Difference between revisions of "Domri, Chaos Bringer"

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He has high health, average mana gains with a balanced spread, and average deck limits with a focus on Creatures and Spells.
 
He has high health, average mana gains with a balanced spread, and average deck limits with a focus on Creatures and Spells.
  
His abilities have a theme of improving creatures, including giving creatures in his hand {{Ability|Riot}} along with minor card draw, {{Ability|fetch|fetching}} a creature with a mana boost and giving it {{Ability|Trample}}, and creating a support token which reinforces his creatures each turn and granting {{Ability|Berserker}} and {{Ability|Trample}}.
+
His abilities have a theme of improving creatures, including giving creatures in his hand {{Ability|Riot}} along with minor card draw, {{Ability|fetch|fetching}} a creature with a mana boost and giving it {{Ability|Trample}}, and creating a support {{Ability|Token}} which {{Ability|reinforce|reinforces}} his creatures each turn and granting {{Ability|Berserker}} and {{Ability|Trample}}.
  
 
==Stats==
 
==Stats==
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| PW Level 1 =
 
| PW Level 1 =
 
| Loyalty 1 = 21
 
| Loyalty 1 = 21
| Effect 1 = Create a Minor Hunting Grounds Token [with 4 shield and "At the end of your turn, reinforce your first creature. If you can't, create a Gruul Beast Token."].
+
| Effect 1 = Create a Minor Hunting Grounds {{Ability|Token}} [with 4 shield and "At the end of your turn, {{Ability|reinforce}} your first creature. If you can't, create a Gruul Beast {{Ability|Token}}."].
 
| PW Level 2 =
 
| PW Level 2 =
 
| Loyalty 2 = 21
 
| Loyalty 2 = 21
| Effect 2 = Create a Hunting Grounds Token [with 4 shield and "At the end of your turn, reinforce your first creature. If you can't, create a Gruul Beast Token. Your creatures with power 5 or more gain {{Ability|Trample}}."].
+
| Effect 2 = Create a Hunting Grounds {{Ability|Token}} [with 4 shield and "At the end of your turn, {{Ability|reinforce}} your first creature. If you can't, create a Gruul Beast {{Ability|Token}}. Your creatures with power 5 or more gain {{Ability|Trample}}."].
 
| PW Level 3 =
 
| PW Level 3 =
 
| Loyalty 3 = 21
 
| Loyalty 3 = 21
| Effect 3 = Create an Improved Hunting Grounds Token [with 4 shield and "At the end of each turn, reinforce your first creature. If you can't, create a Gruul Beast Token. Your creatures with power 5 or more gain {{Ability|Trample}}."].
+
| Effect 3 = Create an Improved Hunting Grounds {{Ability|Token}} [with 4 shield and "At the end of each turn, {{Ability|reinforce}} your first creature. If you can't, create a Gruul Beast {{Ability|Token}}. Your creatures with power 5 or more gain {{Ability|Trample}}."].
 
| PW Level 4 =
 
| PW Level 4 =
 
| Loyalty 4 = 21
 
| Loyalty 4 = 21
| Effect 4 = Create a Major Hunting Grounds Token [with 4 shield and "At the end of each turn, reinforce your first creature. If you can't, create a Gruul Beast Token. Your creatures with power 5 or more gain {{Ability|Berserker}} and {{Ability|Trample}}."].
+
| Effect 4 = Create a Major Hunting Grounds {{Ability|Token}} [with 4 shield and "At the end of each turn, {{Ability|reinforce}} your first creature. If you can't, create a Gruul Beast {{Ability|Token}}. Your creatures with power 5 or more gain {{Ability|Berserker}} and {{Ability|Trample}}."].
 
}}
 
}}
 
==Starting Deck==
 
==Starting Deck==

Revision as of 10:48, 18 March 2019

Domri, Chaos Bringer
EventsStoryPlaneswalkersCardsGuides
Domri.png
Full Name Domri, Chaos Bringer
Affinities RedGreen
Origin set Ravnica Allegiance Ravnica Allegiance
Cost 650 Mana Crystals
Stats (max level)
Health 123
Deck limits Creatures 8  ·  Spells 7  ·  Supports 4
Mana bonuses Icon W.png 0 · Icon U.png 0 · Icon B.png 0 · Icon R.png+4 · Icon G.png+4
Leveling cost 160,720 Mana Runes
Planeswalkers   (Infobox · Data)

Overview

Domri, Chaos Bringer is a red and green human Planeswalker, scheduled for release in March 2019 along with the Ravnica Allegiance card set.

He has high health, average mana gains with a balanced spread, and average deck limits with a focus on Creatures and Spells.

His abilities have a theme of improving creatures, including giving creatures in his hand RiotRiot along with minor card draw, fetching a creature with a mana boost and giving it TrampleTrample, and creating a support TokenToken which reinforces his creatures each turn and granting BerserkerBerserker and TrampleTrample.

Stats

Domri, Chaos Bringer - level 60
Mana bonus Deck limits Health Leveling cost
White 0 Blue 0 Black 0 Red +4 Green +4 Loyalty 0 Creatures  8 Spells  7 Supports  4 123 160,720 Mana Runes
All level details 1-60          Up-down-arrow-icon.png Click to
Level

cost

Mana bonus Deck limits Health Abilities
Icon W.png Icon U.png Icon B.png Icon R.png Icon G.png Icon L.png Creature-Icon.png Spell-Icon.png Support-Icon.png 1 2 3

Abilities

1: Rite of Passage
Ability Level PW level Icon L.png Effect
AbilityLev1.png 9 The first creature in your hand gains HasteHaste.
AbilityLev2.png 9 The first creature in your hand gains RiotRiot.
AbilityLev3.png 9 Draw a card. The first creature in your hand gains RiotRiot.
AbilityLev4.png 9 Draw a card. The first 2 creatures in your hand gain RiotRiot.
2: Predatory Instinct
Ability Level PW level Icon L.png Effect
AbilityLev1.png 12 Fetch the first creature from your library. It gains 4 mana.
AbilityLev2.png 12 Fetch the first creature from your library. It gains 6 mana.
AbilityLev3.png 12 Fetch the first 2 creatures from your library. They gain 6 mana.
AbilityLev4.png 12 Fetch the first 2 creatures from your library. They gain 8 mana. Then, they gain TrampleTrample.
3: Hunting Grounds
Ability Level PW level Icon L.png Effect
AbilityLev1.png 21 Create a Minor Hunting Grounds TokenToken [with 4 shield and "At the end of your turn, reinforce your first creature. If you can't, create a Gruul Beast TokenToken."].
AbilityLev2.png 21 Create a Hunting Grounds TokenToken [with 4 shield and "At the end of your turn, reinforce your first creature. If you can't, create a Gruul Beast TokenToken. Your creatures with power 5 or more gain TrampleTrample."].
AbilityLev3.png 21 Create an Improved Hunting Grounds TokenToken [with 4 shield and "At the end of each turn, reinforce your first creature. If you can't, create a Gruul Beast TokenToken. Your creatures with power 5 or more gain TrampleTrample."].
AbilityLev4.png 21 Create a Major Hunting Grounds TokenToken [with 4 shield and "At the end of each turn, reinforce your first creature. If you can't, create a Gruul Beast TokenToken. Your creatures with power 5 or more gain BerserkerBerserker and TrampleTrample."].

Starting Deck

Story