Difference between revisions of "Portal:Events"
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{{EventTableRow|A World Reborn}} | {{EventTableRow|A World Reborn}} | ||
{{EventTableRow|Across Ixalan}} | {{EventTableRow|Across Ixalan}} | ||
| + | {{EventTableRow|Allied Pairs}} | ||
{{EventTableRow|Angels' Embrace}} | {{EventTableRow|Angels' Embrace}} | ||
{{EventTableRow|Avacyn's Madness}} | {{EventTableRow|Avacyn's Madness}} | ||
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{{EventTableRow|Locomotive Looters}} | {{EventTableRow|Locomotive Looters}} | ||
{{EventTableRow|Lost in Caverns of Ixalan}} | {{EventTableRow|Lost in Caverns of Ixalan}} | ||
| + | {{EventTableRow|Mage Duel}} | ||
{{EventTableRow|Mana Burn}} | {{EventTableRow|Mana Burn}} | ||
{{EventTableRow|Matrimonium}} | {{EventTableRow|Matrimonium}} | ||
| Line 76: | Line 78: | ||
{{EventTableRow|Oath of the Gatewatch}} | {{EventTableRow|Oath of the Gatewatch}} | ||
{{EventTableRow|Of Machine And Freedom}} | {{EventTableRow|Of Machine And Freedom}} | ||
| + | {{EventTableRow|Plague Control: Infestation}} | ||
{{EventTableRow|Planar Chaos}} | {{EventTableRow|Planar Chaos}} | ||
{{EventTableRow|Planechasing Fblthp}} | {{EventTableRow|Planechasing Fblthp}} | ||
| Line 88: | Line 91: | ||
{{EventTableRow|Role Reversal}} | {{EventTableRow|Role Reversal}} | ||
{{EventTableRow|Routes of Ravnica}} | {{EventTableRow|Routes of Ravnica}} | ||
| + | {{EventTableRow|Rumble In The Jungle}} | ||
{{EventTableRow|Saheeli Rai's Challenge}} | {{EventTableRow|Saheeli Rai's Challenge}} | ||
{{EventTableRow|Seasons of Bloomburrow}} | {{EventTableRow|Seasons of Bloomburrow}} | ||
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{{EventTableRow|The Dragon War}} | {{EventTableRow|The Dragon War}} | ||
{{EventTableRow|The Elderspark}} | {{EventTableRow|The Elderspark}} | ||
| + | {{EventTableRow|The End of the Aurora}} | ||
{{EventTableRow|The Great Tournament}} | {{EventTableRow|The Great Tournament}} | ||
{{EventTableRow|The Greatest Heist}} | {{EventTableRow|The Greatest Heist}} | ||
Latest revision as of 11:33, 9 October 2026
While Story Mode is a great place to start playing and will account for the majority of the player's Crystals in the first months, and Training is the first place to gain fast card rewards, Events are the mainstay of Magic: the Gathering Puzzle Quest. PvE and PvP events allow players to gain Resources as well as cards. Joining Events used to require the player to play through a significant portion of the Story, but Webcore streamlined this in December of 2024 to completing just three games.
Events generally consist of one or more Nodes, which are either limited to the number of Charges, or can be played repeatedly. Winning and achieving objectives gathers Ribbons to increase score; the score, in turn, determines Rewards.
The Rewards from a PvP event are split according to the events' scoring tiers, and each time an event fills up with the number of players equal to the tiers' limit, new Brackets are created. This effectively makes new events for players that subsequently join, except that players will face off against opponents from any Bracket.
Every weekend, Coalition events are held; join a Coalition before the event starts to play them, and receive Coalition points. Events usually start off as Standard, often becoming Legacy when their associated set rotates out of Standard.
The Icon descriptions table describes the other types of events and event elements, most of which may be found in combinations.
List of Events
Notes
Icon descriptions
| Icon | Description | |
|---|---|---|
| Event types | ||
| Standard: Decks in a Standard event may only contain cards in Standard sets | ||
| Legacy: Decks in a Legacy event may contain cards from any set | ||
| PvP Solo Standard - Play against the decks of other players in Standard format | ||
| PvP Solo Legacy - Play against the decks of other players in Legacy format | ||
| PvE Solo Standard - Play against special event-specific decks and Planeswalkers in Standard format | ||
| PvE Solo Legacy - Play against special event-specific Legacy decks and Planeswalkers | ||
| PvP Coalition Standard - Play against the decks of other players in Standard format. Only members of a coalition may join the event. | ||
| PvP Coalition Legacy - Play against the decks of other players in Legacy format. Only members of a coalition may join the event. | ||
| PvE Coalition Standard - Play against special event-specific decks and Planeswalkers in Standard format. Only members of a coalition may join the event | ||
| PvE Coalition Legacy - Play against special event-specific decks and Planeswalkers in Legacy format. Only members of a coalition may join the event | ||
| Rewards | ||
| Progression rewards - Gain Rewards as your score passes pre-determined reward levels. | ||
| Placement rewards - Gain Rewards according to your individual ranking at the end of the event. | ||
| Coalition rewards - Gain Rewards according to your coalition ranking at the end of the event. | ||
| Winning side rewards - Gain Rewards according to whether the side you joined in the event is the winning side. | ||
| PW rules | ||
| Color restriction - You can only use a Planeswalker that shares at least one color with the node's colors. | ||
| Locked nodes - Once a Planeswalker has been chosen for a node, it's locked in for the whole event. | ||
| Planeswalker requirement - One or more nodes can only be played with a required Planeswalker. | ||
| Flavor | ||
| Duel Decks event - The event is a Duel Decks event. One of two duelling Planeswalkers is unlocked and selected in the Challenge Phase, followed by games against the opposing Planeswalker in the Duel and Final Duel phases. | ||
| Boss Health event - All wins diminish a global boss health pool. The event ends when the boss hp reaches 0%. | ||
| Permanent support - A permanent support affects play on one or more nodes of the event. | ||
| Special rules - Ongoing special rules affect play on one or more nodes of the event. | ||
| Bonus cards - On some turns, or at the start of the game, the player draws an additional bonus card from outside their deck | ||
| Starting cards - The game begins with one one more cards or tokens | ||
| Boosts | ||
| Enraged - On one or more nodes, after some number of turns, one or both players become Enraged and deal double damage. | ||
| Supercharged - On one or more nodes, after some number of turns, one or both players become Supercharged and gain +3 mana on each match. | ||
| Legendary - On one or more nodes, after some number of turns, one or both players become Legendary, and gain both the Enraged and Supercharged effects. | ||