Difference between revisions of "Teferi, Who Slows the Sunset"

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==Abilities==
 
==Abilities==
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{{Planeswalker Ability
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| Name = Timelapse Resistance
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| Number = 1
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| PW Level 1 = ?
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| Loyalty 1 = 7
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| Effect 1 = Pick one of the first 2 cards from your library. {{Ability|Fetch}} that card. If that's a Blue card — It gains 3 mana. If that's a White card — You gain 3 life.
 +
| PW Level 2 = ?
 +
| Loyalty 2 = 7
 +
| Effect 2 = Pick one of the first 2 cards from your library. {{Ability|Fetch}} that card. If that's a Blue card — It gains 5 mana. If that's a White card — You gain 5 life.
 +
| PW Level 3 = ?
 +
| Loyalty 3 = 7
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| Effect 3 = Pick one of the first 3 cards from your library. {{Ability|Fetch}} that card. If that's a Blue card — You gain 5 mana. If that's a White card — You gain 5 life.
 +
| PW Level 4 = ?
 +
| Loyalty 4 = 7
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| Effect 4 = Pick one of the first 4 cards from your library. {{Ability|Fetch}} that card. Each card in your hand gains X mana. X is the number of Blue cards in your hand. You gain life equal to the number of White cards in your hand.
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}}
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{{Planeswalker Ability
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| Name = Extended Daytime
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| Number = 2
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| PW Level 1 = ?
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| Loyalty 1 = 12
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| Effect 1 = {{Ability|Disable}} the first {{Ability|Enabled}} opposing creature until the beginning of your next turn. If it's not Day — It becomes Day.
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| PW Level 2 = ?
 +
| Loyalty 2 = 12
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| Effect 2 = {{Ability|Disable}} the first {{Ability|Enabled}} opposing creature until the beginning of your next turn. Your first creature gains {{Ability|Vigilance}} until the beginning of your next turn. If it's not Day — It becomes Day.
 +
| PW Level 3 = ?
 +
| Loyalty 3 = 12
 +
| Effect 3 = {{Ability|Disable}} target creature until the beginning of your next turn. Your first creature gains {{Ability|Vigilance}} until the beginning of your next turn. If it's not Day — It becomes Day.
 +
| PW Level 4 = ?
 +
| Loyalty 4 = 12
 +
| Effect 4 = {{Ability|Disable}} target creature until the beginning of your next turn. Your creatures gain {{Ability|Vigilance}} until the beginning of your next turn. If it's not Day — It becomes Day.
 +
}}
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{{Planeswalker Ability
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| Name = Borrowing Time
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| Number = 3
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| PW Level 1 = ?
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| Loyalty 1 = 19
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| Effect 1 = Create a Borrowed Time token [4 shield with "{{Ability|Dayshift}} - If it's Day - Your white creatures get +1/+0 and gain Lifelink. Your Blue creatures get +0/+1 and gain Hexproof. Otherwise: If it's Night — {{Ability|Disable}} all opposing Creature and Support until the beginning of your next turn.] If it's not Day — It becomes Day.
 +
| PW Level 2 = ?
 +
| Loyalty 2 = 19
 +
| Effect 2 = Create a Borrowed Time token [4 shield with "{{Ability|Dayshift}} - If it's Day - Your white creatures get +1/+0 and gain Lifelink. Your Blue creatures get +0/+1 and gain Hexproof. Otherwise: If it's Night — {{Ability|Disable}} all opposing Creature and Support until the beginning of your next turn.] If it's not Day — It becomes Day. Otherwise: The first card in your hand gains 6 mana.
 +
| PW Level 3 = ?
 +
| Loyalty 3 = 19
 +
| Effect 3 = Create a Borrowed Time token [4 shield with "{{Ability|Dayshift}} - If it's Day - Your white creatures get +1/+0 and gain Lifelink. Your Blue creatures get +0/+1 and gain Hexproof. Otherwise: If it's Night — {{Ability|Disable}} all opposing Creature and Support until the beginning of your next turn.] If you control more than 2 creatures — It becomes Day. Otherwise: It becomes Night. The first card in your hand gains 6 mana.
 +
| PW Level 4 = ?
 +
| Loyalty 4 = 19
 +
| Effect 4 = Create a Borrowed Time token [4 shield with "{{Ability|Dayshift}} - If it's Day - Your white creatures get +1/+0 and gain Lifelink. Your Blue creatures get +0/+1 and gain Hexproof. Otherwise: If it's Night — {{Ability|Disable}} all opposing Creature and Support until the beginning of your next turn.] If you control more than 2 creatures — It becomes Day. Otherwise: It becomes Night. Each card in your hand gains 6 mana.
 +
}}
  
 
==Starting Deck==
 
==Starting Deck==

Revision as of 22:21, 29 August 2022

Teferi, Who Slows the Sunset
EventsStoryPlaneswalkersCardsGuides
Teferi3.png
Full Name Teferi, Who Slows the Sunset
Affinities WhiteBlue
Origin set Innistrad: Midnight Hunt Innistrad: Midnight Hunt
Cost 650 Mana Crystals
Stats (max level)
Health 92
Deck limits Creatures 5  ·  Spells 6  ·  Supports 8
Mana bonuses Icon W.png+3 · Icon U.png+3 · Icon B.png +1 · Icon R.png 0 · Icon G.png +1
Leveling cost 160,720 Mana Runes
Planeswalkers   (Infobox · Data)
Planeswalker series
Teferi (human)
Teferi, Hero of Dominaria  WhiteBlue Teferi, Hero of Dominaria
Teferi, Master of Time  Blue Teferi, Master of Time
Teferi, Who Slows the Sunset  WhiteBlue Teferi, Who Slows the Sunset
Teferi, Chronoclast  Blue Teferi, Chronoclast
Teferi, Temporal Pilgrim  Blue Teferi, Temporal Pilgrim
Teferi Akosa of Zhalfir  WhiteBlue Teferi Akosa of Zhalfir

Overview

Teferi, Who Slows the Sunset is a white and blue human Planeswalker, introduced in October 2021 along with the Innistrad: Midnight Hunt card set.

