Difference between revisions of "Nissa, Sage Animist"

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{{Infobox PW|{{PAGENAME}}}}
 
{{Infobox PW|{{PAGENAME}}}}
 
{{Infobox Nissa}}
 
{{Infobox Nissa}}
 
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[[Nissa, Sage Animist]] is a green elf Planeswalker, introduced in December 2015 along with the public game launch and [[Origins]].  She is a starting Planeswalker given to all new players when they begin playing the game.  As such, she can't be purchased from the vault.
==Overview==
 
[[Nissa, Sage Animist]] is a green elf Planeswalker, introduced in December 2015 along with the public game launch.  She is a starting Planeswalker given to all new players when they begin playing the game.  As such, she can't be purchased from the vault.
 
  
 
She has low health, low mana gains with a balanced spread, and high deck limits with a focus on Creatures.
 
She has low health, low mana gains with a balanced spread, and high deck limits with a focus on Creatures.
  
Her abilities have a theme of green gems, including a major gem conversion effect, as well as a minor gem conversion effect which also provides minor life gain, card draw, and mana boostShe can also give her creatures a temporary buff.
+
Her abilities enable her to cast multiple cards more quickly, or swing the board state to her favor. She has a card draw, and mana boost first ability that at later levels also gives a minor gem conversion effect and minor life gain.  Her second gives her creatures a temporary buff to survive {{Ability|Berserker}}, {{Ability|Defender}} and {{Ability|Reach}} creatures, or simply finish off an opponent. Her last is a major gem conversion effect, only exceeded by that of [[Kasmina, Enigma Sage]].
  
 
Nissa, Sage Animist is sometimes called N1, and is the first of five playable [[Planeswalkers]] in MtGPQ which embody Nissa Revane at different points in her life.
 
Nissa, Sage Animist is sometimes called N1, and is the first of five playable [[Planeswalkers]] in MtGPQ which embody Nissa Revane at different points in her life.
 +
 +
== Story Mode, Origins Chapter One ==
 +
Nissa's [[#Starting Deck|Starting Deck]] has and will be used by every player of MtGPQ ever, but players pursuing a strategy of Low [[Mastery]] to stay as long as possible in Bronze Tier will go to lengths to avoid Mastering even one of its cards. There is one card available from the start of the game that every player will want to Master: {{Card URL|Gather the Pack}}, a [[reward]] from the [[Puzzle Masters]] [[Training (Story)|Training]] battle [[Training (Story)#Training - PMA|PMA #4 : Seed and Leyline]]. [[The Guiding Journal]] will eventually provide {{Card URL|Conclave Naturalists}} as well. All of the Green rewards from the Training battles should be used, to soak up XP during the first chapter, and if necessary one or more of Nissa's [[Oath of the Gatewatch|Gatewatch]] companions, her fellow [[Origins]] Planeswalkers, should be purchased to provide, to a certain extent, additional card boosts, but mostly to be able to play cards of a different color than Green through that first chapter.
  
 
==Stats==
 
==Stats==
Line 87: Line 88:
 
| PW Level 2 = 8-37
 
| PW Level 2 = 8-37
 
| Loyalty 2 = 9
 
| Loyalty 2 = 9
| Effect 2 = Draw 1 card and gain 3 mana.
+
| Effect 2 = Draw 1 card <b>and gain 3 mana</b>.
 
| PW Level 3 = 38-50
 
| PW Level 3 = 38-50
 
| Loyalty 3 = 9
 
| Loyalty 3 = 9
| Effect 3 = Draw 1 card, gain 3 mana, and convert 3 gems to green.
+
| Effect 3 = Draw 1 card, gain 3 mana, <b>and convert 3 gems to Green</b>.
 
| PW Level 4 = 51-60
 
| PW Level 4 = 51-60
 
| Loyalty 4 = 9
 
| Loyalty 4 = 9
| Effect 4 = Draw 1 card, gain 3 mana, convert 3 gems to Green and gain 3 Life.
+
| Effect 4 = Draw 1 card, gain 3 mana, convert 3 gems to Green <b>and gain 3 Life</b>.
 
