Difference between revisions of "Dovin Baan"

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{{Infobox pw
+
{{Infobox PW|{{PAGENAME}}}}
|name=Dovin Baan
+
 
|image=dovinbaan.png
+
==Overview==
|aliases=-
+
[[Dovin Baan]] is a white and blue vedalken Planeswalker, introduced in December 2016 along with the [[Kaladesh]] card set.
|color=WU
+
 
|set=Kaladesh
+
He has average health, low mana gains with a balanced spread, and average deck limits, focusing on Spells.
}}
+
 
 +
His abilities have an Energize theme, with additional effects including mana gain, card draw, and permanent creature buffs.
  
 
==Stats==
 
==Stats==
Line 127: Line 128:
  
 
==Story==
 
==Story==
[[Kaladesh]]'s vedalken subscribe to the philosophy
+
<blockquote>''[[Kaladesh]]'s vedalken subscribe to the philosophy that nothing is perfect—and nothing ever can be perfect. Dovin Baan fully embraces this view, not only because he believes in the spirit of it, but because he can actually see the imperfections all around him. He has an innate talent, heightened by magic, that allows him to clearly see the flaws in any system or machine. After mere moments of scrutiny, Dovin can provide a complete analysis, noting a particular machine's weaknesses, highlighting its shortcomings, and predicting with startling accuracy exactly how and when it will fail.<br><br>Dovin's talents earned him notice by Ghirapur's governing body, the Consulate, and landed him on the fast-track to a high-ranking position as Senior Inspector. Now, the vast majority of new Consulate inventions are funneled through him. Each design must pass his discerning evaluation before being cleared for mass-market production. He sets the standard for safety and quality, and his vigilant oversight has led to a reduction of consumer injuries, a decrease in the number of recalls, and a rise in general satisfaction with Consulate products.<br><br>His admirable success made him the obvious candidate to serve as inspector of the highly anticipated [[Inventors' Fair]], a month-long event to be held in Ghirapur that is expected to draw inventors and fans from across the world. In the preparations leading up to the event, Dovin mitigated hundreds of hazards in the structural integrity of new architecture, the curves of race-tracks, and the sharpness of ribbon edges. And he crafted a plan to significantly reduce the risk of gremlin infestation. But when he came up against an unexpected and unpredictable renegade threat, he found he did not have the resources to manage it—at least not on Kaladesh. He turned to his powers as a Planeswalker and requested the aid of the Gatewatch: a group of other Planeswalkers whose oath to keep the planes of the Multiverse safe aligned with his own principles.''</blockquote>
that nothing is perfect—and nothing ever can be
 
perfect. Dovin Baan fully embraces this view, not
 
only because he believes in the spirit of it, but
 
because he can actually see the imperfections all
 
around him. He has an innate talent, heightened
 
by magic, that allows him to clearly see the flaws
 
in any system or machine. After mere moments of
 
scrutiny, Dovin can provide a complete analysis,
 
noting a particular machine's weaknesses,
 
highlighting its shortcomings, and predicting with
 
startling accuracy exactly how and when it will fail.
 
 
 
Dovin's talents earned him notice by Ghirapur's
 
governing body, the Consulate, and landed him on
 
the fast-track to a high-ranking position as Senior
 
Inspector. Now, the vast majority of new Consulate
 
inventions are funneled through him. Each design
 
must pass his discerning evaluation before being  
 
cleared for mass-market production. He sets the
 
standard for safety and quality, and his vigilant
 
oversight has led to a reduction of consumer
 
injuries, a decrease in the number of recalls, and a
 
rise in general satisfaction with Consulate
 
products.
 
 
 
His admirable success made him the obvious
 
candidate to serve as inspector of the highly
 
anticipated [[Inventors' Fair]], a month-long event to
 
be held in Ghirapur that is expected to draw
 
inventors and fans from across the world. In the
 
preparations leading up to the event, Dovin
 
mitigated hundreds of hazards in the structural
 
integrity of new architecture, the curves of race-tracks,
 
and the sharpness of ribbon edges. And he
 
crafted a plan to significantly reduce the risk of
 
gremlin infestation. But when he came up against
 
an unexpected and unpredictable renegade threat,
 
he found he did not have the resources to manage
 
it—at least not on Kaladesh. He turned to his
 
powers as a Planeswalker and requested the aid of  
 
the Gatewatch: a group of other Planeswalkers
 
whose oath to keep the planes of the Multiverse
 
safe aligned with his own principles.
 
  
 
{{Planeswalkers}}
 
{{Planeswalkers}}
 
[[Category:Planeswalkers]]
 
[[Category:Planeswalkers]]

Revision as of 07:47, 7 March 2019

Dovin Baan
EventsStoryPlaneswalkersCardsGuides
Dovinbaan.png
Full Name Dovin Baan
Aliases D1
Affinities WhiteBlue
Origin set Kaladesh Kaladesh
Cost 650 Mana Crystals
Stats (max level)
Health 114
Deck limits Creatures 5  ·  Spells 8  ·  Supports 5
Mana bonuses Icon W.png+3 · Icon U.png+3 · Icon B.png 0 · Icon R.png 0 · Icon G.png 0
Leveling cost 160,720 Mana Runes
Planeswalkers   (Infobox · Data)

Overview

Dovin Baan is a white and blue vedalken Planeswalker, introduced in December 2016 along with the Kaladesh card set.

