Difference between revisions of "Abilities"
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!Expansions | !Expansions | ||
!Description | !Description | ||
− | |- {{IconAbility|Berserker|''all''|Attacks the first enemy creature it can, instead of the enemy Planeswalker. A creature with both {{Ability|Berserker}} and {{Ability|Menace}} acts like it does not have {{Ability|Berserker}}.}} | + | |- {{IconAbility|Berserker|''all''|Attacks the first enemy creature it can, instead of the enemy Planeswalker. A creature with both {{Ability|Berserker}} and {{Ability|Menace}} acts like it does not have {{Ability|Berserker}}. Berserker creatures ignore {{Ability|Disabled}} creatures}} |
|- {{IconAbility|Deathtouch|''all''|Whenever this creature deals {{Ability|combat damage}} to another creature, the other creature is {{Ability|Destroy|Destroyed}}.}} | |- {{IconAbility|Deathtouch|''all''|Whenever this creature deals {{Ability|combat damage}} to another creature, the other creature is {{Ability|Destroy|Destroyed}}.}} | ||
|- {{IconAbility|Defender|''all''|Blocks your opponent's creatures' attacks, becoming their attack target in place of your Planeswalker. Your first creature with {{Ability|Defender}} or {{Ability|Reach}} is the creature which tries to block first.}} | |- {{IconAbility|Defender|''all''|Blocks your opponent's creatures' attacks, becoming their attack target in place of your Planeswalker. Your first creature with {{Ability|Defender}} or {{Ability|Reach}} is the creature which tries to block first.}} | ||
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|- {{IconAbility|Boast|{{KHM}}|When a creature with {{Ability|Boast}} attacks, you may drain mana from your hand equal to its {{Ability|Boast}} cost. If you do, it {{Ability|trigger|triggers}} a special effect.}} | |- {{IconAbility|Boast|{{KHM}}|When a creature with {{Ability|Boast}} attacks, you may drain mana from your hand equal to its {{Ability|Boast}} cost. If you do, it {{Ability|trigger|triggers}} a special effect.}} | ||
|- {{IconAbility|Bravery|{{M21}}|A creature with {{Ability|Bravery}} enters play in the first creature slot, regardless of defensive abilities.}} | |- {{IconAbility|Bravery|{{M21}}|A creature with {{Ability|Bravery}} enters play in the first creature slot, regardless of defensive abilities.}} | ||
− | |- {{IconAbility|Buried|{{THB}}|A card with {{Ability|Buried}} can be cast from the graveyard when it has mana equal to its {{Ability|Buried}} cost (the number in the tombstone icon) in one of several ways, such as {{Ability|Escape}}, {{Ability|Flashback}}, | + | |- {{IconAbility|Buried|{{THB}}|A card with {{Ability|Buried}} can be cast from the graveyard when it has mana equal to its {{Ability|Buried}} cost (the number in the tombstone icon) in one of several ways, such as {{Ability|Disturb}}, {{Ability|Escape}}, {{Ability|Flashback}}, {{Ability|Jump-start}}, or {{Ability|Unearth}}. Matching a Graveyard [[Gems|Gem]] gives 3 mana to the first card in your graveyard with {{Ability|Buried}}.}} |
|- {{IconAbility|Changeling|{{KHM}}|A card with {{Ability|Changeling}} counts as having every creature subtype at all times.}} | |- {{IconAbility|Changeling|{{KHM}}|A card with {{Ability|Changeling}} counts as having every creature subtype at all times.}} | ||
+ | |- {{IconAbility|Cleave|{{VOW}}|A card with {{Ability|Cleave}} accumulates extra mana up to its {{Ability|Cleave}} value. When the card is cast, its {{Ability|Cleave}} effect is automatically activated if its full cost has been paid. A card with {{Ability|Cleave}} can't have its mana drained or raised.}} | ||
|- {{IconAbility|Converge|{{BFZ}}|Cards with {{Ability|Converge}} have an effect which scales for each different mana color used to pay for the card.}} | |- {{IconAbility|Converge|{{BFZ}}|Cards with {{Ability|Converge}} have an effect which scales for each different mana color used to pay for the card.}} | ||
|- {{IconAbility|Convoke|{{GRN}}|Costs one less mana for each creature and {{Ability|reinforce|reinforcement}} you control, up to the number in the {{Ability|Convoke}} symbol.}} | |- {{IconAbility|Convoke|{{GRN}}|Costs one less mana for each creature and {{Ability|reinforce|reinforcement}} you control, up to the number in the {{Ability|Convoke}} symbol.}} | ||
|- {{IconAbility|Copy|''all''|A card which is a copy gains the {{Ability|Copy}} icon and may be treated differently by some effects.}} | |- {{IconAbility|Copy|''all''|A card which is a copy gains the {{Ability|Copy}} icon and may be treated differently by some effects.}} | ||
+ | |- {{IconAbility|Corrupt|{{PMA}}|When you {{Ability|Corrupt}}, you convert a Gem to a Corrupted Gem, and the first card in your graveyard without {{Ability|Buried}} gains {{Ability|Buried}} X, where X is its base mana cost. A Corrupted Gem is a type of {{Ability|Improved Gem}}. When a player destroys a Corrupted Gem, the first card with {{Ability|Buried}} in their graveyard that can gain mana gains 3 mana. If they can't, they lose 3 life instead.}} | ||
+ | |- {{IconAbility|Coven|{{MID}}|The {{Ability|Coven}} ability of your creatures with {{Ability|Coven}} is active if the attack power of at least two of your creatures in play are different numbers.}} | ||
|- {{IconAbility|Cycling|{{AKH}}{{HOU}}{{IKO}}|When you {{Ability|Cycle}} a card, {{Ability|draw}} a card. {{Ability|Cycling}} {{Ability|trigger|triggers}} when you {{Ability|Exile}} a card with {{Ability|Cycling}} from your hand, if you can pay at least the specified amount of mana from your cards in hand (including this one).}} | |- {{IconAbility|Cycling|{{AKH}}{{HOU}}{{IKO}}|When you {{Ability|Cycle}} a card, {{Ability|draw}} a card. {{Ability|Cycling}} {{Ability|trigger|triggers}} when you {{Ability|Exile}} a card with {{Ability|Cycling}} from your hand, if you can pay at least the specified amount of mana from your cards in hand (including this one).}} | ||
+ | |- {{IconAbility|Daybound|{{MID}}|A {{Ability|Daybound}} card {{Ability|Transform|Transforms}} to its {{Ability|Nightbound}} side when it becomes night, or if played at night. It becomes night at the end of any player's turn if that player {{Ability|cast}} no cards.}} | ||
+ | |- {{IconAbility|Dayshift|{{MID}}|A {{Ability|Dayshift}} A Dayshift ability {{Ability|trigger|triggers}} whenever day changes to night or night changes to day.}} | ||
+ | |- {{IconAbility|Decayed|{{MID}}|Creatures with {{Ability|Decayed}} have {{Ability|Can't Attack}}. In your attack phase, you can choose to remove {{Ability|Can't Attack}} from your {{Ability|Decayed}} creature. If you do, the creature gains {{Ability|Imminent Death}}.}} | ||
|- {{IconAbility|Devoid|{{BFZ}}{{OGW}}{{ZVE}}|Gains mana from Void Gem matches. Void Gems are created by cards with {{Ability|Ingest}}.}} | |- {{IconAbility|Devoid|{{BFZ}}{{OGW}}{{ZVE}}|Gains mana from Void Gem matches. Void Gems are created by cards with {{Ability|Ingest}}.}} | ||
|- {{IconAbility|Devotion|{{THB}}|Some abilities become more powerful if you have a higher {{Ability|Devotion}} to a color. Your {{Ability|Devotion}} to a color is the number of mono-colored, non-{{Ability|copy}} cards of that color you've cast during the current fight.}} | |- {{IconAbility|Devotion|{{THB}}|Some abilities become more powerful if you have a higher {{Ability|Devotion}} to a color. Your {{Ability|Devotion}} to a color is the number of mono-colored, non-{{Ability|copy}} cards of that color you've cast during the current fight.}} | ||
+ | |- {{IconAbility|Disturb|{{MID}}|Some cards with {{Ability|Buried}} also have {{Ability|Disturb}}. When you match colored [[Gems]], the first card of that color with {{Ability|Disturb}} in your graveyard gains 3 mana. When a card with {{Ability|Disturb}} is cast from the graveyard, it enters play {{Ability|Transformed}}.}} | ||
+ | |- {{IconAbility|Dungeon|{{AFR}}|A {{Ability|Dungeon}} is a support {{Ability|Token}} from outside of the game which has a [[Dungeons|sequence of connected rooms]]. These rooms can be encountered and their effects performed by {{Ability|Venture|Venturing into the Dungeon}}. When a you complete the last room of a {{Ability|Dungeon}}, you gain {{Ability|Dungeon Spoils}}.}} | ||
