Difference between revisions of "Dungeon Master"

From mtgpq wiki
Jump to: navigation, search
m (Abilities: Bold text denotes changes between ability levels.)
(Tags: Mobile edit, Mobile web edit)
Line 88: Line 88:
 
| PW Level 2 = 20-35
 
| PW Level 2 = 20-35
 
| Loyalty 2 = 6
 
| Loyalty 2 = 6
| Effect 2 = {{Ability|Venture|Venture into the Dungeon}}.  Draw a card.  If you have {{Ability|Dungeon Spoils}} - Your "Dungeons & ..." support gains the Wealth Emblem.
+
| Effect 2 = {{Ability|Venture|Venture into the Dungeon}}.  <b>Draw a card.</b> If you have {{Ability|Dungeon Spoils}} - Your "Dungeons & ..." support gains the Wealth Emblem.
 
| PW Level 3 = 36-49
 
| PW Level 3 = 36-49
 
| Loyalty 3 = 6
 
| Loyalty 3 = 6
| Effect 3 = {{Ability|Venture|Venture into the Dungeon}}.  Draw a card.  You gain 3 mana.  If you have {{Ability|Dungeon Spoils}} - Your "Dungeons & ..." support gains the Wealth Emblem.
+
| Effect 3 = {{Ability|Venture|Venture into the Dungeon}}.  Draw a card.  <b>You gain 3 mana.</b> If you have {{Ability|Dungeon Spoils}} - Your "Dungeons & ..." support gains the Wealth Emblem.
 
| PW Level 4 = 50-60
 
| PW Level 4 = 50-60
 
| Loyalty 4 = 6
 
| Loyalty 4 = 6
| Effect 4 = {{Ability|Venture|Venture into the Dungeon}}.  Draw a card.  You gain 3 mana.  Create a Gold {{Ability|Token}}.  If you have {{Ability|Dungeon Spoils}} - Your "Dungeons & ..." support gains the Wealth Emblem.
+
| Effect 4 = {{Ability|Venture|Venture into the Dungeon}}.  Draw a card.  You gain 3 mana.  <b>Create a Gold {{Ability|Token}}.</b> If you have {{Ability|Dungeon Spoils}} - Your "Dungeons & ..." support gains the Wealth Emblem.
 
}}
 
}}
 
{{Planeswalker Ability
 
{{Planeswalker Ability
Line 104: Line 104:
 
| PW Level 2 = 26-39
 
| PW Level 2 = 26-39
 
| Loyalty 2 = 12
 
| Loyalty 2 = 12
| Effect 2 = {{Ability|Roll a D20}}.  1 - 15: Spell cards in your hand gain 6 mana.  16 - 20: Your first creature gets +5/+5.  Then: Your "Dungeons & ..." support gains the Challenge emblem.
+
| Effect 2 = {{Ability|Roll a D20}}.  1 - 15: Spell cards in your hand gain 6 mana.  16 - 20: <b>Your first creature gets +5/+5.</b> Then: Your "Dungeons & ..." support gains the Challenge emblem.
 
| PW Level 3 = 40-55
 
| PW Level 3 = 40-55
 
| Loyalty 3 = 12
 
| Loyalty 3 = 12
| Effect 3 = {{Ability|Roll a D20}}.  1 - 10: Spell cards in your hand gain 6 mana.  11 - 15: Your first creature gets +5/+5.  16 - 20:  Your supports gain 3 shield.  Then: Your "Dungeons & ..." support gains the Challenge emblem.
+
| Effect 3 = {{Ability|Roll a D20}}.  <b>1 - 10:</b> Spell cards in your hand gain 6 mana.  <b>11 - 15:</b> Your first creature gets +5/+5.  16 - 20:  <b>Your supports gain 3 shield.</b> Then: Your "Dungeons & ..." support gains the Challenge emblem.
 
| PW Level 4 = 56-60
 
| PW Level 4 = 56-60
 
| Loyalty 4 = 12
 
| Loyalty 4 = 12
| Effect 4 = {{Ability|Roll a D20}}.  1 - 5: Spell cards in your hand gain 6 mana.  6 - 10: Your first creature gets +5/+5.  11 - 15:  Your supports gain 3 shield.  16 - 20:  Perform each of the effects above.  Then: Your "Dungeons & ..." support gains the Challenge emblem.
+
| Effect 4 = {{Ability|Roll a D20}}.  <b>1 - 5:</b> Spell cards in your hand gain 6 mana.  <b>6 - 10:</b> Your first creature gets +5/+5.  <br><b>11 - 15:</b> Your supports gain 3 shield.  16 - 20:  <b>Perform each of the effects above.</b> Then: Your "Dungeons & ..." support gains the Challenge emblem.
 
