Difference between revisions of "Arlinn, the Pack's Hope"

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Latest revision as of 23:30, 3 December 2024

Arlinn, the Pack's Hope
EventsStoryPlaneswalkersCardsGuides
Arlinn2A.png
Full Name Arlinn, the Pack's Hope
Transformed Arlinn, the Moon's Fury
TransformsArlinn2B.png
Affinities RedGreen
Origin set Innistrad: Midnight Hunt Innistrad: Midnight Hunt
Cost 650 Mana Crystals
Stats (max level)
Health 123
Deck limits Creatures 7  ·  Spells 7  ·  Supports 5
Mana bonuses Icon W.png -2 · Icon U.png +2 · Icon B.png -2 · Icon R.png+5 · Icon G.png+5
Leveling cost 160,720 Mana Runes
Planeswalkers   (Infobox · Data)
Planeswalker series
Arlinn Kord (werewolf human)
Arlinn Kord  RedGreen Arlinn Kord Transforms
Arlinn, the Pack's Hope  RedGreen Arlinn, the Pack's Hope Transforms

Arlinn, the Pack's Hope is a red and green werewolf human Planeswalker, introduced in October 2021 along with the Innistrad: Midnight Hunt (MID) card set. She can transform into a werewolf with a different set of Planeswalker abilities.

She has very good mana gains in her colors and poor in Blue, with -2 to the others. She has average deck limits leaning towards creatures and spells. She has high health, going up 3 HP each time until level 42 and 4 HP thereafter.

Arlinn, the Pack's Hope is the second of two playable Planeswalkers in MtGPQ which embody Arlinn Kord at different points in her life.

Arlinn, the Pack's Hope is a dual sided Planeswalker whose innate ability, Moonlight's Embrace, transforms her from a Daytime, Human side to a Nighttime, Wolf side when zero cards are played in a turn, just as Transform cards on the field do. Casting two cards in a turn transforms her back.

Her Human side abilities cannot be used as long as the enemy plays no cards, unless the player can DayshiftDayshift (eg activate the mana Field of The Celestus) at the same time as getting an extra swap. Arlinn's first Human ability, To Me, My Wolf Pack, creates four 2/2 Wolf tokens. At eight power and toughness for seven Loyalty, they have the highest p/t to Loyalty ratio in the game for ability-created tokens, outside of a Roll a D20Roll a D20 of ten or more by Zariel, Archduke of Avernus. Her second Human ability gives LeaderLeader to a Wolf or Werewolf, whereupon any Wolf or Werewolf tokens will Reinforce it. She can gain Loyalty with the second and third Human abilities, and summon a copy of a Rare MID card with the third ability.

Her third Human ability creates a Celestus card which can shift between Day and Night, and her Starting Deck includes the Kessig Naturalist and Reckless Stormseeker werewolves.

Her Wolf side abilities can, in order: Gain mana and convert gems. Buff her creatures and damage the opponent; this is based on the current amount of loyalty, so it is always at least 12. And lastly, create a temporary 5/5 token with BerserkerBerserker, TrampleTrample, and Double StrikeDouble Strike

Her transformation counts toward completion of the "Dawnbringer" objective in The Harvesttide (THT) event, which also came out with MID.

Facing her as an opponent, it is possible to manipulate her transformations to reduce whichever loyalty abilities one perceives as a threat.

Stats

Arlinn, the Pack's Hope - level 60
Mana bonus Deck limits Health Leveling cost
White -2 Blue +2 Black -2 Red +5 Green +5 Loyalty 0 Creatures  7 Spells  7 Supports  5 123 160,720 Mana Runes
All level details 1-60          Up-down-arrow-icon.png Click to
Level

cost

Mana bonus Deck limits Health Abilities
Icon W.png Icon U.png Icon B.png Icon R.png Icon G.png Icon L.png Creature-Icon.png Spell-Icon.png Support-Icon.png 1 2 3
1-5

1220Rune.png

-2 -2 -2 +2 +2 0 4 4 2 38 AbilityLev0.png AbilityLev0.png AbilityLev0.png
5 4 2
41
-2 -1 -2 +2 +2 0
44
6-10

4580Rune.png

AbilityLev1.png
47
5 5 2
50
AbilityLev1.png
11-15

9260Rune.png

53
-2 -1 -2 +4 +2 0
56
5 5 3
59
16-20

15640Rune.png

AbilityLev1.png
-2 -1 -2 +4 +3 0
62
AbilityLev2.png
21-25

23690Rune.png

65
6 5 3
68
-2 +1 -2 +4 +3 0
71
26-30

33380Rune.png

AbilityLev2.png
74
6 6 3
77
AbilityLev2.png
31-35

44660Rune.png

80
-2 +2 -2 +4 +3 0
83
6 6 4
36-40

57530Rune.png

AbilityLev3.png
86
89
AbilityLev3.png
41-45

71960Rune.png

92
7 6 4
95
-2 +2 -2 +4 +5 0
99
46-50

87920Rune.png

AbilityLev3.png
103
7 7 4
107
AbilityLev4.png
51-55

112320Rune.png

111
7 7 5
115
56-60

160720Rune.png

AbilityLev4.png
119
-2 +2 -2 +5 +5 0
123
AbilityLev4.png

Abilities

Moonlight's Embrace

Passive Ability

"Special

At the beginning of each player's turn:
If no cards were cast last turn - It becomes Night.
Otherwise: If 2 or more cards were cast last turn - It becomes Day.
When it becomes Day: Transform this Planeswalker into Arlinn, the Packs Hope.
When it becomes Night: Transform this Planeswalker into Arlinn, the Moon's Fury."