+ | |- {{IconAbility|Dungeon Spoils|{{AFR}}|When you complete a {{Ability|Dungeon}}, you gain {{Ability|Dungeon Spoils}} from that Dungeon. Some cards have beneficial effects or abilities which are only active if you have {{Ability|Dungeon Spoils}}.}} | ||
+ | |- {{IconAbility|Enchanted|{{THB}}|Some cards grant or remove an {{Ability|Enchanted}} effect, which may be positive or negative, to a creature in play. Enchanted creatures gain the {{Ability|Enchanted}} icon.}} | ||
|- {{IconAbility|Enhance|{{STX}}|When a card with {{Ability|Enhance}} enters your hand from anywhere, the specified number of normal [[Gems]] become {{Ability|Enhanced}} Gems.}} | |- {{IconAbility|Enhance|{{STX}}|When a card with {{Ability|Enhance}} enters your hand from anywhere, the specified number of normal [[Gems]] become {{Ability|Enhanced}} Gems.}} | ||
|- {{IconAbility|Enhanced|{{STX}}|Matching an {{Ability|Enhanced}} [[Gems|Gem]] with a swap adds 1 to the first {{Ability|Enhanced}} value of a card in your hand not already at its maximum. Cards which are {{Ability|Enhanced}} gain more powerful effects, or lose drawbacks.}} | |- {{IconAbility|Enhanced|{{STX}}|Matching an {{Ability|Enhanced}} [[Gems|Gem]] with a swap adds 1 to the first {{Ability|Enhanced}} value of a card in your hand not already at its maximum. Cards which are {{Ability|Enhanced}} gain more powerful effects, or lose drawbacks.}} | ||
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|- {{IconAbility|Equip|{{ZNR}}|When a creature you control attacks, cards with {{Ability|Equip}} in your hand gain the specified amount of mana.}} | |- {{IconAbility|Equip|{{ZNR}}|When a creature you control attacks, cards with {{Ability|Equip}} in your hand gain the specified amount of mana.}} | ||
|- {{IconAbility|Escape|{{THB}}|Some cards with {{Ability|Buried}} also have {{Ability|Escape}}. A card in the graveyard with {{Ability|Escape}} can only be cast from the graveyard if it has full mana and you have 3 other cards in your graveyard, which are {{Ability|Exile|Exiled}} when the {{Ability|Escape}} card is cast.}} | |- {{IconAbility|Escape|{{THB}}|Some cards with {{Ability|Buried}} also have {{Ability|Escape}}. A card in the graveyard with {{Ability|Escape}} can only be cast from the graveyard if it has full mana and you have 3 other cards in your graveyard, which are {{Ability|Exile|Exiled}} when the {{Ability|Escape}} card is cast.}} | ||
+ | |- {{IconAbility|Experience|{{DvK}}|Some abilities or effects become more powerful if your Planeswalker has more {{Ability|Experience}} points.}} | ||
+ | |- {{IconAbility|Exploit|{{VOW}}|When a creature with {{Ability|Exploit}} enters the battlefield, if you replaced another creature with this creature, this creature's associated {{Ability|Exploit}} effect is performed.}} | ||
|- {{IconAbility|Flash|{{ZVE}}{{RIX}}{{DOM}}{{M19}}{{GRN}}|Before an opponent's creature attacks, if this card is {{Ability|Disable|Disabled}}, you may cast it for its normal mana cost. (Can also be cast during your turn, like normal.)}} | |- {{IconAbility|Flash|{{ZVE}}{{RIX}}{{DOM}}{{M19}}{{GRN}}|Before an opponent's creature attacks, if this card is {{Ability|Disable|Disabled}}, you may cast it for its normal mana cost. (Can also be cast during your turn, like normal.)}} | ||
|- {{IconAbility|Flashback|{{ODY}}|Some cards with {{Ability|Buried}} also have {{Ability|Flashback}}. As well as being able to gain mana from Graveyard [[Gems]] like all {{Ability|Buried}} cards, the first {{Ability|Flashback}} card in your graveyard gains 2 mana when another card with {{Ability|Flashback}} enters the graveyard. If a card with {{Ability|Flashback}} is cast from the graveyard, it is {{Ability|Exile|Exiled}}.}} | |- {{IconAbility|Flashback|{{ODY}}|Some cards with {{Ability|Buried}} also have {{Ability|Flashback}}. As well as being able to gain mana from Graveyard [[Gems]] like all {{Ability|Buried}} cards, the first {{Ability|Flashback}} card in your graveyard gains 2 mana when another card with {{Ability|Flashback}} enters the graveyard. If a card with {{Ability|Flashback}} is cast from the graveyard, it is {{Ability|Exile|Exiled}}.}} | ||
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|- {{IconAbility|Herald|{{KHM}}|When you have a support card in your hand with {{Ability|Herald}}, if you already have the same card in play, the cost of the card in hand becomes the card's {{Ability|Herald}} cost, and when it's {{Ability|cast}}, its {{Ability|Herald}} creature {{Ability|Token}} enters play instead of the support card.}} | |- {{IconAbility|Herald|{{KHM}}|When you have a support card in your hand with {{Ability|Herald}}, if you already have the same card in play, the cost of the card in hand becomes the card's {{Ability|Herald}} cost, and when it's {{Ability|cast}}, its {{Ability|Herald}} creature {{Ability|Token}} enters play instead of the support card.}} | ||
|- {{IconAbility|Hexproof|''all''|Cannot be targeted by enemy spells and abilities. (Effects which don't require a target to be selected still affect creatures with {{Ability|Hexproof}}.)}} | |- {{IconAbility|Hexproof|''all''|Cannot be targeted by enemy spells and abilities. (Effects which don't require a target to be selected still affect creatures with {{Ability|Hexproof}}.)}} | ||
+ | |- {{IconAbility|Hired|{{AFR}}|When a card gains mana from a treasure {{Ability|Token}} on the gem board, that card gains {{Ability|Hired}}. Some cards have effects or abilities which are only active if the card is {{Ability|Hired}}.}} | ||
|- {{IconAbility|Ignite|{{PMA}}|When you {{Ability|Ignite}}, you convert a [[Gems|Gem]] to an Ignited Gem. An Ignited Gem is a type of {{Ability|Improved Gem}} which, when destroyed on the [[Gem board]], destroys a 3x3 block of gems around it.}} | |- {{IconAbility|Ignite|{{PMA}}|When you {{Ability|Ignite}}, you convert a [[Gems|Gem]] to an Ignited Gem. An Ignited Gem is a type of {{Ability|Improved Gem}} which, when destroyed on the [[Gem board]], destroys a 3x3 block of gems around it.}} | ||
+ | |- {{IconAbility|Imminent Death|{{MID}}|At the end of every turn, each creature with {{Ability|Imminent Death}} loses a {{Ability|reinforce|reinforcement}}, or if it can't, it's {{Ability|Destroy|destroyed}}.}} | ||
|- {{IconAbility|Invoke|{{STX}}|When a card with {{Ability|Invoke}} enters your hand from anywhere, you may choose to replace it with the card named by the {{Ability|Invoke}} ability. If you do, the card with {{Ability|Invoke}} is {{Ability|Exile|Exiled}}, and the replacement card gains the {{Ability|Invoked}} status.}} | |- {{IconAbility|Invoke|{{STX}}|When a card with {{Ability|Invoke}} enters your hand from anywhere, you may choose to replace it with the card named by the {{Ability|Invoke}} ability. If you do, the card with {{Ability|Invoke}} is {{Ability|Exile|Exiled}}, and the replacement card gains the {{Ability|Invoked}} status.}} | ||
|- {{IconAbility|Invoked|{{STX}}|A card gains {{Ability|Invoked}} when you swap out an {{Ability|Invoke}} card for it. Cards with {{Ability|Invoke}} include an effect which only occurs if they do not have the {{Ability|Invoked}} status. An {{Ability|Invoked}} card may not be {{Ability|Invoked}} again.}} | |- {{IconAbility|Invoked|{{STX}}|A card gains {{Ability|Invoked}} when you swap out an {{Ability|Invoke}} card for it. Cards with {{Ability|Invoke}} include an effect which only occurs if they do not have the {{Ability|Invoked}} status. An {{Ability|Invoked}} card may not be {{Ability|Invoked}} again.}} | ||
