Difference between revisions of "Domri, Chaos Bringer"
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{{Infobox PW|{{PAGENAME}}}} | {{Infobox PW|{{PAGENAME}}}} | ||
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[[Domri, Chaos Bringer]] is a red and green human Planeswalker, released in March 2019 along with the [[Ravnica Allegiance]] card set. | [[Domri, Chaos Bringer]] is a red and green human Planeswalker, released in March 2019 along with the [[Ravnica Allegiance]] card set. | ||
− | He has high health | + | He has high health and average deck limits with a focus on Creatures and Spells. He has good mana gains in his colors, and no other minuses or plusses to any other colors. |
His abilities have a theme of improving creatures, including giving creatures in his hand {{Ability|Riot}} along with minor card draw, {{Ability|fetch|fetching}} a creature with a mana boost and giving it {{Ability|Trample}}, and creating a support {{Ability|Token}} which {{Ability|reinforce|reinforces}} his creatures each turn and granting {{Ability|Berserker}} and {{Ability|Trample}}. | His abilities have a theme of improving creatures, including giving creatures in his hand {{Ability|Riot}} along with minor card draw, {{Ability|fetch|fetching}} a creature with a mana boost and giving it {{Ability|Trample}}, and creating a support {{Ability|Token}} which {{Ability|reinforce|reinforces}} his creatures each turn and granting {{Ability|Berserker}} and {{Ability|Trample}}. | ||
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==Abilities== | ==Abilities== | ||
− | |||
{{Planeswalker Ability | {{Planeswalker Ability | ||
| Name = Rite of Passage | | Name = Rite of Passage | ||
| Number = 1 | | Number = 1 | ||
− | | PW Level 1 = | + | | PW Level 1 = 6-19 |
| Loyalty 1 = 9 | | Loyalty 1 = 9 | ||
| Effect 1 = The first creature in your hand gains {{Ability|Haste}}. | | Effect 1 = The first creature in your hand gains {{Ability|Haste}}. | ||
− | | PW Level 2 = | + | | PW Level 2 = 20-35 |
| Loyalty 2 = 9 | | Loyalty 2 = 9 | ||
− | | Effect 2 = The first creature in your hand gains {{Ability|Riot}}. | + | | Effect 2 = The first creature in your hand gains <b>{{Ability|Riot}}</b>. |
− | | PW Level 3 = | + | | PW Level 3 = 36-49 |
| Loyalty 3 = 9 | | Loyalty 3 = 9 | ||
− | | Effect 3 = Draw a card. The first creature in your hand gains {{Ability|Riot}}. | + | | Effect 3 = <b>Draw a card.</b> The first creature in your hand gains {{Ability|Riot}}. |
− | | PW Level 4 = | + | | PW Level 4 = 50-60 |
| Loyalty 4 = 9 | | Loyalty 4 = 9 | ||
− | | Effect 4 = Draw a card. The first 2 creatures in your hand gain {{Ability|Riot}}. | + | | Effect 4 = Draw a card. The <b>first 2</b> creatures in your hand gain {{Ability|Riot}}. |
}} | }} | ||
{{Planeswalker Ability | {{Planeswalker Ability | ||
| Name = Predatory Instinct | | Name = Predatory Instinct | ||
| Number = 2 | | Number = 2 | ||
− | | PW Level 1 = | + | | PW Level 1 = 10-25 |
| Loyalty 1 = 12 | | Loyalty 1 = 12 | ||
| Effect 1 = {{Ability|fetch|Fetch}} the first creature from your library. It gains 4 mana. | | Effect 1 = {{Ability|fetch|Fetch}} the first creature from your library. It gains 4 mana. | ||
− | | PW Level 2 = | + | | PW Level 2 = 26-39 |
| Loyalty 2 = 12 | | Loyalty 2 = 12 | ||
− | | Effect 2 = {{Ability|fetch|Fetch}} the first creature from your library. It gains 6 mana. | + | | Effect 2 = {{Ability|fetch|Fetch}} the first creature from your library. It gains <b>6</b> mana. |
− | | PW Level 3 = | + | | PW Level 3 = 40-55 |
| Loyalty 3 = 12 | | Loyalty 3 = 12 | ||
− | | Effect 3 = {{Ability|fetch|Fetch}} the first 2 creatures from your library. They gain 6 mana. | + | | Effect 3 = {{Ability|fetch|Fetch}} the <b>first 2</b> creatures from your library. They gain 6 mana. |
− | | PW Level 4 = | + | | PW Level 4 = 56-60 |
| Loyalty 4 = 12 | | Loyalty 4 = 12 | ||
− | | Effect 4 = {{Ability|fetch|Fetch}} the first 2 creatures from your library. They gain 8 mana. Then, they gain {{Ability|Trample}}. | + | | Effect 4 = {{Ability|fetch|Fetch}} the first 2 creatures from your library. They gain <b>8</b> mana. <b>Then, they gain {{Ability|Trample}}.</b> |
}} | }} | ||
{{Planeswalker Ability | {{Planeswalker Ability | ||
| Name = Hunting Grounds | | Name = Hunting Grounds | ||
