Difference between revisions of "Portal:Story"

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{{Portal navigation}}
 
{{Portal navigation}}
==Overview==
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== Overview ==
Story Mode was the original content for ''[[Magic: the Gathering Puzzle Quest]]''.  It is where all players start out; [[Events]] and [[Coalition]] game content is unlocked for a new player only after they beat the first chapter of the [[#Origins|Origins]] story using [[Nissa, Sage Animist]].
 
  
The [[#Training|Training]] section should be given a high priority; it is designed to teach players the mechanics of the game and it earns card rewards which are needed for [[Events]] and later sections of the Origins Story games. The Training section can be accessed by activating the white arrow facing to the right on the top right corner of the Story screen.
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'''Story Mode''' is a set of battles against pre-constructed enemy decks which teach [[Abilities|game mechanics]], provide challenges (especially for new players), and give rewards.  Story Mode content is always available in ''[[Magic: the Gathering Puzzle Quest]]''.
+
 
[[Resources]] are given as rewards for each game played in Story mode. In addition to the [[Runes]] awarded for every game played (more for winning, naturally), Runes are earned for defeating each enemy player and for winning while completing the first optional objective.  [[Crystals]] are given after winning once with every color, and for completing the second optional objective. Winning with a colorless [[Planeswalkers]] does not advance the "win with every color" objective, but multiple-color Planeswalkers give a win for both, or all three of, their colors.
+
Beating the first chapter of the [[#Origins|Origins]] story using [[Nissa, Sage Animist]] unlocks [[Events]] and [[Coalition]] game content.
 +
 
 +
Story Mode was the only content available when the game was originally released in 2015.
 +
 
 +
== Rewards ==
 +
[[Resources]] are given as rewards for each game played in Story mode. In addition to the [[Runes]] awarded for every game played (more for winning, naturally), Runes are earned for winning while completing the first optional objective.  [[Crystals]] are earned by completing the second optional objective, and afterwards, by winning the same battle once with Planeswalkers of every color. Winning with colorless [[Planeswalkers]] does not advance the "win with every color" objective, but multiple-color Planeswalkers give a win for all of their colors.
  
Although the player is matched against pre-constructed enemy decks in Story mode, just as in the [[PvE]] games in the [[Events]] mode, games played and won here do not count towards [[Objectives]] that tally PvE plays and wins.
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Even though Story Mode battles are functionally equivalent to [[PvE]] battles, Story Mode is not considered a PvE event, and so games won do not count towards [[Quest journal|Quests]] that tally PvE wins.
  
==Story Mode Levels==
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== Story Mode Levels ==
Story Mode has four pages, navigated by activating the white arrow facing to the right on the top right corner of the Origins screen, on the left side on the [[#Heroic Encounters|Heroic Encounters]] screen, and on both sides on the [[#Training|Training]] and [[#Battle for Zendikar|Battle for Zendikar]] screens. Each level has at least 4 chapters, and each chapter has up to 20 battles.
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Story Mode has four levels, navigated via the arrows facing right and left at the top of the Story Mode screen. Each level has at least 4 chapters, and each chapter has up to 20 battles.
  
 
{| class="sortable wikitable"
 
{| class="sortable wikitable"
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=== Origins ===
 
=== Origins ===
The Origins story features battles of increasing difficulty.  In each battle, all of the opponents' cards are from the Origins set.
+
The Origins story features battles of increasing difficulty.  In each battle, all of the opponents' cards are from the [[Origins]] set.
  
 
=== Training ===
 
=== Training ===
The Training story features short chapters with specially designed battles and prefabricated decks to introduce players to the new mechanics of specific [[: Template:Card Set List|Card set]]sMany Training chapters provide as rewards [[Cards]], and in some cases [[Card pack]]s, from the corresponding card set.
+
The Training story features short chapters with specially designed battles to introduce players to the new mechanics of specific [[Cards|Card sets]].  The player is given pre-fabricated decks in these battles, including cards that they may not own or see elsewhere for quite some time.
  
