Kasmina, Enigma Sage

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Kasmina, Enigma Sage
EventsStoryPlaneswalkersCardsGuides
Kasmina.png
Full Name Kasmina, Enigma Sage
Affinities BlueGreen
Origin set Strixhaven Strixhaven
Cost 650 Mana Crystals
Stats (max level)
Health 118
Deck limits Creatures 6  ·  Spells 7  ·  Supports 6
Mana bonuses Icon W.png -2 · Icon U.png+5 · Icon B.png -2 · Icon R.png +2 · Icon G.png+5
Leveling cost 160,720 Mana Runes
Planeswalkers   (Infobox · Data)

Kasmina, Enigma Sage is a blue and green human Planeswalker, introduced in May 2021 along with the Strixhaven card set.

She has average health and high mana gains in Blue and Green and a small bonus to Red. She can only gain one mana with Black and White, as is required for the other bonuses to be high. She has average deck limits.

Kasmina has a variety of powerful abilities including card draw, mana gain, gem conversion, creature and support buffs, and the power to use Vanguards a second time after using a Loyalty ability.

Mentor's Guidance is an ability unique to Planeswalkers, that fetches cards from outside the game, or even outside the player's collection. This works the same way, and with the same cards, as the Learn cards from Strixhaven.

Its activation is considerably than a pessimistic reading of its text would indicate. It can be better understood as, "Adamant: Color OR Color, since a match of EITHER of the two colors activates the search for a Lesson card.

Stats

Kasmina, Enigma Sage - level 60
Mana bonus Deck limits Health Leveling cost
White -2 Blue +5 Black -2 Red +2 Green +5 Loyalty 0 Creatures  6 Spells  7 Supports  6 118 160,720 Mana Runes
All level details 1-60          Up-down-arrow-icon.png Click to
Level

cost

Mana bonus Deck limits Health Abilities
Icon W.png Icon U.png Icon B.png Icon R.png Icon G.png Icon L.png Creature-Icon.png Spell-Icon.png Support-Icon.png 1 2 3
1-5

1220Rune.png

-2 +2 -2 -2 +2 0 3 4 3 38 AbilityLev0.png AbilityLev0.png AbilityLev0.png
3 5 3
41
-2 +2 -2 -1 +2 0
44
6-10