| Number = 3 | | Number = 3 | ||
− | | PW Level 1 = | + | | PW Level 1 = 16-29 |
| Loyalty 1 = 21 | | Loyalty 1 = 21 | ||
| Effect 1 = Create a Minor Hunting Grounds {{Ability|Token}} [with 4 shield and "At the end of your turn, {{Ability|reinforce}} your first creature. If you can't, create a Gruul Beast {{Ability|Token}}."]. | | Effect 1 = Create a Minor Hunting Grounds {{Ability|Token}} [with 4 shield and "At the end of your turn, {{Ability|reinforce}} your first creature. If you can't, create a Gruul Beast {{Ability|Token}}."]. | ||
− | | PW Level 2 = | + | | PW Level 2 = 30-45 |
| Loyalty 2 = 21 | | Loyalty 2 = 21 | ||
− | | Effect 2 = Create a Hunting Grounds {{Ability|Token}} [with 4 shield and "At the end of your turn, {{Ability|reinforce}} your first creature. If you can't, create a Gruul Beast {{Ability|Token}}. Your creatures with power 5 or more gain {{Ability|Trample}}."]. | + | | Effect 2 = Create a <b>Hunting Grounds</b> {{Ability|Token}} [with 4 shield and "At the end of your turn, {{Ability|reinforce}} your first creature. If you can't, create a Gruul Beast {{Ability|Token}}. Your creatures with power 5 or more gain {{Ability|Trample}}."]. |
− | | PW Level 3 = | + | | PW Level 3 = 46-59 |
| Loyalty 3 = 21 | | Loyalty 3 = 21 | ||
− | | Effect 3 = Create an Improved Hunting Grounds {{Ability|Token}} [with 4 shield and "At the end of each turn, {{Ability|reinforce}} your first creature. If you can't, create a Gruul Beast {{Ability|Token}}. Your creatures with power 5 or more gain {{Ability|Trample}}."]. | + | | Effect 3 = Create an <b>Improved Hunting Grounds</b> {{Ability|Token}} [with 4 shield and "At the end of each turn, {{Ability|reinforce}} your first creature. If you can't, create a Gruul Beast {{Ability|Token}}. Your creatures with power 5 or more gain {{Ability|Trample}}."]. |
− | | PW Level 4 = | + | | PW Level 4 = 60 |
| Loyalty 4 = 21 | | Loyalty 4 = 21 | ||
− | | Effect 4 = Create a Major Hunting Grounds {{Ability|Token}} [with 4 shield and "At the end of each turn, {{Ability|reinforce}} your first creature. If you can't, create a Gruul Beast {{Ability|Token}}. Your creatures with power 5 or more gain {{Ability|Berserker}} and {{Ability|Trample}}."]. | + | | Effect 4 = Create a <b>Major Hunting Grounds</b> {{Ability|Token}} [with 4 shield and "At the end of each turn, {{Ability|reinforce}} your first creature. If you can't, create a Gruul Beast {{Ability|Token}}. Your creatures with power 5 or more gain {{Ability|Berserker}} and {{Ability|Trample}}."]. |
}} | }} | ||
− | |||
==Story== | ==Story== | ||
− | <blockquote>'' | + | <blockquote>''Abandoned in the remaining wilds of Ravnica, Domri was forced to fend for himself, developing his innate magical talents to summon, command and empower huge beasts. He seeks a way to defeat the cyclops Borborygmos for leadership of the Gruul. Some see this as a sign for the primeval god Ilharg, the Raze-Boar, whose coming is meant to bring civilization to an end.''</blockquote> |
− | ''</blockquote> | + | |
+ | ==Starting Deck== | ||
+ | {{Deck List | ||
+ | |Titan's Strength | ||
+ | |Lightning Javelin | ||
+ | |Bellows Lizard | ||
+ | |Somberwald Alpha | ||
+ | |Might of the Masses | ||
+ | |Frenzied Arynx | ||
+ | |Smelt-Ward Ignus | ||
+ | |Gruul Guildgate | ||
+ | |Deface | ||
+ | |Skarrgan Hellkite | ||
+ | }} | ||
{{Planeswalkers}} | {{Planeswalkers}} | ||
[[Category:Planeswalkers]] | [[Category:Planeswalkers]] | ||
+ | [[Category:Red]] | ||
+ | [[Category:Green]] | ||
+ | [[Category:Berserker]] | ||
+ | [[Category:Draw]] | ||
+ | [[Category:Fetch creature]] | ||
+ | [[Category:Fetch from library]] | ||
+ | [[Category:Haste]] | ||
+ | [[Category:Reinforce]] | ||
+ | [[Category:Set ability]] | ||
+ | [[Category:Summon creatures]] | ||
+ | [[Category:Trample]] |
Latest revision as of 03:16, 3 December 2024
Domri, Chaos Bringer | |
---|---|
Full Name | Domri, Chaos Bringer |
Affinities | |
Origin set | Ravnica Allegiance |
Cost | 650 |
Stats (max level) | |
Health | 123 |
Deck limits | 8 · 7 · 4 |
Mana bonuses | 0 · 0 · 0 · +4 · +4 |
Leveling cost | 160,720 |
Planeswalkers (Infobox · Data) |
Domri, Chaos Bringer is a red and green human Planeswalker, released in March 2019 along with the Ravnica Allegiance card set.
