Teferi, Who Slows the Sunset |
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Full Name |
Teferi, Who Slows the Sunset |
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Affinities |
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Origin set |
Innistrad: Midnight Hunt |
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Cost |
650 |
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Stats (max level) |
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Health |
92 |
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Deck limits |
5 · 6 · 8 |
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Mana bonuses |
+3 · +3 · +1 · 0 · +1 |
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Leveling cost |
160,720 |
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Planeswalkers (Infobox · Data) |
Teferi, Who Slows the Sunset is a white and blue human Planeswalker, introduced in October 2021 along with the Innistrad: Midnight Hunt card set.
He has low health, average mana gains with a balanced spread, and average deck limits with a focus on supports.
His third ability is capable of achieving the Dayshift objective in The Harvesttide event on its own, without any other cards. His second and third abilities can shift between Day and Night, and his third can make the Dayshift support.
Teferi, Who Slows the Sunset is the third of four playable Planeswalkers in MtGPQ which embody Teferi Akosa at different points in his life.
Stats
Teferi, Who Slows the Sunset - level 60
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Mana bonus
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Deck limits
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Health
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Leveling cost
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+3
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+3
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+1
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0
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+1
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0
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5
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6
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8
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92
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160,720
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Abilities
1: Timelapse Resistance
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Ability Level
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PW level
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Effect
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7 |
Pick one of the first 2 cards from your library. Fetch that card. If that's a Blue card — It gains 3 mana. If that's a White card — You gain 3 life.
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? |
7 |
Pick one of the first 2 cards from your library. Fetch that card. If that's a Blue card — It gains 5 mana. If that's a White card — You gain 5 life.
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7 |
Pick one of the first 3 cards from your library. Fetch that card. If that's a Blue card — You gain 5 mana. If that's a White card — You gain 5 life.
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7 |
Pick one of the first 4 cards from your library. Fetch that card. Each card in your hand gains X mana. X is the number of Blue cards in your hand. You gain life equal to the number of White cards in your hand.
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2: Extended Daytime
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Ability Level
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PW level
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Effect
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12 |
Disable the first Enabled opposing creature until the beginning of your next turn. If it's not Day — It becomes Day.
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? |
12 |
Disable the first Enabled opposing creature until the beginning of your next turn. Your first creature gains Vigilance until the beginning of your next turn. If it's not Day — It becomes Day.
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12 |
Disable target creature until the beginning of your next turn. Your first creature gains Vigilance until the beginning of your next turn. If it's not Day — It becomes Day.
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12 |
Disable target creature until the beginning of your next turn. Your creatures gain Vigilance until the beginning of your next turn. If it's not Day — It becomes Day.
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3: Borrowing Time
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Ability Level
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PW level
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Effect
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19 |
Create a Borrowed Time token [4 shield with "Dayshift - If it's Day - Your white creatures get +1/+0 and gain Lifelink. Your Blue creatures get +0/+1 and gain Hexproof. Otherwise: If it's Night — Disable all opposing Creature and Support until the beginning of your next turn.] If it's not Day — It becomes Day.
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? |
19 |
Create a Borrowed Time token [4 shield with "Dayshift - If it's Day - Your white creatures get +1/+0 and gain Lifelink. Your Blue creatures get +0/+1 and gain Hexproof. Otherwise: If it's Night — Disable all opposing Creature and Support until the beginning of your next turn.] If it's not Day — It becomes Day. Otherwise: The first card in your hand gains 6 mana.
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19 |
Create a Borrowed Time token [4 shield with "Dayshift - If it's Day - Your white creatures get +1/+0 and gain Lifelink. Your Blue creatures get +0/+1 and gain Hexproof. Otherwise: If it's Night — Disable all opposing Creature and Support until the beginning of your next turn.] If you control more than 2 creatures — It becomes Day. Otherwise: It becomes Night. The first card in your hand gains 6 mana.
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19 |
Create a Borrowed Time token [4 shield with "Dayshift - If it's Day - Your white creatures get +1/+0 and gain Lifelink. Your Blue creatures get +0/+1 and gain Hexproof. Otherwise: If it's Night — Disable all opposing Creature and Support until the beginning of your next turn.] If you control more than 2 creatures — It becomes Day. Otherwise: It becomes Night. Each card in your hand gains 6 mana.
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Story
"For the lost and forgotten, I'll keep watch." Teferi stayed true to his oath to the Gatewatch when he came to aid the plane of Innistrad. The nights are longer and the werewolf threat is high. Nevertheless, Teferi will slow even time itself to bring a little more light in this moment of darkness.
- << Teferi, Master of Time's Story
- >> Teferi, Chronoclast's Story
Starting Deck