Difference between revisions of "Jace, Telepath Unbound"

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{{Infobox pw
+
{{Infobox PW|{{PAGENAME}}}}
|name=Jace, Telepath Unbound
+
{{Infobox Jace}}
|image=jace1.png
+
[[Jace, Telepath Unbound]] is a blue human Planeswalker, introduced in December 2015 along with the public game launch. Being an [[Origins]] planeswalker, he is always available in the vault, and is cheaper than similar planeswalkers from other sets.
|aliases=J1
+
 
|color=U
+
His deck limits focus on Spell, and are extremely high: the total of 26 is seven points higher than is usual. He has very low health. As with all Origins [[Planeswalkers]] he has unusually low mana gains; his mana bonus total of +5 is four points lower than most single-colored PWs.
}}
+
 
 +
His abilities interfere with the opponent, including a temporary creature debuff and mana draining {{Ability|Trap|Traps}}. Traps are an [[Gem#Activated gems|Activated gem]] type which he alone can summon, and draining mana from the opponent is a rare ability.  He can return spells from his graveyard to his hand and reduce their cost; cost reduction is also unique to him.
 +
 
 +
Jace, Telepath Unbound, sometimes called J1, is the first of several playable [[Planeswalkers]] in MtGPQ which embody Jace Beleren at different points in his life.
  
 
==Stats==
 
==Stats==
 
+
{{PW stats max level |{{PAGENAME}}}}
{{PWLevel60Stats | +1,+3,+1,0,0,0 | 8,10,8 | 88 | 79920 | U}}
 
  
 
{{PWLevelTableHeader}}
 
{{PWLevelTableHeader}}
Line 83: Line 85:
 
| PW Level 2 = 8-37
 
| PW Level 2 = 8-37
 
| Loyalty 2 = 6
 
| Loyalty 2 = 6
| Effect 2 = Gives -3/-0 to target creature until the beginning of your next turn.
+
| Effect 2 = Give <b>-3</b>/-0 to target creature until the beginning of your next turn.
 
| PW Level 3 = 38-50
 
| PW Level 3 = 38-50
 
| Loyalty 3 = 6
 
| Loyalty 3 = 6
| Effect 3 = Give -4/-0 to target creature until the beginning of your next turn.
+
| Effect 3 = Give <b>-4</b>/-0 to target creature until the beginning of your next turn.
 
| PW Level 4 = 51-60
 
| PW Level 4 = 51-60
 
| Loyalty 4 = 6
 
| Loyalty 4 = 6
| Effect 4 = Give -5/-0 to target creature until the beginning of your next turn.
+
| Effect 4 = Give <b>-5</b>/-0 to target creature until the beginning of your next turn.
 
}}
 
}}
 
{{Planeswalker Ability
 
{{Planeswalker Ability
Line 99: Line 101:
 
| PW Level 2 = 20-43
 
| PW Level 2 = 20-43
 
| Loyalty 2 = 12
 
| Loyalty 2 = 12
| Effect 2 = The last spell you cast or was Destroyed is moved into your hand and has its cost reduced by 2.
+
| Effect 2 = The last spell you cast or was Destroyed is moved to your hand and has its cost reduced by <b>2</b>.
 
| PW Level 3 = 44-54
 
| PW Level 3 = 44-54
 
| Loyalty 3 = 12
 
| Loyalty 3 = 12
| Effect 3 = The last spell you cast or was Destroyed is moved to your hand and has its cost reduced by 3.
+
| Effect 3 = The last spell you cast or was Destroyed is moved to your hand and has its cost reduced by <b>3</b>.
 
| PW Level 4 = 55-60
 
| PW Level 4 = 55-60
 
| Loyalty 4 = 12
 
| Loyalty 4 = 12
| Effect 4 = The last spell you cast or was Destroyed is moved to your hand and has its cost reduced by 4.
+
| Effect 4 = The last spell you cast or was Destroyed is moved to your hand and has its cost reduced by <b>4</b>.
 