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|- {{IconAbility|Leader|{{DOM}}{{M19}}{{GRN}}{{ZNR}}|Your {{Ability|Leader}} creature {{Ability|Exile|Exiles}} your {{Ability|Token}} creatures of the specified subtype and converts each one into a {{Ability|reinforce|reinforcement}} of itself. This effect occurs both as the {{Ability|Leader}} enters play, and as you play any {{Ability|Token}} creatures of the specified subtype.}} | |- {{IconAbility|Leader|{{DOM}}{{M19}}{{GRN}}{{ZNR}}|Your {{Ability|Leader}} creature {{Ability|Exile|Exiles}} your {{Ability|Token}} creatures of the specified subtype and converts each one into a {{Ability|reinforce|reinforcement}} of itself. This effect occurs both as the {{Ability|Leader}} enters play, and as you play any {{Ability|Token}} creatures of the specified subtype.}} | ||
|- {{IconAbility|Learn|{{STX}}|When a {{Ability|Learn}} effect is {{Ability|trigger|triggered}}, you choose a {{Ability|Lesson}} card to add to your hand. Each card with {{Ability|Learn}} has its own selection of {{Ability|Lesson}} cards, which are listed here: [[Learn cards]].}} | |- {{IconAbility|Learn|{{STX}}|When a {{Ability|Learn}} effect is {{Ability|trigger|triggered}}, you choose a {{Ability|Lesson}} card to add to your hand. Each card with {{Ability|Learn}} has its own selection of {{Ability|Lesson}} cards, which are listed here: [[Learn cards]].}} | ||
+ | |- {{IconAbility|Legendary|''all''|This is a {{Ability|Legendary}} card. Some effects only work on {{Ability|Legendary}} cards.}} | ||
|- {{IconAbility|Lesson|{{STX}}|A card with {{Ability|Lesson}} means it can appear as a possible choice of a card to receive for the {{Ability|Learn}} effect of at least one card.}} | |- {{IconAbility|Lesson|{{STX}}|A card with {{Ability|Lesson}} means it can appear as a possible choice of a card to receive for the {{Ability|Learn}} effect of at least one card.}} | ||
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|- {{IconAbility|Level|{{STX}}|Cards with {{Ability|Level}} become more powerful when their {{Ability|Level}} is higher. Their {{Ability|Level}} may be increased or decreased by effects and abilities.}} | |- {{IconAbility|Level|{{STX}}|Cards with {{Ability|Level}} become more powerful when their {{Ability|Level}} is higher. Their {{Ability|Level}} may be increased or decreased by effects and abilities.}} | ||
|- {{IconAbility|Lifelink|''all''|Your Planeswalker gains life equal to the {{Ability|combat damage}} dealt by this creature.}} | |- {{IconAbility|Lifelink|''all''|Your Planeswalker gains life equal to the {{Ability|combat damage}} dealt by this creature.}} | ||
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|- {{IconAbility|Mutate|{{IKO}}|A card with {{Ability|Mutate}} may be {{Ability|cast}} as a {{Ability|Mutation}} targeting a non-{{Ability|Token}} creature you control which has not already gained a {{Ability|Mutation}}. If you do, that creature gains the {{Ability|Mutation}} ability written on the card with {{Ability|Mutate}}, and is {{Ability|reinforce|reinforced}}.}} | |- {{IconAbility|Mutate|{{IKO}}|A card with {{Ability|Mutate}} may be {{Ability|cast}} as a {{Ability|Mutation}} targeting a non-{{Ability|Token}} creature you control which has not already gained a {{Ability|Mutation}}. If you do, that creature gains the {{Ability|Mutation}} ability written on the card with {{Ability|Mutate}}, and is {{Ability|reinforce|reinforced}}.}} | ||
|- {{IconAbility|Mutation|{{IKO}}|A card gains the {{Ability|Mutation}} icon, and cannot gain further {{Ability|Mutation|Mutations}}, once it has been the target of a card with {{Ability|Mutate}} cast as a {{Ability|Mutation}}. Each {{Ability|Mutation}} ability of a creature, whether an original Mutation ability of the card or one granted by another card with {{Ability|Mutate}}, {{Ability|trigger|triggers}} each time that creature is {{Ability|reinforce|reinforced}} via {{Ability|cast|casting}}.}} | |- {{IconAbility|Mutation|{{IKO}}|A card gains the {{Ability|Mutation}} icon, and cannot gain further {{Ability|Mutation|Mutations}}, once it has been the target of a card with {{Ability|Mutate}} cast as a {{Ability|Mutation}}. Each {{Ability|Mutation}} ability of a creature, whether an original Mutation ability of the card or one granted by another card with {{Ability|Mutate}}, {{Ability|trigger|triggers}} each time that creature is {{Ability|reinforce|reinforced}} via {{Ability|cast|casting}}.}} | ||
+ | |- {{IconAbility|Nightbound|{{MID}}|A {{Ability|Nightbound}} card {{Ability|Transform|Transforms}} to its {{Ability|Daybound}} side when it becomes day. It becomes day at the end of any player's turn if that player {{Ability|cast}} at least two cards.}} | ||
+ | |- {{IconAbility|Outcast|{{VOW}}|A card with {{Ability|Outcast}} must be played on the current turn or it will be {{Ability|Exile|exiled}}. When this card is moved to anywhere other than the battlefield, {{Ability|Exile|exile}} it. At the end of this turn, if this card is not {{Ability|Exile|exiled}}, {{Ability|Exile|exile}} it.}} | ||
|- {{IconAbility|Party|{{ZNR}}|Your {{Ability|Party}} consists of up to one each of a Cleric, Rogue, Warrior, and Wizard amongst creatures and supports you control. {{Ability|Party}} effects on your cards are {{ability|trigger|triggered}} if the corresponding {{Ability|Party}} condition is met. (If a creature or support has more than one party subtype, it only counts as one party member.)}} | |- {{IconAbility|Party|{{ZNR}}|Your {{Ability|Party}} consists of up to one each of a Cleric, Rogue, Warrior, and Wizard amongst creatures and supports you control. {{Ability|Party}} effects on your cards are {{ability|trigger|triggered}} if the corresponding {{Ability|Party}} condition is met. (If a creature or support has more than one party subtype, it only counts as one party member.)}} | ||
|- {{IconAbility|Prevent Damage|''all''|{{Ability|damage|Damage}} effects applied to this creature or Planeswalker, including {{Ability|combat damage}}, are reduced to zero. (Other effects, including {{Ability|Destroy}}, are not prevented.)}} | |- {{IconAbility|Prevent Damage|''all''|{{Ability|damage|Damage}} effects applied to this creature or Planeswalker, including {{Ability|combat damage}}, are reduced to zero. (Other effects, including {{Ability|Destroy}}, are not prevented.)}} | ||
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|- {{IconAbility|Resilient|{{THB}}|After being matched (and losing 1 shield), a support gem in play with {{Ability|Resilient}} gains 1 shield, then changes its color.}} | |- {{IconAbility|Resilient|{{THB}}|After being matched (and losing 1 shield), a support gem in play with {{Ability|Resilient}} gains 1 shield, then changes its color.}} | ||
|- {{IconAbility|Riot|{{RNA}}|When this creature enters play, choose one: It gets a +1/+1 {{Ability|buff}}, or it gains {{Ability|Haste}}.}} | |- {{IconAbility|Riot|{{RNA}}|When this creature enters play, choose one: It gets a +1/+1 {{Ability|buff}}, or it gains {{Ability|Haste}}.}} | ||
+ | |- {{IconAbility|Roll a D20|{{AFR}}|When a {{Ability|Roll a D20}} effect is {{Ability|trigger|triggered}}, the [[Gem board]] is {{Ability|Shuffle|Shuffled}}, then a random D20 roll (in the range 1-20) is made. An effect on the card which caused the roll is performed, its strength depending on the result of the roll.}} | ||
|- {{IconAbility|Snow|{{KHM}}|Each {{Ability|Snow}} [[Gems|Gem]] destroyed in a Gem match gives 1 extra mana to the first card in your hand with {{Ability|Snow}} which doesn't have full mana. Some cards with {{Ability|Snow}} become more powerful if there are enough {{Ability|Snow}} Gems on the [[Gem board]].}} | |- {{IconAbility|Snow|{{KHM}}|Each {{Ability|Snow}} [[Gems|Gem]] destroyed in a Gem match gives 1 extra mana to the first card in your hand with {{Ability|Snow}} which doesn't have full mana. Some cards with {{Ability|Snow}} become more powerful if there are enough {{Ability|Snow}} Gems on the [[Gem board]].}} | ||
|- {{IconAbility|Split Card|{{GRN}}|You can select which side of this card you want to play. Tap the flip symbol on the card to change its side. Mana gained charges both sides, up to a maximum of the cost of the currently selected side.}} | |- {{IconAbility|Split Card|{{GRN}}|You can select which side of this card you want to play. Tap the flip symbol on the card to change its side. Mana gained charges both sides, up to a maximum of the cost of the currently selected side.}} | ||
