Creatures with TrampleTrample during a single fight.
3Ribbons
Sneak Around:  Summon 2 or less Creatures with TrampleTrample during a single fight.
3Ribbons

Node 3: Equipment Room

Equipment Room Equipment Room
WhiteBlueBlackRedGreen
Level HP White mana bonus Blue mana bonus Black mana bonus Red mana bonus Green mana bonus Loyalty bonus
25 100 +1 +1 +1 +1 +1 +0
Abilities Loyalty cost Effect
Rookie Adventurer  4  Create a Human TokenToken. Fetch the first Equipment support from your library.
Magic Item +1 14 Your supports gain 1 shield. Your first creature gets +1/+1.
starting_cards Starting cards in play  
enemy: Goblin TokenToken 
enemy: Goblin Morningstar 
enemy: Greataxe 
enemy: +2 Mace 
enemy: Plate Armor
Objectives Reward
Win the fight!  Win the fight against your opponent.
5Ribbons · 200 Mana Runes
Leyline:  Convert 25 or more gems during a single fight.
3Ribbons
Unresourceful:  Convert 24 or less gems during a single fight.
3Ribbons

Node 4: Venture In

Venture In Venture In
WhiteBlue
Level HP White mana bonus Blue mana bonus Black mana bonus Red mana bonus Green mana bonus Loyalty bonus
25 115 +3 +3 -1 -2 -1 +0
Abilities Loyalty cost Effect
...A Forgotten Maze  6  If you have Dungeon SpoilsDungeon Spoils: Draw a card. It gains X mana. You gain X life. X is the number of differently named DungeonsDungeon you've completed. Otherwise: The first card with Venture Into the DungeonVenture in your hand gains 8 mana.
...The Monster's Lair 6 Roll a D20Roll a D20. 1-9: Create 3 Goblin TokensToken. 10-19: Create a Drider TokenToken. 20: Create a White Dragon TokenToken.
starting_cards Starting cards in play  
enemy: Secret Door
Objectives Reward
Win the fight!  Win the fight against your opponent.
5Ribbons · 200 Mana Runes
Dungeon Master:  Complete 2 or more DungeonsDungeon during a single fight.
[Dungeon layouts]
3Ribbons
First Timer:  Complete 1 or less DungeonsDungeon during a single fight.
3Ribbons
  • Winning and achieving Dungeon Master takes you to Treasure Room.
  • Winning and achieving First Timer takes you to Pit Trap

Node 5: Skeletal Swarming

Skeletal Swarming Skeletal Swarming
BlackGreen
Level HP White mana bonus Blue mana bonus Black mana bonus Red mana bonus Green mana bonus Loyalty bonus
35 80 +0 +0 +2 +1 +2 +0
Abilities Loyalty cost Effect
Raise the Dead  8  Destroy target creature with base toughness 2 or less. Create a Skeleton TokenToken.
Bone Arrows 15 Deal X damage to each opposing creature. X is the number of Skeleton creatures you control.
Orb of the Undead 15 If you control less than 3 creatures: Create a Skeleton TokenToken. Reinforce your Skeleton creatures.
Objectives Reward
Win the fight!  Win the fight against your opponent.
5Ribbons · 200 Mana Runes
Mankind:  Cast 3 or more Creatures with the following subtype: Human.
3Ribbons
Inhuman:  Cast 2 or less Creatures with any of these subtypes: Human.
3Ribbons

Node 6: Treasure Room

Treasure Room Treasure Room
BlackRed
Level HP White mana bonus Blue mana bonus Black mana bonus Red mana bonus Green mana bonus Loyalty bonus
35 80 -2 +0 +1 +1 +0 +0
Abilities Loyalty cost Effect
Mimic(ing)  9  Create 5 Gold TokensToken under your opponent's control. All Treasure cards gain EnchantedEnchanted - When this support's gem is matched: Its controller loses 2 life.
starting_cards Starting cards in play  
enemy: Mimic
Objectives Reward
Win the fight!  Win the fight against your opponent.
5Ribbons · 200 Mana Runes
Scavenger Hunt:  Destroy 7 or more Treasure TokensToken during a single fight.
3Ribbons
Suspicious:  Destroy 6 or less Treasure TokensToken during a single fight.
3Ribbons

Node 7: Pit Trap

Pit Trap Pit Trap
Blue
Level HP White mana bonus Blue mana bonus Black mana bonus Red mana bonus Green mana bonus Loyalty bonus
35 75 +1 +3 +1 -1 -1 +0
Abilities Loyalty cost Effect
Flood  6  Convert 3 gems to Blue. Then: Disable until the beginning of your next turn each opposing creature with base mana cost equal or less to the number of Blue gems.
Pit Trap 12 Roll a D20Roll a D20. Deal damage to a random opposing target equal to the result.
Poison Dart 15 Target creature gets -X/-X until end of turn. X is the number of Black gems.
starting_cards Starting cards in play  
enemy: Eye Tyrant 
enemy: Fifty Feet of Rope 
enemy: Hall of the Storm Giants
Objectives Reward
Win the fight!  Win the fight against your opponent.
5Ribbons · 200 Mana Runes
Commander:  Summon 7 or more creatures within a single fight.
3Ribbons
Burst:  Summon 6 or less creatures during a single fight.
3Ribbons

