Difference between revisions of "Rise of Adventure"
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The same two permanent supports are used on Node 1 and Node 2; the enemy controls one and the player, the other. Control of the supports is reversed between nodes. | The same two permanent supports are used on Node 1 and Node 2; the enemy controls one and the player, the other. Control of the supports is reversed between nodes. | ||
| − | Like [[Zendikar Expeditions]] it gives "Have a full {{Ability|Party}} as an objective, and the player chooses between Classes for their top node permanent support. The Wizard Adventurer support rewards {{Ability|Wizardry}}. Instead of {{Ability|Landforming}}, the related {{Ability|Landfall}} empowers the player's Node 2 support. | + | Like [[Zendikar Expeditions]] it gives "Have a full {{Ability|Party}}" as an objective, and the player chooses between Classes for their top node permanent support. The Wizard Adventurer support rewards {{Ability|Wizardry}}. Instead of {{Ability|Landforming}}, the related {{Ability|Landfall}} empowers the player's Node 2 support. |
=== Special rules === | === Special rules === | ||
Revision as of 18:24, 13 September 2022
| Rise of Adventure (RoA) | |
|---|---|
|
| |
| Type |
|
| Rewards |
|
| Nodes | 2 |
| Charges |
2 initial charges 6 maximum charges 8h recharge time |
| Specials |
|
| Card XP gain | 20 XP (all wins on a node) |
| Introduced |
|
| Portal:Events (Infobox · Data) | |
Rise of Adventure is a Standard coalition PvP event, released in October 2020 along with the Zendikar Rising card set.
The same two permanent supports are used on Node 1 and Node 2; the enemy controls one and the player, the other. Control of the supports is reversed between nodes.
Like Zendikar Expeditions it gives "Have a full Party
" as an objective, and the player chooses between Classes for their top node permanent support. The Wizard Adventurer support rewards Wizardry. Instead of Landforming
, the related Landfall empowers the player's Node 2 support.
Contents
Special rules
| A permanent support affects play on one or more nodes. | ||
Nodes
Node 1: Adventurers - Party (top)
At the beginning of a battle, the player chooses one of the following four support cards to start play on their side.
| Side: Player | ||
| Side: Player | ||
| Side: Player | ||
| ||
| Side: Player | ||
The opponent begins with "The Adventure" permanent support in play (see Node 2).
| Objectives | Reward | ||
|---|---|---|---|
|
5 | ||
|
3 | ||
|
2 |
Node 2: The Adventure - Lands (bottom)
| Side: Player | ||
| ||
The opponent begins with one of the four "Adventurer" permanent support in play, chosen randomly (see Node 1).
| Objectives | Reward | ||
|---|---|---|---|
|
5 | ||
|
3 | ||
|
2 |
Rewards
| Ribbons | Bronze | Silver | Gold | Platinum |
|---|---|---|---|---|
| 10 | 2 |
3 |
4 |
5 |
| 15 | 1,500 |
1,500 |
2,000 |
3,000 |
| 30 | ZNR Booster Pack | ZNR Booster Pack | ZNR Booster Pack | ZNR Booster Pack |
| 45 | 1,500 |
2,500 |
3,000 |
3,000 |
| 60 | 10 |
20 |
30 |
40 |
| 70 | ZNR Booster Pack | ZNR Booster Pack | ZNR Booster Pack | ZNR Booster Pack |
| 80 | ZNR Booster Pack | ZNR Booster Pack | ZNR Booster Pack | ZNR Booster Pack |
| Rank | Bronze | Silver | Gold | Platinum |
|---|---|---|---|---|
| 1-5 | ZNR Booster Pack x3 5,000 |
ZNR Booster Pack x3 5,000 |
ZNR Booster Pack x3 5,000 |
ZNR Booster Pack x3 5,000 |
| 6-25 | ZNR Booster Pack x2 4,000 |
ZNR Booster Pack x2 4,000 |
ZNR Booster Pack x2 4,000 |
ZNR Booster Pack x2 4,000 |
| 26-50 | ZNR Booster Pack 3,000 |
ZNR Booster Pack 3,000 |
ZNR Booster Pack 3,000 |
ZNR Booster Pack 3,000 |
| 51-100 | ZNR Booster Pack 2,000 |
ZNR Booster Pack 2,000 |
ZNR Booster Pack 2,000 |
ZNR Booster Pack 2,000 |
| 101-250 | 2,000 |
2,000 |
2,000 |
2,000 |
| 251-500 | 1,000 |
1,000 |
1,000 |
1,000 |
| 501-3,000 | 1,000 |
1,000 |
1,000 |
1,000 |
| Rank | Reward |
|---|---|
| 1-2 | ZNR Booster Pack x3 10,000 |
| 3-10 | ZNR Booster Pack x2 8,000 |
| 11-25 | ZNR Booster Pack 6,000 |
| 26-50 | ZNR Booster Pack 4,000 |
| 51-100 | ZNR Booster Pack 2,000 |
| 101-250 | 1,000 |
| 251-500 | 1,000 |
| 501-1,000 | 1,000 |
| 501-1,000 | 1,000 |
| Number of charges | Possible points | Time elapsed | Time in UTC | ||
|---|---|---|---|---|---|
| Base | Bonus | Total | |||
| 2 (Initial charges) | 20 | 20 | 40 | -START- | 12:00 AM |
| 3 | 30 | 30 | 60 | +8 Hrs | 8:00 AM |
| 4 | 40 | 40 | 80 | +16 Hrs | 4:00 PM |
| 5 | 50 | 50 | 100 | +24 Hrs | 12:00 AM |
| 6 (Max charges reached)* | 60 | 60 | 120 | +32 Hrs | 8:00 AM |
| 7§ | 70 | 70 | 140 | +40 Hrs | 4:00 PM |
| Event end | 140 | +46 Hrs | 10:00 PM | ||
* Maximum charges reached if you have not started playing yet.
§ 6 hours available to complete last charge.