Difference between revisions of "Dovin Baan"
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− | {{Infobox | + | {{Infobox PW|{{PAGENAME}}}} |
− | + | {{Infobox Dovin}} | |
− | + | [[Dovin Baan]] is a white and blue vedalken Planeswalker, introduced in December 2016 along with the [[Kaladesh]] card set. | |
− | + | ||
− | + | He has average health, two points lower than usual total mana gains, and average deck limits, focusing on Spells. | |
− | |||
− | |||
− | + | His abilities have an {{Ability|Energize}} theme, with additional effects including mana gain, card draw, and permanent creature {{Ability|buff|buffs}}. | |
− | + | Dovin Baan, sometimes called D1 or DB1 (formerly DB), is the first of two playable Planeswalkers in MtGPQ which embody Dovin Baan at different points in his life. | |
+ | ==Stats== | ||
+ | {{PW stats max level |{{PAGENAME}}}} | ||
{{PWLevelTableHeader}} | {{PWLevelTableHeader}} | ||
{{PWLevelTableRow |1| 1-5,1220 | 3,+1,+1,-2,-2,-1,0 | 1,2,5,3 | 2,30 | 5,0 | 11,0 | 17,0 | WU}} | {{PWLevelTableRow |1| 1-5,1220 | 3,+1,+1,-2,-2,-1,0 | 1,2,5,3 | 2,30 | 5,0 | 11,0 | 17,0 | WU}} | ||
Line 81: | Line 81: | ||
| PW Level 1 = 6-23 | | PW Level 1 = 6-23 | ||
| Loyalty 1 = 9 | | Loyalty 1 = 9 | ||
− | | Effect 1 = Energize 1, then gain 3 mana | + | | Effect 1 = {{Ability|Energize}} 1, then gain 3 mana. |
| PW Level 2 = 24-39 | | PW Level 2 = 24-39 | ||
| Loyalty 2 = 9 | | Loyalty 2 = 9 | ||
− | | Effect 2 = Energize 2, then gain 4 mana | + | | Effect 2 = {{Ability|Energize}} <b>2</b>, then gain <b>4</b> mana. |
| PW Level 3 = 40-55 | | PW Level 3 = 40-55 | ||
| Loyalty 3 = 9 | | Loyalty 3 = 9 | ||
− | | Effect 3 = Energize 3, then gain 5 mana | + | | Effect 3 = {{Ability|Energize}} <b>3</b>, then gain <b>5</b> mana. |
| PW Level 4 = 56-60 | | PW Level 4 = 56-60 | ||
| Loyalty 4 = 9 | | Loyalty 4 = 9 | ||
− | | Effect 4 = Energize 4, then gain 6 mana | + | | Effect 4 = {{Ability|Energize}} <b>4</b>, then gain <b>6</b> mana. |
}} | }} | ||
{{Planeswalker Ability | {{Planeswalker Ability | ||
Line 97: | Line 97: | ||
| PW Level 1 = 12-29 | | PW Level 1 = 12-29 | ||
| Loyalty 1 = 12 | | Loyalty 1 = 12 | ||
− | | Effect 1 = Create a support (3 shield) with "At the beginning of your turn, Energize 1. Overload 3: Draw 1 Card." | + | | Effect 1 = Create a support (3 shield) with "At the beginning of your turn, {{Ability|Energize}} 1. {{Ability|Overload}} 3: Draw 1 Card." |
| PW Level 2 = 30-45 | | PW Level 2 = 30-45 | ||
| Loyalty 2 = 12 | | Loyalty 2 = 12 | ||
− | | Effect 2 = Create a support (3 shield) with "At the beginning of your turn, Energize 1. Overload 2: Draw 1 Card." | + | | Effect 2 = Create a support (3 shield) with "At the beginning of your turn, {{Ability|Energize}} 1. {{Ability|Overload}} <b>2</b>: Draw 1 Card." |
| PW Level 3 = 46-57 | | PW Level 3 = 46-57 | ||
| Loyalty 3 = 12 | | Loyalty 3 = 12 | ||
− | | Effect 3 = Create a support (3 shield) with "At the beginning of your turn, Energize 1. Overload 1: Draw 1 Card." | + | | Effect 3 = Create a support (3 shield) with "At the beginning of your turn, {{Ability|Energize}} 1. {{Ability|Overload}} <b>1</b>: Draw 1 Card." |
| PW Level 4 = 58-60 | | PW Level 4 = 58-60 | ||
| Loyalty 4 = 12 | | Loyalty 4 = 12 | ||
− | | Effect 4 = Create a support (3 shield) with "At the beginning of your turn, Energize 2. Overload 1: Draw 1 Card." | + | | Effect 4 = Create a support (3 shield) with "At the beginning of your turn, {{Ability|Energize}} <b>2</b>. {{Ability|Overload}} 1: Draw 1 Card." |
}} | }} | ||
{{Planeswalker Ability | {{Planeswalker Ability | ||
Line 113: | Line 113: | ||
| PW Level 1 = 18-35 | | PW Level 1 = 18-35 | ||
| Loyalty 1 = 21 | | Loyalty 1 = 21 | ||
− | | Effect 1 = Create a support (3 shield) with "Overload 1: Each creature you control gains +3/+3." | + | | Effect 1 = Create a support (3 shield) with "{{Ability|Overload}} 1: Each creature you control gains +3/+3." |
| PW Level 2 = 36-51 | | PW Level 2 = 36-51 | ||
| Loyalty 2 = 21 | | Loyalty 2 = 21 | ||
− | | Effect 2 = Create a support (3 shield) with "Overload 1: Each creature you control gains +4/+4." | + | | Effect 2 = Create a support (3 shield) with "{{Ability|Overload}} 1: Each creature you control gains <b>+4/+4</b>." |
| PW Level 3 = 52-59 | | PW Level 3 = 52-59 | ||
| Loyalty 3 = 21 | | Loyalty 3 = 21 | ||
− | | Effect 3 = Create a support (3 shield) with "Overload 1: Each creature you control gains +5/+5." | + | | Effect 3 = Create a support (3 shield) with "{{Ability|Overload}} 1: Each creature you control gains <b>+5/+5</b>." |
