Difference between revisions of "Abilities"
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|- {{IconAbility|Awaken|{{BFZ}}{{ZVE}}|An {{Ability|Awaken}} ability {{Ability|trigger|triggers}} if a secondary mana cost is paid in addition to the card's main cost. (Auto-casts if the {{Ability|Awaken}} cost is fully paid.)}} | |- {{IconAbility|Awaken|{{BFZ}}{{ZVE}}|An {{Ability|Awaken}} ability {{Ability|trigger|triggers}} if a secondary mana cost is paid in addition to the card's main cost. (Auto-casts if the {{Ability|Awaken}} cost is fully paid.)}} | ||
|- {{IconAbility|Boast|{{KHM}}|When a creature with {{Ability|Boast}} attacks, you may drain mana from your hand equal to its {{Ability|Boast}} cost. If you do, it {{Ability|trigger|triggers}} a special effect.}} | |- {{IconAbility|Boast|{{KHM}}|When a creature with {{Ability|Boast}} attacks, you may drain mana from your hand equal to its {{Ability|Boast}} cost. If you do, it {{Ability|trigger|triggers}} a special effect.}} | ||
− | |- {{IconAbility|Bravery|{{M21}}|A creature with {{Ability|Bravery}} enters play in the first creature slot, regardless of defensive abilities.}} | + | |- {{IconAbility|Bravery|{{M21}}|A creature with {{Ability|Bravery}} enters play in the first creature slot, regardless of |
− | |- {{IconAbility|Buried|{{THB}}|A card with {{Ability|Buried}} can be cast from the graveyard when it has mana equal to its {{Ability|Buried}} cost (the number in the tombstone icon) in one of several ways, such as {{Ability|Escape}}, {{Ability|Flashback}}, | + | defensive abilities.}} |
+ | |- {{IconAbility|Buried|{{THB}}|A card with {{Ability|Buried}} can be cast from the graveyard when it has mana equal to its {{Ability|Buried}} cost (the number in the tombstone icon) in one of several ways, such as {{Ability|Disturb}}, {{Ability|Escape}}, {{Ability|Flashback}}, {{Ability|Jump-start}}, or {{Ability|Unearth}}. Matching a Graveyard [[Gems|Gem]] gives 3 mana to the first card in your graveyard with {{Ability|Buried}}.}} | ||
|- {{IconAbility|Changeling|{{KHM}}|A card with {{Ability|Changeling}} counts as having every creature subtype at all times.}} | |- {{IconAbility|Changeling|{{KHM}}|A card with {{Ability|Changeling}} counts as having every creature subtype at all times.}} | ||
|- {{IconAbility|Converge|{{BFZ}}|Cards with {{Ability|Converge}} have an effect which scales for each different mana color used to pay for the card.}} | |- {{IconAbility|Converge|{{BFZ}}|Cards with {{Ability|Converge}} have an effect which scales for each different mana color used to pay for the card.}} | ||
|- {{IconAbility|Convoke|{{GRN}}|Costs one less mana for each creature and {{Ability|reinforce|reinforcement}} you control, up to the number in the {{Ability|Convoke}} symbol.}} | |- {{IconAbility|Convoke|{{GRN}}|Costs one less mana for each creature and {{Ability|reinforce|reinforcement}} you control, up to the number in the {{Ability|Convoke}} symbol.}} | ||
|- {{IconAbility|Copy|''all''|A card which is a copy gains the {{Ability|Copy}} icon and may be treated differently by some effects.}} | |- {{IconAbility|Copy|''all''|A card which is a copy gains the {{Ability|Copy}} icon and may be treated differently by some effects.}} | ||
+ | |- {{IconAbility|Corrupt|{{PMA}}|When you {{Ability|Corrupt}}, you convert a Gem to a Corrupted Gem, and the first card in your graveyard without {{Ability|Buried}} gains {{Ability|Buried}} X, where X is its base mana cost. A Corrupted Gem is a type of {{Ability|Improved Gem}}. When a player destroys a Corrupted Gem, the first card with {{Ability|Buried}} in their graveyard that can gain mana gains 3 mana. If they can't, they lose 3 life instead.}} | ||
+ | |- {{IconAbility|Coven|{{MID}}|The {{Ability|Coven}} ability of your creatures with {{Ability|Coven}} is active if the attack power of at least two of your creatures in play are different numbers.}} | ||
|- {{IconAbility|Cycling|{{AKH}}{{HOU}}{{IKO}}|When you {{Ability|Cycle}} a card, {{Ability|draw}} a card. {{Ability|Cycling}} {{Ability|trigger|triggers}} when you {{Ability|Exile}} a card with {{Ability|Cycling}} from your hand, if you can pay at least the specified amount of mana from your cards in hand (including this one).}} | |- {{IconAbility|Cycling|{{AKH}}{{HOU}}{{IKO}}|When you {{Ability|Cycle}} a card, {{Ability|draw}} a card. {{Ability|Cycling}} {{Ability|trigger|triggers}} when you {{Ability|Exile}} a card with {{Ability|Cycling}} from your hand, if you can pay at least the specified amount of mana from your cards in hand (including this one).}} | ||
+ | |- {{IconAbility|Daybound|{{MID}}|A {{Ability|Daybound}} card {{Ability|Transform|Transforms}} to its {{Ability|Nightbound}} side when it becomes night, or if played at night. It becomes night at the end of any player's turn if that player {{Ability|cast}} no cards.}} | ||
+ | |- {{IconAbility|Dayshift|{{MID}}|A {{Ability|Dayshift}} A Dayshift ability {{Ability|trigger|triggers}} whenever day changes to night or night changes to day.}} | ||
+ | |- {{IconAbility|Decayed|{{MID}}|Creatures with {{Ability|Decayed}} have {{Ability|Can't Attack}}. In your attack phase, you can choose to remove {{Ability|Can't Attack}} from your {{Ability|Decayed}} creature. If you do, the creature gains {{Ability|Imminent Death}}.}} | ||
|- {{IconAbility|Devoid|{{BFZ}}{{OGW}}{{ZVE}}|Gains mana from Void Gem matches. Void Gems are created by cards with {{Ability|Ingest}}.}} | |- {{IconAbility|Devoid|{{BFZ}}{{OGW}}{{ZVE}}|Gains mana from Void Gem matches. Void Gems are created by cards with {{Ability|Ingest}}.}} | ||
|- {{IconAbility|Devotion|{{THB}}|Some abilities become more powerful if you have a higher {{Ability|Devotion}} to a color. Your {{Ability|Devotion}} to a color is the number of mono-colored, non-{{Ability|copy}} cards of that color you've cast during the current fight.}} | |- {{IconAbility|Devotion|{{THB}}|Some abilities become more powerful if you have a higher {{Ability|Devotion}} to a color. Your {{Ability|Devotion}} to a color is the number of mono-colored, non-{{Ability|copy}} cards of that color you've cast during the current fight.}} | ||