He has average health, low mana gains with a balanced spread, and average deck limits, focusing on Spells.

His abilities have an Energize theme, with additional effects including mana gain, card draw, and permanent creature buffs.

Stats

Template:PWLevel60Stats

All level details 1-60          Up-down-arrow-icon.png Click to
Level

cost

Mana bonus Deck limits Health Abilities
Icon W.png Icon U.png Icon B.png Icon R.png Icon G.png Icon L.png Creature-Icon.png Spell-Icon.png Support-Icon.png 1 2 3
1-5

1220Rune.png

+1 +1 -2 -2 -1 0 2 5 3 30 AbilityLev0.png AbilityLev0.png AbilityLev0.png
3 5 3
33
+1 +2 -2 -2 -1 0
36
6-10

4580Rune.png

AbilityLev1.png
39
3 5 4
42
+2 +2 -2 -2 -1 0
11-15

9260Rune.png

45
AbilityLev1.png
48
3 6 4
51
16-20

15640Rune.png

+2 +2 -2 -1 -1 0
54
AbilityLev1.png
57
21-25

23690Rune.png

60
+2 +2 -2 -1 0 0
63
AbilityLev2.png
66
26-30

33380Rune.png

4 6 4
69
+2 +2 -1 -1 0 0
72
AbilityLev2.png
31-35

44660Rune.png

75
4 6 5
78
+2 +3 -1 -1 0 0
81
36-40

57530Rune.png

AbilityLev2.png
84
4 7 5
87
AbilityLev3.png
41-45

71960Rune.png

90
+3 +3 -1 -1 0 0
93
96
46-50

87920Rune.png

AbilityLev3.png
99
+3 +3 -1 0 0 0
102
5 7 5
51-55

112320Rune.png

105
AbilityLev3.png
108
+3 +3 0 0 0 0
111
56-60

160720Rune.png

AbilityLev4.png
114
AbilityLev4.png
5 8 5
AbilityLev4.png

Abilities

1: Tap the Aether
Ability Level PW level Icon L.png Effect
AbilityLev1.png 6-23 9 Energize 1, then gain 3 mana
AbilityLev2.png 24-39 9 Energize 2, then gain 4 mana
AbilityLev3.png 40-55 9 Energize 3, then gain 5 mana
AbilityLev4.png 56-60 9 Energize 4, then gain 6 mana
2: Aether Siphon
Ability Level PW level Icon L.png Effect
AbilityLev1.png 12-29 12 Create a support (3 shield) with "At the beginning of your turn, Energize 1. Overload 3: Draw 1 Card."
AbilityLev2.png 30-45 12 Create a support (3 shield) with "At the beginning of your turn, Energize 1. Overload 2: Draw 1 Card."
AbilityLev3.png 46-57 12 Create a support (3 shield) with "At the beginning of your turn, Energize 1. Overload 1: Draw 1 Card."
AbilityLev4.png 58-60 12 Create a support (3 shield) with "At the beginning of your turn, Energize 2. Overload 1: Draw 1 Card."
3: Aether Innovation
Ability Level PW level Icon L.png Effect
AbilityLev1.png 18-35 21 Create a support (3 shield) with "Overload 1: Each creature you control gains +3/+3."
AbilityLev2.png 36-51 21 Create a support (3 shield) with "Overload 1: Each creature you control gains +4/+4."
AbilityLev3.png 52-59 21 Create a support (3 shield) with "Overload 1: Each creature you control gains +5/+5."
AbilityLev4.png 60 21 Create a support (3 shield) with "Overload 1: Each creature you control gains +6/+6."

Starting Deck

Story

Kaladesh's vedalken subscribe to the philosophy that nothing is perfect—and nothing ever can be perfect. Dovin Baan fully embraces this view, not only because he believes in the spirit of it, but because he can actually see the imperfections all around him. He has an innate talent, heightened by magic, that allows him to clearly see the flaws in any system or machine. After mere moments of scrutiny, Dovin can provide a complete analysis, noting a particular machine's weaknesses, highlighting its shortcomings, and predicting with startling accuracy exactly how and when it will fail.

Dovin's talents earned him notice by Ghirapur's governing body, the Consulate, and landed him on the fast-track to a high-ranking position as Senior Inspector. Now, the vast majority of new Consulate inventions are funneled through him. Each design must pass his discerning evaluation before being cleared for mass-market production. He sets the standard for safety and quality, and his vigilant oversight has led to a reduction of consumer injuries, a decrease in the number of recalls, and a rise in general satisfaction with Consulate products.

His admirable success made him the obvious candidate to serve as inspector of the highly anticipated Inventors' Fair, a month-long event to be held in Ghirapur that is expected to draw inventors and fans from across the world. In the preparations leading up to the event, Dovin mitigated hundreds of hazards in the structural integrity of new architecture, the curves of race-tracks, and the sharpness of ribbon edges. And he crafted a plan to significantly reduce the risk of gremlin infestation. But when he came up against an unexpected and unpredictable renegade threat, he found he did not have the resources to manage it—at least not on Kaladesh. He turned to his powers as a Planeswalker and requested the aid of the Gatewatch: a group of other Planeswalkers whose oath to keep the planes of the Multiverse safe aligned with his own principles.