|- {{IconAbility|Stored Mana|{{M19}}{{GRN}}|This card stores extra mana up to a maximum of the number in the {{Ability|Stored Mana}} icon, and {{Ability|trigger|triggers}} additional effects when cast. (Auto-casts if the Stored Mana is full.) A Stored Mana card can't have its mana drained or raised.}} | |- {{IconAbility|Stored Mana|{{M19}}{{GRN}}|This card stores extra mana up to a maximum of the number in the {{Ability|Stored Mana}} icon, and {{Ability|trigger|triggers}} additional effects when cast. (Auto-casts if the Stored Mana is full.) A Stored Mana card can't have its mana drained or raised.}} | ||
|- {{IconAbility|Token|''all''|Creature or supports created by other cards or abilities enter play as a {{Ability|Token}}. If a token would enter a graveyard, hand, library, or the {{Ability|Exile}} zone, it's removed from the game instead.}} | |- {{IconAbility|Token|''all''|Creature or supports created by other cards or abilities enter play as a {{Ability|Token}}. If a token would enter a graveyard, hand, library, or the {{Ability|Exile}} zone, it's removed from the game instead.}} | ||
+ | |- {{IconAbility|Training|{{VOW}}|At the begining of combat on your turn, your creature with {{Ability|Training}} gets a +1/+1 {{Ability|buff}} if you control another creature with power greater than this creature's.}} | ||
|- {{IconAbility|Transform|{{SOI}}{{EMN}}{{XLN}}{{RIX}}|When the specified conditions are met, this card becomes {{Ability|Transformed}}, flipping to its other side.}} | |- {{IconAbility|Transform|{{SOI}}{{EMN}}{{XLN}}{{RIX}}|When the specified conditions are met, this card becomes {{Ability|Transformed}}, flipping to its other side.}} | ||
|- {{IconAbility|Transformed|{{SOI}}{{EMN}}{{XLN}}{{RIX}}|Shown on the flipped side of a card with {{Ability|Transform}}.}} | |- {{IconAbility|Transformed|{{SOI}}{{EMN}}{{XLN}}{{RIX}}|Shown on the flipped side of a card with {{Ability|Transform}}.}} | ||
+ | |- {{IconAbility|Unearth|{{PMA}}|Some cards with {{Ability|Buried}} also have {{Ability|Unearth}}. When a card with {{Ability|Unearth}} is {{Ability|cast}} from the graveyard, it gains {{Ability|Unearthed}} and {{Ability|Haste}}, and is returned to play with all its {{Ability|reinforce|reinforcements}}.}} | ||
+ | |- {{IconAbility|Unearthed|{{PMA}}|At the end of the turn, or when it dies, a creature with {{Ability|Unearthed}} is {{Ability|Exile|exiled}}.}} | ||
|- {{IconAbility|Vanguard|{{WAR}}|A {{Ability|Vanguard}} is a special support card representing a Planeswalker. Vanguards have activated abilities which increase or decrease the shield amount to perform an effect, and can be used once per turn per Vanguard. Vanguards are considered {{Ability|Legendary}}, and are also only affected by effects which specifically name Vanguards as targets.}} | |- {{IconAbility|Vanguard|{{WAR}}|A {{Ability|Vanguard}} is a special support card representing a Planeswalker. Vanguards have activated abilities which increase or decrease the shield amount to perform an effect, and can be used once per turn per Vanguard. Vanguards are considered {{Ability|Legendary}}, and are also only affected by effects which specifically name Vanguards as targets.}} | ||
+ | |- {{IconAbility|Venture|{{AFR}}|When you {{Ability|Venture|Venture into the Dungeon}}, if you don't have one already, you choose from several {{Ability|Dungeon}} support {{Ability|Token|Tokens}} to enter play under your control. Each time you {{Ability|Venture}}, the {{Ability|Dungeon}} advances to the next room according to your chosen path through the Dungeon. Each room {{Ability|trigger|triggers}} an effect when entered.}} | ||
|- {{IconAbility|Ward|{{STX}}|Your creature in play with {{Ability|Ward}} gains {{Ability|Hexproof}} during the opponent's turn unless they pays the creature's {{Ability|Ward}} cost. The opponent may choose to do this when they make their first swap on their turn, if they have a spell with full mana in their hand.}} | |- {{IconAbility|Ward|{{STX}}|Your creature in play with {{Ability|Ward}} gains {{Ability|Hexproof}} during the opponent's turn unless they pays the creature's {{Ability|Ward}} cost. The opponent may choose to do this when they make their first swap on their turn, if they have a spell with full mana in their hand.}} | ||
|} | |} | ||
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|- {{TextAbility|Afterlife|{{RNA}}|Whenever a creature with {{Ability|Afterlife}} dies or loses a {{Ability|reinforce|reinforcement}}, create the specified number of Orzhov Spirits (1/1 flying {{Ability|Token}} creature).}} | |- {{TextAbility|Afterlife|{{RNA}}|Whenever a creature with {{Ability|Afterlife}} dies or loses a {{Ability|reinforce|reinforcement}}, create the specified number of Orzhov Spirits (1/1 flying {{Ability|Token}} creature).}} | ||
|- {{TextAbility|Aftermath|{{HOU}}|When in the graveyard, {{Ability|Activate}} for the number beside the {{Ability|Aftermath}} keyword on the back of the card. Matching one or more {{Ability|Activate|Activated}} Gems of your {{Ability|Aftermath}} card {{Ability|trigger|triggers}} the effect on the back of the card, and then {{Ability|Exile|Exiles}} the card.}} | |- {{TextAbility|Aftermath|{{HOU}}|When in the graveyard, {{Ability|Activate}} for the number beside the {{Ability|Aftermath}} keyword on the back of the card. Matching one or more {{Ability|Activate|Activated}} Gems of your {{Ability|Aftermath}} card {{Ability|trigger|triggers}} the effect on the back of the card, and then {{Ability|Exile|Exiles}} the card.}} | ||
+ | |- {{TextAbility|Alignment|{{AFR}}|An associated effect is {{Ability|trigger|triggered}} the first time you {{Ability|cast}} a monocolored card each turn.}} | ||
|- {{TextAbility|Amass|{{WAR}}|Create the specified number of Zombie Army {{Ability|token|tokens}} [1/1, with "At 0+ reinforcements, gain +1/+1; at 8+ reinforcements, gain {{Ability|Afflict}}; and at 12+ reinforcements, gain +2/+2"].}} | |- {{TextAbility|Amass|{{WAR}}|Create the specified number of Zombie Army {{Ability|token|tokens}} [1/1, with "At 0+ reinforcements, gain +1/+1; at 8+ reinforcements, gain {{Ability|Afflict}}; and at 12+ reinforcements, gain +2/+2"].}} | ||
|- {{TextAbility|Anticipation|{{THB}}|Whenever you cast a card during your opponent's turn (such as a card with {{Ability|Flash}}), the {{Ability|Anticipation}} effect is {{Ability|trigger|triggered}} on all of your cards in play with {{Ability|Anticipation}}.}} | |- {{TextAbility|Anticipation|{{THB}}|Whenever you cast a card during your opponent's turn (such as a card with {{Ability|Flash}}), the {{Ability|Anticipation}} effect is {{Ability|trigger|triggered}} on all of your cards in play with {{Ability|Anticipation}}.}} | ||
|- {{TextAbility|Basic Evergreen|{{IKO}}|Refers to a set of basic icon abilities: {{Ability|Berserker}}, {{Ability|Deathtouch}}, {{Ability|Defender}}, {{Ability|Double Strike}}, {{Ability|First Strike}}, {{Ability|Flying}}, {{Ability|Hexproof}}, {{Ability|Lifelink}}, {{Ability|Menace}}, {{Ability|Reach}}, {{Ability|Trample}}, and {{Ability|Vigilance}}.}} | |- {{TextAbility|Basic Evergreen|{{IKO}}|Refers to a set of basic icon abilities: {{Ability|Berserker}}, {{Ability|Deathtouch}}, {{Ability|Defender}}, {{Ability|Double Strike}}, {{Ability|First Strike}}, {{Ability|Flying}}, {{Ability|Hexproof}}, {{Ability|Lifelink}}, {{Ability|Menace}}, {{Ability|Reach}}, {{Ability|Trample}}, and {{Ability|Vigilance}}.}} | ||
+ | |- {{TextAbility|Bloodletting|{{MID}}|Your creatures' {{Ability|Bloodletting}} abilities are active as long as your opponent has lost life this turn.}} | ||
|- {{TextAbility|Can't Attack|''all''|A creature with {{Ability|Can't Attack}} can't attack.}} | |- {{TextAbility|Can't Attack|''all''|A creature with {{Ability|Can't Attack}} can't attack.}} | ||
|- {{TextAbility|Can't Block|''all''|A creature with {{Ability|Can't Block}} can't block.}} | |- {{TextAbility|Can't Block|''all''|A creature with {{Ability|Can't Block}} can't block.}} | ||
