Difference between revisions of "Nahiri, the Harbinger"

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{{Infobox PW|{{PAGENAME}}}}
 
{{Infobox PW|{{PAGENAME}}}}
 
{{Infobox Nahiri}}
 
{{Infobox Nahiri}}
 
==Overview==
 
 
[[Nahiri, the Harbinger]] is a white and red kor Planeswalker, introduced in August 2016 along with the [[Shadows over Innistrad]] card set.
 
[[Nahiri, the Harbinger]] is a white and red kor Planeswalker, introduced in August 2016 along with the [[Shadows over Innistrad]] card set.
  

Revision as of 09:01, 18 October 2022

Nahiri, the Harbinger
EventsStoryPlaneswalkersCardsGuides
Nahiri.png
Full Name Nahiri, the Harbinger
Affinities WhiteRed
Origin set Shadows over Innistrad Shadows over Innistrad
Cost 650 Mana Crystals
Stats (max level)
Health 102
Deck limits Creatures 9  ·  Spells 4  ·  Supports 4
Mana bonuses Icon W.png+4 · Icon U.png 0 · Icon B.png -1 · Icon R.png+4 · Icon G.png +1
Leveling cost 160,720 Mana Runes
Planeswalkers   (Infobox · Data)
Planeswalker series
Nahiri (kor)
Nahiri, the Harbinger  WhiteRed Nahiri, the Harbinger
Nahiri, Heir of the Ancients  WhiteRed Nahiri, Heir of the Ancients
Nahiri, the Unforgiving  WhiteRed Nahiri, the Unforgiving

Nahiri, the Harbinger is a white and red kor Planeswalker, introduced in August 2016 along with the Shadows over Innistrad card set.

She has lower than average health, average mana gains with a slightly unbalanced spread, and low deck limits with a strong focus on Creatures.

Her abilities have a creature buff theme, including permanently buffing all of her creatures, and temporarily giving an extreme buff to one creature. She also has a minor card draw and gem destruction ability.

Nahiri, the Harbinger is the first of two playable Planeswalkers in MtGPQ which embody Nahiri at different points in her life.

Stats

Nahiri, the Harbinger - level 60
Mana bonus Deck limits Health Leveling cost
White +4 Blue 0 Black -1 Red +4 Green +1 Loyalty 0 Creatures  9 Spells  4 Supports  4 102 160,720 Mana Runes
All level details 1-60          Up-down-arrow-icon.png Click to
Level

cost

Mana bonus Deck limits Health Abilities
Icon W.png Icon U.png Icon B.png Icon R.png Icon G.png Icon L.png Creature-Icon.png Spell-Icon.png Support-Icon.png 1 2 3
1-5

1220Rune.png

+2 -2 -2 +3 -1 0 6 2 2 30 AbilityLev0.png AbilityLev0.png AbilityLev0.png
7 2 2
32
+3 -2 -2 +3 -1 0
35
6-10

4580Rune.png

AbilityLev1.png
37
7 2 3
40
+3 -2 -2 +4 -1 0
11-15

9260Rune.png

42
AbilityLev1.png
45
7 3 3
47
16-20

15640Rune.png

50
AbilityLev1.png
52
21-25

23690Rune.png

55
+3 -2 -1 +4 -1 0
57
AbilityLev2.png
60
26-30

33380Rune.png

8 3 3
62
+3 -1 -1 +4 -1 0
65
AbilityLev2.png
31-35

44660Rune.png

67
8 3 4
70
+4 -1 -1 +4 -1 0
72
36-40

57530Rune.png

AbilityLev2.png
75
8 4 4
77
AbilityLev3.png
41-45

71960Rune.png

80
+4 -1 -1 +4 0 0
82
85
46-50

87920Rune.png

AbilityLev3.png
87
+4 0 -1 +4 0 0
90
9 4 4
51-55

112320Rune.png

92
AbilityLev3.png
95
+4 0 -1 +4 +1 0
97
56-60

160720Rune.png

AbilityLev4.png
100
AbilityLev4.png
102
AbilityLev4.png

Abilities

1: Stoneforge
Ability Level PW level Icon L.png Effect
AbilityLev1.png 6-23 9 Give all your creatures +1/+1.
AbilityLev2.png 24-39 9 Give all your creatures +2/+2.
AbilityLev3.png 40-55 9 Give all your creatures +3/+3.
AbilityLev4.png 56-60 9 Give all your creatures +4/+4.
2: Lithomancy
Ability Level PW level Icon L.png Effect
AbilityLev1.png 12-29 12 Discard a card, draw 1 card, then destroy 1 white Gem.
AbilityLev2.png 30-45 12 Discard a card, draw 2 cards, then destroy 1 white Gem.
AbilityLev3.png 46-57 12 Discard a card, draw 2 cards, then destroy 2 white Gems.
AbilityLev4.png 58-60 12 Discard a card, draw 2 cards, then destroy 3 white Gems.
3: Harbinger
Ability Level PW level Icon L.png Effect
AbilityLev1.png 18-35 15 Give a creature you control HasteHaste and TrampleTrample until the end of your turn. That creature is also reinforced once until the end of your turn.
AbilityLev2.png 36-51 15 Give a creature you control HasteHaste and TrampleTrample until the end of your turn. That creature is also reinforced twice until the end of your turn.
AbilityLev3.png 52-59 15 Give a creature you control HasteHaste and TrampleTrample until the end of your turn. That creature is also reinforced three times until the end of your turn.
AbilityLev4.png 60 15 Give a creature you control HasteHaste and TrampleTrample until the end of your turn. That creature is also reinforced four times until the end of your turn.

Starting Deck

Card name Type Cost Color Rarity Set 
Acolyte of the Inferno Creatures (3/1) 6 Red Common Origins ORI 
Akroan Jailer Creatures (1/1) 5 White Common Origins ORI 
Akroan Sergeant Creatures (2/2) 9 Red Common Origins ORI 
Auramancer Creatures (2/2) 10 White Common Origins ORI 
Bellows Lizard Creatures (1/1) 7 Red Common Origins ORI 
Bonded Construct Creatures (2/1) 3 Colorless Common Origins ORI 
Alchemist's Vial Spells 6 Colorless Common Origins ORI 
Dragon Fodder Spells 6 Red Common Origins ORI 
Battlefield Forge Supports (2) 8 Colorless Common Origins ORI 
Ghirapur Aether Grid Supports (2) 6 Red Common Origins ORI

Story

“As Zendikar has bled, so will Innistrad. As I have wept, so will Sorin.”

Thousands of years ago, three Planeswalkers—Nahiri, Sorin Markov, and Ugin, the Spirit Dragon—worked together to imprison the three Eldrazi titans on the plane of Zendikar. They made a covenant to ensure that the Eldrazi, devourers of planes, were never again unleashed to threaten the Multiverse. Nahiri remained on Zendikar, her home plane, to keep watch as Ugin and Sorin carried on with their business on other planes. But after centuries the titans loosed their bonds enough to allow swarms of their spawn to emerge and decimate Zendikar. Nahiri waited in vain for her partners to help, but when neither Sorin nor Ugin arrived, she was forced to stop the threat on her own.

Concerned by Sorin’s absence, Nahiri traveled to Innistrad to find him—and she was not seen again for thousands of years. Now at last she has resurfaced. Using her mastery of stone and earth, she created a vast pattern of twisted stone stretching across the four provinces. In some places—including Markov Manor, Sorin’s ancestral estate—she warped existing buildings into elaborate, gravity-defying patterns. In other places, she drew rock from the ground and shaped it to suit her purposes. But so far, no one can say what those purposes are.