Difference between revisions of "Kasmina, Enigma Sage"
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{{Infobox PW|{{PAGENAME}}}} | {{Infobox PW|{{PAGENAME}}}} | ||
+ | [[Kasmina, Enigma Sage]] is a blue and green human [[Planeswalker]], introduced in May 2021 along with the [[Strixhaven]] [[card]] set. | ||
− | + | She has average health and high [[mana]] gains in Blue and Green and a small bonus to Red. She can only gain one mana with Black and White, as is required for the other bonuses to be high. She has average deck limits. | |
− | [[ | ||
− | + | Kasmina has a variety of powerful abilities including card draw, mana gain, gem conversion, creature and support buffs, and the power to use Vanguards a second time after using a Loyalty ability. | |
+ | |||
+ | [[#Mentor's Guidance|Mentor's Guidance]] is an ability unique to Planeswalkers, that fetches cards from outside the game, or even outside the player's collection. This works the same way, and with the same cards, as the [[Learn cards]] from [[Strixhaven]]. | ||
− | + | Its activation is considerably than a pessimistic reading of its text would indicate. It can be better understood as, "{{Ability|Adamant}}: Color OR Color, since a match of EITHER of the two [[color]]s activates the search for a Lesson card. | |
==Stats== | ==Stats== | ||
Line 83: | Line 85: | ||
| PW Level 2 = 20-35 | | PW Level 2 = 20-35 | ||
| Loyalty 2 = 6 | | Loyalty 2 = 6 | ||
− | | Effect 2 = Create a Fractal {{Ability|Token}}. Pick and fetch 1 of the first 2 cards from your library. | + | | Effect 2 = <b>Create a Fractal {{Ability|Token}}</b> [Blue/Green Support with 2 shields, Resilient, and "When this support loses shield for the first time on your turn: Reinforce it. When this support is reinforced: Increase its Level by 1. At the beginning of the combat on your turn: Your first creature gets +X/+X until end of turn. X is equal to this support’s Level."]. Pick and fetch 1 of the first 2 cards from your library. |
| PW Level 3 = 36-49 | | PW Level 3 = 36-49 | ||
| Loyalty 3 = 6 | | Loyalty 3 = 6 | ||
− | | Effect 3 = Create a Fractal {{Ability|Token}}. Pick and fetch 1 of the first 3 cards from your library. It gains X mana. X is equal to the highest shield among supports you control. | + | | Effect 3 = Create a Fractal {{Ability|Token}}. Pick and fetch 1 of the first <b>3</b> cards from your library. <b>It gains X mana. X is equal to the highest shield among supports you control.</b> |
| PW Level 4 = 50-60 | | PW Level 4 = 50-60 | ||
| Loyalty 4 = 6 | | Loyalty 4 = 6 | ||
− | | Effect 4 = Create a Fractal {{Ability|Token}}. Pick and fetch 1 of the first 4 cards from your library. It gains X mana. X is equal to the highest shield among supports you control. | + | | Effect 4 = Create a Fractal {{Ability|Token}}. Pick and fetch 1 of the first <b>4</b> cards from your library. It gains X mana. X is equal to the highest shield among supports you control. |
}} | }} | ||
{{Planeswalker Ability | {{Planeswalker Ability | ||
Line 99: | Line 101: | ||
| PW Level 2 = 26-39 | | PW Level 2 = 26-39 | ||
| Loyalty 2 = 12 | | Loyalty 2 = 12 | ||
− | | Effect 2 = Create an Unsolved Enigma {{Ability|Token}} [6 shield with "{{Ability|Adamant}} - Red and White: At the end of your turn, {{Ability|Learn}} - Lorehold. {{Ability|Adamant}} - Blue and Red: At the end of your turn, {{Ability|Learn}} - Prismari. {{Ability|Adamant}} - Blue and Green: At the end of your turn, {{Ability|Learn}} - Quandrix. {{Ability|Adamant}} - Black and White: At the end of your turn, {{Ability|Learn}} - Silverquill. {{Ability|Adamant}} - Black and Green: At the end of your turn, {{Ability|Learn}} - Witherbloom. When you activate a loyalty ability: Re-enable your {{Ability|Vanguard}} abilities."]. Then, {{Ability|Copy}} the first spell card in your hand. That card gains half of its mana. | + | | Effect 2 = Create an Unsolved Enigma {{Ability|Token}} [6 shield with "{{Ability|Adamant}} - Red and White: At the end of your turn, {{Ability|Learn}} - Lorehold. {{Ability|Adamant}} - Blue and Red: At the end of your turn, {{Ability|Learn}} - Prismari. {{Ability|Adamant}} - Blue and Green: At the end of your turn, {{Ability|Learn}} - Quandrix. {{Ability|Adamant}} - Black and White: At the end of your turn, {{Ability|Learn}} - Silverquill. {{Ability|Adamant}} - Black and Green: At the end of your turn, {{Ability|Learn}} - Witherbloom. When you activate a loyalty ability: Re-enable your {{Ability|Vanguard}} abilities."]. <b>Then, {{Ability|Copy}} the first spell card in your hand. That card gains half of its mana.</b> |