Day : Arlinn, the Pack’s Hope

1: To Me, My Wolf Pack
Ability Level PW level Icon L.png Effect
AbilityLev1.png 7 Create a Wolf token
AbilityLev2.png 7 Create 2 Wolf Tokens. Your Wolf and Werewolf creatures gain HasteHaste until end of turn.
AbilityLev3.png 7 Create 3 Wolf Tokens. Your Wolf and Werewolf creatures gain HasteHaste until end of turn.
AbilityLev4.png 7 Create 4 Wolf Tokens. Your Wolf and Werewolf creatures gain HasteHaste until end of turn.
2: Howl of Command
Ability Level PW level Icon L.png Effect
AbilityLev1.png 12 Your first nontoken Creature with the Wolf or Werewolf subtype gains LeaderLeader: Wolf.
AbilityLev2.png 12 Gain 3 Loyalty. Your first nontoken Creature with the Wolf or Werewolf subtype gains Leader: Wolf.
AbilityLev3.png 12 Gain X Loyalty. X is half the number of Wolf and Werewolf cards you control, including their reinforcements, rounded down. Your first nontoken Creature with the Wolf or Werewolf subtype gains Leader: Wolf.
AbilityLev4.png 12 Gain X Loyalty. X is the number of Wolf and Werewolf cards you control, including their reinforcements. Your first nontoken Creature with the Wolf or Werewolf subtype gains LeaderLeader: Wolf
3: Balance Seeker
Ability Level PW level Icon L.png Effect
AbilityLev1.png 19 Create a copy of The Celestus on the board under your control.
AbilityLev2.png 19 Create a copy of The Celestus on the board under your control. Convert 3 gems to your Planeswalker colors.
AbilityLev3.png 19 Create a copy of The Celestus on the board under your control. Convert 3 gems to your Planeswalker colors. Gain 5 Loyalty.
AbilityLev4.png 19 Create a copy of The Celestus on the board under your control. Convert 6 gems to your Planeswalker colors. Gain 8 Loyalty.

Night : Arlinn, the Moon’s Fury

1: Ready...
Ability Level PW level Icon L.png Effect
AbilityLev1.png 7 The first Wolf or Werewolf card in your hand that can gain mana gains 3 mana.
AbilityLev2.png 7 The first 2 Wolf or Werewolf cards in your hand that can gain mana gains 3 mana.
AbilityLev3.png 7 The first 2 Wolf or Werewolf cards in your hand that can gain mana gains 3 mana. Convert 3 gems to your Planeswalker colors.
AbilityLev4.png 7 Each Wolf and Werewolf card in your hand that can gain mana gains 3 mana. Convert 3 gems to your Planeswalker colors.
2: Pack Attack
Ability Level PW level Icon L.png Effect
AbilityLev1.png 12 Your creatures get +1/+1 until end of turn. Deal 3 damage to your opponent's Planeswalker.
AbilityLev2.png 12 Your creatures get +2/+2 until end of turn. Deal X damage to your opponent's Planeswalker. X is half the amount of Loyalty you have, rounded up.
AbilityLev3.png 12 Your creatures get +2/+2 and gain First StrikeFirst Strike until end of turn. Deal X damage to your opponent's Planeswalker. X is half the amount of Loyalty you have, rounded up.
AbilityLev4.png 12 Your creatures get +2/+2 and gain First StrikeFirst Strike until end of turn. Deal X damage to your opponent's Planeswalker. X is the amount of Loyalty you have.
3: Moon's Fury
Ability Level PW level Icon L.png Effect
AbilityLev1.png 17 Create a Moon's Fury token.
AbilityLev2.png 17 Create a Moon's Fury token. Then, it gains BerserkerBerserker and TrampleTrample until end of turn.
AbilityLev3.png 17 Create a Moon's Fury token. It gains BerserkerBerserker, TrampleTrample, and Double StrikeDouble Strike until end of turn.
AbilityLev4.png 17 Create a Moon's Fury token. It gains BerserkerBerserker, TrampleTrample, and Double StrikeDouble Strike until end of turn. Your Wolf and Werewolf creatures gain Prevent DamagePrevent Damage until end of turn.


The Celestus

A copy of a Rare Innistrad: Midnight Hunt Support: LegendaryLegendary, DayshiftDayshift, Mana FieldMana Field. Colorless, 3 Shields

"Mana Field: If it's Day, it becomes Night. Otherwise: It becomes Day. You gain 3 mana.
Dayshift: You gain 3 life. You may discard the last card in your hand. If you do: Draw a card."

The Mana Field will activate upon swaps caused by conversion at the beginning of turn, but the player is given a prompt to accept or reject the Discard - Draw

Moon's Fury

Red/Green Creature - Werewolf (5/5), Imminent DeathImminent Death, HasteHaste, TokenToken "When this creature enters the battlefield: It gets +X/+X until end of turn. X is the sum of all your other creatures' power. When this creature dies: If it's Night — It becomes Day."

Story

Arlinn Kord's dream of a harmony between humans and werewolves strives further away as Innistrad's nights grow longer and werewolves grow feraler. To protect the humans, Arlinn goes on a quest to restore the day and night balance—not just as a Planeswalker, but as a human. As a werewolf. As the pack's hope.

<< Arlinn Kord's Story

Starting Deck

Card name Type Cost Color Rarity Set
Reckless Stormseeker Missing card data
Kessig Naturalist Missing card data
Purifying Dragon Missing card data
Obsessive Astronomer Missing card data
Arcane Infusion Missing card data 
Call of the Full Moon Supports (2) 13 Red Uncommon Origins ORI 
Might of the Masses Spells 6 Green Common Origins ORI 
Wild Instincts Spells 8 Green Common Origins ORI 
Nissa's Pilgrimage Supports (3) 3 Green Common Origins ORI 
Aerial Volley Spells 1 Green Common Origins ORI