Difference between revisions of "Rise of Adventure"
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== Overview == | == Overview == | ||
[[Rise of Adventure]] is a Standard coalition PvP event, released in October 2020 along with the [[Zendikar Rising]] card set. | [[Rise of Adventure]] is a Standard coalition PvP event, released in October 2020 along with the [[Zendikar Rising]] card set. | ||
+ | |||
+ | === Special rules === | ||
+ | {{Perma support}} | ||
==Nodes== | ==Nodes== | ||
− | === Node 1: Adventurers ''(top)'' === | + | === Node 1: Adventurers - Party ''(top)'' === |
+ | At the beginning of a battle, the player chooses one of the following four support cards to start play on their side. | ||
+ | {{Perma support | ||
+ | |name=Cleric Adventurer | ||
+ | |side=Player | ||
+ | |color=WB | ||
+ | |While on the board: Your Cleric creatures get +0/+2 and gain {{Ability|Vigilance}}. | ||
+ | |When you gain life: Your opponent loses 2 life. If you have a full {{Ability|Party}}, your opponent loses 6 life instead. This effect can {{Ability|trigger}} up to 3 times per turn. | ||
+ | }} | ||
+ | {{Perma support | ||
+ | |name=Rogue Adventurer | ||
+ | |side=Player | ||
+ | |color=UB | ||
+ | |While on the board: Your Rogue creatures get +2/+0 and gain {{Ability|Menace}}. | ||
+ | |When a creature you control deals combat damage: Destroy the top card of your opponent's library. Then, you gain 2 mana. If you have a full {{Ability|Party}}, destroy 3 cards and gain 5 mana instead. | ||
+ | }} | ||
+ | {{Perma support | ||
+ | |name=Warrior Adventurer | ||
+ | |side=Player | ||
+ | |color=WR | ||
+ | |While on the board: Your Warrior creatures get +2/+0 and gain {{Ability|Haste}}. | ||
+ | |When a creature you control attacks: The first Equipment card in your hand gains 2 mana and the first creature card in your hand gets +1/+1. If you have a full {{Ability|Party}}, each Equipment card in your hand gains 3 mana and each creature card in your hand gets +2/+2 instead. | ||
+ | }} | ||
+ | {{Perma support | ||
+ | |name=Wizard Adventurer | ||
+ | |side=Player | ||
+ | |color=UR | ||
+ | |While on the board: Your Wizard creatures get +1/+1 and gain {{Ability|Flying}}. | ||
+ | |{{Ability|Wizardry}}: Draw a card. It gains 3 mana. If you have a full {{Ability|Party}}, instead draw a card and {{Ability|copy}} it up 2 times, then those cards gain 6 mana. This effect can {{Ability|trigger}} up to 2 times per turn. | ||
+ | }} | ||
+ | |||
+ | The opponent begins with "The Adventure" permanent support in play (see Node 2). | ||
+ | |||
{{Objective table header}} | {{Objective table header}} | ||
{{Objective|Win||5|200}} | {{Objective|Win||5|200}} | ||
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|} | |} | ||
− | === Node 2: The Adventure ''(bottom)'' === | + | === Node 2: The Adventure - Lands ''(bottom)'' === |
+ | {{Perma support | ||
+ | |name=The Adventure | ||
+ | |side=Player | ||
+ | |color=WUBRG | ||
+ | |{{Ability|Landfall}} White: {{Ability|Disable}} the first enabled opposing creature until the beginning of your next turn. | ||
+ | |{{Ability|Landfall}} Blue: Drain 5 mana from your opponent's hand. | ||
+ | |{{Ability|Landfall}} Black: The first opposing {{Ability|reinforce|reinforced}} creature loses a reinforcement. | ||
+ | |{{Ability|Landfall}} Red: Deal 2 damage to the first opposing creature. | ||
+ | |{{Ability|Landfall}} Green: Create 3 Insect {{Ability|Token|Tokens}}. | ||
+ | }} | ||
+ | |||
+ | The opponent begins with one of the four "Adventurer" permanent support in play, chosen randomly (see Node 1). | ||
+ | |||
{{Objective table header}} | {{Objective table header}} | ||
{{Objective|Win||5|200}} | {{Objective|Win||5|200}} | ||
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|- | |- | ||
!1-5 | !1-5 | ||
− | |[[ZNR]] | + | |[[ZNR]] Booster Pack x3<br>{{RCJ|5,000||5}} |
− | |[[ZNR]] | + | |[[ZNR]] Booster Pack x3<br>{{RCJ|5,000||5}} |
− | |[[ZNR]] | + | |[[ZNR]] Booster Pack x3<br>{{RCJ|5,000||5}} |
− | |[[ZNR]] | + | |[[ZNR]] Booster Pack x3<br>{{RCJ|5,000||5}} |
|- | |- | ||
!6-25 | !6-25 | ||
Line 114: | Line 162: | ||
|- | |- | ||
!1-2 | !1-2 | ||
− | |[[ZNR]] | + | |[[ZNR]] Booster Pack x3<br>{{RCJ|10,000|100|80}} |
|- | |- | ||
!3-10 | !3-10 |
Revision as of 10:57, 10 October 2020
Rise of Adventure (RoA) | |
---|---|
Type |
PvP Legacy Coalition |
Rewards |
Progression Individual placement Coalition placement |
Nodes | 2 |
Charges |
2 initial charges 6 maximum charges 8h recharge time |
Specials |
Perma-support in play |
Card XP gain | 20 XP (all wins on a node) |
Introduced | ZNR · Oct 2020 · v4.5 |
Portal:Events (Infobox · Data) |
Contents
Overview
Rise of Adventure is a Standard coalition PvP event, released in October 2020 along with the Zendikar Rising card set.