+ | |- {{IconAbility|Disturb|{{MID}}|Some cards with {{Ability|Buried}} also have {{Ability|Disturb}}. When you match colored [[Gems]], the first card of that color with {{Ability|Disturb}} in your graveyard gains 3 mana. When a card with {{Ability|Disturb}} is cast from the graveyard, it enters play {{Ability|Transformed}}.}} | ||
|- {{IconAbility|Dungeon|{{AFR}}|A {{Ability|Dungeon}} is a support {{Ability|Token}} from outside of the game which has a sequence of connected rooms. These rooms can be encountered and their effects performed by {{Ability|Venture|Venturing into the Dungeon}}. When a you complete the last room of a {{Ability|Dungeon}}, you gain {{Ability|Dungeon Spoils}}.}} | |- {{IconAbility|Dungeon|{{AFR}}|A {{Ability|Dungeon}} is a support {{Ability|Token}} from outside of the game which has a sequence of connected rooms. These rooms can be encountered and their effects performed by {{Ability|Venture|Venturing into the Dungeon}}. When a you complete the last room of a {{Ability|Dungeon}}, you gain {{Ability|Dungeon Spoils}}.}} | ||
|- {{IconAbility|Dungeon Spoils|{{AFR}}|When you complete a {{Ability|Dungeon}}, you gain {{Ability|Dungeon Spoils}} from that Dungeon. Some cards have beneficial effects or abilities which are only active if you have {{Ability|Dungeon Spoils}}.}} | |- {{IconAbility|Dungeon Spoils|{{AFR}}|When you complete a {{Ability|Dungeon}}, you gain {{Ability|Dungeon Spoils}} from that Dungeon. Some cards have beneficial effects or abilities which are only active if you have {{Ability|Dungeon Spoils}}.}} | ||
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|- {{IconAbility|Hired|{{AFR}}|When a card gains mana from a treasure {{Ability|Token}} on the gem board, that card gains {{Ability|Hired}}. Some cards have effects or abilities which are only active if the card is {{Ability|Hired}}.}} | |- {{IconAbility|Hired|{{AFR}}|When a card gains mana from a treasure {{Ability|Token}} on the gem board, that card gains {{Ability|Hired}}. Some cards have effects or abilities which are only active if the card is {{Ability|Hired}}.}} | ||
|- {{IconAbility|Ignite|{{PMA}}|When you {{Ability|Ignite}}, you convert a [[Gems|Gem]] to an Ignited Gem. An Ignited Gem is a type of {{Ability|Improved Gem}} which, when destroyed on the [[Gem board]], destroys a 3x3 block of gems around it.}} | |- {{IconAbility|Ignite|{{PMA}}|When you {{Ability|Ignite}}, you convert a [[Gems|Gem]] to an Ignited Gem. An Ignited Gem is a type of {{Ability|Improved Gem}} which, when destroyed on the [[Gem board]], destroys a 3x3 block of gems around it.}} | ||
+ | |- {{IconAbility|Imminent Death|{{MID}}|At the end of every turn, each creature with {{Ability|Imminent Death}} loses a {{Ability|reinforce|reinforcement}}, or if it can't, it's {{Ability|Destroy|destroyed}}.}} | ||
|- {{IconAbility|Invoke|{{STX}}|When a card with {{Ability|Invoke}} enters your hand from anywhere, you may choose to replace it with the card named by the {{Ability|Invoke}} ability. If you do, the card with {{Ability|Invoke}} is {{Ability|Exile|Exiled}}, and the replacement card gains the {{Ability|Invoked}} status.}} | |- {{IconAbility|Invoke|{{STX}}|When a card with {{Ability|Invoke}} enters your hand from anywhere, you may choose to replace it with the card named by the {{Ability|Invoke}} ability. If you do, the card with {{Ability|Invoke}} is {{Ability|Exile|Exiled}}, and the replacement card gains the {{Ability|Invoked}} status.}} | ||
|- {{IconAbility|Invoked|{{STX}}|A card gains {{Ability|Invoked}} when you swap out an {{Ability|Invoke}} card for it. Cards with {{Ability|Invoke}} include an effect which only occurs if they do not have the {{Ability|Invoked}} status. An {{Ability|Invoked}} card may not be {{Ability|Invoked}} again.}} | |- {{IconAbility|Invoked|{{STX}}|A card gains {{Ability|Invoked}} when you swap out an {{Ability|Invoke}} card for it. Cards with {{Ability|Invoke}} include an effect which only occurs if they do not have the {{Ability|Invoked}} status. An {{Ability|Invoked}} card may not be {{Ability|Invoked}} again.}} | ||
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|- {{IconAbility|Mutate|{{IKO}}|A card with {{Ability|Mutate}} may be {{Ability|cast}} as a {{Ability|Mutation}} targeting a non-{{Ability|Token}} creature you control which has not already gained a {{Ability|Mutation}}. If you do, that creature gains the {{Ability|Mutation}} ability written on the card with {{Ability|Mutate}}, and is {{Ability|reinforce|reinforced}}.}} | |- {{IconAbility|Mutate|{{IKO}}|A card with {{Ability|Mutate}} may be {{Ability|cast}} as a {{Ability|Mutation}} targeting a non-{{Ability|Token}} creature you control which has not already gained a {{Ability|Mutation}}. If you do, that creature gains the {{Ability|Mutation}} ability written on the card with {{Ability|Mutate}}, and is {{Ability|reinforce|reinforced}}.}} | ||
|- {{IconAbility|Mutation|{{IKO}}|A card gains the {{Ability|Mutation}} icon, and cannot gain further {{Ability|Mutation|Mutations}}, once it has been the target of a card with {{Ability|Mutate}} cast as a {{Ability|Mutation}}. Each {{Ability|Mutation}} ability of a creature, whether an original Mutation ability of the card or one granted by another card with {{Ability|Mutate}}, {{Ability|trigger|triggers}} each time that creature is {{Ability|reinforce|reinforced}} via {{Ability|cast|casting}}.}} | |- {{IconAbility|Mutation|{{IKO}}|A card gains the {{Ability|Mutation}} icon, and cannot gain further {{Ability|Mutation|Mutations}}, once it has been the target of a card with {{Ability|Mutate}} cast as a {{Ability|Mutation}}. Each {{Ability|Mutation}} ability of a creature, whether an original Mutation ability of the card or one granted by another card with {{Ability|Mutate}}, {{Ability|trigger|triggers}} each time that creature is {{Ability|reinforce|reinforced}} via {{Ability|cast|casting}}.}} | ||
+ | |- {{IconAbility|Nightbound|{{MID}}|A {{Ability|Nightbound}} card {{Ability|Transform|Transforms}} to its {{Ability|Daybound}} side when it becomes day. It becomes day at the end of any player's turn if that player {{Ability|cast}} at least two cards.}} | ||