}}
 
}}
 
{{Planeswalker Ability
 
{{Planeswalker Ability
Line 100: Line 101:
 
| PW Level 1 = 14-20
 
| PW Level 1 = 14-20
 
| Loyalty 1 = 15
 
| Loyalty 1 = 15
| Effect 1 = Each of your creatures gains +3/+3 until the beginning of your next turn.
+
| Effect 1 = Each of your creatures gains <b>+3/+3</b> until the beginning of your next turn.
 
| PW Level 2 = 21-43
 
| PW Level 2 = 21-43
 
| Loyalty 2 = 15
 
| Loyalty 2 = 15
| Effect 2 = Each of your creatures gains +4/+4 until the beginning of your next turn.
+
| Effect 2 = Each of your creatures gains <b>+4/+4</b> until the beginning of your next turn.
 
| PW Level 3 = 44-54
 
| PW Level 3 = 44-54
 
| Loyalty 3 = 15
 
| Loyalty 3 = 15
| Effect 3 = Each of your creatures gains +5/+5 until the beginning of your next turn.
+
| Effect 3 = Each of your creatures gains <b>+5/+5</b> until the beginning of your next turn.
 
| PW Level 4 = 55-60
 
| PW Level 4 = 55-60
 
| Loyalty 4 = 15
 
| Loyalty 4 = 15
| Effect 4 = Each of your creatures gains +7/+7 until the beginning of your next turn.
+
| Effect 4 = Each of your creatures gains <b>+7/+7</b> until the beginning of your next turn.
 
}}
 
}}
 
{{Planeswalker Ability
 
{{Planeswalker Ability
Line 119: Line 120:
 
| PW Level 2 = 32-49
 
| PW Level 2 = 32-49
 
| Loyalty 2 = 24
 
| Loyalty 2 = 24
| Effect 2 = Convert 15 gems to green.
+
| Effect 2 = Convert <b>15</b> gems to green.
 
| PW Level 3 = 50-59
 
| PW Level 3 = 50-59
 
| Loyalty 3 = 24
 
| Loyalty 3 = 24
| Effect 3 = Convert 20 gems to green.
+
| Effect 3 = Convert <b>20</b> gems to green.
 
| PW Level 4 = 60
 
| PW Level 4 = 60
 
| Loyalty 4 = 24
 
| Loyalty 4 = 24
| Effect 4 = Convert 25 gems to green.
+
| Effect 4 = Convert <b>25</b> gems to green.
 
}}
 
}}
 +
 +
==Story==
 +
''Driven, devoted, and deeply connected to the land, Nissa Revane wields elemental magic able to channel the mana leylines of a plane and to bring the land to life. Her compassion and fierce determination to defend her embattled home of [[Battle_for_Zendikar|Zendikar]] drive her to seek aid from other planes across the Multiverse.<br><br>Shunned by her native elven village for her fearful visions and druidic powers, Nissa left to find the voice of the land itself—Zendikar—asking for her help to cleanse the dangers which slept within it. Zendikar itself sent an embodiment of itself to teach her to connect with the land and channel its power. Armed with these new abilities, she attempted to commune with the dangers within Zendikar—the Eldrazi titans. Their immense power bent her mind and in this moment of danger she made her first planeswalk to safety. Haunted by the memory of the Eldrazi’s power, she still traverses the planes of the Multiverse in search of answers to save her beloved plane.<br><br>Though her path has been long and difficult, Nissa has returned to Zendikar in what seems like an unending battle against the Eldrazi and their spawn who threaten to devour the plane. Now she has learned from her past and commands even greater power. She will fight to the end.''
 +
:>> [[Nissa, Vital Force#Story|Nissa, Vital Force's Story]]
 +
 
