Difference between revisions of "Teferi, Who Slows the Sunset"
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==Abilities== | ==Abilities== | ||
+ | {{Planeswalker Ability | ||
+ | | Name = Timelapse Resistance | ||
+ | | Number = 1 | ||
+ | | PW Level 1 = ? | ||
+ | | Loyalty 1 = 7 | ||
+ | | Effect 1 = Pick one of the first 2 cards from your library. {{Ability|Fetch}} that card. If that's a Blue card — It gains 3 mana. If that's a White card — You gain 3 life. | ||
+ | | PW Level 2 = ? | ||
+ | | Loyalty 2 = 7 | ||
+ | | Effect 2 = Pick one of the first 2 cards from your library. {{Ability|Fetch}} that card. If that's a Blue card — It gains 5 mana. If that's a White card — You gain 5 life. | ||
+ | | PW Level 3 = ? | ||
+ | | Loyalty 3 = 7 | ||
+ | | Effect 3 = Pick one of the first 3 cards from your library. {{Ability|Fetch}} that card. If that's a Blue card — You gain 5 mana. If that's a White card — You gain 5 life. | ||
+ | | PW Level 4 = ? | ||
+ | | Loyalty 4 = 7 | ||
+ | | Effect 4 = Pick one of the first 4 cards from your library. {{Ability|Fetch}} that card. Each card in your hand gains X mana. X is the number of Blue cards in your hand. You gain life equal to the number of White cards in your hand. | ||
+ | }} | ||
+ | {{Planeswalker Ability | ||
+ | | Name = Extended Daytime | ||
+ | | Number = 2 | ||
+ | | PW Level 1 = ? | ||
+ | | Loyalty 1 = 12 | ||
+ | | Effect 1 = {{Ability|Disable}} the first {{Ability|Enabled}} opposing creature until the beginning of your next turn. If it's not Day — It becomes Day. | ||
+ | | PW Level 2 = ? | ||
+ | | Loyalty 2 = 12 | ||
+ | | Effect 2 = {{Ability|Disable}} the first {{Ability|Enabled}} opposing creature until the beginning of your next turn. Your first creature gains {{Ability|Vigilance}} until the beginning of your next turn. If it's not Day — It becomes Day. | ||
+ | | PW Level 3 = ? | ||
+ | | Loyalty 3 = 12 | ||
+ | | Effect 3 = {{Ability|Disable}} target creature until the beginning of your next turn. Your first creature gains {{Ability|Vigilance}} until the beginning of your next turn. If it's not Day — It becomes Day. | ||
+ | | PW Level 4 = ? | ||
+ | | Loyalty 4 = 12 | ||
+ | | Effect 4 = {{Ability|Disable}} target creature until the beginning of your next turn. Your creatures gain {{Ability|Vigilance}} until the beginning of your next turn. If it's not Day — It becomes Day. | ||
+ | }} | ||
+ | {{Planeswalker Ability | ||
+ | | Name = Borrowing Time | ||
+ | | Number = 3 | ||
+ | | PW Level 1 = ? | ||
+ | | Loyalty 1 = 19 | ||
+ | | Effect 1 = Create a Borrowed Time token [4 shield with "{{Ability|Dayshift}} - If it's Day - Your white creatures get +1/+0 and gain Lifelink. Your Blue creatures get +0/+1 and gain Hexproof. Otherwise: If it's Night — {{Ability|Disable}} all opposing Creature and Support until the beginning of your next turn.] If it's not Day — It becomes Day. | ||
+ | | PW Level 2 = ? | ||
+ | | Loyalty 2 = 19 | ||
+ | | Effect 2 = Create a Borrowed Time token [4 shield with "{{Ability|Dayshift}} - If it's Day - Your white creatures get +1/+0 and gain Lifelink. Your Blue creatures get +0/+1 and gain Hexproof. Otherwise: If it's Night — {{Ability|Disable}} all opposing Creature and Support until the beginning of your next turn.] If it's not Day — It becomes Day. Otherwise: The first card in your hand gains 6 mana. | ||
+ | | PW Level 3 = ? | ||
+ | | Loyalty 3 = 19 | ||
+ | | Effect 3 = Create a Borrowed Time token [4 shield with "{{Ability|Dayshift}} - If it's Day - Your white creatures get +1/+0 and gain Lifelink. Your Blue creatures get +0/+1 and gain Hexproof. Otherwise: If it's Night — {{Ability|Disable}} all opposing Creature and Support until the beginning of your next turn.] If you control more than 2 creatures — It becomes Day. Otherwise: It becomes Night. The first card in your hand gains 6 mana. | ||
+ | | PW Level 4 = ? | ||
+ | | Loyalty 4 = 19 | ||
+ | | Effect 4 = Create a Borrowed Time token [4 shield with "{{Ability|Dayshift}} - If it's Day - Your white creatures get +1/+0 and gain Lifelink. Your Blue creatures get +0/+1 and gain Hexproof. Otherwise: If it's Night — {{Ability|Disable}} all opposing Creature and Support until the beginning of your next turn.] If you control more than 2 creatures — It becomes Day. Otherwise: It becomes Night. Each card in your hand gains 6 mana. | ||
+ | }} | ||
==Starting Deck== | ==Starting Deck== |
Revision as of 22:21, 29 August 2022
Teferi, Who Slows the Sunset | |
---|---|
Full Name | Teferi, Who Slows the Sunset |
Affinities | |
Origin set | Innistrad: Midnight Hunt |
Cost | 650 |
Stats (max level) | |
Health | 92 |
Deck limits | 5 · 6 · 8 |
Mana bonuses | +3 · +3 · +1 · 0 · +1 |
Leveling cost | 160,720 |
Planeswalkers (Infobox · Data) |
Planeswalker series | |
---|---|
Teferi (human) | |
Teferi, Hero of Dominaria | |
Teferi, Master of Time | |
Teferi, Who Slows the Sunset | |
Teferi, Chronoclast | |
Teferi, Temporal Pilgrim | |
Teferi Akosa of Zhalfir |
Contents
Overview
Teferi, Who Slows the Sunset is a white and blue human Planeswalker, introduced in October 2021 along with the Innistrad: Midnight Hunt card set.