He has high health and average deck limits with a focus on Creatures and Spells. He has good mana gains in his colors, and no other minuses or plusses to any other colors.
His abilities have a theme of improving creatures, including giving creatures in his hand Riot along with minor card draw, fetching a creature with a mana boost and giving it Trample , and creating a support Token which reinforces his creatures each turn and granting Berserker and Trample .
Contents
Stats
Domri, Chaos Bringer - level 60 | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Mana bonus | Deck limits | Health | Leveling cost | |||||||
0 | 0 | 0 | +4 | +4 | 0 | 8 | 7 | 4 | 123 | 160,720 |
Abilities
1: Rite of Passage | |||
---|---|---|---|
Ability Level | PW level | Effect | |
6-19 | 9 | The first creature in your hand gains Haste . | |
20-35 | 9 | The first creature in your hand gains Riot . | |
36-49 | 9 | Draw a card. The first creature in your hand gains Riot . | |
50-60 | 9 | Draw a card. The first 2 creatures in your hand gain Riot . |
2: Predatory Instinct | |||
---|---|---|---|
Ability Level | PW level | Effect | |
10-25 | 12 | Fetch the first creature from your library. It gains 4 mana. | |
26-39 | 12 | Fetch the first creature from your library. It gains 6 mana. | |
40-55 | 12 | Fetch the first 2 creatures from your library. They gain 6 mana. | |
56-60 | 12 | Fetch the first 2 creatures from your library. They gain 8 mana. Then, they gain Trample . |
3: Hunting Grounds | |||
---|---|---|---|
Ability Level | PW level | Effect | |
16-29 | 21 | Create a Minor Hunting Grounds Token [with 4 shield and "At the end of your turn, reinforce your first creature. If you can't, create a Gruul Beast Token ."]. | |
30-45 | 21 | Create a Hunting Grounds Token [with 4 shield and "At the end of your turn, reinforce your first creature. If you can't, create a Gruul Beast Token . Your creatures with power 5 or more gain Trample ."]. | |
46-59 | 21 | Create an Improved Hunting Grounds Token [with 4 shield and "At the end of each turn, reinforce your first creature. If you can't, create a Gruul Beast Token . Your creatures with power 5 or more gain Trample ."]. | |
60 | 21 | Create a Major Hunting Grounds Token [with 4 shield and "At the end of each turn, reinforce your first creature. If you can't, create a Gruul Beast Token . Your creatures with power 5 or more gain Berserker and Trample ."]. |
Story
Abandoned in the remaining wilds of Ravnica, Domri was forced to fend for himself, developing his innate magical talents to summon, command and empower huge beasts. He seeks a way to defeat the cyclops Borborygmos for leadership of the Gruul. Some see this as a sign for the primeval god Ilharg, the Raze-Boar, whose coming is meant to bring civilization to an end.
Starting Deck
Card name | Type | Cost | Color | Rarity | Set |
---|---|---|---|---|---|
Titan's Strength | 4 | ORI | |||
Lightning Javelin | 6 | ORI | |||
Bellows Lizard | (1/1) | 7 | ORI | ||
Somberwald Alpha | (5/3) | 11 | ORI | ||
Might of the Masses | 6 | ORI | |||
Frenzied Arynx | (3/3) | 11 | RNA | ||
Smelt-Ward Ignus | (4/3) | 9 | RNA | ||
Gruul Guildgate | (2) | 5 | RNA | ||
Deface | 9 | RNA | |||
Skarrgan Hellkite | (5/5) | 15 | RNA |