==Starting Deck==
 
==Starting Deck==
 
{{Deck List
 
{{Deck List
|Caustic Caterpillar
 
 
|Elvish Visionary
 
|Elvish Visionary
 
|Hitchclaw Recluse
 
|Hitchclaw Recluse
 
|Leaf Gilder
 
|Leaf Gilder
 
|Llanowar Empath
 
|Llanowar Empath
|Orchard Spirit
+
|Timberpack Wolf
 
|Pharika's Disciple
 
|Pharika's Disciple
|Wild Instincts
+
|Somberwald Alpha
 +
|Titanic Growth
 
|Nissa's Pilgrimage
 
|Nissa's Pilgrimage
|Veteran's Sidearm
+
|War Horn
 
}}
 
}}
 
==Story==
 
<blockquote>''Driven, devoted, and deeply connected to the land, Nissa Revane wields elemental magic able to channel the mana leylines of a plane and to bring the land to life. Her compassion and fierce determination to defend her embattled home of [[Battle_for_Zendikar|Zendikar]] drive her to seek aid from other planes across the Multiverse.<br><br>Shunned by her native elven village for her fearful visions and druidic powers, Nissa left to find the voice of the land itself—Zendikar—asking for her help to cleanse the dangers which slept within it. Zendikar itself sent an embodiment of itself to teach her to connect with the land and channel its power. Armed with these new abilities, she attempted to commune with the dangers within Zendikar—the Eldrazi titans. Their immense power bent her mind and in this moment of danger she made her first planeswalk to safety. Haunted by the memory of the Eldrazi’s power, she still traverses the planes of the Multiverse in search of answers to save her beloved plane.<br><br>Though her path has been long and difficult, Nissa has returned to Zendikar in what seems like an unending battle against the Eldrazi and their spawn who threaten to devour the plane. Now she has learned from her past and commands even greater power. She will fight to the end.''</blockquote>
 
  
 
{{Planeswalkers}}
 
{{Planeswalkers}}
 
[[Category:Planeswalkers]]
 
[[Category:Planeswalkers]]
 +
[[Category:Green]]
 +
[[Category:Convert gems]]
 +
[[Category:Draw]]
 +
[[Category:Gain life]]
 +
[[Category:Gain mana]]
 +
[[Category:Power / Toughness bonus]]

Latest revision as of 19:59, 2 February 2023

Nissa, Sage Animist
EventsStoryPlaneswalkersCardsGuides
Nissa1.png
Full Name Nissa, Sage Animist
Aliases N1
Affinities Green
Origin set Origins Origins
Cost -
Stats (max level)
Health 98
Deck limits Creatures 10  ·  Spells 7  ·  Supports 6
Mana bonuses Icon W.png +1 · Icon U.png 0 · Icon B.png 0 · Icon R.png +1 · Icon G.png+3
Leveling cost 79,920 Mana Runes
Planeswalkers   (Infobox · Data)
Planeswalker series
Nissa Revane (elf)
Nissa, Sage Animist N1 Green Nissa, Sage Animist
Nissa, Vital Force N2 Green Nissa, Vital Force
Nissa, Steward of the Elements N3 BlueGreen Nissa, Steward of the Elements
Nissa, Worldwaker N4 Green Nissa, Worldwaker
Nissa of Shadowed Boughs N5 BlackGreen Nissa of Shadowed Boughs
Nissa, Vital Energy N6 Green Nissa, Vital Energy

Nissa, Sage Animist is a green elf Planeswalker, introduced in December 2015 along with the public game launch and Origins. She is a starting Planeswalker given to all new players when they begin playing the game. As such, she can't be purchased from the vault.

She has low health, low mana gains with a balanced spread, and high deck limits with a focus on Creatures.

Her abilities enable her to cast multiple cards more quickly, or swing the board state to her favor. She has a card draw, and mana boost first ability that at later levels also gives a minor gem conversion effect and minor life gain. Her second gives her creatures a temporary buff to survive BerserkerBerserker, DefenderDefender and ReachReach creatures, or simply finish off an opponent. Her last is a major gem conversion effect, only exceeded by that of Kasmina, Enigma Sage.

Nissa, Sage Animist is sometimes called N1, and is the first of five playable Planeswalkers in MtGPQ which embody Nissa Revane at different points in her life.

Story Mode, Origins Chapter One

Nissa's Starting Deck has and will be used by every player of MtGPQ ever, but players pursuing a strategy of Low Mastery to stay as long as possible in Bronze Tier will go to lengths to avoid Mastering even one of its cards. There is one card available from the start of the game that every player will want to Master: Gather the Pack, a reward from the Puzzle Masters Training battle PMA #4 : Seed and Leyline. The Guiding Journal will eventually provide Conclave Naturalists as well. All of the Green rewards from the Training battles should be used, to soak up XP during the first chapter, and if necessary one or more of Nissa's Gatewatch companions, her fellow Origins Planeswalkers, should be purchased to provide, to a certain extent, additional card boosts, but mostly to be able to play cards of a different color than Green through that first chapter.