| PW Level 4 = 60 | | PW Level 4 = 60 | ||
| Loyalty 4 = 21 | | Loyalty 4 = 21 | ||
− | | Effect 4 = Create a support (3 shield) with "Overload 1: Each creature you control gains +6/+6." | + | | Effect 4 = Create a support (3 shield) with "{{Ability|Overload}} 1: Each creature you control gains <b>+6/+6</b>." |
}} | }} | ||
− | |||
==Story== | ==Story== | ||
− | [[Kaladesh]]'s vedalken subscribe to the philosophy | + | ''"[[Kaladesh]]'s vedalken subscribe to the philosophy that nothing is perfect—and nothing ever can be perfect. Dovin Baan fully embraces this view, not only because he believes in the spirit of it, but because he can actually see the imperfections all around him. He has an innate talent, heightened by magic, that allows him to clearly see the flaws in any system or machine. After mere moments of scrutiny, Dovin can provide a complete analysis, noting a particular machine's weaknesses, highlighting its shortcomings, and predicting with startling accuracy exactly how and when it will fail.<br>Dovin's talents earned him notice by Ghirapur's governing body, the Consulate, and landed him on the fast-track to a high-ranking position as Senior Inspector. Now, the vast majority of new Consulate inventions are funneled through him. Each design must pass his discerning evaluation before being cleared for mass-market production. He sets the standard for safety and quality, and his vigilant oversight has led to a reduction of consumer injuries, a decrease in the number of recalls, and a rise in general satisfaction with Consulate products.<br>His admirable success made him the obvious candidate to serve as inspector of the highly anticipated [[Inventors' Fair]], a month-long event to be held in Ghirapur that is expected to draw inventors and fans from across the world. In the preparations leading up to the event, Dovin mitigated hundreds of hazards in the structural integrity of new architecture, the curves of race-tracks, and the sharpness of ribbon edges. And he crafted a plan to significantly reduce the risk of gremlin infestation. But when he came up against an unexpected and unpredictable renegade threat, he found he did not have the resources to manage it—at least not on Kaladesh. He turned to his powers as a Planeswalker and requested the aid of the [[Oath of the Gatewatch|Gatewatch]]: a group of other Planeswalkers whose oath to keep the planes of the Multiverse safe aligned with his own principles."'' |
− | that nothing is perfect—and nothing ever can be | ||
− | perfect. Dovin Baan fully embraces this view, not | ||
− | only because he believes in the spirit of it, but | ||
− | because he can actually see the imperfections all | ||
− | around him. He has an innate talent, heightened | ||
− | by magic, that allows him to clearly see the flaws | ||
− | in any system or machine. After mere moments of | ||
− | scrutiny, Dovin can provide a complete analysis, | ||
− | noting a particular machine's weaknesses, | ||
− | highlighting its shortcomings, and predicting with | ||
− | startling accuracy exactly how and when it will fail. | ||
− | + | ==Starting Deck== | |
− | + | {{Deck List | |
− | + | | Aether Theorist | |
− | + | | Dampening Pulse | |
− | + | | Grasp of the Hieromancer | |
− | + | | Prism Ring | |
− | + | | Aether Tradewinds | |
− | + | | Built to Last | |
− | + | | Pressure Point | |
− | + | | Tezzeret's Ambition | |
− | + | | Thriving Ibex | |
− | + | | Fragmentize | |
− | + | }} | |
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{{Planeswalkers}} | {{Planeswalkers}} | ||
[[Category:Planeswalkers]] | [[Category:Planeswalkers]] | ||
+ | [[Category:White]] | ||
+ | [[Category:Blue]] | ||
+ | [[Category:Draw]] | ||
+ | [[Category:Gain mana]] | ||
+ | [[Category:Power / Toughness bonus]] | ||
+ | [[Category:Set ability]] |
Latest revision as of 16:08, 2 January 2023
Dovin Baan | |
---|---|
Full Name | Dovin Baan |
Aliases | D1 |
Affinities | |
Origin set | Kaladesh |
Cost | 650 |
Stats (max level) | |
Health | 114 |
Deck limits | 5 · 8 · 5 |
Mana bonuses | +3 · +3 · 0 · 0 · 0 |
Leveling cost | 160,720 |
Planeswalkers (Infobox · Data) |
Planeswalker series | |
---|---|
Dovin Baan (vedalken) | |
D1 | Dovin Baan |
D2 | Dovin, Grand Arbiter |
Dovin Baan is a white and blue vedalken Planeswalker, introduced in December 2016 along with the Kaladesh card set.