He has low health, average mana gains with a balanced spread, and average deck limits with a focus on supports.

Teferi, Who Slows the Sunset is the third of three playable Planeswalkers in MtGPQ which embody Teferi at different points in his life.

Stats

Teferi, Who Slows the Sunset - level 60
Mana bonus Deck limits Health Leveling cost
White +3 Blue +3 Black +1 Red 0 Green +1 Loyalty 0 Creatures  5 Spells  6 Supports  8 92 160,720 Mana Runes

Abilities

1: Timelapse Resistance
Ability Level PW level Icon L.png Effect
AbilityLev1.png ? 7 Pick one of the first 2 cards from your library. Fetch that card. If that's a Blue card — It gains 3 mana. If that's a White card — You gain 3 life.
AbilityLev2.png ? 7 Pick one of the first 2 cards from your library. Fetch that card. If that's a Blue card — It gains 5 mana. If that's a White card — You gain 5 life.
AbilityLev3.png ? 7 Pick one of the first 3 cards from your library. Fetch that card. If that's a Blue card — You gain 5 mana. If that's a White card — You gain 5 life.
AbilityLev4.png ? 7 Pick one of the first 4 cards from your library. Fetch that card. Each card in your hand gains X mana. X is the number of Blue cards in your hand. You gain life equal to the number of White cards in your hand.
2: Extended Daytime
Ability Level PW level Icon L.png Effect
AbilityLev1.png ? 12 Disable the first Enabled opposing creature until the beginning of your next turn. If it's not Day — It becomes Day.
AbilityLev2.png ? 12 Disable the first Enabled opposing creature until the beginning of your next turn. Your first creature gains VigilanceVigilance until the beginning of your next turn. If it's not Day — It becomes Day.
AbilityLev3.png ? 12 Disable target creature until the beginning of your next turn. Your first creature gains VigilanceVigilance until the beginning of your next turn. If it's not Day — It becomes Day.
AbilityLev4.png ? 12 Disable target creature until the beginning of your next turn. Your creatures gain VigilanceVigilance until the beginning of your next turn. If it's not Day — It becomes Day.
3: Borrowing Time
Ability Level PW level Icon L.png Effect
AbilityLev1.png ? 19 Create a Borrowed Time token [4 shield with "DayshiftDayshift - If it's Day - Your white creatures get +1/+0 and gain Lifelink. Your Blue creatures get +0/+1 and gain Hexproof. Otherwise: If it's Night — Disable all opposing Creature and Support until the beginning of your next turn.] If it's not Day — It becomes Day.
AbilityLev2.png ? 19 Create a Borrowed Time token [4 shield with "DayshiftDayshift - If it's Day - Your white creatures get +1/+0 and gain Lifelink. Your Blue creatures get +0/+1 and gain Hexproof. Otherwise: If it's Night — Disable all opposing Creature and Support until the beginning of your next turn.] If it's not Day — It becomes Day. Otherwise: The first card in your hand gains 6 mana.
AbilityLev3.png ? 19 Create a Borrowed Time token [4 shield with "DayshiftDayshift - If it's Day - Your white creatures get +1/+0 and gain Lifelink. Your Blue creatures get +0/+1 and gain Hexproof. Otherwise: If it's Night — Disable all opposing Creature and Support until the beginning of your next turn.] If you control more than 2 creatures — It becomes Day. Otherwise: It becomes Night. The first card in your hand gains 6 mana.
AbilityLev4.png ? 19 Create a Borrowed Time token [4 shield with "DayshiftDayshift - If it's Day - Your white creatures get +1/+0 and gain Lifelink. Your Blue creatures get +0/+1 and gain Hexproof. Otherwise: If it's Night — Disable all opposing Creature and Support until the beginning of your next turn.] If you control more than 2 creatures — It becomes Day. Otherwise: It becomes Night. Each card in your hand gains 6 mana.


Starting Deck

Card name Type Cost Color Rarity Set
Curse of Silence Missing card data
Cathar's Call Missing card data
Sunset Revelry Missing card data
Ambitious Farmhand Missing card data 
Mage-Ring Network Supports (2) 14 Colorless Uncommon Origins ORI 
Stalwart Aven Creatures (1/3) 10 White Common Origins ORI 
Grasp of the Hieromancer Supports (2) 8 White Common Origins ORI 
Murder Investigation Supports (2) 5 White Common Origins ORI 
Claustrophobia Supports (1) 9 Blue Common Origins ORI
Grafted Identity Missing card data

Story

"For the lost and forgotten, I'll keep watch." Teferi stayed true to his oath to the Gatewatch when he came to aid the plane of Innistrad. The nights are longer and the werewolf threat is high. Nevertheless, Teferi will slow even time itself to bring a little more light in this moment of darkness.