Stats

Nissa, Sage Animist - level 60
Mana bonus Deck limits Health Leveling cost
White +1 Blue 0 Black 0 Red +1 Green +3 Loyalty 0 Creatures  10 Spells  7 Supports  6 98 79,920 Mana Runes
All level details 1-60          Up-down-arrow-icon.png Click to
Level

cost

Mana bonus Deck limits Health Abilities
Icon W.png Icon U.png Icon B.png Icon R.png Icon G.png Icon L.png Creature-Icon.png Spell-Icon.png Support-Icon.png 1 2 3
1-5

440Rune.png

0 -1 -1 0 +1 0 7 1 2 30 AbilityLev0.png AbilityLev0.png AbilityLev0.png
AbilityLev1.png
34
6-10

1865Rune.png

0 -1 -1 0 +2 0
38
AbilityLev2.png
8 1 2
42
11-15

4190Rune.png

46
AbilityLev1.png
+1 -1 -1 0 +2 0
16-20

7380Rune.png

50
8 1 3
54
21-25

11405Rune.png

AbilityLev2.png
58
9 1 3
62
26-30

16250Rune.png

AbilityLev1.png
9 2 3
66
+1 -1 -1 +1 +2 0
31-35

21890Rune.png

70
AbilityLev2.png
74
9 2 4
36-40

28325Rune.png

78
AbilityLev3.png
10 2 4
+1 0 -1 +1 +2 0
41-45

35540Rune.png

82
AbilityLev3.png
10 3 4
46-50

43520Rune.png

+1 0 0 +1 +2 0
86
90
AbilityLev3.png
51-55

55720Rune.png

AbilityLev4.png
98
10 5 4
AbilityLev4.png
56-60

79920Rune.png

10 5 6
10 7 6
+1 0 0 +1 +3 0
AbilityLev4.png

Abilities

1: Nature's Bounty
Ability Level PW level Icon L.png Effect
AbilityLev1.png 2-7 9 Draw 1 card.
AbilityLev2.png 8-37 9 Draw 1 card and gain 3 mana.
AbilityLev3.png 38-50 9 Draw 1 card, gain 3 mana, and convert 3 gems to Green.
AbilityLev4.png 51-60 9 Draw 1 card, gain 3 mana, convert 3 gems to Green and gain 3 Life.
2: Nature's Gift
Ability Level PW level Icon L.png Effect
AbilityLev1.png 14-20 15 Each of your creatures gains +3/+3 until the beginning of your next turn.
AbilityLev2.png 21-43 15 Each of your creatures gains +4/+4 until the beginning of your next turn.
AbilityLev3.png 44-54 15 Each of your creatures gains +5/+5 until the beginning of your next turn.
AbilityLev4.png 55-60 15 Each of your creatures gains +7/+7 until the beginning of your next turn.
3: Nature's Regrowth
Ability Level PW level Icon L.png Effect
AbilityLev1.png 26-31 24 Convert 10 gems to green.
AbilityLev2.png 32-49 24 Convert 15 gems to green.
AbilityLev3.png 50-59 24 Convert 20 gems to green.
AbilityLev4.png 60 24 Convert 25 gems to green.


Story

Driven, devoted, and deeply connected to the land, Nissa Revane wields elemental magic able to channel the mana leylines of a plane and to bring the land to life. Her compassion and fierce determination to defend her embattled home of Zendikar drive her to seek aid from other planes across the Multiverse.

Shunned by her native elven village for her fearful visions and druidic powers, Nissa left to find the voice of the land itself—Zendikar—asking for her help to cleanse the dangers which slept within it. Zendikar itself sent an embodiment of itself to teach her to connect with the land and channel its power. Armed with these new abilities, she attempted to commune with the dangers within Zendikar—the Eldrazi titans. Their immense power bent her mind and in this moment of danger she made her first planeswalk to safety. Haunted by the memory of the Eldrazi’s power, she still traverses the planes of the Multiverse in search of answers to save her beloved plane.

Though her path has been long and difficult, Nissa has returned to Zendikar in what seems like an unending battle against the Eldrazi and their spawn who threaten to devour the plane. Now she has learned from her past and commands even greater power. She will fight to the end.

>> Nissa, Vital Force's Story

Starting Deck

Card name Type Cost Color Rarity Set 
Elvish Visionary Creatures (1/1) 5 Green Common Origins ORI 
Hitchclaw Recluse Creatures (1/3) 11 Green Common Origins ORI 
Leaf Gilder Creatures (2/1) 5 Green Common Origins ORI 
Llanowar Empath Creatures (2/2) 7 Green Common Origins ORI 
Timberpack Wolf Creatures (2/2) 8 Green Common Origins ORI 
Pharika's Disciple Creatures (2/2) 12 Green Common Origins ORI 
Somberwald Alpha Creatures (5/3) 11 Green Uncommon Origins ORI 
Titanic Growth Spells 6 Green Uncommon Origins ORI 
Nissa's Pilgrimage Supports (3) 3 Green Common Origins ORI 
War Horn Supports (3) 14 Colorless Uncommon Origins ORI