Difference between revisions of "Dovin Baan"

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(Stats)
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Revision as of 01:36, 3 January 2019

Template:Infobox pw

Stats

Template:PWLevel60Stats

All level details 1-60          Up-down-arrow-icon.png Click to
Level

cost

Mana bonus Deck limits Health Abilities
Icon W.png Icon U.png Icon B.png Icon R.png Icon G.png Icon L.png Creature-Icon.png Spell-Icon.png Support-Icon.png 1 2 3
1-5

1220Rune.png

+1 +1 -2 -2 -1 0 2 5 3 30 AbilityLev0.png AbilityLev0.png AbilityLev0.png
3 5 3
33
+1 +2 -2 -2 -1 0
36
6-10

4580Rune.png

AbilityLev1.png
39
3 5 4
42
+2 +2 -2 -2 -1 0
11-15

9260Rune.png

45
AbilityLev1.png
48
3 6 4
51
16-20

15640Rune.png

+2 +2 -2 -1 -1 0
54
AbilityLev1.png
57
21-25

23690Rune.png

60
+2 +2 -2 -1 0 0
63
AbilityLev2.png
66
26-30

33380Rune.png

4 6 4
69
+2 +2 -1 -1 0 0
72
AbilityLev2.png
31-35

44660Rune.png

75
4 6 5
78
+2 +3 -1 -1 0 0
81
36-40

57530Rune.png

AbilityLev2.png
84
4 7 5
87
AbilityLev3.png
41-45

71960Rune.png

90
+3 +3 -1 -1 0 0
93
96
46-50

87920Rune.png

AbilityLev3.png
99
+3 +3 -1 0 0 0
102
5 7 5
51-55

112320Rune.png

105
AbilityLev3.png
108
+3 +3 0 0 0 0
111
56-60

160720Rune.png

AbilityLev4.png
114
AbilityLev4.png
5 8 5
AbilityLev4.png

Abilities

1: Tap the Aether
Ability Level PW level Icon L.png Effect
AbilityLev1.png 6-23 9 Energize 1, then gain 3 mana
AbilityLev2.png 24-39 9 Energize 2, then gain 4 mana
AbilityLev3.png 40-55 9 Energize 3, then gain 5 mana
AbilityLev4.png 56-60 9 Energize 4, then gain 6 mana
2: Aether Siphon
Ability Level PW level Icon L.png Effect
AbilityLev1.png 12-29 12 Create a support (3 shield) with "At the beginning of your turn, Energize 1. Overload 3: Draw 1 Card."
AbilityLev2.png 30-45 12 Create a support (3 shield) with "At the beginning of your turn, Energize 1. Overload 2: Draw 1 Card."
AbilityLev3.png 46-57 12 Create a support (3 shield) with "At the beginning of your turn, Energize 1. Overload 1: Draw 1 Card."
AbilityLev4.png 58-60 12 Create a support (3 shield) with "At the beginning of your turn, Energize 2. Overload 1: Draw 1 Card."
3: Aether Innovation
Ability Level PW level Icon L.png Effect
AbilityLev1.png 18-35 21 Create a support (3 shield) with "Overload 1: Each creature you control gains +3/+3."
AbilityLev2.png 36-51 21 Create a support (3 shield) with "Overload 1: Each creature you control gains +4/+4."
AbilityLev3.png 52-59 21 Create a support (3 shield) with "Overload 1: Each creature you control gains +5/+5."
AbilityLev4.png 60 21 Create a support (3 shield) with "Overload 1: Each creature you control gains +6/+6."

Starting Deck

Story

Kaladesh's vedalken subscribe to the philosophy that nothing is perfect—and nothing ever can be perfect. Dovin Baan fully embraces this view, not only because he believes in the spirit of it, but because he can actually see the imperfections all around him. He has an innate talent, heightened by magic, that allows him to clearly see the flaws in any system or machine. After mere moments of scrutiny, Dovin can provide a complete analysis, noting a particular machine's weaknesses, highlighting its shortcomings, and predicting with startling accuracy exactly how and when it will fail.

Dovin's talents earned him notice by Ghirapur's governing body, the Consulate, and landed him on the fast-track to a high-ranking position as Senior Inspector. Now, the vast majority of new Consulate inventions are funneled through him. Each design must pass his discerning evaluation before being cleared for mass-market production. He sets the standard for safety and quality, and his vigilant oversight has led to a reduction of consumer injuries, a decrease in the number of recalls, and a rise in general satisfaction with Consulate products.

His admirable success made him the obvious candidate to serve as inspector of the highly anticipated Inventors' Fair, a month-long event to be held in Ghirapur that is expected to draw inventors and fans from across the world. In the preparations leading up to the event, Dovin mitigated hundreds of hazards in the structural integrity of new architecture, the curves of race-tracks, and the sharpness of ribbon edges. And he crafted a plan to significantly reduce the risk of gremlin infestation. But when he came up against an unexpected and unpredictable renegade threat, he found he did not have the resources to manage it—at least not on Kaladesh. He turned to his powers as a Planeswalker and requested the aid of the Gatewatch: a group of other Planeswalkers whose oath to keep the planes of the Multiverse safe aligned with his own principles.