For players who enjoy seeing new cards, it has the advantage of allowing the player to use decks of cards that they may not even see elsewhere for quite some time, let alone own. For those seeking to avoid the increased difficulty of opponents at higher levels of card [[Mastery]], the card rewards can be added to Nissa's deck to replace cards that have high [[XP]] and are close to being Mastered.  
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Many Training chapters provide cards as rewards, and in some cases [[Card pack]]s, from the corresponding card set.  Like all new cards, these are helpful for players to improve their [[Deck|Decks]] and manage their [[Mastery]] level.
  
 
=== Battle for Zendikar ===
 
=== Battle for Zendikar ===
The Battle for Zendikar story features a tutorial (similar to Training) plus further chapters of increasing difficulty.  The enemies' cards consist of mostly BFZ cards, and some Origins cards.
+
The Battle for Zendikar story features a tutorial (similar to Training) plus further chapters of increasing difficulty.  The enemies' cards consist of mostly [[BFZ]] cards, and some [[Origins]] cards.
  
 
=== Heroic Encounters ===
 
=== Heroic Encounters ===
Heroic Encounters feature a set of relatively high difficulty story battles, corresponding to the five basic planeswalkers.  Each level starts with the enemy getting some sort of advantage in the form of creatures and/or supports that are in play before the battle begins.
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Heroic Encounters feature a set of relatively high difficulty story battles, corresponding to the five Origins planeswalkers.  Each level starts with the enemy getting some sort of advantage in the form of creatures and/or supports that are in play before the battle begins.
  
 
== Strategies ==
 
== Strategies ==
 
* Early on, play to win and run through the initial rewards, as you will not have the card collections to meet all of the objectives early.
 
* Early on, play to win and run through the initial rewards, as you will not have the card collections to meet all of the objectives early.
* Some Training chapters are harder; some are easier or more lucrative. An example of the latter is the [[War of the Spark]] chapter, completion of which yields five [[Gems#Vanguards|Vanguard]] cards, three of them Green, which are quite powerful early on. Since the player is not using their own Planeswalker, there is no damage done that has to be healed in the event of a loss, and the card order is not fixed for some of the hardest games, so they can potentially be attempted repeatedly. But on the other hand, for those who prefer to pick the lowest hanging fruit first, the games will forever be there to try again, until completed.
 
  
* All rewards in a single Story mode battle can be earned in two games.  To do this, you would meet the two optional objectives in addition to using a three color walker (such as [[Nicol Bolas, God-Pharaoh]]) on one run and an opposing two color walker (such as [[Huatli, Radiant Champion]]) to meet all five color objectives.
+
* The [[#Training|Training]] section should be given a high priority; it is designed to teach players the mechanics of the game and it earns card rewards which are needed for [[Events]] and later sections of the Origins Story games.
 +
   
 +
* Some Training chapters are harder; some are easier or more lucrative. An example of the latter is the [[War of the Spark]] chapter, completion of which yields five {{Ability|Vanguard}} cards, three of them Green, which are quite powerful early on.
  
All of the combinations, as of the 2021 [[Adventures in the Forgotten Realms]] set, are:
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* Since the player is not using their own Planeswalker, there is no damage done that has to be healed in the event of a loss, and the card order is not fixed for some of the hardest games, so they can potentially be attempted repeatedly. But on the other hand, for those who prefer to pick the lowest hanging fruit first, the games will forever be there to try again, until completed.
  