+ | |- {{TextAbility|Casting a Spell|{{MID}}|A {{Ability|Casting a Spell}} effect on a card in play is {{Ability|trigger|triggered}} whenever you {{Ability|cast}} a Spell card.}} | ||
|- {{TextAbility|City's Blessing|{{RIX}}|Some abilities become more powerful if you have the {{Ability|City's Blessing}}. You gain the {{Ability|City's Blessing}} for the rest of the game when you play a card with {{Ability|Ascend}} if the sum of your creatures, supports, and {{Ability|reinforce|reinforcements}} is greater than or equal to 10.}} | |- {{TextAbility|City's Blessing|{{RIX}}|Some abilities become more powerful if you have the {{Ability|City's Blessing}}. You gain the {{Ability|City's Blessing}} for the rest of the game when you play a card with {{Ability|Ascend}} if the sum of your creatures, supports, and {{Ability|reinforce|reinforcements}} is greater than or equal to 10.}} | ||
|- {{TextAbility|Companion|{{IKO}}|If your deck meets the condition in the {{Ability|Companion}} tooltip, your cards in play with {{Ability|Companion}} gain the {{Ability|Companion}} ability described on the card.}} | |- {{TextAbility|Companion|{{IKO}}|If your deck meets the condition in the {{Ability|Companion}} tooltip, your cards in play with {{Ability|Companion}} gain the {{Ability|Companion}} ability described on the card.}} | ||
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|- {{TextAbility|Ferocious|{{THB}}|While you control a creature with a base power of at least 5, all of your creatures in play with {{Ability|Ferocious}} have their associated {{Ability|Ferocious}} effect active.}} | |- {{TextAbility|Ferocious|{{THB}}|While you control a creature with a base power of at least 5, all of your creatures in play with {{Ability|Ferocious}} have their associated {{Ability|Ferocious}} effect active.}} | ||
|- {{TextAbility|Fight|{{M20}}|When two creatures {{Ability|Fight}}, each creature deals damage equal to its power to the other creature.}} | |- {{TextAbility|Fight|{{M20}}|When two creatures {{Ability|Fight}}, each creature deals damage equal to its power to the other creature.}} | ||
− | |- {{TextAbility|Food|{{ELD}}|Your effects which create {{Ability|Food}} bring 1/1 {{Ability|Token|token}} supports with 1 shield into play on your side. When one of your {{Ability|Food}} Tokens is destroyed by | + | |- {{TextAbility|Food|{{ELD}}|Your effects which create {{Ability|Food}} bring 1/1 {{Ability|Token|token}} supports with 1 shield into play on your side. When one of your {{Ability|Food}} Tokens is matched or destroyed by you, you gain 3 life. Other creatures or supports in play other than Food Tokens may also have the Food sub-type.}} |
|- {{TextAbility|Heroic|{{THB}}|Whenever you cast a spell targeting your creature with {{Ability|Heroic}}, its associated {{Ability|Heroic}} effect is {{Ability|trigger|triggered}}.}} | |- {{TextAbility|Heroic|{{THB}}|Whenever you cast a spell targeting your creature with {{Ability|Heroic}}, its associated {{Ability|Heroic}} effect is {{Ability|trigger|triggered}}.}} | ||
− | |- {{TextAbility|Historic|{{DOM}}|Your cards with the {{Ability|Historic}} ability have their associated effect {{Ability|trigger|triggered}} by any {{Ability|Legendary}} card, Artifact, or {{Ability|Saga}} being played on your side, or being in play on your side.}} | + | |- {{TextAbility|Historic|{{DOM}}|Your cards with the {{Ability|Historic}} ability have their associated effect {{Ability|trigger|triggered}} by any {{Ability|Legendary}} card (including [[Gems#Vanguard|Vanguard]]s), Artifact, or {{Ability|Saga}} being played on your side, or being in play on your side.}} |
− | |- {{TextAbility|Improved Gem|{{PMA}}| | + | |- {{TextAbility|Improved Gem|{{PMA}}|{{Ability|Ignite|Ignited}} gems and {{Ability|Corrupt|Corrupted}} gems are the two types of {{Ability|Improved Gem}}.}} |
|- {{TextAbility|Ingest|{{BFZ}}{{OGW}}{{ZVE}}|The specified number of normal Gems of your opponent's color become Void Gems. Void Gems may be consumed by a {{Ability|Process|Process}} ability, or matched on the board. Matching Void Gems only gives mana to cards with {{Ability|Devoid}}.}} | |- {{TextAbility|Ingest|{{BFZ}}{{OGW}}{{ZVE}}|The specified number of normal Gems of your opponent's color become Void Gems. Void Gems may be consumed by a {{Ability|Process|Process}} ability, or matched on the board. Matching Void Gems only gives mana to cards with {{Ability|Devoid}}.}} | ||
|- {{TextAbility|Investigate|{{SOI}}|A normal gem becomes an {{Ability|Activate|Activated}} Gem with a two-turn timer. The timer counts down by 1 at the start of your turn. If any player matches your {{Ability|Investigate}} Gem or its timer reaches zero, you {{Ability|draw}} a card.}} | |- {{TextAbility|Investigate|{{SOI}}|A normal gem becomes an {{Ability|Activate|Activated}} Gem with a two-turn timer. The timer counts down by 1 at the start of your turn. If any player matches your {{Ability|Investigate}} Gem or its timer reaches zero, you {{Ability|draw}} a card.}} | ||
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|- {{TextAbility|Overflow|{{M20}}|When you draw a card with {{Ability|Overflow}}, if you then have 5 or more cards, you may {{Ability|exile}} that card to trigger the associated effect.}} | |- {{TextAbility|Overflow|{{M20}}|When you draw a card with {{Ability|Overflow}}, if you then have 5 or more cards, you may {{Ability|exile}} that card to trigger the associated effect.}} | ||
|- {{TextAbility|Overload|{{KLD}}{{AER}}|Each of your {{Ability|Overload}} abilities of a specified number is {{Ability|trigger|triggered}} any time you {{Ability|Destroy}} that many or more [[#Energize|Energized]] Gems in a single match.}} | |- {{TextAbility|Overload|{{KLD}}{{AER}}|Each of your {{Ability|Overload}} abilities of a specified number is {{Ability|trigger|triggered}} any time you {{Ability|Destroy}} that many or more [[#Energize|Energized]] Gems in a single match.}} | ||
+ | |- {{TextAbility|Pack Tactics|{{AFR}}|The {{Ability|Pack Tactics}} effects of your cards in play are {{Ability|trigger|triggered}} at the start of combat on your turn, if you control 2 or more {{Ability|buff|buffed}} creatures.}} | ||
|- {{TextAbility|Partner|{{WAR}}|An associated effect is triggered if you control a {{Ability|Vanguard}} support.}} | |- {{TextAbility|Partner|{{WAR}}|An associated effect is triggered if you control a {{Ability|Vanguard}} support.}} | ||
|- {{TextAbility|Populate|{{M21}}|{{Ability|reinforce|Reinforce}} the first creature {{Ability|Token|token}} you control with the greatest base power.}} | |- {{TextAbility|Populate|{{M21}}|{{Ability|reinforce|Reinforce}} the first creature {{Ability|Token|token}} you control with the greatest base power.}} |
Revision as of 16:43, 24 March 2022
Contents
Overview
This page describes abilities of cards. Abilities can influence creature combat, the Gem board, cards in hand, or other aspects of the game.
Abilities fall into one of three categories:
- Icon abilities - Abilities denoted by an icon on a card
- Keyword abilities - Abilities denoted by a keyword on a card, which is typically capitalised, bolded, and underlined in the card's text
- General abilities and effects - General terms used in card descriptions which may or may not be capitalised, and which have a well-defined effect
Many abilities are explained interactively in-game in tutorial battles. A table showing which abilities are taught in which tutorial battles can be found at Training (Story).
Icon Abilities
Icon abilities are represented by an icon on the card having the ability. The color of the icon has a meaning as follows:
- A white icon represents an active ability which originally appeared on the card.
- A yellow icon represents an active ability which has been granted by an effect during the game.
- A red icon represents an ability which has been Disabled by an effect, or an ability on a Disabled creature.
Combat abilities
These abilities affect how attacking and blocking creatures interact in combat.
See Combat Basics for more information about creature combat.
