Difference between revisions of "Arlinn, the Pack's Hope"
m |
AnarchangeI (talk | contribs) |
||
(2 intermediate revisions by the same user not shown) | |||
Line 3: | Line 3: | ||
[[Arlinn, the Pack's Hope]] is a red and green werewolf human [[Planeswalker]], introduced in October 2021 along with the [[Innistrad: Midnight Hunt]] (MID) [[card]] set. She can transform into a werewolf with a different set of Planeswalker abilities. | [[Arlinn, the Pack's Hope]] is a red and green werewolf human [[Planeswalker]], introduced in October 2021 along with the [[Innistrad: Midnight Hunt]] (MID) [[card]] set. She can transform into a werewolf with a different set of Planeswalker abilities. | ||
− | She has | + | She has very good [[mana]] gains in her colors and poor in Blue, with -2 to the others. She has average [[deck]] limits leaning towards creatures and spells. She has high health, going up 3 HP each time until level 42 and 4 HP thereafter. |
Arlinn, the Pack's Hope is the second of two playable Planeswalkers in MtGPQ which embody Arlinn Kord at different points in her life. | Arlinn, the Pack's Hope is the second of two playable Planeswalkers in MtGPQ which embody Arlinn Kord at different points in her life. | ||
Line 11: | Line 11: | ||
Her Human side abilities cannot be used as long as the enemy plays no cards, unless the player can {{Ability|Dayshift}} (eg activate the mana Field of The Celestus) at the same time as getting an extra swap. Arlinn's first Human ability, To Me, My Wolf Pack, creates four 2/2 Wolf tokens. At eight power and toughness for seven Loyalty, they have the highest p/t to Loyalty ratio in the game for ability-created tokens, outside of a {{Ability|Roll a D20}} of ten or more by [[Zariel, Archduke of Avernus]]. Her second Human ability gives {{Ability|Leader}} to a Wolf or Werewolf, whereupon any Wolf or Werewolf tokens will {{Ability|Reinforce}} it. She can gain Loyalty with the second and third Human abilities, and summon a copy of a Rare MID card with the third ability. | Her Human side abilities cannot be used as long as the enemy plays no cards, unless the player can {{Ability|Dayshift}} (eg activate the mana Field of The Celestus) at the same time as getting an extra swap. Arlinn's first Human ability, To Me, My Wolf Pack, creates four 2/2 Wolf tokens. At eight power and toughness for seven Loyalty, they have the highest p/t to Loyalty ratio in the game for ability-created tokens, outside of a {{Ability|Roll a D20}} of ten or more by [[Zariel, Archduke of Avernus]]. Her second Human ability gives {{Ability|Leader}} to a Wolf or Werewolf, whereupon any Wolf or Werewolf tokens will {{Ability|Reinforce}} it. She can gain Loyalty with the second and third Human abilities, and summon a copy of a Rare MID card with the third ability. | ||
− | Her third Human ability creates a Celestus card which can shift between Day and Night, and her [[#Starting Deck|Starting Deck]] includes the Kessig Naturalist and Reckless Stormseeker werewolves. | + | Her third Human ability creates a [[#The Celestus|Celestus card]] which can shift between Day and Night, and her [[#Starting Deck|Starting Deck]] includes the Kessig Naturalist and Reckless Stormseeker werewolves. |
− | Her Wolf side abilities can | + | Her Wolf side abilities can, in order: Gain mana and convert gems. Buff her creatures and damage the opponent; this is based on the current amount of loyalty, so it is always at least 12. And lastly, create a temporary 5/5 token with {{Ability|Berserker}}, {{Ability|Trample}}, and {{Ability|Double Strike}} |
− | Her transformation counts toward completion of the "Dawnbringer" objective in [[The Harvesttide]] (THT) event, which also came out with MID. | + | Her transformation counts toward completion of the "Dawnbringer" objective in [[The Harvesttide]] (THT) event, which also came out with MID. |
+ | |||
+ | Facing her as an opponent, it is possible to manipulate her transformations to reduce whichever loyalty abilities one perceives as a threat. | ||
==Stats== | ==Stats== | ||
Line 223: | Line 225: | ||
{{Planeswalkers}} | {{Planeswalkers}} | ||
[[Category:Planeswalkers]] | [[Category:Planeswalkers]] | ||
+ | [[Category:Card from outside of game]] | ||
[[Category:Convert gems]] | [[Category:Convert gems]] | ||
+ | [[Category:Damage opponent]] | ||
[[Category:Gain loyalty]] | [[Category:Gain loyalty]] | ||
[[Category:Gain mana]] | [[Category:Gain mana]] |
Latest revision as of 19:27, 3 August 2023
Arlinn, the Pack's Hope | |
---|---|
Full Name | Arlinn, the Pack's Hope |
Transformed |
Arlinn, the Moon's Fury |
Affinities | |
Origin set | Innistrad: Midnight Hunt |
Cost | 650 |
Stats (max level) | |
Health | 123 |
Deck limits | 7 · 7 · 5 |
Mana bonuses | -2 · +2 · -2 · +5 · +5 |
Leveling cost | 160,720 |
Planeswalkers (Infobox · Data) |
Planeswalker series | |
---|---|
Arlinn Kord (werewolf human) | |
Arlinn Kord | |
Arlinn, the Pack's Hope |
Arlinn, the Pack's Hope is a red and green werewolf human Planeswalker, introduced in October 2021 along with the Innistrad: Midnight Hunt (MID) card set. She can transform into a werewolf with a different set of Planeswalker abilities.
