Difference between revisions of "Portal:Events"
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{{Portal navigation}} | {{Portal navigation}} | ||
− | While [[Portal:Story|Story Mode]] and [[Training (Story)|Training]] | + | While [[Portal:Story|Story Mode]] is a great place to start playing and will account for the majority of the player's Crystals in the first months, and [[Training (Story)|Training]] is the first place to gain fast card [[rewards]], '''Events''' are the mainstay of ''[[Magic: the Gathering Puzzle Quest]]''. [[PvE]] and [[PvP]] events allow players to gain [[Resources]] as well as [[cards]]. Joining Events used to require the player to play through a significant portion of the Story, but Webcore streamlined this in December of 2024 to completing just three games. |
Events generally consist of one or more Nodes, which are either limited to the number of Charges, or can be played repeatedly. Winning and achieving objectives gathers Ribbons to increase score; the score, in turn, determines [[Rewards]]. | Events generally consist of one or more Nodes, which are either limited to the number of Charges, or can be played repeatedly. Winning and achieving objectives gathers Ribbons to increase score; the score, in turn, determines [[Rewards]]. | ||
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{{EventTableRow|Strategic Conflict}} | {{EventTableRow|Strategic Conflict}} | ||
{{EventTableRow|Survivors of Four Tribes Part 1}} | {{EventTableRow|Survivors of Four Tribes Part 1}} | ||
+ | {{EventTableRow|Survivors of Four Tribes Part 2}} | ||
{{EventTableRow|Terrors in the Shadows}} | {{EventTableRow|Terrors in the Shadows}} | ||
{{EventTableRow|The Colossal Tussle}} | {{EventTableRow|The Colossal Tussle}} |
Latest revision as of 01:41, 13 December 2024
While Story Mode is a great place to start playing and will account for the majority of the player's Crystals in the first months, and Training is the first place to gain fast card rewards, Events are the mainstay of Magic: the Gathering Puzzle Quest. PvE and PvP events allow players to gain Resources as well as cards. Joining Events used to require the player to play through a significant portion of the Story, but Webcore streamlined this in December of 2024 to completing just three games.
Events generally consist of one or more Nodes, which are either limited to the number of Charges, or can be played repeatedly. Winning and achieving objectives gathers Ribbons to increase score; the score, in turn, determines Rewards.
The Rewards from a PvP event are split according to the events' scoring tiers, and each time an event fills up with the number of players equal to the tiers' limit, new Brackets are created. This effectively makes new events for players that subsequently join, except that players will face off against opponents from any Bracket.
Every weekend, Coalition events are held; join a Coalition before the event starts to play them, and receive Coalition points. Events usually start off as Standard, often becoming Legacy when their associated set rotates out of Standard.
The Icon descriptions table describes the other types of events and event elements, most of which may be found in combinations.
List of Events
Icon descriptions
Icon | Description | |
---|---|---|
Event types | ||
PvP - Play against the decks of other players. | ||
PvP Coalition - Play against the decks of other players. Only members of a coalition may join the event. (Icons used in-game: ) | ||
PvE - Play against special event-specific decks and Planeswalkers. | ||
PvE Coalition - Play against special event-specific decks and Planeswalkers. Only members of a coalition may join the event. (Icons used in-game: ) | ||
Standard / Legacy: Decks in a Standard event may only contain cards in Standard sets. Decks in a Legacy event may contain cards from any set. | ||
Rewards | ||
Progression rewards - Gain Rewards as your score passes pre-determined reward levels. | ||
Placement rewards - Gain Rewards according to your individual ranking at the end of the event. | ||
Coalition rewards - Gain Rewards according to your coalition ranking at the end of the event. | ||
Winning side rewards - Gain Rewards according to whether the side you joined in the event is the winning side. | ||
PW rules | ||
Color restriction - You can only use a Planeswalker that shares at least one color with the node's colors. | ||
Locked nodes - Once a Planeswalker has been chosen for a node, it's locked in for the whole event. | ||
Planeswalker requirement - One or more nodes can only be played with a required Planeswalker. | ||
Flavor | ||
Duel Decks event - The event is a Duel Decks event. One of two duelling Planeswalkers is unlocked and selected in the Challenge Phase, followed by games against the opposing Planeswalker in the Duel and Final Duel phases. | ||
Boss Health event - All wins diminish a global boss health pool. The event ends when the boss hp reaches 0%. | ||
Permanent support - A permanent support affects play on one or more nodes of the event. | ||
Special rules - Ongoing special rules affect play on one or more nodes of the event. | ||
Bonus cards - On some turns, or at the start of the game, the player draws an additional bonus card from outside their deck | ||
Starting cards - The game begins with one one more cards or tokens already in play. | ||
Boosts | ||
Enraged - On one or more nodes, after some number of turns, one or both players become Enraged and deal double damage. | ||
Supercharged - On one or more nodes, after some number of turns, one or both players become Supercharged and gain +3 mana on each match. | ||
Legendary - On one or more nodes, after some number of turns, one or both players become Legendary, and gain both the Enraged and Supercharged effects. |