Special rules
Permanent support |
A permanent support affects play on one or more nodes. |
---|
Nodes
Node 1: Adventurers - Party (top)
At the beginning of a battle, the player chooses one of the following four support cards to start play on their side.
Permanent support: Cleric Adventurer | |
---|---|
Side: Player |
Permanent support: Rogue Adventurer | |
---|---|
Side: Player |
Permanent support: Warrior Adventurer | |
---|---|
Side: Player |
|
Permanent support: Wizard Adventurer | |
---|---|
Side: Player |
The opponent begins with "The Adventure" permanent support in play (see Node 2).
Objectives | Reward | ||
---|---|---|---|
|
5 · 200 | ||
|
3 | ||
|
2 |
Node 2: The Adventure - Lands (bottom)
Permanent support: The Adventure | |
---|---|
Side: Player |
|
The opponent begins with one of the four "Adventurer" permanent support in play, chosen randomly (see Node 1).
Objectives | Reward | ||
---|---|---|---|
|
5 · 200 | ||
|
3 | ||
|
2 |
Rewards
Ribbons | Bronze | Silver | Gold | Platinum |
---|---|---|---|---|
10 | 2 | 3 | 4 | 5 |
15 | 1,500 | 1,500 | 2,000 | 3,000 |
30 | ZNR Booster Pack | ZNR Booster Pack | ZNR Booster Pack | ZNR Booster Pack |
45 | 1,500 | 2,500 | 3,000 | 3,000 |
60 | 10 | 20 | 30 | 40 |
70 | ZNR Booster Pack | ZNR Booster Pack | ZNR Booster Pack | ZNR Booster Pack |
80 | ZNR Booster Pack | ZNR Booster Pack | ZNR Booster Pack | ZNR Booster Pack |
Rank | Bronze | Silver | Gold | Platinum |
---|---|---|---|---|
1-5 | ZNR Booster Pack x3 5,000 · 5 |
ZNR Booster Pack x3 5,000 · 5 |
ZNR Booster Pack x3 5,000 · 5 |
ZNR Booster Pack x3 5,000 · 5 |
6-25 | ZNR Booster Pack x2 4,000 · 5 |
ZNR Booster Pack x2 4,000 · 5 |
ZNR Booster Pack x2 4,000 · 5 |
ZNR Booster Pack x2 4,000 · 5 |
26-50 | ZNR Booster Pack 3,000 · 3 |
ZNR Booster Pack 3,000 · 3 |
ZNR Booster Pack 3,000 · 3 |
ZNR Booster Pack 3,000 · 3 |
51-100 | ZNR Booster Pack 2,000 · 3 |
ZNR Booster Pack 2,000 · 3 |
ZNR Booster Pack 2,000 · 3 |
ZNR Booster Pack 2,000 · 3 |
101-250 | 2,000 · 3 | 2,000 · 3 | 2,000 · 3 | 2,000 · 3 |
251-500 | 1,000 · 2 | 1,000 · 2 | 1,000 · 2 | 1,000 · 2 |
501-3,000 | 1,000 · 1 | 1,000 · 1 | 1,000 · 1 | 1,000 · 1 |
Rank | Reward |
---|---|
1-2 | ZNR Booster Pack x3 10,000 · 100 · 80 |
3-10 | ZNR Booster Pack x2 8,000 · 70 · 60 |
11-25 | ZNR Booster Pack 6,000 · 50 · 40 |
26-50 | ZNR Booster Pack 4,000 · 30 · 20 |
51-100 | ZNR Booster Pack 2,000 · 10 · 10 |
101-250 | 1,000 · 10 · 5 |
251-500 | 1,000 · 10 · 3 |
501-1,000 | 1,000 · 1 |
501-1,000 | 1,000 |
Number of charges | Possible points | Time elapsed | Time in UTC | ||
---|---|---|---|---|---|
Base | Bonus | Total | |||
2 (Initial charges) | 20 | 20 | 40 | -START- | 12:00 AM |
3 | 30 | 30 | 60 | +8 Hrs | 8:00 AM |
4 | 40 | 40 | 80 | +16 Hrs | 4:00 PM |
5 | 50 | 50 | 100 | +24 Hrs | 12:00 AM |
6 (Max charges reached)* | 60 | 60 | 120 | +32 Hrs | 8:00 AM |
7§ | 70 | 70 | 140 | +40 Hrs | 4:00 PM |
Event end | 140 | +46 Hrs | 10:00 PM |
* Maximum charges reached if you have not started playing yet.
§ 6 hours available to complete last charge.