Ability | Icon | Expansions | Description |
---|---|---|---|
Berserker | all | Attacks the first enemy creature it can, instead of the enemy Planeswalker. A creature with both Berserker and Menace acts like it does not have Berserker . Berserker creatures ignore Disabled creatures | |
Deathtouch | all | Whenever this creature deals combat damage to another creature, the other creature is Destroyed. | |
Defender | all | Blocks your opponent's creatures' attacks, becoming their attack target in place of your Planeswalker. Your first creature with Defender or Reach is the creature which tries to block first. | |
Double Strike | all | Deals First Strike damage AND regular damage afterwards. | |
First Strike | all | First Strike damage is dealt damage before regular damage. A creature without First Strike which receives First Strike damage in combat only retaliates if it survives that damage. | |
Flying | all | Can be blocked by creatures with Defender or Vigilance , or attacked by creatures with Berserker , only if they also have Flying . (Can be blocked by creatures with Reach .) | |
Menace | all | This creature is Unblockable unless two or more creatures your opponent controls could block it. A creature with both Menace and Berserker acts like it does not have Berserker . | |
Reach | all | Blocks your opponent's creatures, becoming their attack target in place of your Planeswalker, including creatures with Flying . Your first creature with Defender or Reach is the creature which tries to block first. | |
Trample | all | Any damage in excess of a blocking creature's toughness is dealt to the Planeswalker instead of the blocking creature. | |
Unblockable | all | Cannot be blocked. | |
Vigilance | all | Blocks your opponent's creatures, if able, and if it will survive the combat damage, becoming their attack target instead of your Planeswalker, if you control no creatures with Defender or Reach . |
Other icon abilities
Ability | Icon | Expansions | Description |
---|---|---|---|
Adapt | When this creature enters play or is reinforced, Adapt Gems are created such that the number of Adapt Gems associated with this creature is equal to the number beside its Adapt keyword. When you match this creature's Adapt gem, it gains the Adapt icon; it's buffed for +1/+1; and its Adapt ability, if any, is triggered. If the opponent Destroys your Adapt gem, a new Adapt gem is created. | ||
Adventure | Adventure cards are a special type of Split Cards with a Spell side and a Creature side. If you cast the Spell side, the Creature side returns to your hand. | ||
Afflict | When a creature with Afflict is blocked, your opponent additionally takes damage equal to this creature's Power. | ||
Awaken | An Awaken ability triggers if a secondary mana cost is paid in addition to the card's main cost. (Auto-casts if the Awaken cost is fully paid.) | ||
Boast | When a creature with Boast attacks, you may drain mana from your hand equal to its Boast cost. If you do, it triggers a special effect. | ||
Bravery | A creature with Bravery enters play in the first creature slot, regardless of defensive abilities. | ||
Buried | A card with Buried can be cast from the graveyard when it has mana equal to its Buried cost (the number in the tombstone icon) in one of several ways, such as Disturb , Escape , Flashback , Jump-start , or Unearth . Matching a Graveyard Gem gives 3 mana to the first card in your graveyard with Buried . | ||
Changeling | A card with Changeling counts as having every creature subtype at all times. | ||
Cleave | A card with Cleave accumulates extra mana up to its Cleave value. When the card is cast, its Cleave effect is automatically activated if its full cost has been paid. A card with Cleave can't have its mana drained or raised. | ||
Converge | Cards with Converge have an effect which scales for each different mana color used to pay for the card. | ||
Convoke | Costs one less mana for each creature and reinforcement you control, up to the number in the Convoke symbol. | ||
Copy | all | A card which is a copy gains the Copy icon and may be treated differently by some effects. | |
Corrupt | When you Corrupt , you convert a Gem to a Corrupted Gem, and the first card in your graveyard without Buried gains Buried X, where X is its base mana cost. A Corrupted Gem is a type of Improved Gem. When a player destroys a Corrupted Gem, the first card with Buried in their graveyard that can gain mana gains 3 mana. If they can't, they lose 3 life instead. | ||
Coven | The Coven ability of your creatures with Coven is active if the attack power of at least two of your creatures in play are different numbers. | ||
Cycling | When you Cycle a card, draw a card. Cycling triggers when you Exile a card with Cycling from your hand, if you can pay at least the specified amount of mana from your cards in hand (including this one). | ||
Daybound | A Daybound card Transforms to its Nightbound side when it becomes night, or if played at night. It becomes night at the end of any player's turn if that player cast no cards. | ||
Dayshift | A Dayshift A Dayshift ability triggers whenever day changes to night or night changes to day. | ||
Decayed | Creatures with Decayed have Can't Attack. In your attack phase, you can choose to remove Can't Attack from your Decayed creature. If you do, the creature gains Imminent Death . | ||
Devoid | Gains mana from Void Gem matches. Void Gems are created by cards with Ingest. | ||
Devotion | Some abilities become more powerful if you have a higher Devotion to a color. Your Devotion to a color is the number of mono-colored, non-copy cards of that color you've cast during the current fight. | ||
Disturb | Some cards with Buried also have Disturb . When you match colored Gems, the first card of that color with Disturb in your graveyard gains 3 mana. When a card with Disturb is cast from the graveyard, it enters play Transformed . | ||
Dungeon | A Dungeon is a support Token from outside of the game which has a sequence of connected rooms. These rooms can be encountered and their effects performed by Venturing into the Dungeon . When a you complete the last room of a Dungeon , you gain Dungeon Spoils . | ||
Dungeon Spoils | When you complete a Dungeon , you gain Dungeon Spoils from that Dungeon. Some cards have beneficial effects or abilities which are only active if you have Dungeon Spoils . | ||
Enchanted | Some cards grant or remove an Enchanted effect, which may be positive or negative, to a creature in play. Enchanted creatures gain the Enchanted icon. | ||
Enhance | When a card with Enhance enters your hand from anywhere, the specified number of normal Gems become Enhanced Gems. | ||
Enhanced | Matching an Enhanced Gem with a swap adds 1 to the first Enhanced value of a card in your hand not already at its maximum. Cards which are Enhanced gain more powerful effects, or lose drawbacks. | ||
Equip | When a creature you control attacks, cards with Equip in your hand gain the specified amount of mana. | ||
Escape | Some cards with Buried also have Escape . A card in the graveyard with Escape can only be cast from the graveyard if it has full mana and you have 3 other cards in your graveyard, which are Exiled when the Escape card is cast. | ||
Experience | Some abilities or effects become more powerful if your Planeswalker has more Experience points. | ||
Exploit | When a creature with Exploit enters the battlefield, if you replaced another creature with this creature, this creature's associated Exploit effect is performed. | ||
Flash | Before an opponent's creature attacks, if this card is Disabled, you may cast it for its normal mana cost. (Can also be cast during your turn, like normal.) | ||
Flashback | Some cards with Buried also have Flashback . As well as being able to gain mana from Graveyard Gems like all Buried cards, the first Flashback card in your graveyard gains 2 mana when another card with Flashback enters the graveyard. If a card with Flashback is cast from the graveyard, it is Exiled. | ||
Foretell | When a card you control with Foretell is Exiled from anywhere, if you don't already control a Foretold support Token of that card, create a Foretold support Token of that card on the Gem board with shield equal to the number in the Foretell symbol. | ||
Foretold | When a Foretold support Token is destroyed, the card with Foretell that was Exiled is cast from the Exile zone and gains Foretold . If you can't, the card with Foretell that was Exiled enters your hand with full mana. A card with Foretold can't have its mana drained. | ||
Haste | all | Attacks the turn it enters play. | |
Herald | When you have a support card in your hand with Herald , if you already have the same card in play, the cost of the card in hand becomes the card's Herald cost, and when it's cast, its Herald creature Token enters play instead of the support card. | ||
Hexproof | all | Cannot be targeted by enemy spells and abilities. (Effects which don't require a target to be selected still affect creatures with Hexproof .) | |
Hired | When a card gains mana from a treasure Token on the gem board, that card gains Hired . Some cards have effects or abilities which are only active if the card is Hired . | ||
Ignite | When you Ignite , you convert a Gem to an Ignited Gem. An Ignited Gem is a type of Improved Gem which, when destroyed on the Gem board, destroys a 3x3 block of gems around it. | ||
Imminent Death | At the end of every turn, each creature with Imminent Death loses a reinforcement, or if it can't, it's destroyed. | ||
Invoke | When a card with Invoke enters your hand from anywhere, you may choose to replace it with the card named by the Invoke ability. If you do, the card with Invoke is Exiled, and the replacement card gains the Invoked status. | ||
Invoked | A card gains Invoked when you swap out an Invoke card for it. Cards with Invoke include an effect which only occurs if they do not have the Invoked status. An Invoked card may not be Invoked again. | ||
Jump-start | Some cards with Buried also have Jump-start . As well as being able to gain mana from Graveyard Gems like all Buried cards, the first Jump-start card in your graveyard gains the mana charged in any card Exiled from your hand. If a card with Jump-start is cast from the graveyard, it is Exiled. | ||
Kicker | When you cast a card or activate an ability with Kicker , you may drain additional mana from cards in your hand to trigger its Kicker effect. | ||
Landforming | When you cast a card with Landforming , if you made a horizontal match with a swap in the same turn, the card's Landforming effect is triggered. | ||