|- {{IconAbility|Party|{{ZNR}}|Your {{Ability|Party}} consists of up to one each of a Cleric, Rogue, Warrior, and Wizard amongst creatures and supports you control. {{Ability|Party}} effects on your cards are {{ability|trigger|triggered}} if the corresponding {{Ability|Party}} condition is met. (If a creature or support has more than one party subtype, it only counts as one party member.)}} | |- {{IconAbility|Party|{{ZNR}}|Your {{Ability|Party}} consists of up to one each of a Cleric, Rogue, Warrior, and Wizard amongst creatures and supports you control. {{Ability|Party}} effects on your cards are {{ability|trigger|triggered}} if the corresponding {{Ability|Party}} condition is met. (If a creature or support has more than one party subtype, it only counts as one party member.)}} | ||
|- {{IconAbility|Prevent Damage|''all''|{{Ability|damage|Damage}} effects applied to this creature or Planeswalker, including {{Ability|combat damage}}, are reduced to zero. (Other effects, including {{Ability|Destroy}}, are not prevented.)}} | |- {{IconAbility|Prevent Damage|''all''|{{Ability|damage|Damage}} effects applied to this creature or Planeswalker, including {{Ability|combat damage}}, are reduced to zero. (Other effects, including {{Ability|Destroy}}, are not prevented.)}} | ||
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|- {{IconAbility|Transform|{{SOI}}{{EMN}}{{XLN}}{{RIX}}|When the specified conditions are met, this card becomes {{Ability|Transformed}}, flipping to its other side.}} | |- {{IconAbility|Transform|{{SOI}}{{EMN}}{{XLN}}{{RIX}}|When the specified conditions are met, this card becomes {{Ability|Transformed}}, flipping to its other side.}} | ||
|- {{IconAbility|Transformed|{{SOI}}{{EMN}}{{XLN}}{{RIX}}|Shown on the flipped side of a card with {{Ability|Transform}}.}} | |- {{IconAbility|Transformed|{{SOI}}{{EMN}}{{XLN}}{{RIX}}|Shown on the flipped side of a card with {{Ability|Transform}}.}} | ||
+ | |- {{IconAbility|Unearth|{{PMA}}|Some cards with {{Ability|Buried}} also have {{Ability|Unearth}}. When a card with {{Ability|Unearth}} is {{Ability|cast}} from the graveyard, it gains {{Ability|Unearthed}} and {{Ability|Haste}}, and is returned to play with all its {{Ability|reinforce|reinforcements}}.}} | ||
+ | |- {{IconAbility|Unearthed|{{PMA}}|At the end of the turn, or when it dies, a creature with {{Ability|Unearthed}} is {{Ability|Exile|exiled}}.}} | ||
|- {{IconAbility|Vanguard|{{WAR}}|A {{Ability|Vanguard}} is a special support card representing a Planeswalker. Vanguards have activated abilities which increase or decrease the shield amount to perform an effect, and can be used once per turn per Vanguard. Vanguards are considered {{Ability|Legendary}}, and are also only affected by effects which specifically name Vanguards as targets.}} | |- {{IconAbility|Vanguard|{{WAR}}|A {{Ability|Vanguard}} is a special support card representing a Planeswalker. Vanguards have activated abilities which increase or decrease the shield amount to perform an effect, and can be used once per turn per Vanguard. Vanguards are considered {{Ability|Legendary}}, and are also only affected by effects which specifically name Vanguards as targets.}} | ||
|- {{IconAbility|Venture|{{AFR}}|When you {{Ability|Venture|Venture into the Dungeon}}, if you don't have one already, you choose from several {{Ability|Dungeon}} support {{Ability|Token|Tokens}} to enter play under your control. Each time you {{Ability|Venture}}, the {{Ability|Dungeon}} advances to the next room according to your chosen path through the Dungeon. Each room {{Ability|trigger|triggers}} an effect when entered.}} | |- {{IconAbility|Venture|{{AFR}}|When you {{Ability|Venture|Venture into the Dungeon}}, if you don't have one already, you choose from several {{Ability|Dungeon}} support {{Ability|Token|Tokens}} to enter play under your control. Each time you {{Ability|Venture}}, the {{Ability|Dungeon}} advances to the next room according to your chosen path through the Dungeon. Each room {{Ability|trigger|triggers}} an effect when entered.}} | ||
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|- {{TextAbility|Anticipation|{{THB}}|Whenever you cast a card during your opponent's turn (such as a card with {{Ability|Flash}}), the {{Ability|Anticipation}} effect is {{Ability|trigger|triggered}} on all of your cards in play with {{Ability|Anticipation}}.}} | |- {{TextAbility|Anticipation|{{THB}}|Whenever you cast a card during your opponent's turn (such as a card with {{Ability|Flash}}), the {{Ability|Anticipation}} effect is {{Ability|trigger|triggered}} on all of your cards in play with {{Ability|Anticipation}}.}} | ||
|- {{TextAbility|Basic Evergreen|{{IKO}}|Refers to a set of basic icon abilities: {{Ability|Berserker}}, {{Ability|Deathtouch}}, {{Ability|Defender}}, {{Ability|Double Strike}}, {{Ability|First Strike}}, {{Ability|Flying}}, {{Ability|Hexproof}}, {{Ability|Lifelink}}, {{Ability|Menace}}, {{Ability|Reach}}, {{Ability|Trample}}, and {{Ability|Vigilance}}.}} | |- {{TextAbility|Basic Evergreen|{{IKO}}|Refers to a set of basic icon abilities: {{Ability|Berserker}}, {{Ability|Deathtouch}}, {{Ability|Defender}}, {{Ability|Double Strike}}, {{Ability|First Strike}}, {{Ability|Flying}}, {{Ability|Hexproof}}, {{Ability|Lifelink}}, {{Ability|Menace}}, {{Ability|Reach}}, {{Ability|Trample}}, and {{Ability|Vigilance}}.}} | ||
+ | |- {{TextAbility|Bloodletting|{{MID}}|Your creatures' {{Ability|Bloodletting}} abilities are active as long as your opponent has lost life this turn.}} | ||
|- {{TextAbility|Can't Attack|''all''|A creature with {{Ability|Can't Attack}} can't attack.}} | |- {{TextAbility|Can't Attack|''all''|A creature with {{Ability|Can't Attack}} can't attack.}} | ||
|- {{TextAbility|Can't Block|''all''|A creature with {{Ability|Can't Block}} can't block.}} | |- {{TextAbility|Can't Block|''all''|A creature with {{Ability|Can't Block}} can't block.}} | ||
+ | |- {{TextAbility|Casting a Spell|{{MID}}|A {{Ability|Casting a Spell}} effect on a card in play is {{Ability|trigger|triggered}} whenever you {{Ability|cast}} a Spell card.}} | ||
|- {{TextAbility|City's Blessing|{{RIX}}|Some abilities become more powerful if you have the {{Ability|City's Blessing}}. You gain the {{Ability|City's Blessing}} for the rest of the game when you play a card with {{Ability|Ascend}} if the sum of your creatures, supports, and {{Ability|reinforce|reinforcements}} is greater than or equal to 10.}} | |- {{TextAbility|City's Blessing|{{RIX}}|Some abilities become more powerful if you have the {{Ability|City's Blessing}}. You gain the {{Ability|City's Blessing}} for the rest of the game when you play a card with {{Ability|Ascend}} if the sum of your creatures, supports, and {{Ability|reinforce|reinforcements}} is greater than or equal to 10.}} | ||
