Rowan Kenrith
Rowan Kenrith | |
---|---|
Full Name | Rowan Kenrith |
Transformed |
Will Kenrith |
Affinities | |
Origin set | Throne of Eldraine |
Cost | 650 |
Stats (max level) | |
Health | 122 |
Deck limits | 7 · 7 · 5 |
Mana bonuses | +2 · 0 · 0 · +6 · 0 |
Mana (flipped) | +2 · +6 · 0 · 0 · 0 |
Leveling cost | 160,720 |
Planeswalkers (Infobox · Data) |
Planeswalker series | |
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Kenrith twins (human) | |
The Royal Scions | |
Rowan Kenrith | |
Will, Scholar of Frost |
Contents
Overview
Rowan Kenrith and Will Kenrith are a pair of blue and red humans who represent opposite sides of a single dual-sided Planeswalker. They were released in January 2020 soon after the release of the Throne of Eldraine card set.
They have high health, and average mana gains with an unbalanced spread.
All of Rowan's abilities cause transformation to Will's side, and vice versa. Each side has different mana gains. In addition, two Planeswalker abilities may be used in a single turn, one on Rowan's side and one on Will's.
Rowan Kenrith (and Will Kenrith) are the second of two playable Planeswalkers in MtGPQ which embody the Kenrith twins at different points in their lives.
Stats
Rowan Kenrith - level 60 | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Mana bonus | Deck limits | Health | Leveling cost | |||||||
+2 | 0 | 0 | +6 | 0 | 0 | 7 | 7 | 5 | 122 | 160,720 |
Abilities
Starting Deck
Card name | Type | Cost | Color | Rarity | Set |
---|---|---|---|---|---|
Fireborn Knight | (3/4) | 14 | ELD | ||
Vantress Paladin | (2/2) | 7 | ELD | ||
Bloodhaze Wolverine | (2/1) | 7 | ELD | ||
Act of Treason | 4 | ORI | |||
Psychic Rebuttal | (2) | 6 | ORI | ||
Akroan Sergeant | (2/2) | 9 | ORI | ||
Stratus Walk | 3 | ORI | |||
Calculated Dismissal | 7 | ORI | |||
Castle Embereth | (3) | 10 | ELD | ||
So Tiny | 5 | ELD |
Story
The young warrior-mage twins share a single Planeswalker's spark. Rowan, bold and impetuous, augments her swordplay with crackling electrical energy that dances along her blade, while Will, reserved and contemplative, uses his power over ice to control the flow of a fight. They often coordinate their magic to make it more effective.