Leader | Your Leader creature Exiles your Token creatures of the specified subtype and converts each one into a reinforcement of itself. This effect occurs both as the Leader enters play, and as you play any Token creatures of the specified subtype. | ||
Learn | When a Learn effect is triggered, you choose a Lesson card to add to your hand. Each card with Learn has its own selection of Lesson cards, which are listed here: Learn cards. | ||
Legendary | all | This is a Legendary card. Some effects only work on Legendary cards. | |
Lesson | A card with Lesson means it can appear as a possible choice of a card to receive for the Learn effect of at least one card. | ||
Level | Cards with Level become more powerful when their Level is higher. Their Level may be increased or decreased by effects and abilities. | ||
Lifelink | all | Your Planeswalker gains life equal to the combat damage dealt by this creature. | |
Magecraft | Whenever you cast a spell or Copy a spell, your cards in play with Magecraft trigger their Magecraft abilities. A card can trigger its Magecraft ability a number of times per turn up to the number in its Magecraft icon. | ||
Mana Field | A support with Mana Field triggers its Mana Field ability when any Gem on the Gem board is matched adjacent or diagonally adjacent to the support. | ||
Meld | When this creature and another specified creature are both in play on your side, they Meld to form a single Melded creature. | ||
Melded | This creature is a combination of a specific pair of creatures with Meld . Playing either of those two creatures reinforces this creature. | ||
Mentor | Whenever this creature attacks, your other creatures with power lower than this creature's get a +1/+1 buff. | ||
Mutate | A card with Mutate may be cast as a Mutation targeting a non-Token creature you control which has not already gained a Mutation . If you do, that creature gains the Mutation ability written on the card with Mutate , and is reinforced. | ||
Mutation | A card gains the Mutation icon, and cannot gain further Mutations , once it has been the target of a card with Mutate cast as a Mutation . Each Mutation ability of a creature, whether an original Mutation ability of the card or one granted by another card with Mutate , triggers each time that creature is reinforced via casting. | ||
Nightbound | A Nightbound card Transforms to its Daybound side when it becomes day. It becomes day at the end of any player's turn if that player cast at least two cards. | ||
Outcast | A card with Outcast must be played on the current turn or it will be exiled. When this card is moved to anywhere other than the battlefield, exile it. At the end of this turn, if this card is not exiled, exile it. | ||
Party | Your Party consists of up to one each of a Cleric, Rogue, Warrior, and Wizard amongst creatures and supports you control. Party effects on your cards are triggered if the corresponding Party condition is met. (If a creature or support has more than one party subtype, it only counts as one party member.) | ||
Prevent Damage | all | Damage effects applied to this creature or Planeswalker, including combat damage, are reduced to zero. (Other effects, including Destroy, are not prevented.) | |
Protection from Black | Gains Hexproof while the opponent controls a black creature. Damage received from black sources is reduced by half, rounded up. | ||
Protection from Blue | Gains Hexproof while the opponent controls a blue creature. Damage received from blue sources is reduced by half, rounded up. | ||
Protection from Colorless | Gains Hexproof while the opponent controls a colorless creature. Damage received from colorless sources is reduced by half, rounded up. | ||
Protection from Green | Gains Hexproof while the opponent controls a green creature. Damage received from green sources is reduced by half, rounded up. | ||
Protection from Red | Gains Hexproof while the opponent controls a red creature. Damage received from red sources is reduced by half, rounded up. | ||
Protection from White | Gains Hexproof while the opponent controls a white creature. Damage received from white sources is reduced by half, rounded up. | ||
Renown | The first time a creature with Renown deals Combat damage to an opponent, it gains the Renown icon, and its power and toughness are increased by the number beside the Renown keyword. | ||
Resilient | After being matched (and losing 1 shield), a support gem in play with Resilient gains 1 shield, then changes its color. | ||
Riot | When this creature enters play, choose one: It gets a +1/+1 buff, or it gains Haste . | ||
Roll a D20 | When a Roll a D20 effect is triggered, the Gem board is Shuffled, then a random D20 roll (in the range 1-20) is made. An effect on the card which caused the roll is performed, its strength depending on the result of the roll. | ||
Snow | Each Snow Gem destroyed in a Gem match gives 1 extra mana to the first card in your hand with Snow which doesn't have full mana. Some cards with Snow become more powerful if there are enough Snow Gems on the Gem board. | ||
Split Card | You can select which side of this card you want to play. Tap the flip symbol on the card to change its side. Mana gained charges both sides, up to a maximum of the cost of the currently selected side. | ||
Stored Mana | This card stores extra mana up to a maximum of the number in the Stored Mana icon, and triggers additional effects when cast. (Auto-casts if the Stored Mana is full.) A Stored Mana card can't have its mana drained or raised. | ||
Token | all | Creature or supports created by other cards or abilities enter play as a Token . If a token would enter a graveyard, hand, library, or the Exile zone, it's removed from the game instead. | |
Training | At the begining of combat on your turn, your creature with Training gets a +1/+1 buff if you control another creature with power greater than this creature's. | ||
Transform | When the specified conditions are met, this card becomes Transformed , flipping to its other side. | ||
Transformed | Shown on the flipped side of a card with Transform . | ||
Unearth | Some cards with Buried also have Unearth . When a card with Unearth is cast from the graveyard, it gains Unearthed and Haste , and is returned to play with all its reinforcements. | ||
Unearthed | At the end of the turn, or when it dies, a creature with Unearthed is exiled. | ||
Vanguard | A Vanguard is a special support card representing a Planeswalker. Vanguards have activated abilities which increase or decrease the shield amount to perform an effect, and can be used once per turn per Vanguard. Vanguards are considered Legendary , and are also only affected by effects which specifically name Vanguards as targets. | ||
Venture | When you Venture into the Dungeon , if you don't have one already, you choose from several Dungeon support Tokens to enter play under your control. Each time you Venture , the Dungeon advances to the next room according to your chosen path through the Dungeon. Each room triggers an effect when entered. | ||
Ward | Your creature in play with Ward gains Hexproof during the opponent's turn unless they pays the creature's Ward cost. The opponent may choose to do this when they make their first swap on their turn, if they have a spell with full mana in their hand. |
Keyword Abilities
Ability | Expansions | Description |
---|---|---|
Activate |
all | The specified number of normal Gems become Activated Gems associated with this card. When you match one of your Activated Gems, its associated ability is triggered. If your opponent Destroys one of your Activated Gems which is caused by an ongoing effect, a new Gem becomes Activated on your turn after next. |
Adamant |
When you cast a card, its Adamant effect triggers if you matched gems of the specified color during your turn. | |
Addendum |
When you cast a card with Addendum, its Addendum effect triggers if the card had full mana at the start of your turn. | |
Afterlife |
Whenever a creature with Afterlife dies or loses a reinforcement, create the specified number of Orzhov Spirits (1/1 flying Token creature). | |
Aftermath |
When in the graveyard, Activate for the number beside the Aftermath keyword on the back of the card. Matching one or more Activated Gems of your Aftermath card triggers the effect on the back of the card, and then Exiles the card. | |
Alignment |
An associated effect is triggered the first time you cast a monocolored card each turn. | |
Amass |
Create the specified number of Zombie Army tokens [1/1, with "At 0+ reinforcements, gain +1/+1; at 8+ reinforcements, gain Afflict ; and at 12+ reinforcements, gain +2/+2"]. | |
Anticipation |
Whenever you cast a card during your opponent's turn (such as a card with Flash ), the Anticipation effect is triggered on all of your cards in play with Anticipation. | |
Basic Evergreen |
Refers to a set of basic icon abilities: Berserker , Deathtouch , Defender , Double Strike , First Strike , Flying , Hexproof , Lifelink , Menace , Reach , Trample , and Vigilance . | |
Bloodletting |
Your creatures' Bloodletting abilities are active as long as your opponent has lost life this turn. | |
Can't Attack |
all | A creature with Can't Attack can't attack. |
Can't Block |
all | A creature with Can't Block can't block. |
Casting a Spell |
A Casting a Spell effect on a card in play is triggered whenever you cast a Spell card. | |
City's Blessing |
Some abilities become more powerful if you have the City's Blessing. You gain the City's Blessing for the rest of the game when you play a card with Ascend if the sum of your creatures, supports, and reinforcements is greater than or equal to 10. | |
Companion |
If your deck meets the condition in the Companion tooltip, your cards in play with Companion gain the Companion ability described on the card. | |
Constellation |
Whenever you cast an Aura spell or play an Enchantment support or creature, the Constellation effect is triggered on all of your cards in play with Constellation. | |
Crew |
Each card in your hand with Crew gains its specified amount of mana whenever a non-Token creature enters play on your side. | |
Cycle |
A card with Cycling may be Cycled in order to draw a card. Cycling triggers when you Exile this card from your hand, if you can pay at least the specified amount of mana from your hand's cards (including this one). Mana is paid for Cycling starting from the top card in your hand. | |
Delirium |
An associated effect is triggered if there are 5 or less Gems on the board of the specified color, or the card's color if unspecified. | |
Destroy |