}}
 
}}
 
{{Planeswalker Ability
 
{{Planeswalker Ability
Line 112: Line 114:
 
| PW Level 1 = 26-31
 
| PW Level 1 = 26-31
 
| Loyalty 1 = 15
 
| Loyalty 1 = 15
| Effect 1 = Trap 5: Drain 3 mana.
+
| Effect 1 = {{Ability|Trap}} 5: Drain 3 mana.
 
| PW Level 2 = 32-49
 
| PW Level 2 = 32-49
 
| Loyalty 2 = 15
 
| Loyalty 2 = 15
| Effect 2 = Trap 7: Drain 3 mana.
+
| Effect 2 = {{Ability|Trap}} <b>7</b>: Drain 3 mana.
 
| PW Level 3 = 50-59
 
| PW Level 3 = 50-59
 
| Loyalty 3 = 15
 
| Loyalty 3 = 15
| Effect 3 = Trap 7: Drain 6 mana.
+
| Effect 3 = {{Ability|Trap}} 7: Drain <b>6</b> mana.
 
| PW Level 4 = 60
 
| PW Level 4 = 60
 
| Loyalty 4 = 15
 
| Loyalty 4 = 15
| Effect 4 = Trap 9: Drain 6 mana.
+
| Effect 4 = {{Ability|Trap}} <b>9</b>: Drain 6 mana.
 
}}
 
}}
==Starting Deck==
 
  
 
==Story==
 
==Story==
Brilliant, curious, and always in control, Jace is a
+
<blockquote>''Brilliant, curious, and always in control, Jace is a master of mental magic: spells of illusion, deception, and mind reading. His powers allow him to manipulate enemy mages by countering their own magic or using their spells against them. An adept analyst, he has an optimized plan (and a backup plan) for every situation.<br>Growing up as a magical prodigy on his home plane of Vryn, Jace Beleren sought out the training of the mysterious sphinx, Al-Hammarret. Under the sphinx’s training, Jace learned to control his abilities. However, when Jace discovered that Al-Hammarret had been using him for political manipulations, he confronted the sphinx in a fierce mental battle. The battle badly damaged Jace’s memories and caused him excruciating pain. This distress ignited his Planeswalker spark, tearing him away from his home plane. Jace awoke on Ravnica, his memories shattered and his former identity unknown. Jace’s absence of memory now fuels his insatiable appetite for knowledge and truth. His need to uncover and understand the unknown has lead him to [[Battle for Zendikar|Zendikar]] and back to [[Guilds of Ravnica|Ravnica]], where he solved his greatest puzzle yet: the Implicit Maze.<br>His achievements earned him the title of Ravnica’s Living Guildpact, where he serves as the magically empowered arbiter between the city’s many guilds. Although his title binds him to Ravnica, Jace can't help but wonder about what mysteries beckon. There are many unanswered questions in the Multiverse, but those are Jace’s favorite kind.''</blockquote>
master of mental magic: spells of illusion,
+
:>> [[Jace, Unraveler of Secrets#Story|Jace, Unraveler of Secrets' Story]]
deception, and mind reading. His powers allow
 
him to manipulate enemy mages by countering
 
their own magic or using their spells against them.
 
An adept analyst, he has an optimized plan (and a
 
backup plan) for every situation.
 
  
Growing up as a magical prodigy on his home
+
==Starting Deck==
plane of Vryn, Jace Beleren sought out the training
+
{{Deck List
of the mysterious sphinx, Al-Hammarret. Under
+
|Faerie Miscreant
the sphinx’s training, Jace learned to control his
+
|Maritime Guard
abilities. However, when Jace discovered that Al-
+
|Screeching Skaab
Hammarret had been using him for political
+
|Separatist Voidmage
manipulations, he confronted the sphinx in a fierce
+
|Watercourser
mental battle. The battle badly damaged Jace’s
+
|Artificer's Epiphany
memories and caused him excruciating pain. This
+
|Stratus Walk
distress ignited his Planeswalker spark, tearing him
+
|Claustrophobia
away from his home plane. Jace awoke on
+
|Psychic Rebuttal
Ravnica, his memories shattered and his former
+
|Veteran's Sidearm
identity unknown. Jace’s absence of memory now
+
}}
fuels his insatiable appetite for knowledge and 
 
truth. His need to uncover and understand the
 
unknown has lead him to [[Battle_for_Zendikar|Zendikar]] and back to
 
[[Guilds_of_Ravnica|Ravnica]], where he solved his greatest puzzle yet:
 
the Implicit Maze.
 