She has very good mana gains in her colors and poor in Blue, with -2 to the others. She has average deck limits leaning towards creatures and spells. She has high health, going up 3 HP each time until level 42 and 4 HP thereafter.
Arlinn, the Pack's Hope is the second of two playable Planeswalkers in MtGPQ which embody Arlinn Kord at different points in her life.
Arlinn, the Pack's Hope is a dual sided Planeswalker whose innate ability, Moonlight's Embrace, transforms her from a Daytime, Human side to a Nighttime, Wolf side when zero cards are played in a turn, just as Transform cards on the field do. Casting two cards in a turn transforms her back.
Her Human side abilities cannot be used as long as the enemy plays no cards, unless the player can Dayshift (eg activate the mana Field of The Celestus) at the same time as getting an extra swap. Arlinn's first Human ability, To Me, My Wolf Pack, creates four 2/2 Wolf tokens. At eight power and toughness for seven Loyalty, they have the highest p/t to Loyalty ratio in the game for ability-created tokens, outside of a Roll a D20 of ten or more by Zariel, Archduke of Avernus. Her second Human ability gives Leader to a Wolf or Werewolf, whereupon any Wolf or Werewolf tokens will Reinforce it. She can gain Loyalty with the second and third Human abilities, and summon a copy of a Rare MID card with the third ability.
Her third Human ability creates a Celestus card which can shift between Day and Night, and her Starting Deck includes the Kessig Naturalist and Reckless Stormseeker werewolves.
Her Wolf side abilities can, in order: Gain mana and convert gems. Buff her creatures and damage the opponent; this is based on the current amount of loyalty, so it is always at least 12. And lastly, create a temporary 5/5 token with Berserker , Trample , and Double Strike
Her transformation counts toward completion of the "Dawnbringer" objective in The Harvesttide (THT) event, which also came out with MID.
Facing her as an opponent, it is possible to manipulate her transformations to reduce whichever loyalty abilities one perceives as a threat.
Contents
Stats
Arlinn, the Pack's Hope - level 60 | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Mana bonus | Deck limits | Health | Leveling cost | |||||||
-2 | +2 | -2 | +5 | +5 | 0 | 7 | 7 | 5 | 123 | 160,720 |
Abilities
Moonlight's Embrace
- Passive Ability
"Special
- At the beginning of each player's turn:
- If no cards were cast last turn - It becomes Night.
- Otherwise: If 2 or more cards were cast last turn - It becomes Day.
- When it becomes Day: Transform this Planeswalker into Arlinn, the Packs Hope.
- When it becomes Night: Transform this Planeswalker into Arlinn, the Moon's Fury."