|- {{TextAbility|Companion|{{IKO}}|If your deck meets the condition in the {{Ability|Companion}} tooltip, your cards in play with {{Ability|Companion}} gain the {{Ability|Companion}} ability described on the card.}} | |- {{TextAbility|Companion|{{IKO}}|If your deck meets the condition in the {{Ability|Companion}} tooltip, your cards in play with {{Ability|Companion}} gain the {{Ability|Companion}} ability described on the card.}} | ||
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|- {{TextAbility|Heroic|{{THB}}|Whenever you cast a spell targeting your creature with {{Ability|Heroic}}, its associated {{Ability|Heroic}} effect is {{Ability|trigger|triggered}}.}} | |- {{TextAbility|Heroic|{{THB}}|Whenever you cast a spell targeting your creature with {{Ability|Heroic}}, its associated {{Ability|Heroic}} effect is {{Ability|trigger|triggered}}.}} | ||
|- {{TextAbility|Historic|{{DOM}}|Your cards with the {{Ability|Historic}} ability have their associated effect {{Ability|trigger|triggered}} by any {{Ability|Legendary}} card, Artifact, or {{Ability|Saga}} being played on your side, or being in play on your side.}} | |- {{TextAbility|Historic|{{DOM}}|Your cards with the {{Ability|Historic}} ability have their associated effect {{Ability|trigger|triggered}} by any {{Ability|Legendary}} card, Artifact, or {{Ability|Saga}} being played on your side, or being in play on your side.}} | ||
− | |- {{TextAbility|Improved Gem|{{PMA}}| | + | |- {{TextAbility|Improved Gem|{{PMA}}|{{Ability|Ignite|Ignited}} gems and {{Ability|Corrupt|Corrupted}} gems are the two types of {{Ability|Improved Gem}}.}} |
|- {{TextAbility|Ingest|{{BFZ}}{{OGW}}{{ZVE}}|The specified number of normal Gems of your opponent's color become Void Gems. Void Gems may be consumed by a {{Ability|Process|Process}} ability, or matched on the board. Matching Void Gems only gives mana to cards with {{Ability|Devoid}}.}} | |- {{TextAbility|Ingest|{{BFZ}}{{OGW}}{{ZVE}}|The specified number of normal Gems of your opponent's color become Void Gems. Void Gems may be consumed by a {{Ability|Process|Process}} ability, or matched on the board. Matching Void Gems only gives mana to cards with {{Ability|Devoid}}.}} | ||
|- {{TextAbility|Investigate|{{SOI}}|A normal gem becomes an {{Ability|Activate|Activated}} Gem with a two-turn timer. The timer counts down by 1 at the start of your turn. If any player matches your {{Ability|Investigate}} Gem or its timer reaches zero, you {{Ability|draw}} a card.}} | |- {{TextAbility|Investigate|{{SOI}}|A normal gem becomes an {{Ability|Activate|Activated}} Gem with a two-turn timer. The timer counts down by 1 at the start of your turn. If any player matches your {{Ability|Investigate}} Gem or its timer reaches zero, you {{Ability|draw}} a card.}} |
Revision as of 04:36, 24 October 2021
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Contents
[hide]Overview
This page describes abilities of cards. Abilities can influence creature combat, the Gem board, cards in hand, or other aspects of the game.
Abilities fall into one of three categories:
- Icon abilities - Abilities denoted by an icon on a card
- Keyword abilities - Abilities denoted by a keyword on a card, which is typically capitalised, bolded, and underlined in the card's text
- General abilities and effects - General terms used in card descriptions which may or may not be capitalised, and which have a well-defined effect
Many abilities are explained interactively in-game in tutorial battles. A table showing which abilities are taught in which tutorial battles can be found at Training (Story).
Icon Abilities
Icon abilities are represented by an icon on the card having the ability. The color of the icon has a meaning as follows:
- A white icon represents an active ability which originally appeared on the card.
- A yellow icon represents an active ability which has been granted by an effect during the game.
- A red icon represents an ability which has been Disabled by an effect, or an ability on a Disabled creature.
Combat abilities
These abilities affect how attacking and blocking creatures interact in combat.
See Combat Basics for more information about creature combat.
Ability | Icon | Expansions | Description |
---|---|---|---|
Berserker | ![]() |
all | Attacks the first enemy creature it can, instead of the enemy Planeswalker. A creature with both Berserker ![]() ![]() ![]() |
Deathtouch | ![]() |
all | Whenever this creature deals combat damage to another creature, the other creature is Destroyed. |
Defender | ![]() |
all | Blocks your opponent's creatures' attacks, becoming their attack target in place of your Planeswalker. Your first creature with Defender ![]() ![]() |
Double Strike | ![]() |
all | Deals First Strike ![]() |
First Strike | ![]() |
all | First Strike ![]() ![]() ![]() |
Flying | ![]() |
all | Can be blocked by creatures with Defender ![]() ![]() ![]() ![]() ![]() |
Menace | ![]() |
all | This creature is Unblockable ![]() ![]() ![]() ![]() |
Reach | ![]() |
all | Blocks your opponent's creatures, becoming their attack target in place of your Planeswalker, including creatures with Flying ![]() ![]() ![]() |
Trample | ![]() |
all | Any damage in excess of a blocking creature's toughness is dealt to the Planeswalker instead of the blocking creature. |
Unblockable | ![]() |
all | Cannot be blocked. |
Vigilance | ![]() |
all | Blocks your opponent's creatures, if able, and if it will survive the combat damage, becoming their attack target instead of your Planeswalker, if you control no creatures with Defender ![]() ![]() |
Other icon abilities
Ability | Icon | Expansions | Description |
---|---|---|---|
Adapt | ![]() |
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When this creature enters play or is reinforced, Adapt ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Adventure | ![]() |
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Adventure ![]() ![]() |
