Jace, Unraveler of Secrets

From mtgpq wiki
Revision as of 06:16, 8 December 2018 by Volrak (talk | contribs) (Story)
Jump to: navigation, search

Template:Infobox pw

Level Mana bonus
Icon W.png Icon U.png Icon B.png Icon R.png Icon G.png Icon L.png
1-3 -2 +3 +2 -2 -2 +0
4-9 -2 +4 +2 -2 -2 +0
10-15 -2 +4 +3 -2 -2 +0
16-21 -1 +4 +3 -2 -2 +0
22-27 -1 +4 +3 -1 -2 +0
28-33 -1 +4 +3 -1 -1 +0
34-41 -1 +5 +3 -1 -1 +0
42-47 -1 +5 +4 -1 -1 +0
48-53 +0 +5 +4 -1 -1 +0
54-58 +0 +5 +4 +0 -1 +0
59-60 +0 +5 +4 +0 +0 +0
Level Deck limits
Creatures Spells Supports
1-1 4 3 3
2-7 5 3 3
8-13 5 3 4
14-25 5 4 4
26-31 6 4 4
32-37 6 4 5
38-49 6 5 5
50-60 7 5 5
Level Health
1-2 20
3-4 23
5-6 26
7-8 29
9-10 32
11-12 35
13-14 38
15-16 41
17-18 44
19-20 47
21-22 50
23-24 53
25-26 56
27-28 59
29-30 62
31-32 65
33-34 68
35-36 71
37-38 74
39-40 77
41-42 80
43-44 83
45-46 86
47-48 89
49-50 92
51-52 95
53-54 98
55-56 101
57-60 104

Abilities

{{{Number}}}: Investigation
Ability Level PW level Icon L.png Effect
AbilityLev1.png 6-23 9 Gain 1 mana per Support you control on the board.
AbilityLev2.png 24-39 9 Gain 2 mana per Support you control on the board.
AbilityLev3.png 40-55 9 Gain 3 mana per Support you control on the board.
AbilityLev4.png 56-60 9 Gain 4 mana per Support you control on the board.
{{{Number}}}: Study
Ability Level PW level Icon L.png Effect
AbilityLev1.png 12-29 12 Discard 1 card, then Investigate.
AbilityLev2.png 30-44 12 Discard 1 card, then Investigate 2.
AbilityLev3.png 45-57 12 Discard 1 card, then Investigate 3.
AbilityLev4.png 58-60 12 Discard 1 card, then Investigate 4.
{{{Number}}}: Unravel
Ability Level PW level Icon L.png Effect
AbilityLev1.png 18-35 21 Create a Support (6 shield) with "When you draw a card, each of your creatures gain +1/+1."
AbilityLev2.png 36-51 21 Create a Support (6 shield) with "When you draw a card, each of your creatures gain +2/+2."
AbilityLev3.png 52-59 21 Create a Support (6 shield) with "When you draw a card, each of your creatures gain +3/+3."
AbilityLev4.png 60 21 Create a Support (6 shield) with "When you draw a card, each of your creatures gain +4/+4."


Starting Deck

Story

In his youth on the plane of Vryn, Jace’s natural telepathic talents were in turn misunderstood and exploited. He was alienated and harassed for being different, lacking the physical strength to defend himself. Then he was manipulated and betrayed by the powerful sphinx mind mage who taught him to control his magic. In the process of freeing himself from being the sphinx’s pawn, Jace badly damaged his own mind as his Planeswalker spark ignited, sending him to another plane with only fragmentary recollection of his own identity.

During this time, he formed a romantic attachment to Liliana Vess, only to learn that she too was manipulating and deceiving him. After defeating two of the Eldrazi titans on Zendikar, Jace took an oath to keep watch over the planes of the Multiverse as part of the Gatewatch. He already holds a similar role on his adopted home plane, Ravnica, where he is the Living Guildpact who keeps the ten guilds of that city-plane in balance. But the Gatewatch offers him the opportunity to think and act on a larger scale, which intrigues him as a mental challenge in addition to appealing to his sense of responsibility.

Jace can’t walk away from an unsolved mystery. He believes everything that exists can be understood, and he dreams of one day knowing everything there is to know. On Zendikar, he learned the history of the Eldrazi from Ugin, the Spirit Dragon, and he burned with the desire to know more about them, which brought him to Innistrad in search of Sorin Markov. His visit to the plane is complicated by his relationship with Liliana Vess, who has a close connection to Innistrad. Given their past romance, he is attracted to her and cares about her, but he doesn’t trust her at all.

Bugs