Day : Arlinn, the Pack’s Hope
1: To Me, My Wolf Pack | |||
---|---|---|---|
Ability Level | PW level | Effect | |
7 | Create a Wolf token | ||
7 | Create 2 Wolf Tokens. Your Wolf and Werewolf creatures gain Haste until end of turn. | ||
7 | Create 3 Wolf Tokens. Your Wolf and Werewolf creatures gain Haste until end of turn. | ||
7 | Create 4 Wolf Tokens. Your Wolf and Werewolf creatures gain Haste until end of turn. |
2: Howl of Command | |||
---|---|---|---|
Ability Level | PW level | Effect | |
12 | Your first nontoken Creature with the Wolf or Werewolf subtype gains Leader : Wolf. | ||
12 | Gain 3 Loyalty. Your first nontoken Creature with the Wolf or Werewolf subtype gains Leader: Wolf. | ||
12 | Gain X Loyalty. X is half the number of Wolf and Werewolf cards you control, including their reinforcements, rounded down. Your first nontoken Creature with the Wolf or Werewolf subtype gains Leader: Wolf. | ||
12 | Gain X Loyalty. X is the number of Wolf and Werewolf cards you control, including their reinforcements. Your first nontoken Creature with the Wolf or Werewolf subtype gains Leader : Wolf |
3: Balance Seeker | |||
---|---|---|---|
Ability Level | PW level | Effect | |
19 | Create a copy of The Celestus on the board under your control. | ||
19 | Create a copy of The Celestus on the board under your control. Convert 3 gems to your Planeswalker colors. | ||
19 | Create a copy of The Celestus on the board under your control. Convert 3 gems to your Planeswalker colors. Gain 5 Loyalty. | ||
19 | Create a copy of The Celestus on the board under your control. Convert 6 gems to your Planeswalker colors. Gain 8 Loyalty. |
Night : Arlinn, the Moon’s Fury
2: Pack Attack | |||
---|---|---|---|
Ability Level | PW level | Effect | |
12 | Your creatures get +1/+1 until end of turn. Deal 3 damage to your opponent's Planeswalker. | ||
12 | Your creatures get +2/+2 until end of turn. Deal X damage to your opponent's Planeswalker. X is half the amount of Loyalty you have, rounded up. | ||
12 | Your creatures get +2/+2 and gain First Strike until end of turn. Deal X damage to your opponent's Planeswalker. X is half the amount of Loyalty you have, rounded up. | ||
12 | Your creatures get +2/+2 and gain First Strike until end of turn. Deal X damage to your opponent's Planeswalker. X is the amount of Loyalty you have. |
3: Moon's Fury | |||
---|---|---|---|
Ability Level | PW level | Effect | |
17 | Create a Moon's Fury token. | ||
17 | Create a Moon's Fury token. Then, it gains Berserker and Trample until end of turn. | ||
17 | Create a Moon's Fury token. It gains Berserker , Trample , and Double Strike until end of turn. | ||
17 | Create a Moon's Fury token. It gains Berserker , Trample , and Double Strike until end of turn. Your Wolf and Werewolf creatures gain Prevent Damage until end of turn. |
The Celestus
A copy of a Rare Support: Legendary , Dayshift , Mana Field . Colorless, 3 Shields
- "Mana Field: If it's Day, it becomes Night. Otherwise: It becomes Day. You gain 3 mana.
- Dayshift: You gain 3 life. You may discard the last card in your hand. If you do: Draw a card."
The Mana Field will activate upon swaps caused by conversion at the beginning of turn, but the player is given a prompt to accept or reject the Discard - Draw
Moon's Fury
Red/Green Creature - Werewolf (5/5), Imminent Death , Haste , Token "When this creature enters the battlefield: It gets +X/+X until end of turn. X is the sum of all your other creatures' power. When this creature dies: If it's Night — It becomes Day."
Story
Arlinn Kord's dream of a harmony between humans and werewolves strives further away as Innistrad's nights grow longer and werewolves grow feraler. To protect the humans, Arlinn goes on a quest to restore the day and night balance—not just as a Planeswalker, but as a human. As a werewolf. As the pack's hope.
Starting Deck
Card name | Type | Cost | Color | Rarity | Set |
---|---|---|---|---|---|
Reckless Stormseeker | Missing card data | ||||
Kessig Naturalist | Missing card data | ||||
Purifying Dragon | Missing card data | ||||
Obsessive Astronomer | Missing card data | ||||
Arcane Infusion | Missing card data | ||||
Call of the Full Moon | (2) | 13 | ORI | ||
Might of the Masses | 6 | ORI | |||
Wild Instincts | 8 | ORI | |||
Nissa's Pilgrimage | (3) | 3 | ORI | ||
Aerial Volley | 1 | ORI |