 
 
His achievements earned him the title of Ravnica’s
 
Living Guildpact, where he serves as the magically
 
empowered arbiter between the city’s many guilds.
 
Although his title binds him to Ravnica, Jace can't
 
help but wonder about what mysteries beckon.
 
There are many unanswered questions in the
 
Multiverse, but those are Jace’s favorite kind.
 
  
 
{{Planeswalkers}}
 
{{Planeswalkers}}
 
[[Category:Planeswalkers]]
 
[[Category:Planeswalkers]]
 +
[[Category:Blue]]
 +
[[Category:Rare ability]]
 +
[[Category:Drain mana]]
 +
[[Category:Fetch from graveyard]]
 +
[[Category:Weaken]]

Latest revision as of 17:17, 12 January 2023

Jace, Telepath Unbound
EventsStoryPlaneswalkersCardsGuides
Jace1.png
Full Name Jace, Telepath Unbound
Aliases J1
Affinities Blue
Origin set Origins Origins
Cost 50 Mana Crystals
Stats (max level)
Health 88
Deck limits Creatures 8  ·  Spells 10  ·  Supports 8
Mana bonuses Icon W.png +1 · Icon U.png+3 · Icon B.png +1 · Icon R.png 0 · Icon G.png 0
Leveling cost 79,920 Mana Runes
Planeswalkers   (Infobox · Data)
Planeswalker series
Jace Beleren (human)
Jace, Telepath Unbound J1 Blue Jace, Telepath Unbound
Jace, Unraveler of Secrets J2 Blue Jace, Unraveler of Secrets
Jace, Cunning Castaway J3 Blue Jace, Cunning Castaway
Jace, Mirror Mage J4 Blue Jace, Mirror Mage

Jace, Telepath Unbound is a blue human Planeswalker, introduced in December 2015 along with the public game launch. Being an Origins planeswalker, he is always available in the vault, and is cheaper than similar planeswalkers from other sets.

His deck limits focus on Spell, and are extremely high: the total of 26 is seven points higher than is usual. He has very low health. As with all Origins Planeswalkers he has unusually low mana gains; his mana bonus total of +5 is four points lower than most single-colored PWs.

His abilities interfere with the opponent, including a temporary creature debuff and mana draining Traps. Traps are an Activated gem type which he alone can summon, and draining mana from the opponent is a rare ability. He can return spells from his graveyard to his hand and reduce their cost; cost reduction is also unique to him.

Jace, Telepath Unbound, sometimes called J1, is the first of several playable Planeswalkers in MtGPQ which embody Jace Beleren at different points in his life.

Stats

Jace, Telepath Unbound - level 60
Mana bonus Deck limits Health Leveling cost
White +1 Blue +3 Black +1 Red 0 Green 0 Loyalty 0 Creatures  8 Spells  10 Supports  8 88 79,920 Mana Runes
All level details 1-60          Up-down-arrow-icon.png Click to
Level

cost

Mana bonus Deck limits Health Abilities
Icon W.png Icon U.png Icon B.png Icon R.png Icon G.png Icon L.png Creature-Icon.png Spell-Icon.png Support-Icon.png 1 2 3
1-5

440Rune.png

0 +1 0 -1 -1 0 5 2 3 24 AbilityLev0.png AbilityLev0.png AbilityLev0.png
AbilityLev1.png
+1 +1 0 -1 -1 0
28
6-10

