Kasmina, Enigma Sage |
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Full Name |
Kasmina, Enigma Sage |
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Affinities |
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Origin set |
Strixhaven |
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Cost |
650 |
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Stats (max level) |
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Health |
118 |
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Deck limits |
6 · 7 · 6 |
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Mana bonuses |
-2 · +5 · -2 · +2 · +5 |
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Leveling cost |
160,720 |
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Planeswalkers (Infobox · Data) |
Overview
Kasmina, Enigma Sage is a blue and green human Planeswalker, introduced in May 2021 along with the Strixhaven card set.
She has average health, high mana gains with an unbalanced spread, and average deck limits.
Kasmina has a variety of powerful abilities including card draw, mana gain, gem conversion, creature and support buffs, and the power to use Vanguards a second time after using a Loyalty ability.
Stats
Kasmina, Enigma Sage - level 60
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Mana bonus
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Deck limits
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Health
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Leveling cost
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-2
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+5
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-2
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+2
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+5
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0
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6
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7
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6
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118
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160,720
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Abilities
1: Living Sum
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Ability Level
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PW level
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Effect
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6-19 |
6 |
Pick and fetch 1 of the first 2 cards from your library.
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20-35 |
6 |
Create a Fractal Token . Pick and fetch 1 of the first 2 cards from your library.
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36-49 |
6 |
Create a Fractal Token . Pick and fetch 1 of the first 3 cards from your library. It gains X mana. X is equal to the highest shield among supports you control.
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50-60 |
6 |
Create a Fractal Token . Pick and fetch 1 of the first 4 cards from your library. It gains X mana. X is equal to the highest shield among supports you control.
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2: Mentor's Guidance
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Ability Level
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PW level
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Effect
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10-25 |
12 |
Create an Unsolved Enigma Token [6 shield with "Adamant - Red and White: At the end of your turn, Learn - Lorehold. Adamant - Blue and Red: At the end of your turn, Learn - Prismari. Adamant - Blue and Green: At the end of your turn, Learn - Quandrix. Adamant - Black and White: At the end of your turn, Learn - Silverquill. Adamant - Black and Green: At the end of your turn, Learn - Witherbloom. When you activate a loyalty ability: Re-enable your Vanguard abilities."].
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26-39 |
12 |
Create an Unsolved Enigma Token [6 shield with "Adamant - Red and White: At the end of your turn, Learn - Lorehold. Adamant - Blue and Red: At the end of your turn, Learn - Prismari. Adamant - Blue and Green: At the end of your turn, Learn - Quandrix. Adamant - Black and White: At the end of your turn, Learn - Silverquill. Adamant - Black and Green: At the end of your turn, Learn - Witherbloom. When you activate a loyalty ability: Re-enable your Vanguard abilities."]. Then, Copy the first spell card in your hand. That card gains half of its mana.
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40-55 |
12 |
Create an Unsolved Enigma Token [6 shield with "Adamant - Red and White: At the end of your turn, Learn - Lorehold. Adamant - Blue and Red: At the end of your turn, Learn - Prismari. Adamant - Blue and Green: At the end of your turn, Learn - Quandrix. Adamant - Black and White: At the end of your turn, Learn - Silverquill. Adamant - Black and Green: At the end of your turn, Learn - Witherbloom. When you activate a loyalty ability: Re-enable your Vanguard abilities."]. Then, Copy the first spell card in your hand. That card gains half of its mana. Convert all gems on the board to a random colour.
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56-60 |
12 |
Create an Unsolved Enigma Token [6 shield with "Adamant - Red and White: At the end of your turn, Learn - Lorehold. Adamant - Blue and Red: At the end of your turn, Learn - Prismari. Adamant - Blue and Green: At the end of your turn, Learn - Quandrix. Adamant - Black and White: At the end of your turn, Learn - Silverquill. Adamant - Black and Green: At the end of your turn, Learn - Witherbloom. When you activate a loyalty ability: Re-enable your Vanguard abilities."]. Then, Copy the first spell card in your hand. That card gains full mana. Convert all gems on the board to a random colour.
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3: Knowledge Addition
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Ability Level
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PW level
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Effect
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16-29 |
18 |
Draw 3 cards.
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30-45 |
18 |
Draw 3 cards. Then: Increase your non-Spell cards' Level by X. X is the number of cards in your hand.
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46-59 |
18 |
Draw 3 cards. Then: Increase your non-Spell cards' Level by X. Your creatures get +X/+X. X is the number of cards in your hand.
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60 |
18 |
Draw 3 cards. Then: Increase your non-Spell cards' Level by X. Your creatures get +X/+X. Your supports gain X shield. X is the number of cards in your hand.
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Starting Deck
Story
How would you feel if your mentor could easily transform you into a frog? Or if you'd heard that she had once used her magic to control an Eternal during an all-out battle? Well, that's Kasmina—one and only. Her transmutation skills and control spells makes her not only an amazing and powerful Planeswalker, but also an astounding mentor to learn from!