Afflict | ![]() |
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When a creature with Afflict ![]() |
Awaken | ![]() |
![]() ![]() |
An Awaken ![]() ![]() |
Boast | ![]() |
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When a creature with Boast ![]() ![]() |
Bravery | ![]() |
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A creature with Bravery ![]() defensive abilities. |
Buried | ![]() |
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A card with Buried ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Changeling | ![]() |
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A card with Changeling ![]() |
Converge | ![]() |
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Cards with Converge ![]() |
Convoke | ![]() |
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Costs one less mana for each creature and reinforcement you control, up to the number in the Convoke ![]() |
Copy | ![]() |
all | A card which is a copy gains the Copy ![]() |
Corrupt | ![]() |
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When you Corrupt ![]() ![]() ![]() ![]() |
Coven | ![]() |
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The Coven ![]() ![]() |
Cycling | ![]() |
![]() ![]() ![]() |
When you Cycle a card, draw a card. Cycling ![]() ![]() |
Daybound | ![]() |
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A Daybound ![]() ![]() ![]() |
Dayshift | ![]() |
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A Dayshift ![]() |
Decayed | ![]() |
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Creatures with Decayed ![]() ![]() ![]() |
Devoid | ![]() |
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Gains mana from Void Gem matches. Void Gems are created by cards with Ingest. |
Devotion | ![]() |
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Some abilities become more powerful if you have a higher Devotion ![]() ![]() |
Disturb | ![]() |
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Some cards with Buried ![]() ![]() ![]() ![]() ![]() |
Dungeon | ![]() |
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A Dungeon ![]() ![]() ![]() ![]() ![]() |
Dungeon Spoils | ![]() |
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When you complete a Dungeon ![]() ![]() ![]() |
Enhance | ![]() |
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When a card with Enhance ![]() ![]() |
Enhanced | ![]() |
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Matching an Enhanced ![]() ![]() ![]() |
Experience | ![]() |
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Some abilities or effects become more powerful if your Planeswalker has more Experience ![]() |
Enchanted | ![]() |
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Some cards grant or remove an Enchanted ![]() ![]() |
Equip | ![]() |
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When a creature you control attacks, cards with Equip ![]() |
Escape | ![]() |
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Some cards with Buried ![]() ![]() ![]() ![]() |
Flash | ![]() |
![]() ![]() ![]() ![]() ![]() |
Before an opponent's creature attacks, if this card is Disabled, you may cast it for its normal mana cost. (Can also be cast during your turn, like normal.) |
Flashback | ![]() |
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Some cards with Buried ![]() ![]() ![]() ![]() ![]() ![]() |
Foretell | ![]() |
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When a card you control with Foretell ![]() ![]() ![]() ![]() ![]() ![]() |
Foretold | ![]() |
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When a Foretold ![]() ![]() ![]() ![]() ![]() ![]() |
Haste | ![]() |
all | Attacks the turn it enters play. |
Herald | ![]() |
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When you have a support card in your hand with Herald ![]() ![]() ![]() ![]() |
Hexproof | ![]() |
all | Cannot be targeted by enemy spells and abilities. (Effects which don't require a target to be selected still affect creatures with Hexproof ![]() |
Hired | ![]() |
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When a card gains mana from a treasure Token ![]() ![]() ![]() |
Ignite | ![]() |
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When you Ignite ![]() |
Imminent Death | ![]() |
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At the end of every turn, each creature with Imminent Death ![]() |
Invoke | ![]() |
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When a card with Invoke ![]() ![]() ![]() ![]() |
Invoked | ![]() |
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A card gains Invoked ![]() ![]() ![]() ![]() ![]() ![]() |
Jump-start | ![]() |
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Some cards with Buried ![]() ![]() ![]() ![]() ![]() |
Kicker | ![]() |
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When you cast a card or activate an ability with Kicker ![]() ![]() |
Landforming | ![]() |
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When you cast a card with Landforming ![]() ![]() |
Leader | ![]() |
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Your Leader ![]() ![]() ![]() ![]() |
Learn | ![]() |
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When a Learn ![]() ![]() ![]() ![]() |
Lesson | ![]() |
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A card with Lesson ![]() ![]() |
Legendary | ![]() |
all | This is a Legendary ![]() ![]() |
Level | ![]() |
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Cards with Level ![]() ![]() ![]() |
Lifelink | ![]() |
all | Your Planeswalker gains life equal to the combat damage dealt by this creature. |
Magecraft | ![]() |
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Whenever you cast a spell or Copy ![]() ![]() ![]() ![]() ![]() |
Mana Field | ![]() |
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A support with Mana Field ![]() ![]() |
Meld | ![]() |
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When this creature and another specified creature are both in play on your side, they Meld ![]() ![]() |
Melded | ![]() |
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This creature is a combination of a specific pair of creatures with Meld ![]() |
Mentor | ![]() |
