Arlinn, the Pack's Hope

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Arlinn, the Pack's Hope
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Arlinn2A.png
Full Name Arlinn, the Pack's Hope
Transformed Arlinn, the Moon's Fury
TransformsArlinn2B.png
Affinities RedGreen
Origin set Innistrad: Midnight Hunt Innistrad: Midnight Hunt
Cost 650 Mana Crystals
Stats (max level)
Health 123
Deck limits Creatures 7  ·  Spells 7  ·  Supports 5
Mana bonuses Icon W.png -2 · Icon U.png +2 · Icon B.png -2 · Icon R.png+5 · Icon G.png+5
Leveling cost 160,720 Mana Runes
Planeswalkers   (Infobox · Data)
Planeswalker series
Arlinn Kord (werewolf human)
Arlinn Kord  RedGreen Arlinn Kord Transforms
Arlinn, the Pack's Hope  RedGreen Arlinn, the Pack's Hope Transforms

Arlinn, the Pack's Hope is a red and green werewolf human Planeswalker, introduced in October 2021 along with the Innistrad: Midnight Hunt (MID) card set. She can transform into a werewolf with a different set of Planeswalker abilities.

She has high health, average mana gains with an unbalanced spread, and average deck limits leaning towards creatures and spells.

Arlinn, the Pack's Hope is the second of two playable Planeswalkers in MtGPQ which embody Arlinn Kord at different points in her life.

Her human side abilities cannot be used as long as the enemy plays no cards, unless the player can DayshiftDayshift (eg activate the mana Field of The Celestus) at the same time as getting an extra swap. Arlinn's first ability, To Me, My Wolf Pack, creates four 2/2 Wolf tokens. At eight power and toughness, they have the highest p/t to Loyalty ratio in the game for ability-created tokens. Her second ability gives LeaderLeader to a Wolf or Werewolf, whereupon any Wolf or Werewolf tokens will Reinforce it. She can gain Loyalty with the second and third abilities, gain mana with the third ability, and summon a copy of a Rare MID card with the third ability.

Arlinn, the Pack's Hope's innate ability, Moonlight's Embrace, transforms her when two or zero cards are played, just as Transform cards on the field do. This transformation counts toward completion of the "Dawnbringer" objective in The Harvesttide (THT) event, which also came out with MID.

Her third ability does not count toward THT's Transform objective, since it specifies that cards be Cast, not merely Summoned, but the Celestus card it creates can shift between Day and Night, and her Starting Deck includes the Kessig Naturalist and Reckless Stormseeker werewolves.

Stats

Arlinn, the Pack's Hope - level 60
Mana bonus Deck limits Health Leveling cost
White -2 Blue +2 Black -2 Red +5 Green +5 Loyalty 0 Creatures  7 Spells  7 Supports  5 123 160,720 Mana Runes

Abilities

Day : Arlinn, the Pack’s Hope

1: To Me, My Wolf Pack
Ability Level PW level Icon L.png Effect
AbilityLev1.png 7 Create a Wolf token
AbilityLev2.png 7 Create 2 Wolf Tokens. Your Wolf and Werewolf creatures gain HasteHaste until end of turn.
AbilityLev3.png 7 Create 3 Wolf Tokens. Your Wolf and Werewolf creatures gain Haste until end of turn.
AbilityLev4.png 7 Create 4 Wolf Tokens. Your Wolf and Werewolf creatures gain Haste until end of turn.


2: Howl of Command
Ability Level PW level Icon L.png Effect
AbilityLev1.png 12 Your first nontoken Creature with the Wolf or Werewolf subtype gains LeaderLeader: Wolf.
AbilityLev2.png 12 Gain 3 Loyalty. Your first nontoken Creature with the Wolf or Werewolf subtype gains Leader: Wolf.
AbilityLev3.png 12 Gain X Loyalty. X is half the number of Wolf and Werewolf cards you control, including their reinforcements, rounded down. Your first nontoken Creature with the Wolf or Werewolf subtype gains Leader: Wolf.
AbilityLev4.png 12 Gain X Loyalty. X is the number of Wolf and Werewolf cards you control, including their reinforcements. Your first nontoken Creature with the Wolf or Werewolf subtype gains LeaderLeader: Wolf


3: Balance Seeker
Ability Level PW level Icon L.png Effect
AbilityLev1.png 19 Create a copy of The Celestus on the board under your control.
AbilityLev2.png 19 Create a copy of The Celestus on the board under your control. Convert 3 gems to your Planeswalker colors.
AbilityLev3.png 19 Create a copy of The Celestus on the board under your control. Convert 3 gems to your Planeswalker colors. Gain 5 Loyalty.
AbilityLev4.png 19 Create a copy of The Celestus on the board under your control. Convert 6 gems to your Planeswalker colors. Gain 8 Loyalty.


