Domri, Chaos Bringer |
---|
|
|
Full Name |
Domri, Chaos Bringer |
---|
Affinities |
|
---|
Origin set |
Ravnica Allegiance |
---|
Cost |
650 |
---|
Stats (max level) |
---|
Health |
123 |
---|
Deck limits |
8 · 7 · 4 |
---|
Mana bonuses |
0 · 0 · 0 · +4 · +4 |
---|
Leveling cost |
160,720 |
---|
Planeswalkers (Infobox · Data) |
Domri, Chaos Bringer is a red and green human Planeswalker, released in March 2019 along with the Ravnica Allegiance card set.
He has high health and average deck limits with a focus on Creatures and Spells. He has good mana gains in his colors, and no other minuses or plusses to any other colors.
His abilities have a theme of improving creatures, including giving creatures in his hand Riot along with minor card draw, fetching a creature with a mana boost and giving it Trample , and creating a support Token which reinforces his creatures each turn and granting Berserker and Trample .
Stats
Domri, Chaos Bringer - level 60
|
Mana bonus
|
Deck limits
|
Health
|
Leveling cost
|
0
|
0
|
0
|
+4
|
+4
|
0
|
8
|
7
|
4
|
123
|
160,720
|
Abilities
1: Rite of Passage
|
Ability Level
|
PW level
|
|
Effect
|
|
6-19 |
9 |
The first creature in your hand gains Haste .
|
|
20-35 |
9 |
The first creature in your hand gains Riot .
|
|
36-49 |
9 |
Draw a card. The first creature in your hand gains Riot .
|
|
50-60 |
9 |
Draw a card. The first 2 creatures in your hand gain Riot .
|
2: Predatory Instinct
|
Ability Level
|
PW level
|
|
Effect
|
|
10-25 |
12 |
Fetch the first creature from your library. It gains 4 mana.
|
|
26-39 |
12 |
Fetch the first creature from your library. It gains 6 mana.
|
|
40-55 |
12 |
Fetch the first 2 creatures from your library. They gain 6 mana.
|
|
56-60 |
12 |
Fetch the first 2 creatures from your library. They gain 8 mana. Then, they gain Trample .
|
3: Hunting Grounds
|
Ability Level
|
PW level
|
|
Effect
|
|
16-29 |
21 |
Create a Minor Hunting Grounds Token [with 4 shield and "At the end of your turn, reinforce your first creature. If you can't, create a Gruul Beast Token ."].
|
|
30-45 |
21 |
Create a Hunting Grounds Token [with 4 shield and "At the end of your turn, reinforce your first creature. If you can't, create a Gruul Beast Token . Your creatures with power 5 or more gain Trample ."].
|
|
46-59 |
21 |
Create an Improved Hunting Grounds Token [with 4 shield and "At the end of each turn, reinforce your first creature. If you can't, create a Gruul Beast Token . Your creatures with power 5 or more gain Trample ."].
|
|
60 |
21 |
Create a Major Hunting Grounds Token [with 4 shield and "At the end of each turn, reinforce your first creature. If you can't, create a Gruul Beast Token . Your creatures with power 5 or more gain Berserker and Trample ."].
|
Story
Abandoned in the remaining wilds of Ravnica, Domri was forced to fend for himself, developing his innate magical talents to summon, command and empower huge beasts. He seeks a way to defeat the cyclops Borborygmos for leadership of the Gruul. Some see this as a sign for the primeval god Ilharg, the Raze-Boar, whose coming is meant to bring civilization to an end.
Starting Deck