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Whenever this creature attacks, your other creatures with power lower than this creature's get a +1/+1 buff. |
Mutate | ![]() |
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A card with Mutate ![]() ![]() ![]() ![]() ![]() ![]() |
Mutation | ![]() |
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A card gains the Mutation ![]() ![]() ![]() ![]() ![]() ![]() |
Nightbound | ![]() |
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A Nightbound ![]() ![]() ![]() |
Party | ![]() |
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Your Party ![]() ![]() ![]() |
Prevent Damage | ![]() |
all | Damage effects applied to this creature or Planeswalker, including combat damage, are reduced to zero. (Other effects, including Destroy, are not prevented.) |
Protection from Black | ![]() |
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Gains Hexproof ![]() |
Protection from Blue | ![]() |
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Gains Hexproof ![]() |
Protection from Colorless | ![]() |
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Gains Hexproof ![]() |
Protection from Green | ![]() |
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Gains Hexproof ![]() |
Protection from Red | ![]() |
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Gains Hexproof ![]() |
Protection from White | ![]() |
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Gains Hexproof ![]() |
Renown | ![]() |
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The first time a creature with Renown ![]() ![]() ![]() |
Resilient | ![]() |
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After being matched (and losing 1 shield), a support gem in play with Resilient ![]() |
Riot | ![]() |
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When this creature enters play, choose one: It gets a +1/+1 buff, or it gains Haste ![]() |
Roll a D20 | ![]() |
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When a Roll a D20 ![]() |
Snow | ![]() |
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Each Snow ![]() ![]() ![]() ![]() |
Split Card | ![]() |
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You can select which side of this card you want to play. Tap the flip symbol on the card to change its side. Mana gained charges both sides, up to a maximum of the cost of the currently selected side. |
Stored Mana | ![]() |
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This card stores extra mana up to a maximum of the number in the Stored Mana ![]() |
Token | ![]() |
all | Creature or supports created by other cards or abilities enter play as a Token ![]() |
Transform | ![]() |
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When the specified conditions are met, this card becomes Transformed ![]() |
Transformed | ![]() |
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Shown on the flipped side of a card with Transform ![]() |
Unearth | ![]() |
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Some cards with Buried ![]() ![]() ![]() ![]() ![]() |
Unearthed | ![]() |
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At the end of the turn, or when it dies, a creature with Unearthed ![]() |
Vanguard | ![]() |
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A Vanguard ![]() ![]() |
Venture | ![]() |
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When you Venture into the Dungeon ![]() ![]() ![]() ![]() ![]() |
Ward | ![]() |
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Your creature in play with Ward ![]() ![]() ![]() |
Keyword Abilities
Ability | Expansions | Description |
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Activate |
all | The specified number of normal Gems become Activated Gems associated with this card. When you match one of your Activated Gems, its associated ability is triggered. If your opponent Destroys one of your Activated Gems which is caused by an ongoing effect, a new Gem becomes Activated on your turn after next. |
Adamant |
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When you cast a card, its Adamant effect triggers if you matched gems of the specified color during your turn. |
Addendum |
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When you cast a card with Addendum, its Addendum effect triggers if the card had full mana at the start of your turn. |
Afterlife |
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Whenever a creature with Afterlife dies or loses a reinforcement, create the specified number of Orzhov Spirits (1/1 flying Token ![]() |
Aftermath |
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When in the graveyard, Activate for the number beside the Aftermath keyword on the back of the card. Matching one or more Activated Gems of your Aftermath card triggers the effect on the back of the card, and then Exiles the card. |
Alignment |
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An associated effect is triggered the first time you cast a monocolored card each turn. |
Amass |
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Create the specified number of Zombie Army tokens [1/1, with "At 0+ reinforcements, gain +1/+1; at 8+ reinforcements, gain Afflict ![]() |
Anticipation |
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Whenever you cast a card during your opponent's turn (such as a card with Flash ![]() |
Basic Evergreen |
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Refers to a set of basic icon abilities: Berserker ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Bloodletting |
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Your creatures' Bloodletting abilities are active as long as your opponent has lost life this turn. |
Can't Attack |
all | A creature with Can't Attack can't attack. |
Can't Block |
all | A creature with Can't Block can't block. |
Casting a Spell |
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A Casting a Spell effect on a card in play is triggered whenever you cast a Spell card. |
City's Blessing |
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Some abilities become more powerful if you have the City's Blessing. You gain the City's Blessing for the rest of the game when you play a card with Ascend if the sum of your creatures, supports, and reinforcements is greater than or equal to 10. |