[[Narset of the Ancient Way]] and :
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* All rewards in a single Story mode battle can be earned in two games.  To do this, you would meet the two optional objectives in addition to using a three color planeswalker (such as [[Nicol Bolas, God-Pharaoh]]) in a first game, and an opposing two color planeswalker (such as [[Huatli, Radiant Champion]]) in a second game to meet all five color objectives.
*[[Garruk, Cursed Huntsman]]
 
*[[Nissa of Shadowed Boughs]]
 
*[[Vraska, Golgari Queen]]
 
*[[Vraska, Relic Seeker]]
 
 
 
Any of the three Nicol Bolas and :
 
*[[Ajani, Unyielding]]
 
*[[Calix, Destiny's Hand]]
 
*[[Huatli, Radiant Champion]]
 
 
 
[[Sarkhan Unbroken]] and :
 
*[[Daxos the Returned]]
 
*[[Kaya, Orzhov Usurper]]
 
*[[Kaya, the Inexorable]]
 
*[[Sorin, Grim Nemesis]]
 
 
 
[[Tamiyo, Field Researcher]] and :
 
**[[Angrath, the Flame-Chained]]
 
**[[Sarkhan the Mad]]
 
**[[Tibalt, Cosmic Impostor]]
 
  
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As of the 2021 [[Adventures in the Forgotten Realms]] set, all of the two-planeswalker combinations which cover all 5 colors are:
 +
{| class="wikitable"
 +
! colspan="2" | First planeswalker
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! colspan="2" | Second planeswalker
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|-
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| style="border-right:0px" | {{Color Icons|WUR}}
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| style="border-left:0px" | [[Narset of the Ancient Way]]
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| style="border-right:0px" | {{Color Icons|BG}}
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| style="border-left:0px" | One of [[Garruk, Cursed Huntsman]], [[Nissa of Shadowed Boughs]], [[Vraska, Golgari Queen]], or [[Vraska, Relic Seeker]]
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|-
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| style="border-right:0px" | {{Color Icons|URG}}
 +
| style="border-left:0px" | [[Sarkhan Unbroken]]
 +
| style="border-right:0px" | {{Color Icons|WB}}
 +
| style="border-left:0px" | One of [[Daxos the Returned]], [[Kaya, Orzhov Usurper]], [[Kaya, the Inexorable]], or [[Sorin, Grim Nemesis]]
 +
|-
 +
| style="border-right:0px" | {{Color Icons|WUG}}
 +
| style="border-left:0px" | [[Tamiyo, Field Researcher]]
 +
| style="border-right:0px" | {{Color Icons|BR}}
 +
| style="border-left:0px" | One of [[Angrath, the Flame-Chained]], [[Sarkhan the Mad]], or [[Tibalt, Cosmic Impostor]]
 +
|-
 +
| style="border-right:0px" | {{Color Icons|UBR}}
 +
| style="border-left:0px" | One of [[Nicol Bolas, God-Pharaoh]], [[Nicol Bolas, the Ravager]], or [[Nicol Bolas, Dragon-God]]
 +
| style="border-right:0px" | {{Color Icons|WG}}
 +
| style="border-left:0px" | One of [[Ajani, Unyielding]], [[Calix, Destiny's Hand]], or [[Huatli, Radiant Champion]]
 +
|}
  
 
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Revision as of 05:07, 18 September 2021

Overview

Story Mode is a set of battles against pre-constructed enemy decks which teach game mechanics, provide challenges (especially for new players), and give rewards. Story Mode content is always available in Magic: the Gathering Puzzle Quest.

Beating the first chapter of the Origins story using Nissa, Sage Animist unlocks Events and Coalition game content.

Story Mode was the only content available when the game was originally released in 2015.

Rewards

Resources are given as rewards for each game played in Story mode. In addition to the Runes awarded for every game played (more for winning, naturally), Runes are earned for winning while completing the first optional objective. Crystals are earned by completing the second optional objective, and afterwards, by winning the same battle once with Planeswalkers of every color. Winning with colorless Planeswalkers does not advance the "win with every color" objective, but multiple-color Planeswalkers give a win for all of their colors.

Even though Story Mode battles are functionally equivalent to PvE battles, Story Mode is not considered a PvE event, and so games won do not count towards Quests that tally PvE wins.

