Nahiri, the Harbinger

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Revision as of 13:00, 2 January 2019 by Volrak (talk | contribs) (Stats)
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Template:Infobox pw

Stats

Template:PWLevel60Stats

All level details 1-60          Up-down-arrow-icon.png Click to
Level

cost

Mana bonus Deck limits Health Abilities
Icon W.png Icon U.png Icon B.png Icon R.png Icon G.png Icon L.png Creature-Icon.png Spell-Icon.png Support-Icon.png 1 2 3
1-5

1220Rune.png

+2 -2 -2 +3 -1 0 6 2 2 30 AbilityLev0.png AbilityLev0.png AbilityLev0.png
7 2 2
32
+3 -2 -2 +3 -1 0
35
6-10

4580Rune.png

AbilityLev1.png
37
7 2 3
40
+3 -2 -2 +4 -1 0
11-15

9260Rune.png

42
AbilityLev1.png
45
7 3 3
47
16-20

15640Rune.png

50
AbilityLev1.png
52
21-25

23690Rune.png

55
+3 -2 -1 +4 -1 0
57
AbilityLev2.png
60
26-30

33380Rune.png

8 3 3
62
+3 -1 -1 +4 -1 0
65
AbilityLev2.png
31-35

44660Rune.png

67
8 3 4
70
+4 -1 -1 +4 -1 0
72
36-40

57530Rune.png

AbilityLev2.png
75
8 4 4
77
AbilityLev3.png
41-45

71960Rune.png

80
+4 -1 -1 +4 0 0
82
85
46-50

87920Rune.png

AbilityLev3.png
87
+4 0 -1 +4 0 0
90
9 4 4
51-55

112320Rune.png

92
AbilityLev3.png
95
+4 0 -1 +4 +1 0
97
56-60

160720Rune.png

AbilityLev4.png
100
AbilityLev4.png
102
AbilityLev4.png

Abilities

1: Stoneforge
Ability Level PW level Icon L.png Effect
AbilityLev1.png 6-23 9 Give all your creatures +1/+1.
AbilityLev2.png 24-39 9 Give all your creatures +2/+2.
AbilityLev3.png 40-55 9 Give all your creatures +3/+3.
AbilityLev4.png 56-60 9 Give all your creatures +4/+4.
2: Lithomancy
Ability Level PW level Icon L.png Effect
AbilityLev1.png 12-29 12 Discard a card, draw 1 card, then destroy 1 white Gem.
AbilityLev2.png 30-45 12 Discard a card, draw 2 cards, then destroy 1 white Gem.
AbilityLev3.png 46-57 12 Discard a card, draw 2 cards, then destroy 2 white Gems.
AbilityLev4.png 58-60 12 Discard a card, draw 2 cards, then destroy 3 white Gems.
3: Harbinger
Ability Level PW level Icon L.png Effect
AbilityLev1.png 18-35 15 Give a creature you control Haste and Trample until the end of your turn. That creature is also reinforced once until the end of your turn.
AbilityLev2.png 36-51 15 Give a creature you control Haste and Trample until the end of your turn. That creature is also reinforced twice until the end of your turn.
AbilityLev3.png 52-59 15 Give a creature you control Haste and Trample until the end of your turn. That creature is also reinforced three times until the end of your turn.
AbilityLev4.png 60 15 Give a creature you control Haste and Trample until the end of your turn. That creature is also reinforced four times until the end of your turn.

Starting Deck

Story

“As Zendikar has bled, so will Innistrad. As I have wept, so will Sorin.”

Thousands of years ago, three Planeswalkers—Nahiri, Sorin Markov, and Ugin, the Spirit Dragon—worked together to imprison the three Eldrazi titans on the plane of Zendikar. They made a covenant to ensure that the Eldrazi, devourers of planes, were never again unleashed to threaten the Multiverse. Nahiri remained on Zendikar, her home plane, to keep watch as Ugin and Sorin carried on with their business on other planes. But after centuries the titans loosed their bonds enough to allow swarms of their spawn to emerge and decimate Zendikar. Nahiri waited in vain for her partners to help, but when neither Sorin nor Ugin arrived, she was forced to stop the threat on her own.

Concerned by Sorin’s absence, Nahiri traveled to Innistrad to find him—and she was not seen again for thousands of years. Now at last she has resurfaced. Using her mastery of stone and earth, she created a vast pattern of twisted stone stretching across the four provinces. In some places—including Markov Manor, Sorin’s ancestral estate—she warped existing buildings into elaborate, gravity-defying patterns. In other places, she drew rock from the ground and shaped it to suit her purposes. But so far, no one can say what those purposes are.