4580Rune.png

AbilityLev1.png
47
3 5 4
50
AbilityLev1.png
11-15

9260Rune.png

53
-2 +2 -2 -1 +4 0
56
4 5 4
59
16-20

15640Rune.png

AbilityLev1.png
-2 +3 -2 -1 +4 0
62
AbilityLev2.png
21-25

23690Rune.png

65
4 6 4
68
-2 +3 -2 +1 +4 0
71
26-30

33380Rune.png

AbilityLev2.png
75
4 6 5
78
AbilityLev2.png
31-35

44660Rune.png

81
-2 +3 -2 +2 +4 0
84
5 6 5
36-40

57530Rune.png

AbilityLev3.png
87
90
AbilityLev3.png
41-45

71960Rune.png

93
5 7 5
96
-2 +5 -2 +2 +4 0
99
46-50

87920Rune.png

AbilityLev3.png
102
5 7 6
105
AbilityLev4.png
51-55

112320Rune.png

108
6 7 6
111
56-60

160720Rune.png

AbilityLev4.png
114
-2 +5 -2 +2 +5 0
118
AbilityLev4.png

Abilities

1: Living Sum
Ability Level PW level Icon L.png Effect
AbilityLev1.png 6-19 6 Pick and fetch 1 of the first 2 cards from your library.
AbilityLev2.png 20-35 6 Create a Fractal TokenToken [Blue/Green Support with 2 shields, Resilient, and "When this support loses shield for the first time on your turn: Reinforce it. When this support is reinforced: Increase its Level by 1. At the beginning of the combat on your turn: Your first creature gets +X/+X until end of turn. X is equal to this support’s Level."]. Pick and fetch 1 of the first 2 cards from your library.
AbilityLev3.png 36-49 6 Create a Fractal TokenToken. Pick and fetch 1 of the first 3 cards from your library. It gains X mana. X is equal to the highest shield among supports you control.
AbilityLev4.png 50-60 6 Create a Fractal TokenToken. Pick and fetch 1 of the first 4 cards from your library. It gains X mana. X is equal to the highest shield among supports you control.
2: Mentor's Guidance
Ability Level PW level Icon L.png Effect
AbilityLev1.png 10-25 12 Create an Unsolved Enigma TokenToken [6 shield with "Adamant - Red and White: At the end of your turn, LearnLearn - Lorehold. Adamant - Blue and Red: At the end of your turn, LearnLearn - Prismari. Adamant - Blue and Green: At the end of your turn, LearnLearn - Quandrix. Adamant - Black and White: At the end of your turn, LearnLearn - Silverquill. Adamant - Black and Green: At the end of your turn, LearnLearn - Witherbloom. When you activate a loyalty ability: Re-enable your VanguardVanguard abilities."].
AbilityLev2.png 26-39 12 Create an Unsolved Enigma TokenToken [6 shield with "Adamant - Red and White: At the end of your turn, LearnLearn - Lorehold. Adamant - Blue and Red: At the end of your turn, LearnLearn - Prismari. Adamant - Blue and Green: At the end of your turn, LearnLearn - Quandrix. Adamant - Black and White: At the end of your turn, LearnLearn - Silverquill. Adamant - Black and Green: At the end of your turn, LearnLearn - Witherbloom. When you activate a loyalty ability: Re-enable your VanguardVanguard abilities."]. Then, CopyCopy the first spell card in your hand. That card gains half of its mana.
AbilityLev3.png 40-55 12 Create an Unsolved Enigma TokenToken [6 shield with "Adamant - Red and White: At the end of your turn, LearnLearn - Lorehold. Adamant - Blue and Red: At the end of your turn, LearnLearn - Prismari. Adamant - Blue and Green: At the end of your turn, LearnLearn - Quandrix. Adamant - Black and White: At the end of your turn, LearnLearn - Silverquill. Adamant - Black and Green: At the end of your turn, LearnLearn - Witherbloom. When you activate a loyalty ability: Re-enable your VanguardVanguard abilities."]. Then, CopyCopy the first spell card in your hand. That card gains half of its mana. Convert all gems on the board to a random colour.
AbilityLev4.png 56-60 12 Create an Unsolved Enigma TokenToken [6 shield with "Adamant - Red and White: At the end of your turn, LearnLearn - Lorehold. Adamant - Blue and Red: At the end of your turn, LearnLearn - Prismari. Adamant - Blue and Green: At the end of your turn, LearnLearn - Quandrix. Adamant - Black and White: At the end of your turn, LearnLearn - Silverquill. Adamant - Black and Green: At the end of your turn, LearnLearn - Witherbloom. When you activate a loyalty ability: Re-enable your VanguardVanguard abilities."]. Then, CopyCopy the first spell card in your hand. That card gains full mana. Convert all gems on the board to a random colour.
3: Knowledge Addition
Ability Level PW level Icon L.png Effect
AbilityLev1.png 16-29 18 Draw 3 cards.
AbilityLev2.png 30-45 18 Draw 3 cards. Then: Increase your non-Spell cards' LevelLevel by X. X is the number of cards in your hand.
AbilityLev3.png 46-59 18 Draw 3 cards. Then: Increase your non-Spell cards' LevelLevel by X. Your creatures get +X/+X. X is the number of cards in your hand.
AbilityLev4.png 60 18 Draw 3 cards. Then: Increase your non-Spell cards' LevelLevel by X. Your creatures get +X/+X. Your supports gain X shield. X is the number of cards in your hand.


Learn cards

Main article: Learn cards

Kasmina does not fetch a fixed list of cards with Mentor's Guidance; she chooses four cards out of all the colorless Lesson cards, and all the Lesson cards of the colors of the School activated. This amounts to a choice of four cards out of twelve possible, with each match.

The numbers of colorless are twice as high, but two colors can be chosen, so the chance would be even, all things being equal. Fortunately, the colorless Lessons are utility cards of sufficient power.

Dual color cards are listed with both their colors.

Colorless Colorless

Can be chosen to fetch by any activation

Card name Type Cost Color Rarity Set
Elemental Summoning Missing card data
Environmental Sciences Missing card data
Explore the Vastlands Missing card data
Introduction to Annihilation Missing card data
Introduction to Prophecy Missing card data
Mascot Exhibition Missing card data

White White

  • Lorehold WhiteRed
  • Silverquill WhiteBlack
  • Inkling Summoning WhiteBlack
  • Reduce to Memory White
  • Spirit Summoning WhiteRed


Blue Blue

  • Prismari BlueRed
  • Quandrix BlueGreen
  • Elemental Summoning BlueRed
  • Fractal Summoning BlueGreen
  • Mercurial Transformation Blue


Black Black

  • Silverquill WhiteBlack
  • Witherbloom BlackGreen
  • Confront the Past Black
  • Inkling Summoning WhiteBlack
  • Pest Summoning BlackGreen


Red Red

  • Lorehold WhiteRed
  • Prismari BlueRed
  • Elemental Summoning BlueRed
  • Illuminate History Red
  • Spirit Summoning WhiteRed


Green Green

  • Quandrix BlueGreen
  • Witherbloom BlackGreen
  • Containment Breach Green
  • Fractal Summoning BlueGreen
  • Pest Summoning BlackGreen


Story

How would you feel if your mentor could easily transform you into a frog? Or if you'd heard that she had once used her magic to control an Eternal during an all-out battle? Well, that's Kasmina—one and only. Her transmutation skills and control spells makes her not only an amazing and powerful Planeswalker, but also an astounding mentor to learn from!

Starting Deck

Card name Type Cost Color Rarity Set
Hall of Oracles Missing card data
Biomathematician Missing card data
Fractal Summoning Missing card data
Environmental Sciences Missing card data 
Jhessian Thief Creatures (3/5) 9 Blue Uncommon Origins ORI 
Prism Ring Supports (4) 6 Colorless Common Origins ORI 
Nissa's Pilgrimage Supports (3) 3 Green Common Origins ORI 
Elvish Visionary Creatures (1/1) 5 Green Common Origins ORI 
Artificer's Epiphany Spells 2 Blue Common Origins ORI
Double Major Missing card data