Node 8: Summoning Vecna

Summoning Vecna Summoning Vecna
BlueBlack
Level HP White mana bonus Blue mana bonus Black mana bonus Red mana bonus Green mana bonus Loyalty bonus
60 130 +1 +4 +4 +1 -3 +0
Abilities Loyalty cost Effect
Summon Vecna 10 Create a The Book of Vile Darkness TokenToken. Then: Destroy all supports.
starting_cards Starting cards in play  
enemy: Eye of Vecna 
enemy: Hand of Vecna
Objectives Reward
Win the fight!  Win the fight against your opponent.
5Ribbons · 200 Mana Runes
God Slayer:  Destroy a creature with the God subtype.
3Ribbons

Node 9: Dragon's Nest

Dragon's Nest Dragon's Nest
WhiteBlueBlackRedGreen
Level HP White mana bonus Blue mana bonus Black mana bonus Red mana bonus Green mana bonus Loyalty bonus
60 155 +2 +2 +2 +2 +2 +0
Abilities Loyalty cost Effect
Means to an End  6  Destroy 1 Dragon creature you control at random. Deal X damage to your opponent's Planeswalker. X is the number of Dragon cards in your graveyard.
The Queen of Chaos 20 Deal 10 damage to each opposing creature.
starting_cards Starting cards in play  
enemy: Tiamat
Objectives Reward
Win the fight!  Win the fight against your opponent.
5Ribbons · 200 Mana Runes
Winged:  Cast 4 or more creatures with FlyingFlying during a fight.
3Ribbons
YFE-RiseoftheChromaticDragons.png Permanent support Permanent support: Rise of the Chromatic Dragons  WhiteBlueBlackRedGreen
Side: Enemy
  • While on the board: Your Dragon creatures gain HasteHaste.
  • When a non-token Dragon you control dies: Perform the following effects according to that creature's color:
  • White: Create an Icingdeath, Frost Tongue TokenToken.
  • Blue: Create an Iymrith, Desert Doom TokenToken.
  • Black: Create an Ebondeath, Dracolich TokenToken.
  • Red: Create an Inferno of the Star Mounts TokenToken.
  • Black: Create an Ebondeath, Dracolich TokenToken.

Node 10: Song of the Bard

Song of the Bard Song of the Bard
RedGreen
Level HP White mana bonus Blue mana bonus Black mana bonus Red mana bonus Green mana bonus Loyalty bonus
40 80 +1 +0 +1 +2 +2 +0
Abilities Loyalty cost Effect
Song of the Bard 13 If you don't control a card named Song of the Bard, create a Song of the Bard TokenToken. Otherwise: Convert 3 gems to your Planeswalker's colors.
Objectives Reward
Win the fight!  Win the fight against your opponent.
5Ribbons · 200 Mana Runes
Multifocused:  Cast 1 or more multicolored spells during a single fight.
3Ribbons
Mightstone:  Cast 3 or more creatures with power 4 or more.
2Ribbons
  • Winning on this node unlocks all 10 nodes for the rest of the event.

Rewards

Progression rewards Progression rewards (14 Aug 2021)
Ribbons Bronze Silver Gold Platinum
10 1,500 Mana Runes 2,000 Mana Runes 2,500 Mana Runes 3,000 Mana Runes
20 5 Mana Jewels 10 Mana Jewels 15 Mana Jewels 20 Mana Jewels
30 AFR Booster Pack AFR Booster Pack AFR Booster Pack AFR Booster Pack
40 15 Mana Crystals 20 Mana Crystals 25 Mana Crystals 30 Mana Crystals
50 AFR Booster Pack AFR Booster Pack AFR Booster Pack AFR Booster Pack
60 15 Mana Crystals 20 Mana Crystals 25 Mana Crystals 30 Mana Crystals
70 AFR Booster Pack AFR Booster Pack AFR Booster Pack AFR Booster Pack
80 5 Mana Jewels 10 Mana Jewels 15 Mana Jewels 20 Mana Jewels
100 2,000 Mana Runes 2,500 Mana Runes 3,000 Mana Runes 3,500 Mana Runes

Strategies

Because only one node is available at a time until the final node is beaten, if a node is too difficult for a player to complete (for example, Node 9: Dragon's Nest), they will get stuck there. To avoid this, players can determine in advance which objectives need to be achieved to get their preferred path through the dungeon.