Difference between revisions of "Arlinn Kord"

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Arlinn underwent a major rebalance in version 3.8 of the game.
 
Arlinn underwent a major rebalance in version 3.8 of the game.
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Arlinn Kord's transformation counts toward the "Dawnbringer" objective in [[The Harvesttide]] event.
  
 
==Stats==
 
==Stats==

Revision as of 01:53, 27 July 2022

Arlinn Kord
EventsStoryPlaneswalkersCardsGuides
Arlinn1.png
Full Name Arlinn Kord
Transformed Arlinn, Embraced by the Moon
TransformsArlinn2.png
Affinities RedGreen
Origin set Eldritch Moon Eldritch Moon
Cost 650 Mana Crystals
Stats (max level)
Health 114
Deck limits Creatures 7  ·  Spells 6  ·  Supports 6
Mana bonuses Icon W.png 0 · Icon U.png 0 · Icon B.png 0 · Icon R.png+4 · Icon G.png+4
Leveling cost 160,720 Mana Runes
Planeswalkers   (Infobox · Data)
Planeswalker series
Arlinn Kord (werewolf human)
Arlinn Kord  RedGreen Arlinn Kord Transforms
Arlinn, the Pack's Hope  RedGreen Arlinn, the Pack's Hope Transforms

Overview

Arlinn Kord is a red and green werewolf human Planeswalker, introduced in October 2016 along with the Eldritch Moon card set. She can transform into a werewolf with a different set of Planeswalker abilities.

She has average health, average mana gains with a reasonably balanced spread, and low deck limits, focusing on Creatures.

The theme of her abilities is wolves and werewolves. She can buff them, fetch them and give them mana, give creatures the werewolf subtype, TransformTransform werewolves, and create werewolf tokens.

Arlinn Kord is the first of two playable Planeswalkers in MtGPQ which embody Arlinn at different points in her life.

Arlinn underwent a major rebalance in version 3.8 of the game.

Arlinn Kord's transformation counts toward the "Dawnbringer" objective in The Harvesttide event.

Stats

Arlinn Kord - level 60
Mana bonus Deck limits Health Leveling cost
White 0 Blue 0 Black 0 Red +4 Green +4 Loyalty 0 Creatures  7 Spells  6 Supports  6 114 160,720 Mana Runes
All level details 1-60          Up-down-arrow-icon.png Click to
Level

cost

Mana bonus Deck limits Health Abilities
Icon W.png Icon U.png Icon B.png Icon R.png Icon G.png Icon L.png Creature-Icon.png Spell-Icon.png Support-Icon.png 1 2 3
1-5

1220Rune.png

-2 -2 -2 +2 +2 0 4 3 3 48 AbilityLev0.png AbilityLev0.png AbilityLev0.png
5 3 3
50
-2 -2 -2 +2 +3 0
52
6-10

4580Rune.png

AbilityLev1.png
54
5 4 3
56
AbilityLev1.png
11-15

9260Rune.png

58
-2 -2 -2 +3 +3 0
60
5 4 4
63
16-20

15640Rune.png

AbilityLev1.png
-1 -2 -2 +3 +3 0
66
AbilityLev2.png
21-25

23690Rune.png

68
6 4 4
71
-1 -2 -1 +3 +3 0
74
26-30

33380Rune.png

AbilityLev2.png
77
6 5 4
79
AbilityLev2.png
31-35

44660Rune.png

82
-1 0 -1 +3 +3 0
85
6 5 5
36-40

57530Rune.png

AbilityLev3.png
88
-1 0 -1 +3 +4 0
91
AbilityLev3.png
41-45

71960Rune.png

94
7 5 5
97
-1 0 -1 +4 +4 0
100
46-50

87920Rune.png

AbilityLev3.png
103
7 6 5
106
AbilityLev4.png
51-55

112320Rune.png

109
0 0 -1 +4 +4 0
7 6 6
112
56-60

160720Rune.png

AbilityLev4.png
115
0 0 0 +4 +4 0
118
AbilityLev4.png

Abilities

1: Strength of the Wolf
Ability Level PW level Icon L.png Effect
AbilityLev1.png 6-23 6 Target creature you control gets +1/+1, HasteHaste, TrampleTrample, and BerserkerBerserker until the end of your turn.
AbilityLev2.png 24-39 6 Target creature you control gets +2/+2, HasteHaste, TrampleTrample, and BerserkerBerserker until the end of your turn.
AbilityLev3.png 40-55 6 Target creature you control gets +3/+3, HasteHaste, TrampleTrample, and BerserkerBerserker until the end of your turn.
AbilityLev4.png 56-60 6 Target creature you control gets +4/+4, HasteHaste, TrampleTrample, and BerserkerBerserker until the end of your turn.
2: Call the Pack
Ability Level PW level Icon L.png Effect
AbilityLev1.png 12-29 9 Fetch the next Werewolf in your deck. If you can't, fetch the first Creature card instead.
AbilityLev2.png 30-45 9 Fetch the next Werewolf in your deck. If you can't, fetch the first Creature card instead. It gains 3 mana.
AbilityLev3.png 46-57 9 Fetch the next Werewolf in your deck. If you can't, fetch the first Creature card instead. It gains 6 mana.
AbilityLev4.png 58-60 9 Fetch the next Werewolf in your deck. If you can't, fetch the first Creature card instead. It gains 9 mana.
3: Touch of the Moon
Ability Level PW level Icon L.png Effect
AbilityLev1.png 18-35 12 Your Werewolf and Wolf creatures get +1/+1. Then, Transform Arlinn Kord.
AbilityLev2.png 36-51 12 Your Werewolf and Wolf creatures get +2/+2. Create a Touch of the Moon TokenToken [with "While this support is on the board, creatures you control gain the Werewolf subtype"]. Then, Transform Arlinn Kord.
AbilityLev3.png 52-59 12 Your Werewolf and Wolf creatures get +3/+3. Create a Touch of the Moon TokenToken [with "While this support is on the board, creatures you control gain the Werewolf subtype"]. Then, Transform Arlinn Kord.
AbilityLev4.png 60 12 Your Werewolf and Wolf creatures get +4/+4. Create a Touch of the Moon TokenToken [with "While this support is on the board, creatures you control gain the Werewolf subtype"]. Then, Transform Arlinn Kord.