Story Mode Levels

Story Mode has four levels, navigated via the arrows facing right and left at the top of the Story Mode screen. Each level has at least 4 chapters, and each chapter has up to 20 battles.

Story mode level Set(s) Number of Chapters Total Number of Battles
Origins (Story) Origins Origins 6 79
Training (Story) Shadows over Innistrad Kaladesh Amonkhet Hour of Devastation Ixalan Rivals of Ixalan Dominaria Core Set 2019 Guilds of Ravnica Ravnica Allegiance War of the Spark Core Set 2020 Throne of Eldraine Theros Beyond Death Ikoria: Lair of Behemoths Core Set 2021 Zendikar Rising Puzzle Masters Kaldheim Strixhaven Adventures in the Forgotten Realms 21 68
Battle for Zendikar (Story) Battle for Zendikar Battle for Zendikar 4 35
Heroic Encounters (Story) Origins Origins 6 30

Origins

The Origins story features battles of increasing difficulty. In each battle, all of the opponents' cards are from the Origins set.

Training

The Training story features short chapters with specially designed battles to introduce players to the new mechanics of specific Card sets. The player is given pre-fabricated decks in these battles, including cards that they may not own or see elsewhere for quite some time.

Many Training chapters provide cards as rewards, and in some cases Card packs, from the corresponding card set. Like all new cards, these are helpful for players to improve their Decks and manage their Mastery level.

Battle for Zendikar

The Battle for Zendikar story features a tutorial (similar to Training) plus further chapters of increasing difficulty. The enemies' cards consist of mostly BFZ cards, and some Origins cards.

Heroic Encounters

Heroic Encounters feature a set of relatively high difficulty story battles, corresponding to the five Origins planeswalkers. Each level starts with the enemy getting some sort of advantage in the form of creatures and/or supports that are in play before the battle begins.

Strategies

  • Early on, play to win and run through the initial rewards, as you will not have the card collections to meet all of the objectives early.
  • The Training section should be given a high priority; it is designed to teach players the mechanics of the game and it earns card rewards which are needed for Events and later sections of the Origins Story games.
  • Some Training chapters are harder; some are easier or more lucrative. An example of the latter is the War of the Spark chapter, completion of which yields five VanguardVanguard cards, three of them Green, which are quite powerful early on.
  • Since the player is not using their own Planeswalker, there is no damage done that has to be healed in the event of a loss, and the card order is not fixed for some of the hardest games, so they can potentially be attempted repeatedly. But on the other hand, for those who prefer to pick the lowest hanging fruit first, the games will forever be there to try again, until completed.
  • All rewards in a single Story mode battle can be earned in two games. To do this, you would meet the two optional objectives in addition to using a three color planeswalker (such as Nicol Bolas, God-Pharaoh) in a first game, and an opposing two color planeswalker (such as Huatli, Radiant Champion) in a second game to meet all five color objectives.

As of the 2021 Adventures in the Forgotten Realms set, all of the two-planeswalker combinations which cover all 5 colors are:

First planeswalker Second planeswalker
WhiteBlueRed Narset of the Ancient Way BlackGreen One of Garruk, Cursed Huntsman, Nissa of Shadowed Boughs, Vraska, Golgari Queen, or Vraska, Relic Seeker
BlueRedGreen Sarkhan Unbroken WhiteBlack One of Daxos the Returned, Kaya, Orzhov Usurper, Kaya, the Inexorable, or Sorin, Grim Nemesis
WhiteBlueGreen Tamiyo, Field Researcher BlackRed One of Angrath, the Flame-Chained, Sarkhan the Mad, or Tibalt, Cosmic Impostor
BlueBlackRed One of Nicol Bolas, God-Pharaoh, Nicol Bolas, the Ravager, or Nicol Bolas, Dragon-God WhiteGreen One of Ajani, Unyielding, Calix, Destiny's Hand, or Huatli, Radiant Champion