}}
 
}}
 
{{Planeswalker Ability
 
{{Planeswalker Ability
Line 120: Line 120:
 
| PW Level 2 = 30-45
 
| PW Level 2 = 30-45
 
| Loyalty 2 = 21
 
| Loyalty 2 = 21
| Effect 2 = Fetch up to 2 of the first different Cleric, Rogue, Warrior, or Wizard cards from your library.  Move those cards into play under your control.  If you have a full {{Ability|Party}} - Your "Dungeons & ..." support gains the Heroism Emblem.
+
| Effect 2 = Fetch up to <b>2</b> of the first different Cleric, Rogue, Warrior, or Wizard cards from your library.  Move those cards into play under your control.  If you have a full {{Ability|Party}} - Your "Dungeons & ..." support gains the Heroism Emblem.
 
| PW Level 3 = 46-59
 
| PW Level 3 = 46-59
 
| Loyalty 3 = 21
 
| Loyalty 3 = 21
| Effect 3 = Fetch up to 3 of the first different Cleric, Rogue, Warrior, or Wizard cards from your library.  Move those cards into play under your control.  If you have a full {{Ability|Party}} - Your "Dungeons & ..." support gains the Heroism Emblem.
+
| Effect 3 = Fetch up to <b>3</b> of the first different Cleric, Rogue, Warrior, or Wizard cards from your library.  Move those cards into play under your control.  If you have a full {{Ability|Party}} - Your "Dungeons & ..." support gains the Heroism Emblem.
 
| PW Level 4 = 60
 
| PW Level 4 = 60
 
| Loyalty 4 = 21
 
| Loyalty 4 = 21
| Effect 4 = Fetch up to the first of each different Cleric, Rogue, Warrior, or Wizard cards from your library.  Move those cards into play under your control.  If you have a full {{Ability|Party}} - Your "Dungeons & ..." support gains the Heroism Emblem.
+
| Effect 4 = Fetch up to <b>the first of each</b> different Cleric, Rogue, Warrior, or Wizard cards from your library.  Move those cards into play under your control.  If you have a full {{Ability|Party}} - Your "Dungeons & ..." support gains the Heroism Emblem.
 
}}
 
}}
  

Revision as of 19:33, 2 January 2023

Dungeon Master
EventsStoryPlaneswalkersCardsGuides
Dm.png
Full Name Dungeon Master
Affinities WhiteBlue
Origin set Adventures in the Forgotten Realms Adventures in the Forgotten Realms
Cost 650 Mana Crystals
Stats (max level)
Health 112
Deck limits Creatures 6  ·  Spells 7  ·  Supports 6
Mana bonuses Icon W.png+5 · Icon U.png+5 · Icon B.png -2 · Icon R.png -2 · Icon G.png +2
Leveling cost 160,720 Mana Runes
Planeswalkers   (Infobox · Data)

Dungeon Master is a white and blue dwarven Planeswalker, introduced in August 2021 along with the Adventures in the Forgotten Realms card set.

He has average health, average mana gains with an unbalanced spread, and average deck limits.

Dungeon Master's abilities are all tied to his Planeswalker support, which grants powerful bonuses every turn, their strength increasing each time he Ventures into the DungeonVenture or Rolls a D20Roll a D20. He can also draw cards, gain mana, buff his creatures and supports, and fetch cards into play to form a PartyParty.

Stats

Dungeon Master - level 60
Mana bonus Deck limits Health Leveling cost
White +5 Blue +5 Black -2 Red -2 Green +2 Loyalty 0 Creatures  6 Spells  7 Supports  6 112 160,720 Mana Runes
All level details 1-60          Up-down-arrow-icon.png Click to
Level

cost

Mana bonus Deck limits Health Abilities
Icon W.png Icon U.png Icon B.png Icon R.png Icon G.png Icon L.png Creature-Icon.png Spell-Icon.png Support-Icon.png 1 2 3
1-5

1220Rune.png

+2 +2 -2 -2 -2 0 3 4 3 32 AbilityLev0.png AbilityLev0.png AbilityLev0.png
3 5 3
35
+2 +2 -2 -2 -1 0
38
6-10

4580Rune.png

AbilityLev1.png
41
3 5 4
44
AbilityLev1.png
11-15

9260Rune.png

47
+4 +2 -2 -2 -1 0
50
4 5 4
53
16-20

15640Rune.png

AbilityLev1.png
+4 +3 -2 -2 -1 0
56
AbilityLev2.png
21-25

23690Rune.png

59
4 6 4
62
+4 +3 -2 -2 +1 0
65
26-30

33380Rune.png

AbilityLev2.png
69
4 6 5
72
AbilityLev2.png
31-35

44660Rune.png

75
+4 +3 -2 -2 +2 0
78
5 6 5
36-40

57530Rune.png

AbilityLev3.png
81
84
AbilityLev3.png
41-45

71960Rune.png

87
5 7 5
90
+4 +5 -2 -2 +2 0
93
46-50

87920Rune.png

AbilityLev3.png
96
5 7 6
99
AbilityLev4.png
51-55

112320Rune.png

102
6 7 6
105
56-60

160720Rune.png

AbilityLev4.png
108
+5 +5 -2 -2 +2 0
112
AbilityLev4.png

Abilities

DM was one of the first PWs to receive a Passive Ability.