Abilities (Transformed)

1: Moon's Embrace
Ability Level PW level Icon L.png Effect
AbilityLev1.png 6-23 3 Target Werewolf or Wolf creature you control gets +1/+1.
AbilityLev2.png 24-39 3 Target Werewolf or Wolf creature you control gets +1/+1. Then, transformTransform it.
AbilityLev3.png 40-55 3 Target Werewolf or Wolf creature you control gets +2/+2. Then, transformTransform it.
AbilityLev4.png 56-60 3 Target Werewolf or Wolf creature you control gets +3/+3. Then, transformTransform it.
2: Hunt with the Pack
Ability Level PW level Icon L.png Effect
AbilityLev1.png 12-29 12 Your first Werewolf or Wolf creature deals damage equal to its power to the first opposing creature.
AbilityLev2.png 30-45 12 Your first Werewolf or Wolf creature deals damage equal to its power to the first opposing creature. If you can't, create 2 Werewolf TokensToken [2/2 with BerserkerBerserker and TrampleTrample] instead.
AbilityLev3.png 46-57 12 Your first Werewolf or Wolf creature deals damage equal to its power to the first opposing creature. If you can't, create 3 Werewolf TokensToken [2/2 with BerserkerBerserker and TrampleTrample] instead.
AbilityLev4.png 58-60 12 Your first Werewolf or Wolf creature deals damage equal to its power to the first opposing creature. If you can't, create 4 Werewolf TokensToken [2/2 with BerserkerBerserker and TrampleTrample] instead.
3: Lycanthropic Frenzy
Ability Level PW level Icon L.png Effect
AbilityLev1.png 18-35 18 Your Werewolf and Wolf creatures get +4/+4. Then, Transform Arlinn Kord.
AbilityLev2.png 36-51 18 Your Werewolf and Wolf creatures get +6/+6. Then, Transform Arlinn Kord.
AbilityLev3.png 52-59 18 Your Werewolf and Wolf creatures get +8/+8. Then, Transform Arlinn Kord.
AbilityLev4.png 60 18 Your Werewolf and Wolf creatures get +10/+10. Then, Transform Arlinn Kord.

Starting Deck

Card name Type Cost Color Rarity Set 
Aim High Spells 6 Green Common Shadows over Innistrad SOI Legacy 
Convicted Killer Creatures (2/2) 11 Red Common Shadows over Innistrad SOI Legacy 
Equestrian Skill Supports (1) 10 Green Common Shadows over Innistrad SOI Legacy 
Hinterland Logger Creatures (2/1) 12 Green Common Shadows over Innistrad SOI Legacy 
Pyre Hound Creatures (1/2) 6 Red Common Shadows over Innistrad SOI Legacy 
Moldgraf Scavenger Creatures (1/3) 8 Green Common Shadows over Innistrad SOI Legacy 
Tormenting Voice Spells 6 Red Common Shadows over Innistrad SOI Legacy 
Vessel of Nascency Supports (1) 4 Green Common Shadows over Innistrad SOI Legacy 
Ghirapur Aether Grid Supports (2) 6 Red Common Origins ORI 
Senseless Rage Spells 10 Red Common Shadows over Innistrad SOI Legacy

Story

Arlinn Kord is a tormented werewolf, originally from Avabruck, who has a gift unique among her kind: she is a Planeswalker.

Arlinn was a teenager when the howls of the Mondronen werewolf pack summoned her into the forest and she completed her First Hunt. She always fought against the change, and used Avacynian charms, prayers, and fasting to ward it off as much as possible. She even studied magic in the Church, becoming an Archmage of Goldnight while successfully hiding her curse from her teachers and mentors—until the night came when she couldn't contain the change any longer and she killed several hierarchs before her spark ignited and she found herself rampaging through the woods of another plane.

To her horror, she regained her senses in the morning—but not her human form. For better or worse, the experience of retaining her human mind in wolf form gave her a new appreciation for the wild spirit that shared her body. The only way she could return to her human form was to planeswalk back to Innistrad, but now she finds that she can control the transformation, in both directions, with relative ease. And though she is still horrified by the slaughter she wrought in the church, she is embracing the power she wields in wolf form as a natural complement to her magic.

Above all else, Arlinn is desperate to ensure the survival of her kind. She has come to think of herself as part of the pack. And in a world where Avacyn either cursemuted or killed hundreds of werewolves, and where the angel's church is launching a new inquisition more terrifying than anything they've done before, Arlinn fears that if she does not act, the lycanthropes of Innistrad could meet a very real and permanent end very soon.