Difference between revisions of "Arlinn Kord"
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Arlinn underwent a major rebalance in version 3.8 of the game. | Arlinn underwent a major rebalance in version 3.8 of the game. | ||
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+ | Arlinn Kord's transformation counts toward the "Dawnbringer" objective in [[The Harvesttide]] event. | ||
==Stats== | ==Stats== |
Revision as of 01:53, 27 July 2022
Arlinn Kord | |
---|---|
Full Name | Arlinn Kord |
Transformed |
Arlinn, Embraced by the Moon |
Affinities | |
Origin set | Eldritch Moon |
Cost | 650 |
Stats (max level) | |
Health | 114 |
Deck limits | 7 · 6 · 6 |
Mana bonuses | 0 · 0 · 0 · +4 · +4 |
Leveling cost | 160,720 |
Planeswalkers (Infobox · Data) |
Planeswalker series | |
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Arlinn Kord (werewolf human) | |
Arlinn Kord | |
Arlinn, the Pack's Hope |
Overview
Arlinn Kord is a red and green werewolf human Planeswalker, introduced in October 2016 along with the Eldritch Moon card set. She can transform into a werewolf with a different set of Planeswalker abilities.
She has average health, average mana gains with a reasonably balanced spread, and low deck limits, focusing on Creatures.
The theme of her abilities is wolves and werewolves. She can buff them, fetch them and give them mana, give creatures the werewolf subtype, Transform werewolves, and create werewolf tokens.
Arlinn Kord is the first of two playable Planeswalkers in MtGPQ which embody Arlinn at different points in her life.
Arlinn underwent a major rebalance in version 3.8 of the game.
Arlinn Kord's transformation counts toward the "Dawnbringer" objective in The Harvesttide event.
Stats
Arlinn Kord - level 60 | ||||||||||
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Mana bonus | Deck limits | Health | Leveling cost | |||||||
0 | 0 | 0 | +4 | +4 | 0 | 7 | 6 | 6 | 114 | 160,720 |
Abilities
1: Strength of the Wolf | |||
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Ability Level | PW level | Effect | |
6-23 | 6 | Target creature you control gets +1/+1, Haste , Trample , and Berserker until the end of your turn. | |
24-39 | 6 | Target creature you control gets +2/+2, Haste , Trample , and Berserker until the end of your turn. | |
40-55 | 6 | Target creature you control gets +3/+3, Haste , Trample , and Berserker until the end of your turn. | |
56-60 | 6 | Target creature you control gets +4/+4, Haste , Trample , and Berserker until the end of your turn. |
2: Call the Pack | |||
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Ability Level | PW level | Effect | |
12-29 | 9 | Fetch the next Werewolf in your deck. If you can't, fetch the first Creature card instead. | |
30-45 | 9 | Fetch the next Werewolf in your deck. If you can't, fetch the first Creature card instead. It gains 3 mana. | |
46-57 | 9 | Fetch the next Werewolf in your deck. If you can't, fetch the first Creature card instead. It gains 6 mana. | |
58-60 | 9 | Fetch the next Werewolf in your deck. If you can't, fetch the first Creature card instead. It gains 9 mana. |
3: Touch of the Moon | |||
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Ability Level | PW level | Effect | |
18-35 | 12 | Your Werewolf and Wolf creatures get +1/+1. Then, Transform Arlinn Kord. | |
36-51 | 12 | Your Werewolf and Wolf creatures get +2/+2. Create a Touch of the Moon Token [with "While this support is on the board, creatures you control gain the Werewolf subtype"]. Then, Transform Arlinn Kord. | |
52-59 | 12 | Your Werewolf and Wolf creatures get +3/+3. Create a Touch of the Moon Token [with "While this support is on the board, creatures you control gain the Werewolf subtype"]. Then, Transform Arlinn Kord. | |
60 | 12 | Your Werewolf and Wolf creatures get +4/+4. Create a Touch of the Moon Token [with "While this support is on the board, creatures you control gain the Werewolf subtype"]. Then, Transform Arlinn Kord. |
Abilities (Transformed)
1: Moon's Embrace | |||
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Ability Level | PW level | Effect | |
6-23 | 3 | Target Werewolf or Wolf creature you control gets +1/+1. | |
24-39 | 3 | Target Werewolf or Wolf creature you control gets +1/+1. Then, transform it. | |
40-55 | 3 | Target Werewolf or Wolf creature you control gets +2/+2. Then, transform it. | |
56-60 | 3 | Target Werewolf or Wolf creature you control gets +3/+3. Then, transform it. |
2: Hunt with the Pack | |||
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Ability Level | PW level | Effect | |
12-29 | 12 | Your first Werewolf or Wolf creature deals damage equal to its power to the first opposing creature. | |
30-45 | 12 | Your first Werewolf or Wolf creature deals damage equal to its power to the first opposing creature. If you can't, create 2 Werewolf Tokens [2/2 with Berserker and Trample ] instead. | |
46-57 | 12 | Your first Werewolf or Wolf creature deals damage equal to its power to the first opposing creature. If you can't, create 3 Werewolf Tokens [2/2 with Berserker and Trample ] instead. | |
58-60 | 12 | Your first Werewolf or Wolf creature deals damage equal to its power to the first opposing creature. If you can't, create 4 Werewolf Tokens [2/2 with Berserker and Trample ] instead. |
Starting Deck
Card name | Type | Cost | Color | Rarity | Set |
---|---|---|---|---|---|
Aim High | 6 | SOI | |||
Convicted Killer | (2/2) | 11 | SOI | ||
Equestrian Skill | (1) | 10 | SOI | ||
Hinterland Logger | (2/1) | 12 | SOI | ||
Pyre Hound | (1/2) | 6 | SOI | ||
Moldgraf Scavenger | (1/3) | 8 | SOI | ||
Tormenting Voice | 6 | SOI | |||
Vessel of Nascency | (1) | 4 | SOI | ||
Ghirapur Aether Grid | (2) | 6 | ORI | ||
Senseless Rage | 10 | SOI |
Story
Arlinn Kord is a tormented werewolf, originally from Avabruck, who has a gift unique among her kind: she is a Planeswalker.
Arlinn was a teenager when the howls of the Mondronen werewolf pack summoned her into the forest and she completed her First Hunt. She always fought against the change, and used Avacynian charms, prayers, and fasting to ward it off as much as possible. She even studied magic in the Church, becoming an Archmage of Goldnight while successfully hiding her curse from her teachers and mentors—until the night came when she couldn't contain the change any longer and she killed several hierarchs before her spark ignited and she found herself rampaging through the woods of another plane.
To her horror, she regained her senses in the morning—but not her human form. For better or worse, the experience of retaining her human mind in wolf form gave her a new appreciation for the wild spirit that shared her body. The only way she could return to her human form was to planeswalk back to Innistrad, but now she finds that she can control the transformation, in both directions, with relative ease. And though she is still horrified by the slaughter she wrought in the church, she is embracing the power she wields in wolf form as a natural complement to her magic.
Above all else, Arlinn is desperate to ensure the survival of her kind. She has come to think of herself as part of the pack. And in a world where Avacyn either cursemuted or killed hundreds of werewolves, and where the angel's church is launching a new inquisition more terrifying than anything they've done before, Arlinn fears that if she does not act, the lycanthropes of Innistrad could meet a very real and permanent end very soon.