He has average health, two points lower than usual total mana gains, and average deck limits, focusing on Spells.
His abilities have an Energize theme, with additional effects including mana gain, card draw, and permanent creature buffs.
Dovin Baan, sometimes called D1 or DB1 (formerly DB), is the first of two playable Planeswalkers in MtGPQ which embody Dovin Baan at different points in his life.
Contents
Stats
Dovin Baan - level 60 | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Mana bonus | Deck limits | Health | Leveling cost | |||||||
+3 | +3 | 0 | 0 | 0 | 0 | 5 | 8 | 5 | 114 | 160,720 |
Abilities
1: Tap the Aether | |||
---|---|---|---|
Ability Level | PW level | Effect | |
6-23 | 9 | Energize 1, then gain 3 mana. | |
24-39 | 9 | Energize 2, then gain 4 mana. | |
40-55 | 9 | Energize 3, then gain 5 mana. | |
56-60 | 9 | Energize 4, then gain 6 mana. |
2: Aether Siphon | |||
---|---|---|---|
Ability Level | PW level | Effect | |
12-29 | 12 | Create a support (3 shield) with "At the beginning of your turn, Energize 1. Overload 3: Draw 1 Card." | |
30-45 | 12 | Create a support (3 shield) with "At the beginning of your turn, Energize 1. Overload 2: Draw 1 Card." | |
46-57 | 12 | Create a support (3 shield) with "At the beginning of your turn, Energize 1. Overload 1: Draw 1 Card." | |
58-60 | 12 | Create a support (3 shield) with "At the beginning of your turn, Energize 2. Overload 1: Draw 1 Card." |
3: Aether Innovation | |||
---|---|---|---|
Ability Level | PW level | Effect | |
18-35 | 21 | Create a support (3 shield) with "Overload 1: Each creature you control gains +3/+3." | |
36-51 | 21 | Create a support (3 shield) with "Overload 1: Each creature you control gains +4/+4." | |
52-59 | 21 | Create a support (3 shield) with "Overload 1: Each creature you control gains +5/+5." | |
60 | 21 | Create a support (3 shield) with "Overload 1: Each creature you control gains +6/+6." |
Story
"Kaladesh's vedalken subscribe to the philosophy that nothing is perfect—and nothing ever can be perfect. Dovin Baan fully embraces this view, not only because he believes in the spirit of it, but because he can actually see the imperfections all around him. He has an innate talent, heightened by magic, that allows him to clearly see the flaws in any system or machine. After mere moments of scrutiny, Dovin can provide a complete analysis, noting a particular machine's weaknesses, highlighting its shortcomings, and predicting with startling accuracy exactly how and when it will fail.
Dovin's talents earned him notice by Ghirapur's governing body, the Consulate, and landed him on the fast-track to a high-ranking position as Senior Inspector. Now, the vast majority of new Consulate inventions are funneled through him. Each design must pass his discerning evaluation before being cleared for mass-market production. He sets the standard for safety and quality, and his vigilant oversight has led to a reduction of consumer injuries, a decrease in the number of recalls, and a rise in general satisfaction with Consulate products.
His admirable success made him the obvious candidate to serve as inspector of the highly anticipated Inventors' Fair, a month-long event to be held in Ghirapur that is expected to draw inventors and fans from across the world. In the preparations leading up to the event, Dovin mitigated hundreds of hazards in the structural integrity of new architecture, the curves of race-tracks, and the sharpness of ribbon edges. And he crafted a plan to significantly reduce the risk of gremlin infestation. But when he came up against an unexpected and unpredictable renegade threat, he found he did not have the resources to manage it—at least not on Kaladesh. He turned to his powers as a Planeswalker and requested the aid of the Gatewatch: a group of other Planeswalkers whose oath to keep the planes of the Multiverse safe aligned with his own principles."
Starting Deck
Card name | Type | Cost | Color | Rarity | Set |
---|---|---|---|---|---|
Aether Theorist | (1/3) | 9 | KLD | ||
Dampening Pulse | (2) | 7 | BFZ | ||
Grasp of the Hieromancer | (2) | 8 | ORI | ||
Prism Ring | (4) | 6 | ORI | ||
Aether Tradewinds | 6 | KLD | |||
Built to Last | 2 | KLD | |||
Pressure Point | 7 | KLD | |||
Tezzeret's Ambition | 6 | KLD | |||
Thriving Ibex | (1/3) | 7 | KLD | ||
Fragmentize | 8 | KLD |