Template:Infobox pw
Level
|
Mana bonus
|
|
|
|
|
|
|
1-3 |
-1 |
-2 |
-2 |
+1 |
+1 |
+0
|
4-9 |
-1 |
-2 |
-2 |
+2 |
+1 |
+0
|
10-15 |
-1 |
-2 |
-2 |
+2 |
+2 |
+0
|
16-21 |
-1 |
-2 |
-1 |
+2 |
+2 |
+0
|
22-27 |
-1 |
-1 |
-1 |
+2 |
+2 |
+0
|
28-33 |
+0 |
-1 |
-1 |
+2 |
+2 |
+0
|
34-41 |
+0 |
-1 |
-1 |
+3 |
+2 |
+0
|
42-47 |
+0 |
-1 |
-1 |
+3 |
+3 |
+0
|
48-53 |
+0 |
-1 |
+0 |
+3 |
+3 |
+0
|
54-60 |
+0 |
+0 |
+0 |
+3 |
+3 |
+0
|
|
Level
|
Deck limits
|
Creatures
|
Spells
|
Supports
|
1-1 |
4 |
3 |
3
|
2-7 |
5 |
3 |
3
|
8-13 |
5 |
3 |
4
|
14-25 |
5 |
4 |
4
|
26-31 |
6 |
4 |
4
|
32-37 |
6 |
4 |
5
|
38-49 |
6 |
5 |
5
|
50-60 |
7 |
5 |
5
|
|
Level
|
Health
|
1-2 |
30
|
3-4 |
33
|
5-6 |
36
|
7-8 |
39
|
9-10 |
42
|
11-12 |
45
|
13-14 |
48
|
15-16 |
51
|
17-18 |
54
|
19-20 |
57
|
21-22 |
60
|
23-24 |
63
|
25-26 |
66
|
27-28 |
69
|
29-30 |
72
|
31-32 |
75
|
33-34 |
78
|
35-36 |
81
|
37-38 |
84
|
39-40 |
87
|
41-42 |
90
|
43-44 |
93
|
45-46 |
96
|
47-48 |
99
|
49-50 |
102
|
51-52 |
105
|
53-54 |
108
|
55-56 |
111
|
57-60 |
114
|
Abilities
{{{Number}}}: Strength of the Wolf
|
Ability Level
|
PW level
|
|
Effect
|
|
6-23 |
6 |
Target creature you control gets +1/+1, Haste, Trample, and Berserker until the end of your turn.
|
|
24-39 |
6 |
Target creature you control gets +2/+2, Haste, Trample, and Berserker until the end of your turn.
|
|
40-55 |
6 |
Target creature you control gets +3/+3, Haste, Trample, and Berserker until the end of your turn.
|
|
56-60 |
6 |
Target creature you control gets +4/+4, Haste, Trample, and Berserker until the end of your turn.
|
{{{Number}}}: Call the Pack
|
Ability Level
|
PW level
|
|
Effect
|
|
12-29 |
9 |
Fetch the next Werewolf in your deck.
|
|
30-45 |
9 |
Fetch the next Werewolf in your deck and it gains 3 mana.
|
|
46-57 |
9 |
Fetch the next Werewolf in your deck and it gains 6 mana.
|
|
58-60 |
9 |
Fetch the next Werewolf in your deck and it gains 9 mana.
|
{{{Number}}}: Touch of the Moon
|
Ability Level
|
PW level
|
|
Effect
|
|
18-35 |
12 |
Each Werewolf you control gets +1/+1. Arlinn Kord Transforms.
|
|
36-51 |
12 |
Each Werewolf you control gets +2/+2. Arlinn Kord Transforms.
|
|
52-59 |
12 |
Each Werewolf you control gets +3/+3. Arlinn Kord Transforms.
|
|
60 |
12 |
Each Werewolf you control gets +4/+4. Arlinn Kord Transforms.
|
Abilities (Transformed)
{{{Number}}}: Moon's Embrace
|
Ability Level
|
PW level
|
|
Effect
|
|
6-23 |
3 |
Target Werewolf Transforms.
|
|
24-39 |
3 |
Target Werewolf Transforms and gets +1/+1.
|
|
40-55 |
3 |
Target Werewolf Transforms and gets +2/+2.
|
|
56-60 |
3 |
Target Werewolf Transforms and gets +3/+3.
|
{{{Number}}}: Hunt with the Pack
|
Ability Level
|
PW level
|
|
Effect
|
|
12-29 |
12 |
Summon 1 2/2 Werewolf token with Berserker and Trample.
|
|
30-45 |
12 |
Summon 2 2/2 Werewolf tokens with Berserker and Trample.
|
|
46-57 |
12 |
Summon 3 2/2 Werewolf tokens with Berserker and Trample.
|
|
58-60 |
12 |
Summon 4 2/2 Werewolf tokens with Berserker and Trample.
|
{{{Number}}}: Lycanthropic Frenzy
|
Ability Level
|
PW level
|
|
Effect
|
|
18-35 |
18 |
Each Werewolf you control gets +4/+4. Arlinn Kord Transforms.
|
|
36-51 |
18 |
Each Werewolf you control gets +6/+6. Arlinn Kord Transforms.
|
|
52-59 |
18 |
Each Werewolf you control gets +8/+8. Arlinn Kord Transforms.
|
|
60 |
18 |
Each Werewolf you control gets +10/+10. Arlinn Kord Transforms.
|
Starting Deck
Story
Arlinn Kord is a tormented werewolf, originally
from Avabruck, who has a gift unique among her
kind: she is a Planeswalker.
Arlinn was a teenager when the howls of the
Mondronen werewolf pack summoned her into the
forest and she completed her First Hunt. She
always fought against the change, and used
Avacynian charms, prayers, and fasting to ward it
off as much as possible. She even studied magic in
the Church, becoming an Archmage of Goldnight
while successfully hiding her curse from her
teachers and mentors—until the night came when
she couldn't contain the change any longer and
she killed several hierarchs before her spark
ignited and she found herself rampaging through
the woods of another plane.
To her horror, she regained her senses in the
morning—but not her human form. For better or
worse, the experience of retaining her human
mind in wolf form gave her a new appreciation for
the wild spirit that shared her body. The only way
she could return to her human form was to
planeswalk back to Innistrad, but now she finds
that she can control the transformation, in both
directions, with relative ease. And though she is
still horrified by the slaughter she wrought in the
church, she is embracing the power she wields in
wolf form as a natural complement to her magic.
Above all else, Arlinn is desperate to ensure the
survival of her kind. She has come to think of
herself as part of the pack. And in a world where
Avacyn either cursemuted or killed hundreds of
werewolves, and where the angel's church is
launching a new inquisition more terrifying than
anything they've done before, Arlinn fears that if
she does not act, the lycanthropes of Innistrad
could meet a very real and permanent end very
soon.
Bugs