Companion |
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If your deck meets the condition in the Companion tooltip, your cards in play with Companion gain the Companion ability described on the card. |
Constellation |
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Whenever you cast an Aura spell or play an Enchantment support or creature, the Constellation effect is triggered on all of your cards in play with Constellation. |
Crew |
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Each card in your hand with Crew gains its specified amount of mana whenever a non-Token ![]() |
Cycle |
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A card with Cycling ![]() ![]() ![]() |
Delirium |
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An associated effect is triggered if there are 5 or less Gems on the board of the specified color, or the card's color if unspecified. |
Destroy |
all | Destroying a card moves it to the graveyard. Cards are most often Destroyed from play, but may be Destroyed from other zones like your hand or library. Destroying a Token ![]() |
Disable |
all | Creatures in play which an effect Disables cannot attack or block, and stop all of their Abilities from working. A second meaning is to Disable cards in your hand, to prevent them from auto-casting when they're full of mana. |
Discard |
all | Discarding moves one or more cards from the target player's hand into their graveyard. Unless otherwise specified, cards are Discarded starting from the bottom of their hand. |
Embalm |
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When in the graveyard, Activate for the number beside the Embalm keyword. Matching one or more Activated Gems of your Embalm creature Exiles the creature, and brings a Zombie Token ![]() |
Emerge |
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When a creature you control is Destroyed, your cards with Emerge gain the specified amount of mana. |
Energize |
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The specified number of normal gems become Energized Gems. Matching Energized gems can trigger Overload effects. |
Enrage |
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Whenever a creature with Enrage receives damage, it triggers a specified effect. |
Eternalize |
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When in the graveyard, Activate for the number beside the Eternalize keyword. Matching one or more Activated Gems of your Eternalize creature Exiles the creature, and brings a 4/4 Zombie Token ![]() |
Exert |
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A normal gem becomes an Activated Gem with a timer equal to the number beside the Exert keyword. The timer counts down by 1 at the start of your turn. If you match the Gem or the timer reaches zero, the associated effect is triggered, and a new Gem becomes Activated at the start of your next turn. |
Exile |
all | Exiling a card moves it to the Exiled zone. Cards cannot usually be accessed after being Exiled. Exiled cards are not considered Destroyed and do not go to the graveyard. Exiling a Token ![]() |
Explore |
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Convert gems equal to twice the number beside the Explore keyword to the colors of the creature targeted by your Explore effect. If a match doesn't happen, also buff the creature's power and toughness by the number beside the Explore keyword. |
Fabricate |
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Bring the specified number of Supporting Servo support Tokens ![]() ![]() |
Ferocious |
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While you control a creature with a base power of at least 5, all of your creatures in play with Ferocious have their associated Ferocious effect active. |
Fight |
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When two creatures Fight, each creature deals damage equal to its power to the other creature. |
Food |
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Your effects which create Food bring 1/1 token ![]() |
Heroic |
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Whenever you cast a spell targeting your creature with Heroic, its associated Heroic effect is triggered. |
Historic |
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Your cards with the Historic ability have their associated effect triggered by any Legendary ![]() |
Improved Gem |
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Ignited ![]() ![]() |
Ingest |
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The specified number of normal Gems of your opponent's color become Void Gems. Void Gems may be consumed by a Process ability, or matched on the board. Matching Void Gems only gives mana to cards with Devoid ![]() |
Investigate |
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A normal gem becomes an Activated Gem with a two-turn timer. The timer counts down by 1 at the start of your turn. If any player matches your Investigate Gem or its timer reaches zero, you draw a card. |
Landfall |
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Your cards with Landfall have their associated effects triggered whenever you match 4 or more gems of the specified color, or any color if no color is specified. |
Madness |
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All of your cards with Madness gain their specified amount of mana whenever a card is Discarded (not Exiled) from your hand. A card with Madness is immune to being Discarded itself. |
Mill |
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Mill effects on your cards are active while the opponent's graveyard contains at least the specified number of cards. |
Morbid |
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If any creature dies or loses a reinforcement, the associated effect becomes active until the end of the turn. |
Overflow |
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When you draw a card with Overflow, if you then have 5 or more cards, you may exile that card to trigger the associated effect. |
Overload |
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Each of your Overload abilities of a specified number is triggered any time you Destroy that many or more Energized Gems in a single match. |