1865Rune.png

5 2 4
32
AbilityLev2.png
36
+1 +1 +1 -1 -1 0
11-15

4190Rune.png

5 3 4
40
AbilityLev1.png
+1 +2 +1 -1 -1 0
16-20

7380Rune.png

5 4 4
44
5 4 5
AbilityLev2.png
21-25

11405Rune.png

48
52
5 5 5
56
26-30

16250Rune.png

AbilityLev1.png
+1 +3 +1 -1 -1 0
60
5 5 6
31-35

21890Rune.png

5 6 6
AbilityLev2.png
64
5 7 6
36-40

28325Rune.png

68
AbilityLev3.png
+1 +3 +1 0 -1 0
41-45

35540Rune.png

72
5 7 7
5 8 7
AbilityLev3.png
76
46-50

43520Rune.png

+1 +3 +1 0 0 0
5 9 7
80
AbilityLev3.png
51-55

55720Rune.png

AbilityLev4.png
88
7 9 7
AbilityLev4.png
56-60

79920Rune.png

7 9 8
7 10 8
8 10 8
AbilityLev4.png

Abilities

1: Confusion
Ability Level PW level Icon L.png Effect
AbilityLev1.png 2-7 6 Give -2/-0 to target creature until the beginning of your next turn.
AbilityLev2.png 8-37 6 Give -3/-0 to target creature until the beginning of your next turn.
AbilityLev3.png 38-50 6 Give -4/-0 to target creature until the beginning of your next turn.
AbilityLev4.png 51-60 6 Give -5/-0 to target creature until the beginning of your next turn.
2: Ingenuity
Ability Level PW level Icon L.png Effect
AbilityLev1.png 14-19 12 The last spell you cast or was Destroyed is moved to your hand and has its cost reduced by 1.
AbilityLev2.png 20-43 12 The last spell you cast or was Destroyed is moved to your hand and has its cost reduced by 2.
AbilityLev3.png 44-54 12 The last spell you cast or was Destroyed is moved to your hand and has its cost reduced by 3.
AbilityLev4.png 55-60 12 The last spell you cast or was Destroyed is moved to your hand and has its cost reduced by 4.
3: Mind Sculpt
Ability Level PW level Icon L.png Effect
AbilityLev1.png 26-31 15 Trap 5: Drain 3 mana.
AbilityLev2.png 32-49 15 Trap 7: Drain 3 mana.
AbilityLev3.png 50-59 15 Trap 7: Drain 6 mana.
AbilityLev4.png 60 15 Trap 9: Drain 6 mana.


Story

Brilliant, curious, and always in control, Jace is a master of mental magic: spells of illusion, deception, and mind reading. His powers allow him to manipulate enemy mages by countering their own magic or using their spells against them. An adept analyst, he has an optimized plan (and a backup plan) for every situation.
Growing up as a magical prodigy on his home plane of Vryn, Jace Beleren sought out the training of the mysterious sphinx, Al-Hammarret. Under the sphinx’s training, Jace learned to control his abilities. However, when Jace discovered that Al-Hammarret had been using him for political manipulations, he confronted the sphinx in a fierce mental battle. The battle badly damaged Jace’s memories and caused him excruciating pain. This distress ignited his Planeswalker spark, tearing him away from his home plane. Jace awoke on Ravnica, his memories shattered and his former identity unknown. Jace’s absence of memory now fuels his insatiable appetite for knowledge and truth. His need to uncover and understand the unknown has lead him to Zendikar and back to Ravnica, where he solved his greatest puzzle yet: the Implicit Maze.
His achievements earned him the title of Ravnica’s Living Guildpact, where he serves as the magically empowered arbiter between the city’s many guilds. Although his title binds him to Ravnica, Jace can't help but wonder about what mysteries beckon. There are many unanswered questions in the Multiverse, but those are Jace’s favorite kind.

>> Jace, Unraveler of Secrets' Story

Starting Deck

Card name Type Cost Color Rarity Set 
Faerie Miscreant Creatures (1/1) 6 Blue Common Origins ORI 
Maritime Guard Creatures (1/3) 8 Blue Common Origins ORI 
Screeching Skaab Creatures (2/1) 1 Blue Common Origins ORI 
Separatist Voidmage Creatures (2/2) 10 Blue Common Origins ORI 
Watercourser Creatures (2/2) 7 Blue Common Origins ORI 
Artificer's Epiphany Spells 2 Blue Common Origins ORI 
Stratus Walk Spells 3 Blue Common Origins ORI 
Claustrophobia Supports (1) 9 Blue Common Origins ORI 
Psychic Rebuttal Supports (2) 6 Blue Common Origins ORI 
Veteran's Sidearm Supports (2) 6 Colorless Common Origins ORI