all | Destroying a card moves it to the graveyard. Cards are most often Destroyed from play, but may be Destroyed from other zones like your hand or library. Destroying a Token removes it from the game. Destroying a gem means to remove the gem from the board by a gem match, or by a card's effect. |
Disable |
all | Creatures in play which an effect Disables cannot attack or block, and stop all of their Abilities from working. A second meaning is to Disable cards in your hand, to prevent them from auto-casting when they're full of mana. |
Discard |
all | Discarding moves one or more cards from the target player's hand into their graveyard. Unless otherwise specified, cards are Discarded starting from the bottom of their hand. |
Embalm |
When in the graveyard, Activate for the number beside the Embalm keyword. Matching one or more Activated Gems of your Embalm creature Exiles the creature, and brings a Zombie Token copy of the creature into play (minus the Embalm ability). | |
Emerge |
When a creature you control is Destroyed, your cards with Emerge gain the specified amount of mana. | |
Energize |
The specified number of normal gems become Energized Gems. Matching Energized gems can trigger Overload effects. | |
Enrage |
Whenever a creature with Enrage receives damage, it triggers a specified effect. | |
Eternalize |
When in the graveyard, Activate for the number beside the Eternalize keyword. Matching one or more Activated Gems of your Eternalize creature Exiles the creature, and brings a 4/4 Zombie Token copy of the creature into play (minus the Eternalize ability). | |
Exert |
A normal gem becomes an Activated Gem with a timer equal to the number beside the Exert keyword. The timer counts down by 1 at the start of your turn. If you match the Gem or the timer reaches zero, the associated effect is triggered, and a new Gem becomes Activated at the start of your next turn. | |
Exile |
all | Exiling a card moves it to the Exiled zone. Cards cannot usually be accessed after being Exiled. Exiled cards are not considered Destroyed and do not go to the graveyard. Exiling a Token removes it from the game. |
Explore |
Convert gems equal to twice the number beside the Explore keyword to the colors of the creature targeted by your Explore effect. If a match doesn't happen, also buff the creature's power and toughness by the number beside the Explore keyword. | |
Fabricate |
Bring the specified number of Supporting Servo support Tokens into play. Each of your Supporting Servo Tokens gives the first creature you control +1/+1. | |
Ferocious |
While you control a creature with a base power of at least 5, all of your creatures in play with Ferocious have their associated Ferocious effect active. | |
Fight |
When two creatures Fight, each creature deals damage equal to its power to the other creature. | |
Food |
Your effects which create Food bring 1/1 token supports with 1 shield into play on your side. When one of your Food Tokens is matched or destroyed by you, you gain 3 life. Other creatures or supports in play other than Food Tokens may also have the Food sub-type. | |
Heroic |
Whenever you cast a spell targeting your creature with Heroic, its associated Heroic effect is triggered. | |
Historic |
Your cards with the Historic ability have their associated effect triggered by any Legendary card (including Vanguards), Artifact, or Saga being played on your side, or being in play on your side. | |
Improved Gem |
Ignited gems and Corrupted gems are the two types of Improved Gem. | |
Ingest |
The specified number of normal Gems of your opponent's color become Void Gems. Void Gems may be consumed by a Process ability, or matched on the board. Matching Void Gems only gives mana to cards with Devoid . | |
Investigate |
A normal gem becomes an Activated Gem with a two-turn timer. The timer counts down by 1 at the start of your turn. If any player matches your Investigate Gem or its timer reaches zero, you draw a card. | |
Landfall |
Your cards with Landfall have their associated effects triggered whenever you match 4 or more gems of the specified color, or any color if no color is specified. | |
Madness |
All of your cards with Madness gain their specified amount of mana whenever a card is Discarded (not Exiled) from your hand. A card with Madness is immune to being Discarded itself. | |
Mill |
Mill effects on your cards are active while the opponent's graveyard contains at least the specified number of cards. | |
Morbid |
If any creature dies or loses a reinforcement, the associated effect becomes active until the end of the turn. | |
Overflow |
When you draw a card with Overflow, if you then have 5 or more cards, you may exile that card to trigger the associated effect. | |
Overload |
Each of your Overload abilities of a specified number is triggered any time you Destroy that many or more Energized Gems in a single match. | |
Pack Tactics |
The Pack Tactics effects of your cards in play are triggered at the start of combat on your turn, if you control 2 or more buffed creatures. | |
Partner |
An associated effect is triggered if you control a Vanguard support. | |
Populate |
Reinforce the first creature token you control with the greatest base power. | |
Process |
Process only works if the specified number of Void Gems are present. If so, then that many Void Gems become gems of your opponent's color, and the associated effect is triggered. Void Gems are created by cards with Ingest. | |
Proliferate |
Gain 1 loyalty, give your buffed creatures +1/+1, give your Vanguard supports +1 shield, and read the next chapter of each of your Sagas. | |
Prowess |
Whenever you cast a spell or support, the associated effect is triggered. | |
Raided |
If one of your creatures attacked on your last turn, a Raided effect on one of your cards triggers this turn. Only the first Raided effect on a turn triggers; any further Raided effects do nothing. | |
Rally |
Your creatures with Rally have their associated effects triggered whenever you bring a creature with the Ally subtype into play. | |
Regenerate |
all | At the start of your turn, your creatures with Regenerate regain the specified amount of toughness which had previously been lost by taking damage. |
Renewal |
If you gained the specified amount of life or more in a turn, the associated effect becomes active until the end of the turn. | |
Resourceful |
The associated effects of your cards in play with Resourceful are triggered whenever you draw a card beyond the first in a turn, up to a maximum number of times per turn equal to the number beside the Resourceful keyword. | |
Saga |
When you play a Saga, the first chapter's effects are triggered. At the start of each of your turns, the next chapter's effects are triggered. A Saga is Destroyed at the end of a turn in which its final chapter was triggered. Reinforcing a Saga triggers the current chapter but does not advance to the next chapter. | |
Shuffle |
When the Gem board is Shuffled, each Gem's position is randomized to make a new stable (non-cascading) board state. | |
Spectacle |
At the end of any turn, if your opponent lost life during that turn, each card in your hand with Spectacle gains its specified amount of mana. | |
Surveil |
Look at the top four cards of your library, and choose any number up to the number beside the Surveil keyword. Those cards are discarded, and the rest return to your library. | |
Threshold |
If you have the specified number of copies of this card in your graveyard, the associated ability is triggered. | |
Trap |
all | The specified number of normal Gems become Trap Gems associated with this card. When your opponent destroys one of your Trap Gems, its associated ability is triggered. If you match one of your Trap Gems which is caused by an ongoing effect, a new Gem becomes Trapped on your next turn. |
Treasure |
Your effects which find Treasures bring the specified number of Treasure Tokens into play on your side. Once you have four Treasure tokens, one of your existing Treasure Tokens is reinforced rather than a new one being created. Matching your Treasure Token adds 3 mana to a random card in your hand. Matching your opponent's Treasure Token adds 2 mana to a random card in your hand, and 2 mana to a random card in your opponent's hand. | |
Undergrowth |
An Undergrowth effect on a card occurs when a card with Undergrowth is played. Undergrowth effects are described in terms of a number, X, which is the number of creatures in your graveyard, up to a maximum of the number beside the Undergrowth keyword. | |
Wizardry |
Whenever you cast a spell or a Wizard card, the associated effect is triggered. |
General abilities and effects
Ability | Description |
---|---|
buff | Increase a creature's Power and/or Toughness by a specified amount. Does not count as reinforcing. |
cast | Play a card from your hand or pay its cost from another zone, such as the graveyard. (Effects which create a Token or fetches a card into play do not count as casting.) |
combat damage | Damage dealt by a creature by its normal attack, equal to its Power. |
copy | Copying a card in any zone creates a copy of the card in your hand. In a previous release of the game, copies cannot be cast on the same turn they are copied. |
damage | Damage to a Planeswalker causes life loss equal to the amount of damage. Damage to a Creature causes its health to be reduced by the amount of damage. |
draw | Move the top card of your library to your hand. Cards in which may have effects which trigger when cards are drawn. A card can only be drawn if the hand contains less than 5 cards. |
fetch | Move a card from one specified zone (such as your library) to another (such as your hand). A fetch effect does not count as drawing a card, and does not trigger draw effects. |
life loss | Reduce a Planeswalker's health by the amount of life lost. life loss may be caused by damage, or it may be caused directly. Direct life loss does not count as damage. |
reinforce | When you play a Creature or Support which is already in play on your side, you reinforce that card in play. reinforcement can also be triggered by the effects of other cards. Reinforcing a Creature increases its Power and Toughness by the Power and Toughness of the base card, and, if the Creature has one or more Mutation abilities, triggers each of those abilities. Reinforcing a Support increases its Shield count by the Shield count of the base card. Reinforcement does not count as buffing. |
summon | Bring a creature into play by any means. This includes casting, creating a Token , or fetching a creature into play from your library or graveyard. |
trigger | Some abilities have a condition which must be met for the ability to work. When an ability's condition is met, the ability is triggered, and its effect occurs. |