| PW Level 3 = 40-55 | | PW Level 3 = 40-55 | ||
| Loyalty 3 = 12 | | Loyalty 3 = 12 | ||
− | | Effect 3 = Create an Unsolved Enigma {{Ability|Token}} [6 shield with "{{Ability|Adamant}} - Red and White: At the end of your turn, {{Ability|Learn}} - Lorehold. {{Ability|Adamant}} - Blue and Red: At the end of your turn, {{Ability|Learn}} - Prismari. {{Ability|Adamant}} - Blue and Green: At the end of your turn, {{Ability|Learn}} - Quandrix. {{Ability|Adamant}} - Black and White: At the end of your turn, {{Ability|Learn}} - Silverquill. {{Ability|Adamant}} - Black and Green: At the end of your turn, {{Ability|Learn}} - Witherbloom. When you activate a loyalty ability: Re-enable your {{Ability|Vanguard}} abilities."]. Then, {{Ability|Copy}} the first spell card in your hand. That card gains half of its mana. Convert all gems on the board to a random colour. | + | | Effect 3 = Create an Unsolved Enigma {{Ability|Token}} [6 shield with "{{Ability|Adamant}} - Red and White: At the end of your turn, {{Ability|Learn}} - Lorehold. {{Ability|Adamant}} - Blue and Red: At the end of your turn, {{Ability|Learn}} - Prismari. {{Ability|Adamant}} - Blue and Green: At the end of your turn, {{Ability|Learn}} - Quandrix. {{Ability|Adamant}} - Black and White: At the end of your turn, {{Ability|Learn}} - Silverquill. {{Ability|Adamant}} - Black and Green: At the end of your turn, {{Ability|Learn}} - Witherbloom. When you activate a loyalty ability: Re-enable your {{Ability|Vanguard}} abilities."]. Then, {{Ability|Copy}} the first spell card in your hand. That card gains half of its mana. <b>Convert all gems on the board to a random colour.</b> |
| PW Level 4 = 56-60 | | PW Level 4 = 56-60 | ||
| Loyalty 4 = 12 | | Loyalty 4 = 12 | ||
− | | Effect 4 = Create an Unsolved Enigma {{Ability|Token}} [6 shield with "{{Ability|Adamant}} - Red and White: At the end of your turn, {{Ability|Learn}} - Lorehold. {{Ability|Adamant}} - Blue and Red: At the end of your turn, {{Ability|Learn}} - Prismari. {{Ability|Adamant}} - Blue and Green: At the end of your turn, {{Ability|Learn}} - Quandrix. {{Ability|Adamant}} - Black and White: At the end of your turn, {{Ability|Learn}} - Silverquill. {{Ability|Adamant}} - Black and Green: At the end of your turn, {{Ability|Learn}} - Witherbloom. When you activate a loyalty ability: Re-enable your {{Ability|Vanguard}} abilities."]. Then, {{Ability|Copy}} the first spell card in your hand. That card gains full mana. Convert all gems on the board to a random colour. | + | | Effect 4 = Create an Unsolved Enigma {{Ability|Token}} [6 shield with "{{Ability|Adamant}} - Red and White: At the end of your turn, {{Ability|Learn}} - Lorehold. {{Ability|Adamant}} - Blue and Red: At the end of your turn, {{Ability|Learn}} - Prismari. {{Ability|Adamant}} - Blue and Green: At the end of your turn, {{Ability|Learn}} - Quandrix. {{Ability|Adamant}} - Black and White: At the end of your turn, {{Ability|Learn}} - Silverquill. {{Ability|Adamant}} - Black and Green: At the end of your turn, {{Ability|Learn}} - Witherbloom. When you activate a loyalty ability: Re-enable your {{Ability|Vanguard}} abilities."]. Then, {{Ability|Copy}} the first spell card in your hand. That card gains <b>full mana</b>. Convert all gems on the board to a random colour. |
}} | }} | ||
{{Planeswalker Ability | {{Planeswalker Ability | ||
Line 115: | Line 117: | ||