A Campaign Starts

"When you activate a Loyalty ability, if you don't control a card named Dungeons &..., create a Dungeons &... token

Dungeons &...

White, Blue, 4 shield with "When you Venture into the Dungeon or Roll a D20Roll a D20: Increase this card's LevelLevel by 2. At the end of your opponent's turn: Draw a card. If this support has the Wealth emblem: You gain X mana. If this support has the Challenge emblem: You gain X life. If this support has the Heroism emblem: Your first creature gets +X/+X. X is equal to this card's LevelLevel."].

1: An Adventure Begins
Ability Level PW level Icon L.png Effect
AbilityLev1.png 6-19 6 Venture into the DungeonVenture. If you have Dungeon SpoilsDungeon Spoils - Your "Dungeons & ..." support gains the Wealth Emblem.
AbilityLev2.png 20-35 6 Venture into the DungeonVenture. Draw a card. If you have Dungeon SpoilsDungeon Spoils - Your "Dungeons & ..." support gains the Wealth Emblem.
AbilityLev3.png 36-49 6 Venture into the DungeonVenture. Draw a card. You gain 3 mana. If you have Dungeon SpoilsDungeon Spoils - Your "Dungeons & ..." support gains the Wealth Emblem.
AbilityLev4.png 50-60 6 Venture into the DungeonVenture. Draw a card. You gain 3 mana. Create a Gold TokenToken. If you have Dungeon SpoilsDungeon Spoils - Your "Dungeons & ..." support gains the Wealth Emblem.
2: A Challenge Appears
Ability Level PW level Icon L.png Effect
AbilityLev1.png 10-25 12 Roll a D20Roll a D20. 1 - 15: Spell cards in your hand gain 6 mana. 16 - 20: Spell cards in your hand gain 6 mana. Then: Your "Dungeons & ..." support gains the Challenge emblem.
AbilityLev2.png 26-39 12 Roll a D20Roll a D20. 1 - 15: Spell cards in your hand gain 6 mana. 16 - 20: Your first creature gets +5/+5. Then: Your "Dungeons & ..." support gains the Challenge emblem.
AbilityLev3.png 40-55 12 Roll a D20Roll a D20. 1 - 10: Spell cards in your hand gain 6 mana. 11 - 15: Your first creature gets +5/+5. 16 - 20: Your supports gain 3 shield. Then: Your "Dungeons & ..." support gains the Challenge emblem.
AbilityLev4.png 56-60 12 Roll a D20Roll a D20. 1 - 5: Spell cards in your hand gain 6 mana. 6 - 10: Your first creature gets +5/+5.
11 - 15: Your supports gain 3 shield. 16 - 20: Perform each of the effects above. Then: Your "Dungeons & ..." support gains the Challenge emblem.
3: The Heroes Triumph
Ability Level PW level Icon L.png Effect
AbilityLev1.png 16-29 21 Fetch up to 1 of the first different Cleric, Rogue, Warrior, or Wizard cards from your library. Move those cards into play under your control. If you have a full PartyParty - Your "Dungeons & ..." support gains the Heroism Emblem.
AbilityLev2.png 30-45 21 Fetch up to 2 of the first different Cleric, Rogue, Warrior, or Wizard cards from your library. Move those cards into play under your control. If you have a full PartyParty - Your "Dungeons & ..." support gains the Heroism Emblem.
AbilityLev3.png 46-59 21 Fetch up to 3 of the first different Cleric, Rogue, Warrior, or Wizard cards from your library. Move those cards into play under your control. If you have a full PartyParty - Your "Dungeons & ..." support gains the Heroism Emblem.
AbilityLev4.png 60 21 Fetch up to the first of each different Cleric, Rogue, Warrior, or Wizard cards from your library. Move those cards into play under your control. If you have a full PartyParty - Your "Dungeons & ..." support gains the Heroism Emblem.


Story

The Dungeon Master is a mysterious mage with vast knowledge and power. His goals are mostly unclear, although they seem to be aligned with restoring the equilibrium between order and chaos.

Starting Deck

Card name Type Cost Color Rarity Set
Ranger's Hawk Missing card data
Bar the Gate Missing card data 
Totem-Guide Hartebeest Creatures (2/5) 11 White Uncommon Origins ORI 
Calculated Dismissal Spells 7 Blue Common Origins ORI 
Enshrouding Mist Spells 5 White Common Origins ORI 
Grasp of the Hieromancer Supports (2) 8 White Common Origins ORI 
Prism Ring Supports (4) 6 Colorless Common Origins ORI
Tasha's Hideous Laughter Missing card data
Dungeon Map Missing card data
Planar Ally Missing card data