He has low health, average mana gains with a balanced spread, and average deck limits with a focus on supports.
Teferi, Who Slows the Sunset is the third of three playable Planeswalkers in MtGPQ which embody Teferi at different points in his life.
Stats
Teferi, Who Slows the Sunset - level 60 | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Mana bonus | Deck limits | Health | Leveling cost | |||||||
+3 | +3 | +1 | 0 | +1 | 0 | 5 | 6 | 8 | 92 | 160,720 |
Abilities
1: Timelapse Resistance | |||
---|---|---|---|
Ability Level | PW level | Effect | |
? | 7 | Pick one of the first 2 cards from your library. Fetch that card. If that's a Blue card — It gains 3 mana. If that's a White card — You gain 3 life. | |
? | 7 | Pick one of the first 2 cards from your library. Fetch that card. If that's a Blue card — It gains 5 mana. If that's a White card — You gain 5 life. | |
? | 7 | Pick one of the first 3 cards from your library. Fetch that card. If that's a Blue card — You gain 5 mana. If that's a White card — You gain 5 life. | |
? | 7 | Pick one of the first 4 cards from your library. Fetch that card. Each card in your hand gains X mana. X is the number of Blue cards in your hand. You gain life equal to the number of White cards in your hand. |
2: Extended Daytime | |||
---|---|---|---|
Ability Level | PW level | Effect | |
? | 12 | Disable the first Enabled opposing creature until the beginning of your next turn. If it's not Day — It becomes Day. | |
? | 12 | Disable the first Enabled opposing creature until the beginning of your next turn. Your first creature gains Vigilance until the beginning of your next turn. If it's not Day — It becomes Day. | |
? | 12 | Disable target creature until the beginning of your next turn. Your first creature gains Vigilance until the beginning of your next turn. If it's not Day — It becomes Day. | |
? | 12 | Disable target creature until the beginning of your next turn. Your creatures gain Vigilance until the beginning of your next turn. If it's not Day — It becomes Day. |
3: Borrowing Time | |||
---|---|---|---|
Ability Level | PW level | Effect | |
? | 19 | Create a Borrowed Time token [4 shield with "Dayshift - If it's Day - Your white creatures get +1/+0 and gain Lifelink. Your Blue creatures get +0/+1 and gain Hexproof. Otherwise: If it's Night — Disable all opposing Creature and Support until the beginning of your next turn.] If it's not Day — It becomes Day. | |
? | 19 | Create a Borrowed Time token [4 shield with "Dayshift - If it's Day - Your white creatures get +1/+0 and gain Lifelink. Your Blue creatures get +0/+1 and gain Hexproof. Otherwise: If it's Night — Disable all opposing Creature and Support until the beginning of your next turn.] If it's not Day — It becomes Day. Otherwise: The first card in your hand gains 6 mana. | |
? | 19 | Create a Borrowed Time token [4 shield with "Dayshift - If it's Day - Your white creatures get +1/+0 and gain Lifelink. Your Blue creatures get +0/+1 and gain Hexproof. Otherwise: If it's Night — Disable all opposing Creature and Support until the beginning of your next turn.] If you control more than 2 creatures — It becomes Day. Otherwise: It becomes Night. The first card in your hand gains 6 mana. | |
? | 19 | Create a Borrowed Time token [4 shield with "Dayshift - If it's Day - Your white creatures get +1/+0 and gain Lifelink. Your Blue creatures get +0/+1 and gain Hexproof. Otherwise: If it's Night — Disable all opposing Creature and Support until the beginning of your next turn.] If you control more than 2 creatures — It becomes Day. Otherwise: It becomes Night. Each card in your hand gains 6 mana. |
Starting Deck
Card name | Type | Cost | Color | Rarity | Set |
---|---|---|---|---|---|
Curse of Silence | Missing card data | ||||
Cathar's Call | Missing card data | ||||
Sunset Revelry | Missing card data | ||||
Ambitious Farmhand | Missing card data | ||||
Mage-Ring Network | (2) | 14 | ORI | ||
Stalwart Aven | (1/3) | 10 | ORI | ||
Grasp of the Hieromancer | (2) | 8 | ORI | ||
Murder Investigation | (2) | 5 | ORI | ||
Claustrophobia | (1) | 9 | ORI | ||
Grafted Identity | Missing card data |
Story
"For the lost and forgotten, I'll keep watch." Teferi stayed true to his oath to the Gatewatch when he came to aid the plane of Innistrad. The nights are longer and the werewolf threat is high. Nevertheless, Teferi will slow even time itself to bring a little more light in this moment of darkness.