| PW Level 2 = 30-45 | | PW Level 2 = 30-45 | ||
| Loyalty 2 = 18 | | Loyalty 2 = 18 | ||
− | | Effect 2 = Draw 3 cards. Then: Increase your non-Spell cards' {{Ability|Level}} by X. X is the number of cards in your hand. | + | | Effect 2 = Draw 3 cards. <b>Then: Increase your non-Spell cards' {{Ability|Level}} by X. X is the number of cards in your hand.</b> |
| PW Level 3 = 46-59 | | PW Level 3 = 46-59 | ||
| Loyalty 3 = 18 | | Loyalty 3 = 18 | ||
− | | Effect 3 = Draw 3 cards. Then: Increase your non-Spell cards' {{Ability|Level}} by X. Your creatures get +X/+X. X is the number of cards in your hand. | + | | Effect 3 = Draw 3 cards. Then: Increase your non-Spell cards' {{Ability|Level}} by X. <b>Your creatures get +X/+X.</b> X is the number of cards in your hand. |
| PW Level 4 = 60 | | PW Level 4 = 60 | ||
| Loyalty 4 = 18 | | Loyalty 4 = 18 | ||
− | | Effect 4 = Draw 3 cards. Then: Increase your non-Spell cards' {{Ability|Level}} by X. Your creatures get +X/+X. Your supports gain X shield. X is the number of cards in your hand. | + | | Effect 4 = Draw 3 cards. Then: Increase your non-Spell cards' {{Ability|Level}} by X. Your creatures get +X/+X. <b>Your supports gain X shield.</b> X is the number of cards in your hand. |
}} | }} | ||
+ | |||
+ | == Learn cards == | ||
+ | :''Main article: [[Learn cards]]'' | ||
+ | Kasmina does not fetch a fixed list of cards with Mentor's Guidance; she chooses four cards out of all the colorless Lesson cards, and all the Lesson cards of the colors of the School activated. This amounts to a choice of four cards out of twelve possible, with each match. | ||
+ | |||
+ | The numbers of colorless are twice as high, but two colors can be chosen, so the chance would be even, all things being equal. Fortunately, the colorless Lessons are utility cards of sufficient power. | ||
+ | |||
+ | Dual color cards are listed with both their colors. | ||
+ | |||
+ | === Colorless {{C|20}}=== | ||
+ | Can be chosen to fetch by any activation | ||
+ | {{Deck List | ||
+ | |Elemental Summoning | ||
+ | |Environmental Sciences | ||
+ | |Explore the Vastlands | ||
+ | |Introduction to Annihilation | ||
+ | |Introduction to Prophecy | ||
+ | |Mascot Exhibition | ||
+ | }} | ||
+ | |||
+ | === White {{W|20}} === | ||
+ | * Lorehold {{W|20}}{{R|20}} | ||
+ | * Silverquill {{W|20}}{{B|20}} | ||
+ | |||
+ | * Inkling Summoning {{W|20}}{{B|20}} | ||
+ | * Reduce to Memory {{W|20}} | ||
+ | * Spirit Summoning {{W|20}}{{R|20}} | ||
+ | |||
+ | |||
+ | === Blue {{U|20}} === | ||
+ | * Prismari {{U|20}}{{R|20}} | ||
+ | * Quandrix {{U|20}}{{G|20}} | ||
+ | |||
+ | * Elemental Summoning {{U|20}}{{R|20}} | ||
+ | * Fractal Summoning {{U|20}}{{G|20}} | ||
+ | * Mercurial Transformation {{U|20}} | ||
+ | |||
+ | |||
+ | === Black {{B|20}} === | ||
+ | * Silverquill {{W|20}}{{B|20}} | ||
+ | * Witherbloom {{B|20}}{{G|20}} | ||
+ | |||
+ | * Confront the Past {{B|20}} | ||
+ | * Inkling Summoning {{W|20}}{{B|20}} | ||
+ | * Pest Summoning {{B|20}}{{G|20}} | ||
+ | |||
+ | |||
+ | === Red {{R|20}} === | ||
+ | * Lorehold {{W|20}}{{R|20}} | ||
+ | * Prismari {{U|20}}{{R|20}} | ||
+ | |||
+ | * Elemental Summoning {{U|20}}{{R|20}} | ||
+ | * Illuminate History {{R|20}} | ||
+ | * Spirit Summoning {{W|20}}{{R|20}} | ||
+ | |||
+ | |||
+ | === Green {{G|20}} === | ||
+ | * Quandrix {{U|20}}{{G|20}} | ||
+ | * Witherbloom {{B|20}}{{G|20}} | ||
+ | |||
+ | * Containment Breach {{G|20}} | ||
+ | * Fractal Summoning {{U|20}}{{G|20}} | ||
+ | * Pest Summoning {{B|20}}{{G|20}} | ||
+ | |||
+ | |||
+ | ==Story== | ||
+ | ''How would you feel if your mentor could easily transform you into a frog? Or if you'd heard that she had once used her magic to control an Eternal during an all-out battle? Well, that's Kasmina—one and only. Her transmutation skills and control spells makes her not only an amazing and powerful Planeswalker, but also an astounding mentor to learn from!'' | ||
+ | |||
==Starting Deck== | ==Starting Deck== | ||
{{Deck List | {{Deck List | ||