Night : Arlinn, the Moon’s Fury

1: Ready...
Ability Level PW level Icon L.png Effect
AbilityLev1.png 7 The first Wolf or Werewolf card in your hand that can gain mana gains 3 mana.
AbilityLev2.png 7 The first 2 Wolf or Werewolf cards in your hand that can gain mana gains 3 mana.
AbilityLev3.png 7 The first 2 Wolf or Werewolf cards in your hand that can gain mana gains 3 mana. Convert 3 gems to your Planeswalker colors.
AbilityLev4.png 7 Each Wolf and Werewolf card in your hand that can gain mana gains 3 mana. Convert 3 gems to your Planeswalker colors.
2: Pack Attack
Ability Level PW level Icon L.png Effect
AbilityLev1.png 12 Your creatures get +1/+1 until end of turn. Deal 3 damage to your opponent's Planeswalker.
AbilityLev2.png 12 Your creatures get +2/+2 until end of turn. Deal X damage to your opponent's Planeswalker. X is half the amount of Loyalty you have, rounded up.
AbilityLev3.png 12 Your creatures get +2/+2 and gain First Strike until end of turn. Deal X damage to your opponent's Planeswalker. X is half the amount of Loyalty you have, rounded up.
AbilityLev4.png 12 Your creatures get +2/+2 and gain First StrikeFirst Strike until end of turn. Deal X damage to your opponent's Planeswalker. X is the amount of Loyalty you have.
3: Moon's Fury
Ability Level PW level Icon L.png Effect
AbilityLev1.png 17 Create a Moons Fury token.
AbilityLev2.png 17 Create a Moons Fury token. Then, it gains BerserkerBerserker and TrampleTrample until end of turn.
AbilityLev3.png 17 Create a Moons Fury token. It gains Berserker, Trample, and Double StrikeDouble Strike until end of turn.
AbilityLev4.png 17 Create a Moons Fury token. It gains Berserker, Trample, and Double Strike until end of turn. Your Wolf and Werewolf creatures gain Prevent DamagePrevent Damage until end of turn.


The Celestus

A copy of a Rare Innistrad: Midnight Hunt Support: LegendaryLegendary, DayshiftDayshift, Mana FieldMana Field. Colorless, 3 Shields

"Mana Field: If it's Day, it becomes Night. Otherwise: It becomes Day. You gain 3 mana.
Dayshift: You gain 3 life. You may discard the last card in your hand. If you do: Draw a card."

Moon's Fury

Red/Green Creature - Werewolf (5/5), Imminent DeathImminent Death, HasteHaste, TokenToken "When this creature enters the battlefield: It gets +X/+X until end of turn. X is the sum of all your other creatures' power. When this creature dies: If it's Night — It becomes Day."

Story

<< Arlinn Kord's Story

Arlinn Kord's dream of a harmony between humans and werewolves strives further away as Innistrad's nights grow longer and werewolves grow feraler. To protect the humans, Arlinn goes on a quest to restore the day and night balance—not just as a Planeswalker, but as a human. As a werewolf. As the pack's hope.

Starting Deck

Card name Type Cost Color Rarity Set
Reckless Stormseeker Missing card data
Kessig Naturalist Missing card data
Purifying Dragon Missing card data
Obsessive Astronomer Missing card data
Arcane Infusion Missing card data 
Call of the Full Moon Supports (2) 13 Red Uncommon Origins ORI 
Might of the Masses Spells 6 Green Common Origins ORI 
Wild Instincts Spells 8 Green Common Origins ORI 
Nissa's Pilgrimage Supports (3) 3 Green Common Origins ORI 
Aerial Volley Spells 1 Green Common Origins ORI