Pack Tactics |
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The Pack Tactics effects of your cards in play are triggered at the start of combat on your turn, if you control 2 or more buffed creatures. |
Partner |
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An associated effect is triggered if you control a Vanguard ![]() |
Populate |
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Reinforce the first creature token ![]() |
Process |
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Process only works if the specified number of Void Gems are present. If so, then that many Void Gems become gems of your opponent's color, and the associated effect is triggered. Void Gems are created by cards with Ingest. |
Proliferate |
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Gain 1 loyalty, give your buffed creatures +1/+1, give your Vanguard ![]() |
Prowess |
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Whenever you cast a spell or support, the associated effect is triggered. |
Raided |
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If one of your creatures attacked on your last turn, a Raided effect on one of your cards triggers this turn. Only the first Raided effect on a turn triggers; any further Raided effects do nothing. |
Rally |
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Your creatures with Rally have their associated effects triggered whenever you bring a creature with the Ally subtype into play. |
Regenerate |
all | At the start of your turn, your creatures with Regenerate regain the specified amount of toughness which had previously been lost by taking damage. |
Renewal |
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If you gained the specified amount of life or more in a turn, the associated effect becomes active until the end of the turn. |
Resourceful |
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The associated effects of your cards in play with Resourceful are triggered whenever you draw a card beyond the first in a turn, up to a maximum number of times per turn equal to the number beside the Resourceful keyword. |
Saga |
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When you play a Saga, the first chapter's effects are triggered. At the start of each of your turns, the next chapter's effects are triggered. A Saga is Destroyed at the end of a turn in which its final chapter was triggered. Reinforcing a Saga triggers the current chapter but does not advance to the next chapter. |
Shuffle |
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When the Gem board is Shuffled, each Gem's position is randomized to make a new stable (non-cascading) board state. |
Spectacle |
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At the end of any turn, if your opponent lost life during that turn, each card in your hand with Spectacle gains its specified amount of mana. |
Surveil |
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Look at the top four cards of your library, and choose any number up to the number beside the Surveil keyword. Those cards are discarded, and the rest return to your library. |
Threshold |
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If you have the specified number of copies of this card in your graveyard, the associated ability is triggered. |
Trap |
all | The specified number of normal Gems become Trap Gems associated with this card. When your opponent destroys one of your Trap Gems, its associated ability is triggered. If you match one of your Trap Gems which is caused by an ongoing effect, a new Gem becomes Trapped on your next turn. |
Treasure |
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Your effects which find Treasures bring the specified number of Treasure Tokens ![]() ![]() ![]() ![]() |
Undergrowth |
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An Undergrowth effect on a card occurs when a card with Undergrowth is played. Undergrowth effects are described in terms of a number, X, which is the number of creatures in your graveyard, up to a maximum of the number beside the Undergrowth keyword. |
Wizardry |
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Whenever you cast a spell or a Wizard card, the associated effect is triggered. |
General abilities and effects
Ability | Description |
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buff | Increase a creature's Power and/or Toughness by a specified amount. Does not count as reinforcing. |
cast | Play a card from your hand or pay its cost from another zone, such as the graveyard. (Effects which create a Token ![]() |
combat damage | Damage dealt by a creature by its normal attack, equal to its Power. |
copy | Copying a card in any zone creates a copy of the card in your hand. In a previous release of the game, copies cannot be cast on the same turn they are copied. |
damage | Damage to a Planeswalker causes life loss equal to the amount of damage. Damage to a Creature causes its health to be reduced by the amount of damage. |
draw | Move the top card of your library to your hand. Cards in which may have effects which trigger when cards are drawn. A card can only be drawn if the hand contains less than 5 cards. |
fetch | Move a card from one specified zone (such as your library) to another (such as your hand). A fetch effect does not count as drawing a card, and does not trigger draw effects. |
life loss | Reduce a Planeswalker's health by the amount of life lost. life loss may be caused by damage, or it may be caused directly. Direct life loss does not count as damage. |
reinforce | When you play a Creature or Support which is already in play on your side, you reinforce that card in play. reinforcement can also be triggered by the effects of other cards. Reinforcing a Creature increases its Power and Toughness by the Power and Toughness of the base card, and, if the Creature has one or more Mutation ![]() |
summon | Bring a creature into play by any means. This includes casting, creating a Token ![]() |
trigger | Some abilities have a condition which must be met for the ability to work. When an ability's condition is met, the ability is triggered, and its effect occurs. |