Line 136: | Line 206: | ||
|Double Major | |Double Major | ||
}} | }} | ||
− | |||
− | |||
− | |||
{{Planeswalkers}} | {{Planeswalkers}} | ||
[[Category:Planeswalkers]] | [[Category:Planeswalkers]] | ||
+ | [[Category:Blue]] | ||
+ | [[Category:Green]] | ||
+ | [[Category:Alter shield]] | ||
+ | [[Category:Card from outside of game]] | ||
+ | [[Category:Convert gems]] | ||
+ | [[Category:Copy]] | ||
+ | [[Category:Draw]] | ||
+ | [[Category:Fetch]] | ||
+ | [[Category:Fetch from library]] | ||
+ | [[Category:Gain mana]] | ||
+ | [[Category:Gain full mana]] | ||
+ | [[Category:Level]] | ||
+ | [[Category:Power / Toughness bonus]] | ||
+ | [[Category:Randomization]] | ||
+ | [[Category:Rare ability]] | ||
+ | [[Category:Set ability]] |
Latest revision as of 17:03, 15 February 2023
Kasmina, Enigma Sage | |
---|---|
Full Name | Kasmina, Enigma Sage |
Affinities | |
Origin set | Strixhaven |
Cost | 650 |
Stats (max level) | |
Health | 118 |
Deck limits | 6 · 7 · 6 |
Mana bonuses | -2 · +5 · -2 · +2 · +5 |
Leveling cost | 160,720 |
Planeswalkers (Infobox · Data) |
Kasmina, Enigma Sage is a blue and green human Planeswalker, introduced in May 2021 along with the Strixhaven card set.
She has average health and high mana gains in Blue and Green and a small bonus to Red. She can only gain one mana with Black and White, as is required for the other bonuses to be high. She has average deck limits.
Kasmina has a variety of powerful abilities including card draw, mana gain, gem conversion, creature and support buffs, and the power to use Vanguards a second time after using a Loyalty ability.
Mentor's Guidance is an ability unique to Planeswalkers, that fetches cards from outside the game, or even outside the player's collection. This works the same way, and with the same cards, as the Learn cards from Strixhaven.
Its activation is considerably than a pessimistic reading of its text would indicate. It can be better understood as, "Adamant: Color OR Color, since a match of EITHER of the two colors activates the search for a Lesson card.
Contents
Stats
Kasmina, Enigma Sage - level 60 | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Mana bonus | Deck limits | Health | Leveling cost | |||||||
-2 | +5 | -2 | +2 | +5 | 0 | 6 | 7 | 6 | 118 | 160,720 |
Abilities
1: Living Sum | |||
---|---|---|---|
Ability Level | PW level | Effect | |
6-19 | 6 | Pick and fetch 1 of the first 2 cards from your library. | |
20-35 | 6 | Create a Fractal Token [Blue/Green Support with 2 shields, Resilient, and "When this support loses shield for the first time on your turn: Reinforce it. When this support is reinforced: Increase its Level by 1. At the beginning of the combat on your turn: Your first creature gets +X/+X until end of turn. X is equal to this support’s Level."]. Pick and fetch 1 of the first 2 cards from your library. | |
36-49 | 6 | Create a Fractal Token . Pick and fetch 1 of the first 3 cards from your library. It gains X mana. X is equal to the highest shield among supports you control. | |
50-60 | 6 | Create a Fractal Token . Pick and fetch 1 of the first 4 cards from your library. It gains X mana. X is equal to the highest shield among supports you control. |
2: Mentor's Guidance | |||
---|---|---|---|
Ability Level | PW level | Effect | |
10-25 | 12 | Create an Unsolved Enigma Token [6 shield with "Adamant - Red and White: At the end of your turn, Learn - Lorehold. Adamant - Blue and Red: At the end of your turn, Learn - Prismari. Adamant - Blue and Green: At the end of your turn, Learn - Quandrix. Adamant - Black and White: At the end of your turn, Learn - Silverquill. Adamant - Black and Green: At the end of your turn, Learn - Witherbloom. When you activate a loyalty ability: Re-enable your Vanguard abilities."]. | |
