Difference between revisions of "Jace, Cunning Castaway"
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==Story== | ==Story== | ||
+ | Jace, the master of mental magic, was stranded on | ||
+ | a deserted island. Without knowing who he was or | ||
+ | what he could do, he struggled to remain sane | ||
+ | against illusions he mistook for hallucinations. | ||
+ | After an inspiring conversation with the illusion of | ||
+ | a raven-haired woman, he decided to sail the sea | ||
+ | in search of another soul with a raft he’d built. | ||
+ | Eventually, a storm cut that plan short and he | ||
+ | found himself ashore again. In the morning after | ||
+ | the crash, he heard voices coming from the sea. A | ||
+ | massive ship approached him. A gorgon came | ||
+ | down from it and asked, "What happened to you, | ||
+ | Jace?" | ||
==Bugs== | ==Bugs== |
Revision as of 05:58, 8 December 2018
Level | Health |
---|---|
1-2 | 26 |
3-4 | 28 |
5-6 | 30 |
7-8 | 32 |
9-10 | 34 |
11-12 | 36 |
13-14 | 38 |
15-18 | 41 |
19-20 | 44 |
21-22 | 46 |
23-24 | 49 |
25-26 | 52 |
27-28 | 55 |
29-30 | 57 |
31-32 | 60 |
33-36 | 63 |
37-38 | 66 |
39-40 | 69 |
41-42 | 72 |
43-44 | 75 |
45-46 | 78 |
47-48 | 81 |
49-50 | 84 |
51-54 | 87 |
55-56 | 90 |
57-58 | 93 |
59-60 | 96 |
Contents
Abilities
{{{Number}}}: Fight And Steal | |||
---|---|---|---|
Ability Level | PW level | Effect | |
6-19 | 6 | Create a support with "At the end of the turn, if a creature you control dealt combat damage this turn, discard 1 card and draw 2 cards." | |
20-35 | 6 | Create a support with "At the end of the turn, if a creature you control dealt combat damage this turn, discard 1 card and draw 3 cards." | |
36-49 | 6 | Target creature gains Unblockable until end of turn. Create a support with "At the end of the turn, if a creature you control dealt combat damage this turn, discard 1 card and draw 3 cards." | |
50-60 | 6 | Target creature gains Unblockable. Create a support (2 shield) with "At the end of the turn, if a creature you control dealt combat damage this turn, discard 1 card and draw 3 cards." |
{{{Number}}}: Illusionists's Illusion | |||
---|---|---|---|
Ability Level | PW level | Effect | |
10-25 | 12 | Create a 2/2 Blue Illusion token with "When this creature becomes the target of a spell, destroy it." | |
26-39 | 12 | Create 2 2/2 Blue Illusion tokens with "When this creature becomes the target of a spell, destroy it." | |
40-55 | 12 | Create 2 2/2 Blue Illusion tokens with "When this creature becomes the target of a spell, destroy it." Create a support with "The first Illusion you control gains Hexproof." | |
56-60 | 12 | Create 3 2/2 Blue Illusion tokens with "When this creature becomes the target of a spell, destroy it." Create a support (3 shield) with "Illusions you control gain Hexproof." |
{{{Number}}}: I'm Over Here | |||
---|---|---|---|
Ability Level | PW level | Effect | |
16-29 | 18 | Create a 2/2 Blue Illusion Wizard Token with "Activate 2: Gain 5 Loyalty." | |
30-45 | 18 | Create a 2/2 Blue Illusion Wizard Token with "Activate 2: Gain 6 Loyalty." | |
46-59 | 18 | Create 3 2/2 Blue Illusion Wizard Tokens with "Activate 2: Gain 6 Loyalty." | |
60 | 18 | Create 4 2/2 Blue Illusion Wizard Tokens with "Activate 2: Gain 8 Loyalty." |
Starting Deck
Story
Jace, the master of mental magic, was stranded on a deserted island. Without knowing who he was or what he could do, he struggled to remain sane against illusions he mistook for hallucinations. After an inspiring conversation with the illusion of a raven-haired woman, he decided to sail the sea in search of another soul with a raft he’d built. Eventually, a storm cut that plan short and he found himself ashore again. In the morning after the crash, he heard voices coming from the sea. A massive ship approached him. A gorgon came down from it and asked, "What happened to you, Jace?"