26-39 | 12 | Create an Unsolved Enigma Token [6 shield with "Adamant - Red and White: At the end of your turn, Learn - Lorehold. Adamant - Blue and Red: At the end of your turn, Learn - Prismari. Adamant - Blue and Green: At the end of your turn, Learn - Quandrix. Adamant - Black and White: At the end of your turn, Learn - Silverquill. Adamant - Black and Green: At the end of your turn, Learn - Witherbloom. When you activate a loyalty ability: Re-enable your Vanguard abilities."]. Then, Copy the first spell card in your hand. That card gains half of its mana. | |
40-55 | 12 | Create an Unsolved Enigma Token [6 shield with "Adamant - Red and White: At the end of your turn, Learn - Lorehold. Adamant - Blue and Red: At the end of your turn, Learn - Prismari. Adamant - Blue and Green: At the end of your turn, Learn - Quandrix. Adamant - Black and White: At the end of your turn, Learn - Silverquill. Adamant - Black and Green: At the end of your turn, Learn - Witherbloom. When you activate a loyalty ability: Re-enable your Vanguard abilities."]. Then, Copy the first spell card in your hand. That card gains half of its mana. Convert all gems on the board to a random colour. | |
56-60 | 12 | Create an Unsolved Enigma Token [6 shield with "Adamant - Red and White: At the end of your turn, Learn - Lorehold. Adamant - Blue and Red: At the end of your turn, Learn - Prismari. Adamant - Blue and Green: At the end of your turn, Learn - Quandrix. Adamant - Black and White: At the end of your turn, Learn - Silverquill. Adamant - Black and Green: At the end of your turn, Learn - Witherbloom. When you activate a loyalty ability: Re-enable your Vanguard abilities."]. Then, Copy the first spell card in your hand. That card gains full mana. Convert all gems on the board to a random colour. |
3: Knowledge Addition | |||
---|---|---|---|
Ability Level | PW level | Effect | |
16-29 | 18 | Draw 3 cards. | |
30-45 | 18 | Draw 3 cards. Then: Increase your non-Spell cards' Level by X. X is the number of cards in your hand. | |
46-59 | 18 | Draw 3 cards. Then: Increase your non-Spell cards' Level by X. Your creatures get +X/+X. X is the number of cards in your hand. | |
60 | 18 | Draw 3 cards. Then: Increase your non-Spell cards' Level by X. Your creatures get +X/+X. Your supports gain X shield. X is the number of cards in your hand. |
Learn cards
- Main article: Learn cards
Kasmina does not fetch a fixed list of cards with Mentor's Guidance; she chooses four cards out of all the colorless Lesson cards, and all the Lesson cards of the colors of the School activated. This amounts to a choice of four cards out of twelve possible, with each match.
The numbers of colorless are twice as high, but two colors can be chosen, so the chance would be even, all things being equal. Fortunately, the colorless Lessons are utility cards of sufficient power.
Dual color cards are listed with both their colors.
Colorless
Can be chosen to fetch by any activation
Card name | Type | Cost | Color | Rarity | Set |
---|---|---|---|---|---|
Elemental Summoning | Missing card data | ||||
Environmental Sciences | Missing card data | ||||
Explore the Vastlands | Missing card data | ||||
Introduction to Annihilation | Missing card data | ||||
Introduction to Prophecy | Missing card data | ||||
Mascot Exhibition | Missing card data |
White
Blue
Black
Red
Green
Story
How would you feel if your mentor could easily transform you into a frog? Or if you'd heard that she had once used her magic to control an Eternal during an all-out battle? Well, that's Kasmina—one and only. Her transmutation skills and control spells makes her not only an amazing and powerful Planeswalker, but also an astounding mentor to learn from!
Starting Deck
Card name | Type | Cost | Color | Rarity | Set |
---|---|---|---|---|---|
Hall of Oracles | Missing card data | ||||
Biomathematician | Missing card data | ||||
Fractal Summoning | Missing card data | ||||
Environmental Sciences | Missing card data | ||||
Jhessian Thief | (3/5) | 9 | ORI | ||
Prism Ring | (4) | 6 | ORI | ||
Nissa's Pilgrimage | (3) | 3 | ORI | ||
Elvish Visionary | (1/1) | 5 | ORI | ||
Artificer's Epiphany | 2 | ORI | |||
Double Major | Missing card data |